| // Copyright 2016 the V8 project authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // Flags: --allow-natives-syntax | |
| var a = new Float64Array(4); | |
| a[2] *= -1; | |
| a[3] *= -1; | |
| assertEquals(0, a[0]); | |
| assertEquals(0, a[1]); | |
| assertEquals(-0, a[2]); | |
| assertEquals(-0, a[3]); | |
| function f1() { | |
| var z = a[0]; | |
| // Same register. | |
| assertEquals(0, Math.min(z, z)); | |
| } | |
| function f2() { | |
| // Different registers. | |
| assertEquals(0, Math.min(a[0], a[1])); | |
| } | |
| function f3() { | |
| // Zero and minus zero. | |
| assertEquals(-0, Math.min(a[1], a[2])); | |
| } | |
| function f4() { | |
| // Zero and minus zero, reversed order. | |
| assertEquals(-0, Math.min(a[2], a[1])); | |
| } | |
| function f5() { | |
| // Minus zero, same register. | |
| var m_z = a[2]; | |
| assertEquals(-0, Math.min(m_z, m_z)); | |
| } | |
| function f6() { | |
| // Minus zero, different registers. | |
| assertEquals(-0, Math.min(a[2], a[3])); | |
| } | |
| for (var i = 0; i < 3; i++) { | |
| f1(); | |
| f2(); | |
| f3(); | |
| f4(); | |
| f5(); | |
| f6(); | |
| } | |
| %OptimizeFunctionOnNextCall(f1); | |
| %OptimizeFunctionOnNextCall(f2); | |
| %OptimizeFunctionOnNextCall(f3); | |
| %OptimizeFunctionOnNextCall(f4); | |
| %OptimizeFunctionOnNextCall(f5); | |
| %OptimizeFunctionOnNextCall(f6); | |
| f1(); | |
| f2(); | |
| f3(); | |
| f4(); | |
| f5(); | |
| f6(); |