blob: fdffec97d607054fd469cf16f6f3aad8cedae2b1 [file] [log] [blame]
precision mediump float;
varying vec2 v_tex_coord_rgba;
uniform sampler2D texture_rgba;
void main() {
vec4 untransformed_color = vec4(texture2D(texture_rgba, v_tex_coord_rgba).rgba);
vec4 color = untransformed_color;
gl_FragColor = color;
}