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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Responsible for generating packets on behalf of a QuicConnection.
// Packets are serialized just-in-time. Control frames are queued.
// Ack and Feedback frames will be requested from the Connection
// just-in-time. When a packet needs to be sent, the Generator
// will serialize a packet and pass it to QuicConnection::SendOrQueuePacket()
//
// The Generator's mode of operation is controlled by two conditions:
//
// 1) Is the Delegate writable?
//
// If the Delegate is not writable, then no operations will cause
// a packet to be serialized. In particular:
// * SetShouldSendAck will simply record that an ack is to be sent.
// * AddControlFrame will enqueue the control frame.
// * ConsumeData will do nothing.
//
// If the Delegate is writable, then the behavior depends on the second
// condition:
//
// 2) Is the Generator in batch mode?
//
// If the Generator is NOT in batch mode, then each call to a write
// operation will serialize one or more packets. The contents will
// include any previous queued frames. If an ack should be sent
// but has not been sent, then the Delegate will be asked to create
// an Ack frame which will then be included in the packet. When
// the write call completes, the current packet will be serialized
// and sent to the Delegate, even if it is not full.
//
// If the Generator is in batch mode, then each write operation will
// add data to the "current" packet. When the current packet becomes
// full, it will be serialized and sent to the packet. When batch
// mode is ended via |FinishBatchOperations|, the current packet
// will be serialzied, even if it is not full.
#ifndef NET_THIRD_PARTY_QUIC_CORE_QUIC_PACKET_GENERATOR_H_
#define NET_THIRD_PARTY_QUIC_CORE_QUIC_PACKET_GENERATOR_H_
#include <cstddef>
#include <cstdint>
#include <list>
#include "base/macros.h"
#include "net/third_party/quic/core/quic_packet_creator.h"
#include "net/third_party/quic/core/quic_pending_retransmission.h"
#include "net/third_party/quic/core/quic_sent_packet_manager.h"
#include "net/third_party/quic/core/quic_types.h"
#include "net/third_party/quic/platform/api/quic_export.h"
#include "net/third_party/quic/platform/api/quic_mem_slice_span.h"
namespace quic {
namespace test {
class QuicPacketGeneratorPeer;
} // namespace test
class QUIC_EXPORT_PRIVATE QuicPacketGenerator {
public:
class QUIC_EXPORT_PRIVATE DelegateInterface
: public QuicPacketCreator::DelegateInterface {
public:
~DelegateInterface() override {}
// Consults delegate whether a packet should be generated.
virtual bool ShouldGeneratePacket(HasRetransmittableData retransmittable,
IsHandshake handshake) = 0;
// Called when there is data to be sent. Retrieves updated ACK frame from
// the delegate.
virtual const QuicFrames MaybeBundleAckOpportunistically() = 0;
// TODO(fayang): Remove these two interfaces when deprecating
// quic_deprecate_ack_bundling_mode.
virtual const QuicFrame GetUpdatedAckFrame() = 0;
virtual void PopulateStopWaitingFrame(
QuicStopWaitingFrame* stop_waiting) = 0;
};
QuicPacketGenerator(QuicConnectionId connection_id,
QuicFramer* framer,
QuicRandom* random_generator,
DelegateInterface* delegate);
QuicPacketGenerator(const QuicPacketGenerator&) = delete;
QuicPacketGenerator& operator=(const QuicPacketGenerator&) = delete;
~QuicPacketGenerator();
// Indicates that an ACK frame should be sent.
// If |also_send_stop_waiting| is true, then it also indicates that a
// STOP_WAITING frame should be sent as well.
// The contents of the frame(s) will be generated via a call to the delegate
// CreateAckFrame() when the packet is serialized.
void SetShouldSendAck(bool also_send_stop_waiting);
void AddControlFrame(const QuicFrame& frame);
// Given some data, may consume part or all of it and pass it to the
// packet creator to be serialized into packets. If not in batch
// mode, these packets will also be sent during this call.
// When |state| is FIN_AND_PADDING, random padding of size [1, 256] will be
// added after stream frames. If current constructed packet cannot
// accommodate, the padding will overflow to the next packet(s).
QuicConsumedData ConsumeData(QuicStreamId id,
size_t write_length,
QuicStreamOffset offset,
StreamSendingState state);
// Consumes data for CRYPTO frames sent at |level| starting at |offset| for a
// total of |write_length| bytes, and returns the number of bytes consumed.
// The data is passed into the packet creator and serialized into one or more
// packets.
size_t ConsumeCryptoData(EncryptionLevel level,
size_t write_length,
QuicStreamOffset offset);
// Sends as many data only packets as allowed by the send algorithm and the
// available iov.
// This path does not support padding, or bundling pending frames.
// In case we access this method from ConsumeData, total_bytes_consumed
// keeps track of how many bytes have already been consumed.
QuicConsumedData ConsumeDataFastPath(QuicStreamId id,
size_t write_length,
QuicStreamOffset offset,
bool fin,
size_t total_bytes_consumed);
// Generates an MTU discovery packet of specified size.
void GenerateMtuDiscoveryPacket(QuicByteCount target_mtu);
// Indicates whether packet flusher is currently attached.
bool PacketFlusherAttached() const;
// Attaches packet flusher.
void AttachPacketFlusher();
// Flushes everything, including all queued frames and pending padding.
void Flush();
// Flushes all queued frames, even frames which are not sendable.
void FlushAllQueuedFrames();
bool HasQueuedFrames() const;
// Whether the pending packet has no frames in it at the moment.
bool IsPendingPacketEmpty() const;
// Makes the framer not serialize the protocol version in sent packets.
void StopSendingVersion();
// SetDiversificationNonce sets the nonce that will be sent in each public
// header of packets encrypted at the initial encryption level. Should only
// be called by servers.
void SetDiversificationNonce(const DiversificationNonce& nonce);
// Creates a version negotiation packet which supports |supported_versions|.
std::unique_ptr<QuicEncryptedPacket> SerializeVersionNegotiationPacket(
bool ietf_quic,
const ParsedQuicVersionVector& supported_versions);
// Creates a connectivity probing packet.
OwningSerializedPacketPointer SerializeConnectivityProbingPacket();
// Create connectivity probing request and response packets using PATH
// CHALLENGE and PATH RESPONSE frames, respectively.
// SerializePathChallengeConnectivityProbingPacket will pad the packet to be
// MTU bytes long.
OwningSerializedPacketPointer SerializePathChallengeConnectivityProbingPacket(
QuicPathFrameBuffer* payload);
// If |is_padded| is true then SerializePathResponseConnectivityProbingPacket
// will pad the packet to be MTU bytes long, else it will not pad the packet.
// |payloads| is cleared.
OwningSerializedPacketPointer SerializePathResponseConnectivityProbingPacket(
const QuicDeque<QuicPathFrameBuffer>& payloads,
const bool is_padded);
// Re-serializes frames with the original packet's packet number length.
// Used for retransmitting packets to ensure they aren't too long.
void ReserializeAllFrames(const QuicPendingRetransmission& retransmission,
char* buffer,
size_t buffer_len);
// Update the packet number length to use in future packets as soon as it
// can be safely changed.
void UpdatePacketNumberLength(QuicPacketNumber least_packet_awaited_by_peer,
QuicPacketCount max_packets_in_flight);
// Set the minimum number of bytes for the connection id length;
void SetConnectionIdLength(uint32_t length);
// Sets the encrypter to use for the encryption level.
void SetEncrypter(EncryptionLevel level,
std::unique_ptr<QuicEncrypter> encrypter);
// Returns true if there are control frames or current constructed packet has
// pending retransmittable frames.
bool HasRetransmittableFrames() const;
// Returns true if current constructed packet has pending stream frames for
// stream |id|.
bool HasPendingStreamFramesOfStream(QuicStreamId id) const;
// Sets the encryption level that will be applied to new packets.
void set_encryption_level(EncryptionLevel level);
// packet number of the last created packet, or 0 if no packets have been
// created.
QuicPacketNumber packet_number() const;
// Returns the maximum length a current packet can actually have.
QuicByteCount GetCurrentMaxPacketLength() const;
// Set maximum packet length in the creator immediately. May not be called
// when there are frames queued in the creator.
void SetMaxPacketLength(QuicByteCount length);
// Set transmission type of next constructed packets.
void SetTransmissionType(TransmissionType type);
// Allow/Disallow setting transmission type of next constructed packets.
void SetCanSetTransmissionType(bool can_set_transmission_type);
// Tries to add a message frame containing |message| and returns the status.
MessageStatus AddMessageFrame(QuicMessageId message_id,
QuicMemSliceSpan message);
// Called to flush ACK and STOP_WAITING frames, returns false if the flush
// fails.
bool FlushAckFrame(const QuicFrames& frames);
// Returns the largest payload that will fit into a single MESSAGE frame.
QuicPacketLength GetLargestMessagePayload() const;
void set_debug_delegate(QuicPacketCreator::DebugDelegate* debug_delegate) {
packet_creator_.set_debug_delegate(debug_delegate);
}
bool should_send_ack() const { return should_send_ack_; }
void set_fully_pad_crypto_hadshake_packets(bool new_value) {
fully_pad_crypto_handshake_packets_ = new_value;
}
bool fully_pad_crypto_handshake_packets() const {
return fully_pad_crypto_handshake_packets_;
}
bool deprecate_ack_bundling_mode() const {
return deprecate_ack_bundling_mode_;
}
private:
friend class test::QuicPacketGeneratorPeer;
void SendQueuedFrames(bool flush);
// Test to see if we have pending ack, or control frames.
bool HasPendingFrames() const;
// Returns true if addition of a pending frame (which might be
// retransmittable) would still allow the resulting packet to be sent now.
bool CanSendWithNextPendingFrameAddition() const;
// Add exactly one pending frame, preferring ack frames over control frames.
// Returns true if a pending frame is successfully added.
// Returns false and flushes current open packet if the pending frame cannot
// fit into current open packet.
bool AddNextPendingFrame();
// Adds a random amount of padding (between 1 to 256 bytes).
void AddRandomPadding();
// Sends remaining pending padding.
// Pending paddings should only be sent when there is nothing else to send.
void SendRemainingPendingPadding();
// Called when there is data to be sent, Retrieves updated ACK frame from
// delegate_ and flushes it.
void MaybeBundleAckOpportunistically();
DelegateInterface* delegate_;
QuicPacketCreator packet_creator_;
QuicFrames queued_control_frames_;
// Transmission type of the next serialized packet.
TransmissionType next_transmission_type_;
// True if packet flusher is currently attached.
bool flusher_attached_;
// Flags to indicate the need for just-in-time construction of a frame.
// TODO(fayang): Remove these two booleans when deprecating
// quic_deprecate_ack_bundling_mode.
bool should_send_ack_;
bool should_send_stop_waiting_;
// If we put a non-retransmittable frame in this packet, then we have to hold
// a reference to it until we flush (and serialize it). Retransmittable frames
// are referenced elsewhere so that they can later be (optionally)
// retransmitted.
// TODO(fayang): Remove this when deprecating
// quic_deprecate_ack_bundling_mode.
QuicStopWaitingFrame pending_stop_waiting_frame_;
QuicRandom* random_generator_;
// Whether crypto handshake packets should be fully padded.
bool fully_pad_crypto_handshake_packets_;
// Latched value of quic_deprecate_ack_bundling_mode.
const bool deprecate_ack_bundling_mode_;
};
} // namespace quic
#endif // NET_THIRD_PARTY_QUIC_CORE_QUIC_PACKET_GENERATOR_H_