| // GENERATED FILE - DO NOT EDIT. |
| // Generated by gen_uniform_type_table.py. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // Uniform type info table: |
| // Metadata about a particular uniform format, indexed by GL type. |
| |
| #include <array> |
| #include "common/utilities.h" |
| |
| using namespace angle; |
| |
| namespace gl |
| { |
| |
| namespace |
| { |
| constexpr std::array<UniformTypeInfo, 62> kInfoTable = { |
| {{GL_NONE, GL_NONE, GL_NONE, GL_NONE, GL_NONE, SamplerFormat::InvalidEnum, 0, 0, 0, 0, 0 * 0, |
| 0 * 0, false, false, false, ""}, |
| {GL_BOOL, GL_BOOL, GL_NONE, GL_NONE, GL_NONE, SamplerFormat::InvalidEnum, 1, 1, 1, |
| sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, false, ""}, |
| {GL_BOOL_VEC2, GL_BOOL, GL_NONE, GL_NONE, GL_BOOL_VEC2, SamplerFormat::InvalidEnum, 1, 2, 2, |
| sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 2, false, false, false, ""}, |
| {GL_BOOL_VEC3, GL_BOOL, GL_NONE, GL_NONE, GL_BOOL_VEC3, SamplerFormat::InvalidEnum, 1, 3, 3, |
| sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 3, false, false, false, ""}, |
| {GL_BOOL_VEC4, GL_BOOL, GL_NONE, GL_NONE, GL_BOOL_VEC4, SamplerFormat::InvalidEnum, 1, 4, 4, |
| sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 4, false, false, false, ""}, |
| {GL_FLOAT, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL, SamplerFormat::InvalidEnum, 1, 1, 1, |
| sizeof(GLfloat), sizeof(GLfloat) * 4, sizeof(GLfloat) * 1, false, false, false, ""}, |
| {GL_FLOAT_MAT2, GL_FLOAT, GL_NONE, GL_FLOAT_MAT2, GL_NONE, SamplerFormat::InvalidEnum, 2, 2, 4, |
| sizeof(GLfloat), sizeof(GLfloat) * 8, sizeof(GLfloat) * 4, false, true, false, ""}, |
| {GL_FLOAT_MAT2x3, GL_FLOAT, GL_NONE, GL_FLOAT_MAT3x2, GL_NONE, SamplerFormat::InvalidEnum, 3, |
| 2, 6, sizeof(GLfloat), sizeof(GLfloat) * 12, sizeof(GLfloat) * 6, false, true, false, ""}, |
| {GL_FLOAT_MAT2x4, GL_FLOAT, GL_NONE, GL_FLOAT_MAT4x2, GL_NONE, SamplerFormat::InvalidEnum, 4, |
| 2, 8, sizeof(GLfloat), sizeof(GLfloat) * 16, sizeof(GLfloat) * 8, false, true, false, ""}, |
| {GL_FLOAT_MAT3, GL_FLOAT, GL_NONE, GL_FLOAT_MAT3, GL_NONE, SamplerFormat::InvalidEnum, 3, 3, 9, |
| sizeof(GLfloat), sizeof(GLfloat) * 12, sizeof(GLfloat) * 9, false, true, false, ""}, |
| {GL_FLOAT_MAT3x2, GL_FLOAT, GL_NONE, GL_FLOAT_MAT2x3, GL_NONE, SamplerFormat::InvalidEnum, 2, |
| 3, 6, sizeof(GLfloat), sizeof(GLfloat) * 8, sizeof(GLfloat) * 6, false, true, false, ""}, |
| {GL_FLOAT_MAT3x4, GL_FLOAT, GL_NONE, GL_FLOAT_MAT4x3, GL_NONE, SamplerFormat::InvalidEnum, 4, |
| 3, 12, sizeof(GLfloat), sizeof(GLfloat) * 16, sizeof(GLfloat) * 12, false, true, false, ""}, |
| {GL_FLOAT_MAT4, GL_FLOAT, GL_NONE, GL_FLOAT_MAT4, GL_NONE, SamplerFormat::InvalidEnum, 4, 4, |
| 16, sizeof(GLfloat), sizeof(GLfloat) * 16, sizeof(GLfloat) * 16, false, true, false, ""}, |
| {GL_FLOAT_MAT4x2, GL_FLOAT, GL_NONE, GL_FLOAT_MAT2x4, GL_NONE, SamplerFormat::InvalidEnum, 2, |
| 4, 8, sizeof(GLfloat), sizeof(GLfloat) * 8, sizeof(GLfloat) * 8, false, true, false, ""}, |
| {GL_FLOAT_MAT4x3, GL_FLOAT, GL_NONE, GL_FLOAT_MAT3x4, GL_NONE, SamplerFormat::InvalidEnum, 3, |
| 4, 12, sizeof(GLfloat), sizeof(GLfloat) * 12, sizeof(GLfloat) * 12, false, true, false, ""}, |
| {GL_FLOAT_VEC2, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC2, SamplerFormat::InvalidEnum, 1, 2, 2, |
| sizeof(GLfloat), sizeof(GLfloat) * 4, sizeof(GLfloat) * 2, false, false, false, ""}, |
| {GL_FLOAT_VEC3, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC3, SamplerFormat::InvalidEnum, 1, 3, 3, |
| sizeof(GLfloat), sizeof(GLfloat) * 4, sizeof(GLfloat) * 3, false, false, false, ""}, |
| {GL_FLOAT_VEC4, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC4, SamplerFormat::InvalidEnum, 1, 4, 4, |
| sizeof(GLfloat), sizeof(GLfloat) * 4, sizeof(GLfloat) * 4, false, false, false, ""}, |
| {GL_IMAGE_2D, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, SamplerFormat::InvalidEnum, 1, 1, 1, |
| sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true, "intBitsToFloat"}, |
| {GL_IMAGE_2D_ARRAY, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, SamplerFormat::InvalidEnum, |
| 1, 1, 1, sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true, |
| "intBitsToFloat"}, |
| {GL_IMAGE_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, SamplerFormat::InvalidEnum, 1, 1, 1, |
| sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true, "intBitsToFloat"}, |
| {GL_IMAGE_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, SamplerFormat::InvalidEnum, 1, |
| 1, 1, sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true, |
| "intBitsToFloat"}, |
| {GL_INT, GL_INT, GL_NONE, GL_NONE, GL_BOOL, SamplerFormat::InvalidEnum, 1, 1, 1, sizeof(GLint), |
| sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, false, "intBitsToFloat"}, |
| {GL_INT_IMAGE_2D, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, SamplerFormat::InvalidEnum, 1, 1, 1, |
| sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true, "intBitsToFloat"}, |
| {GL_INT_IMAGE_2D_ARRAY, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, |
| SamplerFormat::InvalidEnum, 1, 1, 1, sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, |
| false, false, true, "intBitsToFloat"}, |
| {GL_INT_IMAGE_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, SamplerFormat::InvalidEnum, 1, 1, 1, |
| sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true, "intBitsToFloat"}, |
| {GL_INT_IMAGE_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, SamplerFormat::InvalidEnum, |
| 1, 1, 1, sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true, |
| "intBitsToFloat"}, |
| {GL_INT_SAMPLER_2D, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, SamplerFormat::Signed, 1, 1, 1, |
| sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false, "intBitsToFloat"}, |
| {GL_INT_SAMPLER_2D_ARRAY, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, SamplerFormat::Signed, |
| 1, 1, 1, sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false, |
| "intBitsToFloat"}, |
| {GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT, GL_TEXTURE_2D_MULTISAMPLE, GL_NONE, GL_NONE, |
| SamplerFormat::Signed, 1, 1, 1, sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, |
| false, false, "intBitsToFloat"}, |
| {GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_INT, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_NONE, |
| GL_NONE, SamplerFormat::Signed, 1, 1, 1, sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, |
| true, false, false, "intBitsToFloat"}, |
| {GL_INT_SAMPLER_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, SamplerFormat::Signed, 1, 1, 1, |
| sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false, "intBitsToFloat"}, |
| {GL_INT_SAMPLER_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, SamplerFormat::Signed, 1, |
| 1, 1, sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false, |
| "intBitsToFloat"}, |
| {GL_INT_VEC2, GL_INT, GL_NONE, GL_NONE, GL_BOOL_VEC2, SamplerFormat::InvalidEnum, 1, 2, 2, |
| sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 2, false, false, false, "intBitsToFloat"}, |
| {GL_INT_VEC3, GL_INT, GL_NONE, GL_NONE, GL_BOOL_VEC3, SamplerFormat::InvalidEnum, 1, 3, 3, |
| sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 3, false, false, false, "intBitsToFloat"}, |
| {GL_INT_VEC4, GL_INT, GL_NONE, GL_NONE, GL_BOOL_VEC4, SamplerFormat::InvalidEnum, 1, 4, 4, |
| sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 4, false, false, false, "intBitsToFloat"}, |
| {GL_SAMPLER_2D, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, SamplerFormat::Float, 1, 1, 1, |
| sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false, "intBitsToFloat"}, |
| {GL_SAMPLER_2D_ARRAY, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, SamplerFormat::Float, 1, |
| 1, 1, sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false, |
| "intBitsToFloat"}, |
| {GL_SAMPLER_2D_ARRAY_SHADOW, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, |
| SamplerFormat::Shadow, 1, 1, 1, sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, |
| false, false, "intBitsToFloat"}, |
| {GL_SAMPLER_2D_MULTISAMPLE, GL_INT, GL_TEXTURE_2D_MULTISAMPLE, GL_NONE, GL_NONE, |
| SamplerFormat::Float, 1, 1, 1, sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, |
| false, false, "intBitsToFloat"}, |
| {GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_INT, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_NONE, GL_NONE, |
| SamplerFormat::Float, 1, 1, 1, sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, |
| false, false, "intBitsToFloat"}, |
| {GL_SAMPLER_2D_RECT_ANGLE, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, SamplerFormat::Float, 1, 1, |
| 1, sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false, "intBitsToFloat"}, |
| {GL_SAMPLER_2D_SHADOW, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, SamplerFormat::Shadow, 1, 1, 1, |
| sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false, "intBitsToFloat"}, |
| {GL_SAMPLER_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, SamplerFormat::Float, 1, 1, 1, |
| sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false, "intBitsToFloat"}, |
| {GL_SAMPLER_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, SamplerFormat::Float, 1, 1, 1, |
| sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false, "intBitsToFloat"}, |
| {GL_SAMPLER_CUBE_SHADOW, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, SamplerFormat::Shadow, |
| 1, 1, 1, sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false, |
| "intBitsToFloat"}, |
| {GL_SAMPLER_EXTERNAL_OES, GL_INT, GL_TEXTURE_EXTERNAL_OES, GL_NONE, GL_NONE, |
| SamplerFormat::Float, 1, 1, 1, sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, |
| false, false, "intBitsToFloat"}, |
| {GL_UNSIGNED_INT, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_BOOL, SamplerFormat::InvalidEnum, 1, 1, |
| 1, sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, false, false, false, |
| "uintBitsToFloat"}, |
| {GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_NONE, |
| SamplerFormat::InvalidEnum, 1, 1, 1, sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, |
| false, false, false, "uintBitsToFloat"}, |
| {GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, |
| SamplerFormat::InvalidEnum, 1, 1, 1, sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, |
| false, false, true, "uintBitsToFloat"}, |
| {GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, |
| SamplerFormat::InvalidEnum, 1, 1, 1, sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, |
| false, false, true, "uintBitsToFloat"}, |
| {GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, |
| SamplerFormat::InvalidEnum, 1, 1, 1, sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, |
| false, false, true, "uintBitsToFloat"}, |
| {GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, |
| SamplerFormat::InvalidEnum, 1, 1, 1, sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, |
| false, false, true, "uintBitsToFloat"}, |
| {GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, |
| SamplerFormat::Unsigned, 1, 1, 1, sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, |
| true, false, false, "uintBitsToFloat"}, |
| {GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, |
| SamplerFormat::Unsigned, 1, 1, 1, sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, |
| true, false, false, "uintBitsToFloat"}, |
| {GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT, GL_TEXTURE_2D_MULTISAMPLE, GL_NONE, |
| GL_NONE, SamplerFormat::Unsigned, 1, 1, 1, sizeof(GLuint), sizeof(GLuint) * 4, |
| sizeof(GLuint) * 1, true, false, false, "uintBitsToFloat"}, |
| {GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_INT, |
| GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_NONE, GL_NONE, SamplerFormat::Unsigned, 1, 1, 1, |
| sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, true, false, false, |
| "uintBitsToFloat"}, |
| {GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, |
| SamplerFormat::Unsigned, 1, 1, 1, sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, |
| true, false, false, "uintBitsToFloat"}, |
| {GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, |
| SamplerFormat::Unsigned, 1, 1, 1, sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, |
| true, false, false, "uintBitsToFloat"}, |
| {GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_BOOL_VEC2, |
| SamplerFormat::InvalidEnum, 1, 2, 2, sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 2, |
| false, false, false, "uintBitsToFloat"}, |
| {GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_BOOL_VEC3, |
| SamplerFormat::InvalidEnum, 1, 3, 3, sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 3, |
| false, false, false, "uintBitsToFloat"}, |
| {GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_BOOL_VEC4, |
| SamplerFormat::InvalidEnum, 1, 4, 4, sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 4, |
| false, false, false, "uintBitsToFloat"}}}; |
| |
| size_t GetTypeInfoIndex(GLenum uniformType) |
| { |
| switch (uniformType) |
| { |
| case GL_NONE: |
| return 0; |
| case GL_BOOL: |
| return 1; |
| case GL_BOOL_VEC2: |
| return 2; |
| case GL_BOOL_VEC3: |
| return 3; |
| case GL_BOOL_VEC4: |
| return 4; |
| case GL_FLOAT: |
| return 5; |
| case GL_FLOAT_MAT2: |
| return 6; |
| case GL_FLOAT_MAT2x3: |
| return 7; |
| case GL_FLOAT_MAT2x4: |
| return 8; |
| case GL_FLOAT_MAT3: |
| return 9; |
| case GL_FLOAT_MAT3x2: |
| return 10; |
| case GL_FLOAT_MAT3x4: |
| return 11; |
| case GL_FLOAT_MAT4: |
| return 12; |
| case GL_FLOAT_MAT4x2: |
| return 13; |
| case GL_FLOAT_MAT4x3: |
| return 14; |
| case GL_FLOAT_VEC2: |
| return 15; |
| case GL_FLOAT_VEC3: |
| return 16; |
| case GL_FLOAT_VEC4: |
| return 17; |
| case GL_IMAGE_2D: |
| return 18; |
| case GL_IMAGE_2D_ARRAY: |
| return 19; |
| case GL_IMAGE_3D: |
| return 20; |
| case GL_IMAGE_CUBE: |
| return 21; |
| case GL_INT: |
| return 22; |
| case GL_INT_IMAGE_2D: |
| return 23; |
| case GL_INT_IMAGE_2D_ARRAY: |
| return 24; |
| case GL_INT_IMAGE_3D: |
| return 25; |
| case GL_INT_IMAGE_CUBE: |
| return 26; |
| case GL_INT_SAMPLER_2D: |
| return 27; |
| case GL_INT_SAMPLER_2D_ARRAY: |
| return 28; |
| case GL_INT_SAMPLER_2D_MULTISAMPLE: |
| return 29; |
| case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| return 30; |
| case GL_INT_SAMPLER_3D: |
| return 31; |
| case GL_INT_SAMPLER_CUBE: |
| return 32; |
| case GL_INT_VEC2: |
| return 33; |
| case GL_INT_VEC3: |
| return 34; |
| case GL_INT_VEC4: |
| return 35; |
| case GL_SAMPLER_2D: |
| return 36; |
| case GL_SAMPLER_2D_ARRAY: |
| return 37; |
| case GL_SAMPLER_2D_ARRAY_SHADOW: |
| return 38; |
| case GL_SAMPLER_2D_MULTISAMPLE: |
| return 39; |
| case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| return 40; |
| case GL_SAMPLER_2D_RECT_ANGLE: |
| return 41; |
| case GL_SAMPLER_2D_SHADOW: |
| return 42; |
| case GL_SAMPLER_3D: |
| return 43; |
| case GL_SAMPLER_CUBE: |
| return 44; |
| case GL_SAMPLER_CUBE_SHADOW: |
| return 45; |
| case GL_SAMPLER_EXTERNAL_OES: |
| return 46; |
| case GL_UNSIGNED_INT: |
| return 47; |
| case GL_UNSIGNED_INT_ATOMIC_COUNTER: |
| return 48; |
| case GL_UNSIGNED_INT_IMAGE_2D: |
| return 49; |
| case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: |
| return 50; |
| case GL_UNSIGNED_INT_IMAGE_3D: |
| return 51; |
| case GL_UNSIGNED_INT_IMAGE_CUBE: |
| return 52; |
| case GL_UNSIGNED_INT_SAMPLER_2D: |
| return 53; |
| case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
| return 54; |
| case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
| return 55; |
| case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| return 56; |
| case GL_UNSIGNED_INT_SAMPLER_3D: |
| return 57; |
| case GL_UNSIGNED_INT_SAMPLER_CUBE: |
| return 58; |
| case GL_UNSIGNED_INT_VEC2: |
| return 59; |
| case GL_UNSIGNED_INT_VEC3: |
| return 60; |
| case GL_UNSIGNED_INT_VEC4: |
| return 61; |
| default: |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| } // anonymous namespace |
| |
| const UniformTypeInfo &GetUniformTypeInfo(GLenum uniformType) |
| { |
| ASSERT(kInfoTable[GetTypeInfoIndex(uniformType)].type == uniformType); |
| return kInfoTable[GetTypeInfoIndex(uniformType)]; |
| } |
| |
| } // namespace gl |