| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // Context_gles_ext_autogen.h: Creates a macro for interfaces in Context. |
| |
| #ifndef ANGLE_CONTEXT_GLES_EXT_AUTOGEN_H_ |
| #define ANGLE_CONTEXT_GLES_EXT_AUTOGEN_H_ |
| |
| #define ANGLE_GLES_EXT_CONTEXT_API \ |
| \ |
| /* GLES1 Extensions */ \ |
| \ |
| /* GL_OES_draw_texture */ \ |
| void drawTexf(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); \ |
| void drawTexfv(const GLfloat *coords); \ |
| void drawTexi(GLint x, GLint y, GLint z, GLint width, GLint height); \ |
| void drawTexiv(const GLint *coords); \ |
| void drawTexs(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); \ |
| void drawTexsv(const GLshort *coords); \ |
| void drawTexx(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); \ |
| void drawTexxv(const GLfixed *coords); \ |
| /* GL_OES_framebuffer_object */ \ |
| /* GL_OES_matrix_palette */ \ |
| void currentPaletteMatrix(GLuint matrixpaletteindex); \ |
| void loadPaletteFromModelViewMatrix(); \ |
| void matrixIndexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer); \ |
| void weightPointer(GLint size, GLenum type, GLsizei stride, const void *pointer); \ |
| /* GL_OES_point_size_array */ \ |
| void pointSizePointer(VertexAttribType typePacked, GLsizei stride, const void *pointer); \ |
| /* GL_OES_query_matrix */ \ |
| GLbitfield queryMatrixx(GLfixed *mantissa, GLint *exponent); \ |
| /* GL_OES_texture_cube_map */ \ |
| void getTexGenfv(GLenum coord, GLenum pname, GLfloat *params); \ |
| void getTexGeniv(GLenum coord, GLenum pname, GLint *params); \ |
| void getTexGenxv(GLenum coord, GLenum pname, GLfixed *params); \ |
| void texGenf(GLenum coord, GLenum pname, GLfloat param); \ |
| void texGenfv(GLenum coord, GLenum pname, const GLfloat *params); \ |
| void texGeni(GLenum coord, GLenum pname, GLint param); \ |
| void texGeniv(GLenum coord, GLenum pname, const GLint *params); \ |
| void texGenx(GLenum coord, GLenum pname, GLfixed param); \ |
| void texGenxv(GLenum coord, GLenum pname, const GLfixed *params); \ |
| \ |
| /* ANGLE Extensions */ \ |
| \ |
| /* GL_ANGLE_copy_texture_3d */ \ |
| void copyTexture3D(TextureID sourceIdPacked, GLint sourceLevel, \ |
| TextureTarget destTargetPacked, TextureID destIdPacked, GLint destLevel, \ |
| GLint internalFormat, GLenum destType, GLboolean unpackFlipY, \ |
| GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha); \ |
| void copySubTexture3D(TextureID sourceIdPacked, GLint sourceLevel, \ |
| TextureTarget destTargetPacked, TextureID destIdPacked, GLint destLevel, \ |
| GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLint z, \ |
| GLint width, GLint height, GLint depth, GLboolean unpackFlipY, \ |
| GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha); \ |
| /* GL_ANGLE_get_image */ \ |
| void getTexImage(TextureTarget targetPacked, GLint level, GLenum format, GLenum type, \ |
| void *pixels); \ |
| void getRenderbufferImage(GLenum target, GLenum format, GLenum type, void *pixels); \ |
| /* GL_ANGLE_program_binary */ \ |
| /* GL_ANGLE_request_extension */ \ |
| void requestExtension(const GLchar *name); \ |
| void disableExtension(const GLchar *name); \ |
| /* GL_ANGLE_robust_client_memory */ \ |
| void getBooleanvRobust(GLenum pname, GLsizei bufSize, GLsizei *length, GLboolean *params); \ |
| void getBufferParameterivRobust(BufferBinding targetPacked, GLenum pname, GLsizei bufSize, \ |
| GLsizei *length, GLint *params); \ |
| void getFloatvRobust(GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params); \ |
| void getFramebufferAttachmentParameterivRobust(GLenum target, GLenum attachment, GLenum pname, \ |
| GLsizei bufSize, GLsizei *length, \ |
| GLint *params); \ |
| void getIntegervRobust(GLenum pname, GLsizei bufSize, GLsizei *length, GLint *data); \ |
| void getProgramivRobust(ShaderProgramID programPacked, GLenum pname, GLsizei bufSize, \ |
| GLsizei *length, GLint *params); \ |
| void getRenderbufferParameterivRobust(GLenum target, GLenum pname, GLsizei bufSize, \ |
| GLsizei *length, GLint *params); \ |
| void getShaderivRobust(ShaderProgramID shaderPacked, GLenum pname, GLsizei bufSize, \ |
| GLsizei *length, GLint *params); \ |
| void getTexParameterfvRobust(TextureType targetPacked, GLenum pname, GLsizei bufSize, \ |
| GLsizei *length, GLfloat *params); \ |
| void getTexParameterivRobust(TextureType targetPacked, GLenum pname, GLsizei bufSize, \ |
| GLsizei *length, GLint *params); \ |
| void getUniformfvRobust(ShaderProgramID programPacked, GLint location, GLsizei bufSize, \ |
| GLsizei *length, GLfloat *params); \ |
| void getUniformivRobust(ShaderProgramID programPacked, GLint location, GLsizei bufSize, \ |
| GLsizei *length, GLint *params); \ |
| void getVertexAttribfvRobust(GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, \ |
| GLfloat *params); \ |
| void getVertexAttribivRobust(GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, \ |
| GLint *params); \ |
| void getVertexAttribPointervRobust(GLuint index, GLenum pname, GLsizei bufSize, \ |
| GLsizei *length, void **pointer); \ |
| void readPixelsRobust(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, \ |
| GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, \ |
| GLsizei *rows, void *pixels); \ |
| void texImage2DRobust(TextureTarget targetPacked, GLint level, GLint internalformat, \ |
| GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, \ |
| GLsizei bufSize, const void *pixels); \ |
| void texParameterfvRobust(TextureType targetPacked, GLenum pname, GLsizei bufSize, \ |
| const GLfloat *params); \ |
| void texParameterivRobust(TextureType targetPacked, GLenum pname, GLsizei bufSize, \ |
| const GLint *params); \ |
| void texSubImage2DRobust(TextureTarget targetPacked, GLint level, GLint xoffset, \ |
| GLint yoffset, GLsizei width, GLsizei height, GLenum format, \ |
| GLenum type, GLsizei bufSize, const void *pixels); \ |
| void texImage3DRobust(TextureTarget targetPacked, GLint level, GLint internalformat, \ |
| GLsizei width, GLsizei height, GLsizei depth, GLint border, \ |
| GLenum format, GLenum type, GLsizei bufSize, const void *pixels); \ |
| void texSubImage3DRobust(TextureTarget targetPacked, GLint level, GLint xoffset, \ |
| GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, \ |
| GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, \ |
| const void *pixels); \ |
| void compressedTexImage2DRobust( \ |
| TextureTarget targetPacked, GLint level, GLenum internalformat, GLsizei width, \ |
| GLsizei height, GLint border, GLsizei imageSize, GLsizei dataSize, const GLvoid *data); \ |
| void compressedTexSubImage2DRobust( \ |
| TextureTarget targetPacked, GLint level, GLsizei xoffset, GLsizei yoffset, GLsizei width, \ |
| GLsizei height, GLenum format, GLsizei imageSize, GLsizei dataSize, const GLvoid *data); \ |
| void compressedTexImage3DRobust(TextureTarget targetPacked, GLint level, \ |
| GLenum internalformat, GLsizei width, GLsizei height, \ |
| GLsizei depth, GLint border, GLsizei imageSize, \ |
| GLsizei dataSize, const GLvoid *data); \ |
| void compressedTexSubImage3DRobust(TextureTarget targetPacked, GLint level, GLint xoffset, \ |
| GLint yoffset, GLint zoffset, GLsizei width, \ |
| GLsizei height, GLsizei depth, GLenum format, \ |
| GLsizei imageSize, GLsizei dataSize, const GLvoid *data); \ |
| void getQueryivRobust(QueryType targetPacked, GLenum pname, GLsizei bufSize, GLsizei *length, \ |
| GLint *params); \ |
| void getQueryObjectuivRobust(QueryID idPacked, GLenum pname, GLsizei bufSize, GLsizei *length, \ |
| GLuint *params); \ |
| void getBufferPointervRobust(BufferBinding targetPacked, GLenum pname, GLsizei bufSize, \ |
| GLsizei *length, void **params); \ |
| void getIntegeri_vRobust(GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, \ |
| GLint *data); \ |
| void getInternalformativRobust(GLenum target, GLenum internalformat, GLenum pname, \ |
| GLsizei bufSize, GLsizei *length, GLint *params); \ |
| void getVertexAttribIivRobust(GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, \ |
| GLint *params); \ |
| void getVertexAttribIuivRobust(GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, \ |
| GLuint *params); \ |
| void getUniformuivRobust(ShaderProgramID programPacked, GLint location, GLsizei bufSize, \ |
| GLsizei *length, GLuint *params); \ |
| void getActiveUniformBlockivRobust(ShaderProgramID programPacked, GLuint uniformBlockIndex, \ |
| GLenum pname, GLsizei bufSize, GLsizei *length, \ |
| GLint *params); \ |
| void getInteger64vRobust(GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *data); \ |
| void getInteger64i_vRobust(GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, \ |
| GLint64 *data); \ |
| void getBufferParameteri64vRobust(BufferBinding targetPacked, GLenum pname, GLsizei bufSize, \ |
| GLsizei *length, GLint64 *params); \ |
| void samplerParameterivRobust(SamplerID samplerPacked, GLuint pname, GLsizei bufSize, \ |
| const GLint *param); \ |
| void samplerParameterfvRobust(SamplerID samplerPacked, GLenum pname, GLsizei bufSize, \ |
| const GLfloat *param); \ |
| void getSamplerParameterivRobust(SamplerID samplerPacked, GLenum pname, GLsizei bufSize, \ |
| GLsizei *length, GLint *params); \ |
| void getSamplerParameterfvRobust(SamplerID samplerPacked, GLenum pname, GLsizei bufSize, \ |
| GLsizei *length, GLfloat *params); \ |
| void getFramebufferParameterivRobust(GLenum target, GLenum pname, GLsizei bufSize, \ |
| GLsizei *length, GLint *params); \ |
| void getProgramInterfaceivRobust(ShaderProgramID programPacked, GLenum programInterface, \ |
| GLenum pname, GLsizei bufSize, GLsizei *length, \ |
| GLint *params); \ |
| void getBooleani_vRobust(GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, \ |
| GLboolean *data); \ |
| void getMultisamplefvRobust(GLenum pname, GLuint index, GLsizei bufSize, GLsizei *length, \ |
| GLfloat *val); \ |
| void getTexLevelParameterivRobust(TextureTarget targetPacked, GLint level, GLenum pname, \ |
| GLsizei bufSize, GLsizei *length, GLint *params); \ |
| void getTexLevelParameterfvRobust(TextureTarget targetPacked, GLint level, GLenum pname, \ |
| GLsizei bufSize, GLsizei *length, GLfloat *params); \ |
| void getPointervRobustANGLERobust(GLenum pname, GLsizei bufSize, GLsizei *length, \ |
| void **params); \ |
| void readnPixelsRobust(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, \ |
| GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, \ |
| GLsizei *rows, void *data); \ |
| void getnUniformfvRobust(ShaderProgramID programPacked, GLint location, GLsizei bufSize, \ |
| GLsizei *length, GLfloat *params); \ |
| void getnUniformivRobust(ShaderProgramID programPacked, GLint location, GLsizei bufSize, \ |
| GLsizei *length, GLint *params); \ |
| void getnUniformuivRobust(ShaderProgramID programPacked, GLint location, GLsizei bufSize, \ |
| GLsizei *length, GLuint *params); \ |
| void texParameterIivRobust(TextureType targetPacked, GLenum pname, GLsizei bufSize, \ |
| const GLint *params); \ |
| void texParameterIuivRobust(TextureType targetPacked, GLenum pname, GLsizei bufSize, \ |
| const GLuint *params); \ |
| void getTexParameterIivRobust(TextureType targetPacked, GLenum pname, GLsizei bufSize, \ |
| GLsizei *length, GLint *params); \ |
| void getTexParameterIuivRobust(TextureType targetPacked, GLenum pname, GLsizei bufSize, \ |
| GLsizei *length, GLuint *params); \ |
| void samplerParameterIivRobust(SamplerID samplerPacked, GLenum pname, GLsizei bufSize, \ |
| const GLint *param); \ |
| void samplerParameterIuivRobust(SamplerID samplerPacked, GLenum pname, GLsizei bufSize, \ |
| const GLuint *param); \ |
| void getSamplerParameterIivRobust(SamplerID samplerPacked, GLenum pname, GLsizei bufSize, \ |
| GLsizei *length, GLint *params); \ |
| void getSamplerParameterIuivRobust(SamplerID samplerPacked, GLenum pname, GLsizei bufSize, \ |
| GLsizei *length, GLuint *params); \ |
| void getQueryObjectivRobust(QueryID idPacked, GLenum pname, GLsizei bufSize, GLsizei *length, \ |
| GLint *params); \ |
| void getQueryObjecti64vRobust(QueryID idPacked, GLenum pname, GLsizei bufSize, \ |
| GLsizei *length, GLint64 *params); \ |
| void getQueryObjectui64vRobust(QueryID idPacked, GLenum pname, GLsizei bufSize, \ |
| GLsizei *length, GLuint64 *params); \ |
| /* GL_ANGLE_texture_external_update */ \ |
| void texImage2DExternal(TextureTarget targetPacked, GLint level, GLint internalformat, \ |
| GLsizei width, GLsizei height, GLint border, GLenum format, \ |
| GLenum type); \ |
| void invalidateTexture(TextureType targetPacked); \ |
| /* GL_CHROMIUM_bind_uniform_location */ \ |
| void bindUniformLocation(ShaderProgramID programPacked, GLint location, const GLchar *name); \ |
| /* GL_CHROMIUM_copy_compressed_texture */ \ |
| void compressedCopyTexture(TextureID sourceIdPacked, TextureID destIdPacked); \ |
| /* GL_CHROMIUM_copy_texture */ \ |
| void copyTexture(TextureID sourceIdPacked, GLint sourceLevel, TextureTarget destTargetPacked, \ |
| TextureID destIdPacked, GLint destLevel, GLint internalFormat, \ |
| GLenum destType, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, \ |
| GLboolean unpackUnmultiplyAlpha); \ |
| void copySubTexture(TextureID sourceIdPacked, GLint sourceLevel, \ |
| TextureTarget destTargetPacked, TextureID destIdPacked, GLint destLevel, \ |
| GLint xoffset, GLint yoffset, GLint x, GLint y, GLint width, GLint height, \ |
| GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, \ |
| GLboolean unpackUnmultiplyAlpha); \ |
| /* GL_CHROMIUM_framebuffer_mixed_samples */ \ |
| void coverageModulation(GLenum components); \ |
| void matrixLoadf(GLenum matrixMode, const GLfloat *matrix); \ |
| void matrixLoadIdentity(GLenum matrixMode); \ |
| /* GL_CHROMIUM_lose_context */ \ |
| void loseContext(GraphicsResetStatus currentPacked, GraphicsResetStatus otherPacked); \ |
| /* GL_CHROMIUM_path_rendering */ \ |
| GLuint genPaths(GLsizei range); \ |
| void deletePaths(PathID firstPacked, GLsizei range); \ |
| GLboolean isPath(PathID pathPacked); \ |
| void pathCommands(PathID pathPacked, GLsizei numCommands, const GLubyte *commands, \ |
| GLsizei numCoords, GLenum coordType, const void *coords); \ |
| void pathParameterf(PathID pathPacked, GLenum pname, GLfloat value); \ |
| void pathParameteri(PathID pathPacked, GLenum pname, GLint value); \ |
| void getPathParameterfv(PathID pathPacked, GLenum pname, GLfloat *value); \ |
| void getPathParameteriv(PathID pathPacked, GLenum pname, GLint *value); \ |
| void pathStencilFunc(GLenum func, GLint ref, GLuint mask); \ |
| void stencilFillPath(PathID pathPacked, GLenum fillMode, GLuint mask); \ |
| void stencilStrokePath(PathID pathPacked, GLint reference, GLuint mask); \ |
| void coverFillPath(PathID pathPacked, GLenum coverMode); \ |
| void coverStrokePath(PathID pathPacked, GLenum coverMode); \ |
| void stencilThenCoverFillPath(PathID pathPacked, GLenum fillMode, GLuint mask, \ |
| GLenum coverMode); \ |
| void stencilThenCoverStrokePath(PathID pathPacked, GLint reference, GLuint mask, \ |
| GLenum coverMode); \ |
| void coverFillPathInstanced(GLsizei numPath, GLenum pathNameType, const void *paths, \ |
| PathID pathBasePacked, GLenum coverMode, GLenum transformType, \ |
| const GLfloat *transformValues); \ |
| void coverStrokePathInstanced(GLsizei numPath, GLenum pathNameType, const void *paths, \ |
| PathID pathBasePacked, GLenum coverMode, GLenum transformType, \ |
| const GLfloat *transformValues); \ |
| void stencilStrokePathInstanced(GLsizei numPath, GLenum pathNameType, const void *paths, \ |
| PathID pathBasePacked, GLint reference, GLuint mask, \ |
| GLenum transformType, const GLfloat *transformValues); \ |
| void stencilFillPathInstanced(GLsizei numPaths, GLenum pathNameType, const void *paths, \ |
| PathID pathBasePacked, GLenum fillMode, GLuint mask, \ |
| GLenum transformType, const GLfloat *transformValues); \ |
| void stencilThenCoverFillPathInstanced(GLsizei numPaths, GLenum pathNameType, \ |
| const void *paths, PathID pathBasePacked, \ |
| GLenum fillMode, GLuint mask, GLenum coverMode, \ |
| GLenum transformType, const GLfloat *transformValues); \ |
| void stencilThenCoverStrokePathInstanced( \ |
| GLsizei numPaths, GLenum pathNameType, const void *paths, PathID pathBasePacked, \ |
| GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, \ |
| const GLfloat *transformValues); \ |
| void bindFragmentInputLocation(ShaderProgramID programsPacked, GLint location, \ |
| const GLchar *name); \ |
| void programPathFragmentInputGen(ShaderProgramID programPacked, GLint location, \ |
| GLenum genMode, GLint components, const GLfloat *coeffs); \ |
| \ |
| /* GLES2+ Extensions */ \ |
| \ |
| /* GL_ANGLE_base_vertex_base_instance */ \ |
| void drawArraysInstancedBaseInstance(PrimitiveMode modePacked, GLint first, GLsizei count, \ |
| GLsizei instanceCount, GLuint baseInstance); \ |
| void drawElementsInstancedBaseVertexBaseInstance( \ |
| PrimitiveMode modePacked, GLsizei count, DrawElementsType typePacked, \ |
| const GLvoid *indices, GLsizei instanceCounts, GLint baseVertex, GLuint baseInstance); \ |
| void multiDrawArraysInstancedBaseInstance( \ |
| PrimitiveMode modePacked, const GLint *firsts, const GLsizei *counts, \ |
| const GLsizei *instanceCounts, const GLuint *baseInstances, GLsizei drawcount); \ |
| void multiDrawElementsInstancedBaseVertexBaseInstance( \ |
| PrimitiveMode modePacked, const GLsizei *counts, DrawElementsType typePacked, \ |
| const GLvoid *const *indices, const GLsizei *instanceCounts, const GLint *baseVertices, \ |
| const GLuint *baseInstances, GLsizei drawcount); \ |
| /* GL_ANGLE_framebuffer_blit */ \ |
| /* GL_ANGLE_framebuffer_multisample */ \ |
| /* GL_ANGLE_instanced_arrays */ \ |
| /* GL_ANGLE_multi_draw */ \ |
| void multiDrawArrays(PrimitiveMode modePacked, const GLint *firsts, const GLsizei *counts, \ |
| GLsizei drawcount); \ |
| void multiDrawArraysInstanced(PrimitiveMode modePacked, const GLint *firsts, \ |
| const GLsizei *counts, const GLsizei *instanceCounts, \ |
| GLsizei drawcount); \ |
| void multiDrawElements(PrimitiveMode modePacked, const GLsizei *counts, \ |
| DrawElementsType typePacked, const GLvoid *const *indices, \ |
| GLsizei drawcount); \ |
| void multiDrawElementsInstanced(PrimitiveMode modePacked, const GLsizei *counts, \ |
| DrawElementsType typePacked, const GLvoid *const *indices, \ |
| const GLsizei *instanceCounts, GLsizei drawcount); \ |
| /* GL_ANGLE_provoking_vertex */ \ |
| void provokingVertex(ProvokingVertexConvention modePacked); \ |
| /* GL_ANGLE_texture_multisample */ \ |
| /* GL_ANGLE_translated_shader_source */ \ |
| void getTranslatedShaderSource(ShaderProgramID shaderPacked, GLsizei bufsize, GLsizei *length, \ |
| GLchar *source); \ |
| /* GL_EXT_blend_func_extended */ \ |
| void bindFragDataLocation(ShaderProgramID programPacked, GLuint color, const GLchar *name); \ |
| void bindFragDataLocationIndexed(ShaderProgramID programPacked, GLuint colorNumber, \ |
| GLuint index, const GLchar *name); \ |
| GLint getFragDataIndex(ShaderProgramID programPacked, const GLchar *name); \ |
| GLint getProgramResourceLocationIndex(ShaderProgramID programPacked, GLenum programInterface, \ |
| const GLchar *name); \ |
| /* GL_EXT_debug_marker */ \ |
| void insertEventMarker(GLsizei length, const GLchar *marker); \ |
| void popGroupMarker(); \ |
| void pushGroupMarker(GLsizei length, const GLchar *marker); \ |
| /* GL_EXT_discard_framebuffer */ \ |
| void discardFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments); \ |
| /* GL_EXT_disjoint_timer_query */ \ |
| void getQueryObjecti64v(QueryID idPacked, GLenum pname, GLint64 *params); \ |
| void getQueryObjectiv(QueryID idPacked, GLenum pname, GLint *params); \ |
| void getQueryObjectui64v(QueryID idPacked, GLenum pname, GLuint64 *params); \ |
| void queryCounter(QueryID idPacked, QueryType targetPacked); \ |
| /* GL_EXT_draw_buffers */ \ |
| /* GL_EXT_draw_elements_base_vertex */ \ |
| void multiDrawElementsBaseVertex(PrimitiveMode modePacked, const GLsizei *count, \ |
| DrawElementsType typePacked, const void *const *indices, \ |
| GLsizei primcount, const GLint *basevertex); \ |
| /* GL_EXT_geometry_shader */ \ |
| /* GL_EXT_instanced_arrays */ \ |
| /* GL_EXT_map_buffer_range */ \ |
| /* GL_EXT_memory_object */ \ |
| void bufferStorageMem(TextureType targetPacked, GLsizeiptr size, MemoryObjectID memoryPacked, \ |
| GLuint64 offset); \ |
| void createMemoryObjects(GLsizei n, MemoryObjectID *memoryObjectsPacked); \ |
| void deleteMemoryObjects(GLsizei n, const MemoryObjectID *memoryObjectsPacked); \ |
| void getMemoryObjectParameteriv(MemoryObjectID memoryObjectPacked, GLenum pname, \ |
| GLint *params); \ |
| void getUnsignedBytev(GLenum pname, GLubyte *data); \ |
| void getUnsignedBytei_v(GLenum target, GLuint index, GLubyte *data); \ |
| GLboolean isMemoryObject(MemoryObjectID memoryObjectPacked); \ |
| void memoryObjectParameteriv(MemoryObjectID memoryObjectPacked, GLenum pname, \ |
| const GLint *params); \ |
| void texStorageMem2D(TextureType targetPacked, GLsizei levels, GLenum internalFormat, \ |
| GLsizei width, GLsizei height, MemoryObjectID memoryPacked, \ |
| GLuint64 offset); \ |
| void texStorageMem2DMultisample(TextureType targetPacked, GLsizei samples, \ |
| GLenum internalFormat, GLsizei width, GLsizei height, \ |
| GLboolean fixedSampleLocations, MemoryObjectID memoryPacked, \ |
| GLuint64 offset); \ |
| void texStorageMem3D(TextureType targetPacked, GLsizei levels, GLenum internalFormat, \ |
| GLsizei width, GLsizei height, GLsizei depth, \ |
| MemoryObjectID memoryPacked, GLuint64 offset); \ |
| void texStorageMem3DMultisample(TextureType targetPacked, GLsizei samples, \ |
| GLenum internalFormat, GLsizei width, GLsizei height, \ |
| GLsizei depth, GLboolean fixedSampleLocations, \ |
| MemoryObjectID memoryPacked, GLuint64 offset); \ |
| /* GL_EXT_memory_object_fd */ \ |
| void importMemoryFd(MemoryObjectID memoryPacked, GLuint64 size, HandleType handleTypePacked, \ |
| GLint fd); \ |
| /* GL_EXT_multisampled_render_to_texture */ \ |
| void framebufferTexture2DMultisample(GLenum target, GLenum attachment, GLenum textarget, \ |
| GLuint texture, GLint level, GLsizei samples); \ |
| /* GL_EXT_occlusion_query_boolean */ \ |
| /* GL_EXT_robustness */ \ |
| /* GL_EXT_semaphore */ \ |
| void deleteSemaphores(GLsizei n, const SemaphoreID *semaphoresPacked); \ |
| void genSemaphores(GLsizei n, SemaphoreID *semaphoresPacked); \ |
| void getSemaphoreParameterui64v(SemaphoreID semaphorePacked, GLenum pname, GLuint64 *params); \ |
| GLboolean isSemaphore(SemaphoreID semaphorePacked); \ |
| void semaphoreParameterui64v(SemaphoreID semaphorePacked, GLenum pname, \ |
| const GLuint64 *params); \ |
| void signalSemaphore(SemaphoreID semaphorePacked, GLuint numBufferBarriers, \ |
| const BufferID *buffersPacked, GLuint numTextureBarriers, \ |
| const TextureID *texturesPacked, const GLenum *dstLayouts); \ |
| void waitSemaphore(SemaphoreID semaphorePacked, GLuint numBufferBarriers, \ |
| const BufferID *buffersPacked, GLuint numTextureBarriers, \ |
| const TextureID *texturesPacked, const GLenum *srcLayouts); \ |
| /* GL_EXT_semaphore_fd */ \ |
| void importSemaphoreFd(SemaphoreID semaphorePacked, HandleType handleTypePacked, GLint fd); \ |
| /* GL_EXT_texture_filter_anisotropic */ \ |
| /* GL_EXT_texture_storage */ \ |
| void texStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); \ |
| /* GL_KHR_debug */ \ |
| /* GL_KHR_parallel_shader_compile */ \ |
| void maxShaderCompilerThreads(GLuint count); \ |
| /* GL_NV_fence */ \ |
| void deleteFencesNV(GLsizei n, const FenceNVID *fencesPacked); \ |
| void finishFenceNV(FenceNVID fencePacked); \ |
| void genFencesNV(GLsizei n, FenceNVID *fencesPacked); \ |
| void getFenceivNV(FenceNVID fencePacked, GLenum pname, GLint *params); \ |
| GLboolean isFenceNV(FenceNVID fencePacked); \ |
| void setFenceNV(FenceNVID fencePacked, GLenum condition); \ |
| GLboolean testFenceNV(FenceNVID fencePacked); \ |
| /* GL_OES_EGL_image */ \ |
| void eGLImageTargetRenderbufferStorage(GLenum target, GLeglImageOES image); \ |
| void eGLImageTargetTexture2D(TextureType targetPacked, GLeglImageOES image); \ |
| /* GL_OES_draw_elements_base_vertex */ \ |
| /* GL_OES_get_program_binary */ \ |
| /* GL_OES_mapbuffer */ \ |
| void *mapBuffer(BufferBinding targetPacked, GLenum access); \ |
| /* GL_OES_texture_3D */ \ |
| void framebufferTexture3D(GLenum target, GLenum attachment, TextureTarget textargetPacked, \ |
| TextureID texturePacked, GLint level, GLint zoffset); \ |
| /* GL_OES_texture_border_clamp */ \ |
| /* GL_OES_texture_storage_multisample_2d_array */ \ |
| /* GL_OES_vertex_array_object */ \ |
| /* GL_OVR_multiview */ \ |
| void framebufferTextureMultiview(GLenum target, GLenum attachment, TextureID texturePacked, \ |
| GLint level, GLint baseViewIndex, GLsizei numViews); \ |
| /* GL_OVR_multiview2 */ |
| |
| #endif // ANGLE_CONTEXT_API_EXT_AUTOGEN_H_ |