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# Starboard Module Reference: `input.h`
Defines input events and associated data types.
## Enums
### SbInputDeviceType
Identifies possible input subsystem types. The types of events that each device
type produces correspond to `SbInputEventType` values.
#### Values
* `kSbInputDeviceTypeGesture`
Input from a gesture-detection mechanism. Examples include Kinect, Wiimotes,
etc...
Produces `Move`, `Press` and `Unpress` events.
* `kSbInputDeviceTypeGamepad`
Input from a gamepad, following the layout provided in the W3C Web Gamepad
API. [ [https://www.w3.org/TR/gamepad/](https://www.w3.org/TR/gamepad/) ]
Produces `Move`, `Press` and `Unpress` events.
* `kSbInputDeviceTypeKeyboard`
Keyboard input from a traditional keyboard or game controller chatpad.
Produces `Press` and `Unpress` events.
* `kSbInputDeviceTypeMouse`
Input from a traditional mouse.
Produces `Move`, `Press`, and `Unpress` events.
* `kSbInputDeviceTypeRemote`
Input from a TV remote-control-style device.
Produces `Press` and `Unpress` events.
* `kSbInputDeviceTypeTouchScreen`
Input from a single- or multi-touchscreen.
Produces `Move`, `Press`, and `Unpress` events.
* `kSbInputDeviceTypeTouchPad`
Input from a touchpad that is not masquerading as a mouse.
Produces `Move`, `Press`, and `Unpress` events.
* `kSbInputDeviceTypeOnScreenKeyboard`
Keyboard input from an on screen keyboard.
Produces `Input` events.
### SbInputEventType
The action that an input event represents.
#### Values
* `kSbInputEventTypeMove`
Device Movement. In the case of `Mouse`, and perhaps `Gesture`, the movement
tracks an absolute cursor position. In the case of `TouchPad`, only relative
movements are provided.
* `kSbInputEventTypePress`
Key or button press activation. This could be a key on a keyboard, a button
on a mouse or game controller, a push from a touch screen, or a gesture. An
`Unpress` event is subsequently delivered when the `Press` event terminates,
such as when the key/button/finger is raised. Injecting repeat presses is up
to the client.
* `kSbInputEventTypeUnpress`
Key or button deactivation. The counterpart to the `Press` event, this event
is sent when the key or button being pressed is released.
* `kSbInputEventTypeWheel`
Wheel movement. Provides relative movements of the `Mouse` wheel.
* `kSbInputEventTypeInput`
[https://w3c.github.io/uievents/#event-type-input](https://w3c.github.io/uievents/#event-type-input)
## Structs
### SbInputData
Event data for `kSbEventTypeInput` events.
#### Members
* `SbWindow window`
The window in which the input was generated.
* `SbInputEventType type`
The type of input event that this represents.
* `SbInputDeviceType device_type`
The type of device that generated this input event.
* `int device_id`
An identifier that is unique among all connected devices.
* `SbKey key`
An identifier that indicates which keyboard key or mouse button was involved
in this event, if any. All known keys for all devices are mapped to a single
ID space, defined by the `SbKey` enum in `key.h`.
* `wchar_t character`
The character that corresponds to the key. For an external keyboard, this
character also depends on the keyboard language. The value is `0` if there
is no corresponding character.
* `SbKeyLocation key_location`
The location of the specified key, in cases where there are multiple
instances of the button on the keyboard. For example, some keyboards have
more than one "shift" key.
* `unsigned int key_modifiers`
Key modifiers (e.g. `Ctrl`, `Shift`) held down during this input event.
* `SbInputVector position`
The (x, y) coordinates of the persistent cursor controlled by this device.
The value is `0` if this data is not applicable. For events with type
kSbInputEventTypeMove and device_type kSbInputDeviceTypeGamepad, this field
is interpreted as a stick position with the range [-1, 1], with positive
values for the down and right direction.
* `SbInputVector delta`
The relative motion vector of this input. The value is `0` if this data is
not applicable.
* `float pressure`
The normalized pressure of the pointer input in the range of [0,1], where 0
and 1 represent the minimum and maximum pressure the hardware is capable of
detecting, respectively. Use NaN for devices that do not report pressure.
This value is used for input events with device type mouse or touch screen.
* `SbInputVector size`
The (width, height) of the contact geometry of the pointer. This defines the
size of the area under the pointer position. If (NaN, NaN) is specified, the
value (0,0) will be used. This value is used for input events with device
type mouse or touch screen.
* `SbInputVector tilt`
The (x, y) angle in degrees, in the range of [-90, 90] of the pointer,
relative to the z axis. Positive values are for tilt to the right (x), and
towards the user (y). Use (NaN, NaN) for devices that do not report tilt.
This value is used for input events with device type mouse or touch screen.
* `const char * input_text`
The text to input for events of type `Input`.
* `bool is_composing`
Set to true if the input event is part of a composition event.
### SbInputVector
A 2-dimensional vector used to represent points and motion vectors.
#### Members
* `float x`
* `float y`