blob: 87b7c3e2bbf0919374e82d5e7f81771a346e4a51 [file] [log] [blame]
#version 100
uniform highp float u_skRTHeight;
precision mediump float;
precision mediump sampler2D;
uniform highp vec4 ucircle_Stage1;
uniform sampler2D uTextureSampler_0_Stage0;
varying highp vec2 vlocalCoord_Stage0;
void main() {
highp vec4 sk_FragCoord = vec4(gl_FragCoord.x, u_skRTHeight - gl_FragCoord.y, gl_FragCoord.z, gl_FragCoord.w);
mediump vec4 outputColor_Stage0;
{
outputColor_Stage0 = vec4(1.0);
highp vec2 texCoord;
texCoord = vlocalCoord_Stage0;
outputColor_Stage0 = texture2D(uTextureSampler_0_Stage0, texCoord);
}
mediump vec4 output_Stage1;
{
mediump float d;
{
d = (1.0 - length((ucircle_Stage1.xy - sk_FragCoord.xy) * ucircle_Stage1.w)) * ucircle_Stage1.z;
}
{
output_Stage1 = vec4(clamp(d, 0.0, 1.0));
}
}
{
gl_FragColor = outputColor_Stage0 * output_Stage1;
}
}