blob: 466bb98825ebb3db8d0acab35346c3a1bf29d153 [file] [log] [blame]
#version 100
precision mediump float;
precision mediump sampler2D;
uniform mediump vec4 uTexDom_Stage1;
uniform mediump vec3 uDecalParams_Stage1;
uniform sampler2D uTextureSampler_0_Stage1;
varying highp vec2 vTransformedCoords_0_Stage0;
void main() {
mediump vec4 output_Stage1;
{
{
highp vec2 origCoord = vTransformedCoords_0_Stage0;
highp vec2 clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw);
mediump vec4 inside = texture2D(uTextureSampler_0_Stage1, clampedCoord);
mediump float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y);
if (err > uDecalParams_Stage1.z) {
err = 1.0;
} else if (uDecalParams_Stage1.z < 1.0) {
err = 0.0;
}
output_Stage1 = mix(inside, vec4(0.0, 0.0, 0.0, 0.0), err);
}
}
{
gl_FragColor = output_Stage1;
}
}