| #version 100 | |
| precision mediump float; | |
| precision mediump sampler2D; | |
| uniform highp vec4 sk_RTAdjust; | |
| attribute highp vec2 position; | |
| attribute highp vec2 localCoord; | |
| varying highp vec2 vlocalCoord_Stage0; | |
| void main() { | |
| vlocalCoord_Stage0 = localCoord; | |
| gl_Position = vec4(position.x, position.y, 0.0, 1.0); | |
| gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); | |
| } |