blob: fefc5ceb8a7850488e1afb73512d93f792657189 [file] [log] [blame]
#version 100
precision mediump float;
precision mediump sampler2D;
uniform mediump vec4 uTexDom_Stage1;
uniform sampler2D uTextureSampler_0_Stage1;
varying highp vec2 vTransformedCoords_0_Stage0;
void main() {
mediump vec4 output_Stage1;
{
{
highp vec2 origCoord = vTransformedCoords_0_Stage0;
highp vec2 clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw);
mediump vec4 inside = texture2D(uTextureSampler_0_Stage1, clampedCoord);
output_Stage1 = inside;
}
}
{
gl_FragColor = output_Stage1;
}
}