| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // Context_gl_3_0_autogen.h: Creates a macro for interfaces in Context. |
| |
| #ifndef ANGLE_CONTEXT_GL_3_0_AUTOGEN_H_ |
| #define ANGLE_CONTEXT_GL_3_0_AUTOGEN_H_ |
| |
| #define ANGLE_GL_3_0_CONTEXT_API \ |
| void beginConditionalRender(GLuint id, GLenum mode); \ |
| void clampColor(GLenum target, GLenum clamp); \ |
| void endConditionalRender(); \ |
| void framebufferTexture1D(GLenum target, GLenum attachment, TextureTarget textargetPacked, \ |
| TextureID texturePacked, GLint level); \ |
| void vertexAttribI1i(GLuint index, GLint x); \ |
| void vertexAttribI1iv(GLuint index, const GLint *v); \ |
| void vertexAttribI1ui(GLuint index, GLuint x); \ |
| void vertexAttribI1uiv(GLuint index, const GLuint *v); \ |
| void vertexAttribI2i(GLuint index, GLint x, GLint y); \ |
| void vertexAttribI2iv(GLuint index, const GLint *v); \ |
| void vertexAttribI2ui(GLuint index, GLuint x, GLuint y); \ |
| void vertexAttribI2uiv(GLuint index, const GLuint *v); \ |
| void vertexAttribI3i(GLuint index, GLint x, GLint y, GLint z); \ |
| void vertexAttribI3iv(GLuint index, const GLint *v); \ |
| void vertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z); \ |
| void vertexAttribI3uiv(GLuint index, const GLuint *v); \ |
| void vertexAttribI4bv(GLuint index, const GLbyte *v); \ |
| void vertexAttribI4sv(GLuint index, const GLshort *v); \ |
| void vertexAttribI4ubv(GLuint index, const GLubyte *v); \ |
| void vertexAttribI4usv(GLuint index, const GLushort *v); |
| |
| #endif // ANGLE_CONTEXT_API_3_0_AUTOGEN_H_ |