blob: eaf9838bab50241fa467302841286bde09bcc490 [file] [log] [blame]
// Copyright 2017 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "starboard/configuration.h"
#if SB_API_VERSION >= 12 || SB_HAS(GLES2)
#include "cobalt/renderer/rasterizer/egl/shader_program_manager.h"
#include "cobalt/renderer/backend/egl/utils.h"
#include "cobalt/renderer/egl_and_gles.h"
#include "egl/generated_shader_impl.h"
namespace cobalt {
namespace renderer {
namespace rasterizer {
namespace egl {
ShaderProgramManager::ShaderProgramManager() {
// These are shaders that get instantiated during video playback when the
// user starts interacting with the transport controls. They are preloaded
// to prevent UI-hiccups.
// These shaders are generated from egl/generated_shader_impl.h
Preload<ShaderVertexOffsetRcorner, ShaderFragmentColorBlurRrects>();
Preload<ShaderVertexColorOffset, ShaderFragmentColorInclude>();
Preload<ShaderVertexRcornerTexcoord, ShaderFragmentRcornerTexcoordColor>();
Preload<ShaderVertexRcornerTexcoord,
ShaderFragmentRcornerTexcoordColorYuv3>();
Preload<ShaderVertexRcorner, ShaderFragmentRcornerColor>();
Preload<ShaderVertexColorTexcoord, ShaderFragmentColorTexcoord>();
Preload<ShaderVertexColorTexcoord, ShaderFragmentColorTexcoordYuv3>();
}
ShaderProgramManager::~ShaderProgramManager() {
GL_CALL(glUseProgram(0));
for (ProgramMap::iterator iter = program_map_.begin();
iter != program_map_.end(); ++iter) {
delete iter->second;
}
}
ShaderProgramBase* ShaderProgramManager::FindProgram(
base::TypeId program_type_id) {
ProgramMap::iterator iter = program_map_.find(program_type_id);
if (iter != program_map_.end()) {
return iter->second;
} else {
return NULL;
}
}
void ShaderProgramManager::AddProgram(base::TypeId program_type_id,
ShaderProgramBase* program) {
program_map_[program_type_id] = program;
}
} // namespace egl
} // namespace rasterizer
} // namespace renderer
} // namespace cobalt
#endif // SB_API_VERSION >= 12 || SB_HAS(GLES2)