| // |
| // Copyright 2002 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Program.cpp: Implements the gl::Program class. Implements GL program objects |
| // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. |
| |
| #include "libANGLE/Program.h" |
| |
| #include <algorithm> |
| #include <utility> |
| |
| #include "common/bitset_utils.h" |
| #include "common/debug.h" |
| #include "common/platform.h" |
| #include "common/string_utils.h" |
| #include "common/utilities.h" |
| #include "common/version.h" |
| #include "compiler/translator/blocklayout.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/MemoryProgramCache.h" |
| #include "libANGLE/ProgramLinkedResources.h" |
| #include "libANGLE/ResourceManager.h" |
| #include "libANGLE/Uniform.h" |
| #include "libANGLE/VaryingPacking.h" |
| #include "libANGLE/Version.h" |
| #include "libANGLE/features.h" |
| #include "libANGLE/histogram_macros.h" |
| #include "libANGLE/queryconversions.h" |
| #include "libANGLE/renderer/GLImplFactory.h" |
| #include "libANGLE/renderer/ProgramImpl.h" |
| #include "platform/FrontendFeatures.h" |
| #include "platform/Platform.h" |
| |
| namespace gl |
| { |
| |
| namespace |
| { |
| |
| // This simplified cast function doesn't need to worry about advanced concepts like |
| // depth range values, or casting to bool. |
| template <typename DestT, typename SrcT> |
| DestT UniformStateQueryCast(SrcT value); |
| |
| // From-Float-To-Integer Casts |
| template <> |
| GLint UniformStateQueryCast(GLfloat value) |
| { |
| return clampCast<GLint>(roundf(value)); |
| } |
| |
| template <> |
| GLuint UniformStateQueryCast(GLfloat value) |
| { |
| return clampCast<GLuint>(roundf(value)); |
| } |
| |
| // From-Integer-to-Integer Casts |
| template <> |
| GLint UniformStateQueryCast(GLuint value) |
| { |
| return clampCast<GLint>(value); |
| } |
| |
| template <> |
| GLuint UniformStateQueryCast(GLint value) |
| { |
| return clampCast<GLuint>(value); |
| } |
| |
| // From-Boolean-to-Anything Casts |
| template <> |
| GLfloat UniformStateQueryCast(GLboolean value) |
| { |
| return (ConvertToBool(value) ? 1.0f : 0.0f); |
| } |
| |
| template <> |
| GLint UniformStateQueryCast(GLboolean value) |
| { |
| return (ConvertToBool(value) ? 1 : 0); |
| } |
| |
| template <> |
| GLuint UniformStateQueryCast(GLboolean value) |
| { |
| return (ConvertToBool(value) ? 1u : 0u); |
| } |
| |
| // Default to static_cast |
| template <typename DestT, typename SrcT> |
| DestT UniformStateQueryCast(SrcT value) |
| { |
| return static_cast<DestT>(value); |
| } |
| |
| template <typename SrcT, typename DestT> |
| void UniformStateQueryCastLoop(DestT *dataOut, const uint8_t *srcPointer, int components) |
| { |
| for (int comp = 0; comp < components; ++comp) |
| { |
| // We only work with strides of 4 bytes for uniform components. (GLfloat/GLint) |
| // Don't use SrcT stride directly since GLboolean has a stride of 1 byte. |
| size_t offset = comp * 4; |
| const SrcT *typedSrcPointer = reinterpret_cast<const SrcT *>(&srcPointer[offset]); |
| dataOut[comp] = UniformStateQueryCast<DestT>(*typedSrcPointer); |
| } |
| } |
| |
| template <typename VarT> |
| GLuint GetResourceIndexFromName(const std::vector<VarT> &list, const std::string &name) |
| { |
| std::string nameAsArrayName = name + "[0]"; |
| for (size_t index = 0; index < list.size(); index++) |
| { |
| const VarT &resource = list[index]; |
| if (resource.name == name || (resource.isArray() && resource.name == nameAsArrayName)) |
| { |
| return static_cast<GLuint>(index); |
| } |
| } |
| |
| return GL_INVALID_INDEX; |
| } |
| |
| GLint GetVariableLocation(const std::vector<sh::ShaderVariable> &list, |
| const std::vector<VariableLocation> &locationList, |
| const std::string &name) |
| { |
| size_t nameLengthWithoutArrayIndex; |
| unsigned int arrayIndex = ParseArrayIndex(name, &nameLengthWithoutArrayIndex); |
| |
| for (size_t location = 0u; location < locationList.size(); ++location) |
| { |
| const VariableLocation &variableLocation = locationList[location]; |
| if (!variableLocation.used()) |
| { |
| continue; |
| } |
| |
| const sh::ShaderVariable &variable = list[variableLocation.index]; |
| |
| // Array output variables may be bound out of order, so we need to ensure we only pick the |
| // first element if given the base name. |
| if ((variable.name == name) && (variableLocation.arrayIndex == 0)) |
| { |
| return static_cast<GLint>(location); |
| } |
| if (variable.isArray() && variableLocation.arrayIndex == arrayIndex && |
| angle::BeginsWith(variable.name, name, nameLengthWithoutArrayIndex)) |
| { |
| return static_cast<GLint>(location); |
| } |
| } |
| |
| return -1; |
| } |
| |
| GLint GetVariableLocation(const std::vector<LinkedUniform> &list, |
| const std::vector<VariableLocation> &locationList, |
| const std::string &name) |
| { |
| size_t nameLengthWithoutArrayIndex; |
| unsigned int arrayIndex = ParseArrayIndex(name, &nameLengthWithoutArrayIndex); |
| |
| for (size_t location = 0u; location < locationList.size(); ++location) |
| { |
| const VariableLocation &variableLocation = locationList[location]; |
| if (!variableLocation.used()) |
| { |
| continue; |
| } |
| |
| const LinkedUniform &variable = list[variableLocation.index]; |
| |
| // Array output variables may be bound out of order, so we need to ensure we only pick the |
| // first element if given the base name. Uniforms don't allow this behavior and some code |
| // seemingly depends on the opposite behavior, so only enable it for output variables. |
| if (angle::BeginsWith(variable.name, name) && (variableLocation.arrayIndex == 0)) |
| { |
| if (name.length() == variable.name.length()) |
| { |
| ASSERT(name == variable.name); |
| // GLES 3.1 November 2016 page 87. |
| // The string exactly matches the name of the active variable. |
| return static_cast<GLint>(location); |
| } |
| if (name.length() + 3u == variable.name.length() && variable.isArray()) |
| { |
| ASSERT(name + "[0]" == variable.name); |
| // The string identifies the base name of an active array, where the string would |
| // exactly match the name of the variable if the suffix "[0]" were appended to the |
| // string. |
| return static_cast<GLint>(location); |
| } |
| } |
| if (variable.isArray() && variableLocation.arrayIndex == arrayIndex && |
| nameLengthWithoutArrayIndex + 3u == variable.name.length() && |
| angle::BeginsWith(variable.name, name, nameLengthWithoutArrayIndex)) |
| { |
| ASSERT(name.substr(0u, nameLengthWithoutArrayIndex) + "[0]" == variable.name); |
| // The string identifies an active element of the array, where the string ends with the |
| // concatenation of the "[" character, an integer (with no "+" sign, extra leading |
| // zeroes, or whitespace) identifying an array element, and the "]" character, the |
| // integer is less than the number of active elements of the array variable, and where |
| // the string would exactly match the enumerated name of the array if the decimal |
| // integer were replaced with zero. |
| return static_cast<GLint>(location); |
| } |
| } |
| |
| return -1; |
| } |
| |
| void CopyStringToBuffer(GLchar *buffer, |
| const std::string &string, |
| GLsizei bufSize, |
| GLsizei *lengthOut) |
| { |
| ASSERT(bufSize > 0); |
| size_t length = std::min<size_t>(bufSize - 1, string.length()); |
| memcpy(buffer, string.c_str(), length); |
| buffer[length] = '\0'; |
| |
| if (lengthOut) |
| { |
| *lengthOut = static_cast<GLsizei>(length); |
| } |
| } |
| |
| bool IncludeSameArrayElement(const std::set<std::string> &nameSet, const std::string &name) |
| { |
| std::vector<unsigned int> subscripts; |
| std::string baseName = ParseResourceName(name, &subscripts); |
| for (const std::string &nameInSet : nameSet) |
| { |
| std::vector<unsigned int> arrayIndices; |
| std::string arrayName = ParseResourceName(nameInSet, &arrayIndices); |
| if (baseName == arrayName && |
| (subscripts.empty() || arrayIndices.empty() || subscripts == arrayIndices)) |
| { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| std::string GetInterfaceBlockLimitName(ShaderType shaderType, sh::BlockType blockType) |
| { |
| std::ostringstream stream; |
| stream << "GL_MAX_" << GetShaderTypeString(shaderType) << "_"; |
| |
| switch (blockType) |
| { |
| case sh::BlockType::BLOCK_UNIFORM: |
| stream << "UNIFORM_BUFFERS"; |
| break; |
| case sh::BlockType::BLOCK_BUFFER: |
| stream << "SHADER_STORAGE_BLOCKS"; |
| break; |
| default: |
| UNREACHABLE(); |
| return ""; |
| } |
| |
| if (shaderType == ShaderType::Geometry) |
| { |
| stream << "_EXT"; |
| } |
| |
| return stream.str(); |
| } |
| |
| const char *GetInterfaceBlockTypeString(sh::BlockType blockType) |
| { |
| switch (blockType) |
| { |
| case sh::BlockType::BLOCK_UNIFORM: |
| return "uniform block"; |
| case sh::BlockType::BLOCK_BUFFER: |
| return "shader storage block"; |
| default: |
| UNREACHABLE(); |
| return ""; |
| } |
| } |
| |
| void LogInterfaceBlocksExceedLimit(InfoLog &infoLog, |
| ShaderType shaderType, |
| sh::BlockType blockType, |
| GLuint limit) |
| { |
| infoLog << GetShaderTypeString(shaderType) << " shader " |
| << GetInterfaceBlockTypeString(blockType) << " count exceeds " |
| << GetInterfaceBlockLimitName(shaderType, blockType) << " (" << limit << ")"; |
| } |
| |
| bool ValidateInterfaceBlocksCount(GLuint maxInterfaceBlocks, |
| const std::vector<sh::InterfaceBlock> &interfaceBlocks, |
| ShaderType shaderType, |
| sh::BlockType blockType, |
| GLuint *combinedInterfaceBlocksCount, |
| InfoLog &infoLog) |
| { |
| GLuint blockCount = 0; |
| for (const sh::InterfaceBlock &block : interfaceBlocks) |
| { |
| if (IsActiveInterfaceBlock(block)) |
| { |
| blockCount += std::max(block.arraySize, 1u); |
| if (blockCount > maxInterfaceBlocks) |
| { |
| LogInterfaceBlocksExceedLimit(infoLog, shaderType, blockType, maxInterfaceBlocks); |
| return false; |
| } |
| } |
| } |
| |
| // [OpenGL ES 3.1] Chapter 7.6.2 Page 105: |
| // If a uniform block is used by multiple shader stages, each such use counts separately |
| // against this combined limit. |
| // [OpenGL ES 3.1] Chapter 7.8 Page 111: |
| // If a shader storage block in a program is referenced by multiple shaders, each such |
| // reference counts separately against this combined limit. |
| if (combinedInterfaceBlocksCount) |
| { |
| *combinedInterfaceBlocksCount += blockCount; |
| } |
| |
| return true; |
| } |
| |
| GLuint GetInterfaceBlockIndex(const std::vector<InterfaceBlock> &list, const std::string &name) |
| { |
| std::vector<unsigned int> subscripts; |
| std::string baseName = ParseResourceName(name, &subscripts); |
| |
| unsigned int numBlocks = static_cast<unsigned int>(list.size()); |
| for (unsigned int blockIndex = 0; blockIndex < numBlocks; blockIndex++) |
| { |
| const auto &block = list[blockIndex]; |
| if (block.name == baseName) |
| { |
| const bool arrayElementZero = |
| (subscripts.empty() && (!block.isArray || block.arrayElement == 0)); |
| const bool arrayElementMatches = |
| (subscripts.size() == 1 && subscripts[0] == block.arrayElement); |
| if (arrayElementMatches || arrayElementZero) |
| { |
| return blockIndex; |
| } |
| } |
| } |
| |
| return GL_INVALID_INDEX; |
| } |
| |
| void GetInterfaceBlockName(const GLuint index, |
| const std::vector<InterfaceBlock> &list, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *name) |
| { |
| ASSERT(index < list.size()); |
| |
| const auto &block = list[index]; |
| |
| if (bufSize > 0) |
| { |
| std::string blockName = block.name; |
| |
| if (block.isArray) |
| { |
| blockName += ArrayString(block.arrayElement); |
| } |
| CopyStringToBuffer(name, blockName, bufSize, length); |
| } |
| } |
| |
| void InitUniformBlockLinker(const ProgramState &state, UniformBlockLinker *blockLinker) |
| { |
| for (ShaderType shaderType : AllShaderTypes()) |
| { |
| Shader *shader = state.getAttachedShader(shaderType); |
| if (shader) |
| { |
| blockLinker->addShaderBlocks(shaderType, &shader->getUniformBlocks()); |
| } |
| } |
| } |
| |
| void InitShaderStorageBlockLinker(const ProgramState &state, ShaderStorageBlockLinker *blockLinker) |
| { |
| for (ShaderType shaderType : AllShaderTypes()) |
| { |
| Shader *shader = state.getAttachedShader(shaderType); |
| if (shader != nullptr) |
| { |
| blockLinker->addShaderBlocks(shaderType, &shader->getShaderStorageBlocks()); |
| } |
| } |
| } |
| |
| // Find the matching varying or field by name. |
| const sh::ShaderVariable *FindVaryingOrField(const ProgramMergedVaryings &varyings, |
| const std::string &name) |
| { |
| const sh::ShaderVariable *var = nullptr; |
| for (const auto &ref : varyings) |
| { |
| const sh::ShaderVariable *varying = ref.second.get(); |
| if (varying->name == name) |
| { |
| var = varying; |
| break; |
| } |
| GLuint fieldIndex = 0; |
| var = FindShaderVarField(*varying, name, &fieldIndex); |
| if (var != nullptr) |
| { |
| break; |
| } |
| } |
| return var; |
| } |
| |
| void AddParentPrefix(const std::string &parentName, std::string *mismatchedFieldName) |
| { |
| ASSERT(mismatchedFieldName); |
| if (mismatchedFieldName->empty()) |
| { |
| *mismatchedFieldName = parentName; |
| } |
| else |
| { |
| std::ostringstream stream; |
| stream << parentName << "." << *mismatchedFieldName; |
| *mismatchedFieldName = stream.str(); |
| } |
| } |
| |
| const char *GetLinkMismatchErrorString(LinkMismatchError linkError) |
| { |
| switch (linkError) |
| { |
| case LinkMismatchError::TYPE_MISMATCH: |
| return "Type"; |
| case LinkMismatchError::ARRAY_SIZE_MISMATCH: |
| return "Array size"; |
| case LinkMismatchError::PRECISION_MISMATCH: |
| return "Precision"; |
| case LinkMismatchError::STRUCT_NAME_MISMATCH: |
| return "Structure name"; |
| case LinkMismatchError::FIELD_NUMBER_MISMATCH: |
| return "Field number"; |
| case LinkMismatchError::FIELD_NAME_MISMATCH: |
| return "Field name"; |
| |
| case LinkMismatchError::INTERPOLATION_TYPE_MISMATCH: |
| return "Interpolation type"; |
| case LinkMismatchError::INVARIANCE_MISMATCH: |
| return "Invariance"; |
| |
| case LinkMismatchError::BINDING_MISMATCH: |
| return "Binding layout qualifier"; |
| case LinkMismatchError::LOCATION_MISMATCH: |
| return "Location layout qualifier"; |
| case LinkMismatchError::OFFSET_MISMATCH: |
| return "Offset layout qualifier"; |
| case LinkMismatchError::INSTANCE_NAME_MISMATCH: |
| return "Instance name qualifier"; |
| |
| case LinkMismatchError::LAYOUT_QUALIFIER_MISMATCH: |
| return "Layout qualifier"; |
| case LinkMismatchError::MATRIX_PACKING_MISMATCH: |
| return "Matrix Packing"; |
| default: |
| UNREACHABLE(); |
| return ""; |
| } |
| } |
| |
| LinkMismatchError LinkValidateInterfaceBlockFields(const sh::ShaderVariable &blockField1, |
| const sh::ShaderVariable &blockField2, |
| bool webglCompatibility, |
| std::string *mismatchedBlockFieldName) |
| { |
| if (blockField1.name != blockField2.name) |
| { |
| return LinkMismatchError::FIELD_NAME_MISMATCH; |
| } |
| |
| // If webgl, validate precision of UBO fields, otherwise don't. See Khronos bug 10287. |
| LinkMismatchError linkError = Program::LinkValidateVariablesBase( |
| blockField1, blockField2, webglCompatibility, true, mismatchedBlockFieldName); |
| if (linkError != LinkMismatchError::NO_MISMATCH) |
| { |
| AddParentPrefix(blockField1.name, mismatchedBlockFieldName); |
| return linkError; |
| } |
| |
| if (blockField1.isRowMajorLayout != blockField2.isRowMajorLayout) |
| { |
| AddParentPrefix(blockField1.name, mismatchedBlockFieldName); |
| return LinkMismatchError::MATRIX_PACKING_MISMATCH; |
| } |
| |
| return LinkMismatchError::NO_MISMATCH; |
| } |
| |
| LinkMismatchError AreMatchingInterfaceBlocks(const sh::InterfaceBlock &interfaceBlock1, |
| const sh::InterfaceBlock &interfaceBlock2, |
| bool webglCompatibility, |
| std::string *mismatchedBlockFieldName) |
| { |
| // validate blocks for the same member types |
| if (interfaceBlock1.fields.size() != interfaceBlock2.fields.size()) |
| { |
| return LinkMismatchError::FIELD_NUMBER_MISMATCH; |
| } |
| if (interfaceBlock1.arraySize != interfaceBlock2.arraySize) |
| { |
| return LinkMismatchError::ARRAY_SIZE_MISMATCH; |
| } |
| if (interfaceBlock1.layout != interfaceBlock2.layout || |
| interfaceBlock1.binding != interfaceBlock2.binding) |
| { |
| return LinkMismatchError::LAYOUT_QUALIFIER_MISMATCH; |
| } |
| if (interfaceBlock1.instanceName.empty() != interfaceBlock2.instanceName.empty()) |
| { |
| return LinkMismatchError::INSTANCE_NAME_MISMATCH; |
| } |
| const unsigned int numBlockMembers = static_cast<unsigned int>(interfaceBlock1.fields.size()); |
| for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++) |
| { |
| const sh::ShaderVariable &member1 = interfaceBlock1.fields[blockMemberIndex]; |
| const sh::ShaderVariable &member2 = interfaceBlock2.fields[blockMemberIndex]; |
| |
| LinkMismatchError linkError = LinkValidateInterfaceBlockFields( |
| member1, member2, webglCompatibility, mismatchedBlockFieldName); |
| if (linkError != LinkMismatchError::NO_MISMATCH) |
| { |
| return linkError; |
| } |
| } |
| return LinkMismatchError::NO_MISMATCH; |
| } |
| |
| using ShaderInterfaceBlock = std::pair<ShaderType, const sh::InterfaceBlock *>; |
| using InterfaceBlockMap = std::map<std::string, ShaderInterfaceBlock>; |
| |
| void InitializeInterfaceBlockMap(const std::vector<sh::InterfaceBlock> &interfaceBlocks, |
| ShaderType shaderType, |
| InterfaceBlockMap *linkedInterfaceBlocks) |
| { |
| ASSERT(linkedInterfaceBlocks); |
| |
| for (const sh::InterfaceBlock &interfaceBlock : interfaceBlocks) |
| { |
| (*linkedInterfaceBlocks)[interfaceBlock.name] = std::make_pair(shaderType, &interfaceBlock); |
| } |
| } |
| |
| bool ValidateGraphicsInterfaceBlocksPerShader( |
| const std::vector<sh::InterfaceBlock> &interfaceBlocksToLink, |
| ShaderType shaderType, |
| bool webglCompatibility, |
| InterfaceBlockMap *linkedBlocks, |
| InfoLog &infoLog) |
| { |
| ASSERT(linkedBlocks); |
| |
| for (const sh::InterfaceBlock &block : interfaceBlocksToLink) |
| { |
| const auto &entry = linkedBlocks->find(block.name); |
| if (entry != linkedBlocks->end()) |
| { |
| const sh::InterfaceBlock &linkedBlock = *(entry->second.second); |
| std::string mismatchedStructFieldName; |
| LinkMismatchError linkError = AreMatchingInterfaceBlocks( |
| block, linkedBlock, webglCompatibility, &mismatchedStructFieldName); |
| if (linkError != LinkMismatchError::NO_MISMATCH) |
| { |
| LogLinkMismatch(infoLog, block.name, GetInterfaceBlockTypeString(block.blockType), |
| linkError, mismatchedStructFieldName, entry->second.first, |
| shaderType); |
| return false; |
| } |
| } |
| else |
| { |
| (*linkedBlocks)[block.name] = std::make_pair(shaderType, &block); |
| } |
| } |
| |
| return true; |
| } |
| |
| bool ValidateInterfaceBlocksMatch( |
| GLuint numShadersHasInterfaceBlocks, |
| const ShaderMap<const std::vector<sh::InterfaceBlock> *> &shaderInterfaceBlocks, |
| InfoLog &infoLog, |
| bool webglCompatibility) |
| { |
| if (numShadersHasInterfaceBlocks < 2u) |
| { |
| return true; |
| } |
| |
| ASSERT(!shaderInterfaceBlocks[ShaderType::Compute]); |
| |
| // Check that interface blocks defined in the graphics shaders are identical |
| |
| InterfaceBlockMap linkedInterfaceBlocks; |
| |
| bool interfaceBlockMapInitialized = false; |
| for (ShaderType shaderType : kAllGraphicsShaderTypes) |
| { |
| if (!shaderInterfaceBlocks[shaderType]) |
| { |
| continue; |
| } |
| |
| if (!interfaceBlockMapInitialized) |
| { |
| InitializeInterfaceBlockMap(*shaderInterfaceBlocks[shaderType], shaderType, |
| &linkedInterfaceBlocks); |
| interfaceBlockMapInitialized = true; |
| } |
| else if (!ValidateGraphicsInterfaceBlocksPerShader(*shaderInterfaceBlocks[shaderType], |
| shaderType, webglCompatibility, |
| &linkedInterfaceBlocks, infoLog)) |
| { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| void WriteShaderVar(BinaryOutputStream *stream, const sh::ShaderVariable &var) |
| { |
| stream->writeInt(var.type); |
| stream->writeInt(var.precision); |
| stream->writeString(var.name); |
| stream->writeString(var.mappedName); |
| stream->writeIntVector(var.arraySizes); |
| stream->writeInt(var.staticUse); |
| stream->writeInt(var.active); |
| stream->writeString(var.structName); |
| stream->writeInt(var.hasParentArrayIndex() ? var.parentArrayIndex() : -1); |
| ASSERT(var.fields.empty()); |
| } |
| |
| void LoadShaderVar(BinaryInputStream *stream, sh::ShaderVariable *var) |
| { |
| var->type = stream->readInt<GLenum>(); |
| var->precision = stream->readInt<GLenum>(); |
| var->name = stream->readString(); |
| var->mappedName = stream->readString(); |
| stream->readIntVector<unsigned int>(&var->arraySizes); |
| var->staticUse = stream->readBool(); |
| var->active = stream->readBool(); |
| var->structName = stream->readString(); |
| var->setParentArrayIndex(stream->readInt<int>()); |
| } |
| |
| void WriteShaderVariableBuffer(BinaryOutputStream *stream, const ShaderVariableBuffer &var) |
| { |
| stream->writeInt(var.binding); |
| stream->writeInt(var.dataSize); |
| |
| for (ShaderType shaderType : AllShaderTypes()) |
| { |
| stream->writeInt(var.isActive(shaderType)); |
| } |
| |
| stream->writeInt(var.memberIndexes.size()); |
| for (unsigned int memberCounterIndex : var.memberIndexes) |
| { |
| stream->writeInt(memberCounterIndex); |
| } |
| } |
| |
| void LoadShaderVariableBuffer(BinaryInputStream *stream, ShaderVariableBuffer *var) |
| { |
| var->binding = stream->readInt<int>(); |
| var->dataSize = stream->readInt<unsigned int>(); |
| |
| for (ShaderType shaderType : AllShaderTypes()) |
| { |
| var->setActive(shaderType, stream->readBool()); |
| } |
| |
| unsigned int numMembers = stream->readInt<unsigned int>(); |
| for (unsigned int blockMemberIndex = 0; blockMemberIndex < numMembers; blockMemberIndex++) |
| { |
| var->memberIndexes.push_back(stream->readInt<unsigned int>()); |
| } |
| } |
| |
| void WriteBufferVariable(BinaryOutputStream *stream, const BufferVariable &var) |
| { |
| WriteShaderVar(stream, var); |
| |
| stream->writeInt(var.bufferIndex); |
| WriteBlockMemberInfo(stream, var.blockInfo); |
| stream->writeInt(var.topLevelArraySize); |
| |
| for (ShaderType shaderType : AllShaderTypes()) |
| { |
| stream->writeInt(var.isActive(shaderType)); |
| } |
| } |
| |
| void LoadBufferVariable(BinaryInputStream *stream, BufferVariable *var) |
| { |
| LoadShaderVar(stream, var); |
| |
| var->bufferIndex = stream->readInt<int>(); |
| LoadBlockMemberInfo(stream, &var->blockInfo); |
| var->topLevelArraySize = stream->readInt<int>(); |
| |
| for (ShaderType shaderType : AllShaderTypes()) |
| { |
| var->setActive(shaderType, stream->readBool()); |
| } |
| } |
| |
| void WriteInterfaceBlock(BinaryOutputStream *stream, const InterfaceBlock &block) |
| { |
| stream->writeString(block.name); |
| stream->writeString(block.mappedName); |
| stream->writeInt(block.isArray); |
| stream->writeInt(block.arrayElement); |
| |
| WriteShaderVariableBuffer(stream, block); |
| } |
| |
| void LoadInterfaceBlock(BinaryInputStream *stream, InterfaceBlock *block) |
| { |
| block->name = stream->readString(); |
| block->mappedName = stream->readString(); |
| block->isArray = stream->readBool(); |
| block->arrayElement = stream->readInt<unsigned int>(); |
| |
| LoadShaderVariableBuffer(stream, block); |
| } |
| |
| size_t CountUniqueBlocks(const std::vector<InterfaceBlock> &blocks) |
| { |
| size_t count = 0; |
| for (const InterfaceBlock &block : blocks) |
| { |
| if (!block.isArray || block.arrayElement == 0) |
| { |
| ++count; |
| } |
| } |
| return count; |
| } |
| } // anonymous namespace |
| |
| // Saves the linking context for later use in resolveLink(). |
| struct Program::LinkingState |
| { |
| std::unique_ptr<ProgramLinkedResources> resources; |
| egl::BlobCache::Key programHash; |
| std::unique_ptr<rx::LinkEvent> linkEvent; |
| bool linkingFromBinary; |
| }; |
| |
| const char *const g_fakepath = "C:\\fakepath"; |
| |
| // InfoLog implementation. |
| InfoLog::InfoLog() {} |
| |
| InfoLog::~InfoLog() {} |
| |
| size_t InfoLog::getLength() const |
| { |
| if (!mLazyStream) |
| { |
| return 0; |
| } |
| |
| const std::string &logString = mLazyStream->str(); |
| return logString.empty() ? 0 : logString.length() + 1; |
| } |
| |
| void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const |
| { |
| size_t index = 0; |
| |
| if (bufSize > 0) |
| { |
| const std::string logString(str()); |
| |
| if (!logString.empty()) |
| { |
| index = std::min(static_cast<size_t>(bufSize) - 1, logString.length()); |
| memcpy(infoLog, logString.c_str(), index); |
| } |
| |
| infoLog[index] = '\0'; |
| } |
| |
| if (length) |
| { |
| *length = static_cast<GLsizei>(index); |
| } |
| } |
| |
| // append a santized message to the program info log. |
| // The D3D compiler includes a fake file path in some of the warning or error |
| // messages, so lets remove all occurrences of this fake file path from the log. |
| void InfoLog::appendSanitized(const char *message) |
| { |
| ensureInitialized(); |
| |
| std::string msg(message); |
| |
| size_t found; |
| do |
| { |
| found = msg.find(g_fakepath); |
| if (found != std::string::npos) |
| { |
| msg.erase(found, strlen(g_fakepath)); |
| } |
| } while (found != std::string::npos); |
| |
| *mLazyStream << message << std::endl; |
| } |
| |
| void InfoLog::reset() |
| { |
| if (mLazyStream) |
| { |
| mLazyStream.reset(nullptr); |
| } |
| } |
| |
| bool InfoLog::empty() const |
| { |
| if (!mLazyStream) |
| { |
| return true; |
| } |
| |
| return mLazyStream->rdbuf()->in_avail() == 0; |
| } |
| |
| void LogLinkMismatch(InfoLog &infoLog, |
| const std::string &variableName, |
| const char *variableType, |
| LinkMismatchError linkError, |
| const std::string &mismatchedStructOrBlockFieldName, |
| ShaderType shaderType1, |
| ShaderType shaderType2) |
| { |
| std::ostringstream stream; |
| stream << GetLinkMismatchErrorString(linkError) << "s of " << variableType << " '" |
| << variableName; |
| |
| if (!mismatchedStructOrBlockFieldName.empty()) |
| { |
| stream << "' member '" << variableName << "." << mismatchedStructOrBlockFieldName; |
| } |
| |
| stream << "' differ between " << GetShaderTypeString(shaderType1) << " and " |
| << GetShaderTypeString(shaderType2) << " shaders."; |
| |
| infoLog << stream.str(); |
| } |
| |
| bool IsActiveInterfaceBlock(const sh::InterfaceBlock &interfaceBlock) |
| { |
| // Only 'packed' blocks are allowed to be considered inactive. |
| return interfaceBlock.active || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED; |
| } |
| |
| void WriteBlockMemberInfo(BinaryOutputStream *stream, const sh::BlockMemberInfo &var) |
| { |
| stream->writeInt(var.arrayStride); |
| stream->writeInt(var.isRowMajorMatrix); |
| stream->writeInt(var.matrixStride); |
| stream->writeInt(var.offset); |
| stream->writeInt(var.topLevelArrayStride); |
| } |
| |
| void LoadBlockMemberInfo(BinaryInputStream *stream, sh::BlockMemberInfo *var) |
| { |
| var->arrayStride = stream->readInt<int>(); |
| var->isRowMajorMatrix = stream->readBool(); |
| var->matrixStride = stream->readInt<int>(); |
| var->offset = stream->readInt<int>(); |
| var->topLevelArrayStride = stream->readInt<int>(); |
| } |
| |
| // VariableLocation implementation. |
| VariableLocation::VariableLocation() : arrayIndex(0), index(kUnused), ignored(false) {} |
| |
| VariableLocation::VariableLocation(unsigned int arrayIndex, unsigned int index) |
| : arrayIndex(arrayIndex), index(index), ignored(false) |
| { |
| ASSERT(arrayIndex != GL_INVALID_INDEX); |
| } |
| |
| // SamplerBindings implementation. |
| SamplerBinding::SamplerBinding(TextureType textureTypeIn, |
| SamplerFormat formatIn, |
| size_t elementCount, |
| bool unreferenced) |
| : textureType(textureTypeIn), |
| format(formatIn), |
| boundTextureUnits(elementCount, 0), |
| unreferenced(unreferenced) |
| {} |
| |
| SamplerBinding::SamplerBinding(const SamplerBinding &other) = default; |
| |
| SamplerBinding::~SamplerBinding() = default; |
| |
| // ProgramBindings implementation. |
| ProgramBindings::ProgramBindings() {} |
| |
| ProgramBindings::~ProgramBindings() {} |
| |
| void ProgramBindings::bindLocation(GLuint index, const std::string &name) |
| { |
| mBindings[name] = index; |
| } |
| |
| int ProgramBindings::getBindingByName(const std::string &name) const |
| { |
| auto iter = mBindings.find(name); |
| return (iter != mBindings.end()) ? iter->second : -1; |
| } |
| |
| int ProgramBindings::getBinding(const sh::ShaderVariable &variable) const |
| { |
| return getBindingByName(variable.name); |
| } |
| |
| ProgramBindings::const_iterator ProgramBindings::begin() const |
| { |
| return mBindings.begin(); |
| } |
| |
| ProgramBindings::const_iterator ProgramBindings::end() const |
| { |
| return mBindings.end(); |
| } |
| |
| // ProgramAliasedBindings implementation. |
| ProgramAliasedBindings::ProgramAliasedBindings() {} |
| |
| ProgramAliasedBindings::~ProgramAliasedBindings() {} |
| |
| void ProgramAliasedBindings::bindLocation(GLuint index, const std::string &name) |
| { |
| mBindings[name] = ProgramBinding(index); |
| |
| // EXT_blend_func_extended spec: "If it specifies the base name of an array, |
| // it identifies the resources associated with the first element of the array." |
| // |
| // Normalize array bindings so that "name" and "name[0]" map to the same entry. |
| // If this binding is of the form "name[0]", then mark the "name" binding as |
| // aliased but do not update it yet in case "name" is not actually an array. |
| size_t nameLengthWithoutArrayIndex; |
| unsigned int arrayIndex = ParseArrayIndex(name, &nameLengthWithoutArrayIndex); |
| if (arrayIndex == 0) |
| { |
| std::string baseName = name.substr(0u, nameLengthWithoutArrayIndex); |
| auto iter = mBindings.find(baseName); |
| if (iter != mBindings.end()) |
| { |
| iter->second.aliased = true; |
| } |
| } |
| } |
| |
| int ProgramAliasedBindings::getBindingByName(const std::string &name) const |
| { |
| auto iter = mBindings.find(name); |
| return (iter != mBindings.end()) ? iter->second.location : -1; |
| } |
| |
| int ProgramAliasedBindings::getBinding(const sh::ShaderVariable &variable) const |
| { |
| const std::string &name = variable.name; |
| |
| // Check with the normalized array name if applicable. |
| if (variable.isArray()) |
| { |
| size_t nameLengthWithoutArrayIndex; |
| unsigned int arrayIndex = ParseArrayIndex(name, &nameLengthWithoutArrayIndex); |
| if (arrayIndex == 0) |
| { |
| std::string baseName = name.substr(0u, nameLengthWithoutArrayIndex); |
| auto iter = mBindings.find(baseName); |
| // If "name" exists and is not aliased, that means it was modified more |
| // recently than its "name[0]" form and should be used instead of that. |
| if (iter != mBindings.end() && !iter->second.aliased) |
| { |
| return iter->second.location; |
| } |
| } |
| else if (arrayIndex == GL_INVALID_INDEX) |
| { |
| auto iter = mBindings.find(variable.name); |
| // If "name" exists and is not aliased, that means it was modified more |
| // recently than its "name[0]" form and should be used instead of that. |
| if (iter != mBindings.end() && !iter->second.aliased) |
| { |
| return iter->second.location; |
| } |
| // The base name was aliased, so use the name with the array notation. |
| return getBindingByName(name + "[0]"); |
| } |
| } |
| |
| return getBindingByName(name); |
| } |
| |
| ProgramAliasedBindings::const_iterator ProgramAliasedBindings::begin() const |
| { |
| return mBindings.begin(); |
| } |
| |
| ProgramAliasedBindings::const_iterator ProgramAliasedBindings::end() const |
| { |
| return mBindings.end(); |
| } |
| |
| // ImageBinding implementation. |
| ImageBinding::ImageBinding(size_t count) : boundImageUnits(count, 0), unreferenced(false) {} |
| ImageBinding::ImageBinding(GLuint imageUnit, size_t count, bool unreferenced) |
| : unreferenced(unreferenced) |
| { |
| for (size_t index = 0; index < count; ++index) |
| { |
| boundImageUnits.push_back(imageUnit + static_cast<GLuint>(index)); |
| } |
| } |
| |
| ImageBinding::ImageBinding(const ImageBinding &other) = default; |
| |
| ImageBinding::~ImageBinding() = default; |
| |
| // ProgramState implementation. |
| ProgramState::ProgramState() |
| : mLabel(), |
| mAttachedShaders{}, |
| mTransformFeedbackBufferMode(GL_INTERLEAVED_ATTRIBS), |
| mMaxActiveAttribLocation(0), |
| mSamplerUniformRange(0, 0), |
| mImageUniformRange(0, 0), |
| mAtomicCounterUniformRange(0, 0), |
| mBinaryRetrieveableHint(false), |
| mSeparable(false), |
| mNumViews(-1), |
| // [GL_EXT_geometry_shader] Table 20.22 |
| mGeometryShaderInputPrimitiveType(PrimitiveMode::Triangles), |
| mGeometryShaderOutputPrimitiveType(PrimitiveMode::TriangleStrip), |
| mGeometryShaderInvocations(1), |
| mGeometryShaderMaxVertices(0), |
| mDrawIDLocation(-1), |
| mBaseVertexLocation(-1), |
| mBaseInstanceLocation(-1), |
| mCachedBaseVertex(0), |
| mCachedBaseInstance(0), |
| mActiveSamplerRefCounts{} |
| { |
| mComputeShaderLocalSize.fill(1); |
| mActiveSamplerTypes.fill(TextureType::InvalidEnum); |
| } |
| |
| ProgramState::~ProgramState() |
| { |
| ASSERT(!hasAttachedShader()); |
| } |
| |
| const std::string &ProgramState::getLabel() |
| { |
| return mLabel; |
| } |
| |
| Shader *ProgramState::getAttachedShader(ShaderType shaderType) const |
| { |
| ASSERT(shaderType != ShaderType::InvalidEnum); |
| return mAttachedShaders[shaderType]; |
| } |
| |
| size_t ProgramState::getUniqueUniformBlockCount() const |
| { |
| return CountUniqueBlocks(mUniformBlocks); |
| } |
| |
| size_t ProgramState::getUniqueStorageBlockCount() const |
| { |
| return CountUniqueBlocks(mShaderStorageBlocks); |
| } |
| |
| GLuint ProgramState::getUniformIndexFromName(const std::string &name) const |
| { |
| return GetResourceIndexFromName(mUniforms, name); |
| } |
| |
| GLuint ProgramState::getBufferVariableIndexFromName(const std::string &name) const |
| { |
| return GetResourceIndexFromName(mBufferVariables, name); |
| } |
| |
| GLuint ProgramState::getUniformIndexFromLocation(GLint location) const |
| { |
| ASSERT(location >= 0 && static_cast<size_t>(location) < mUniformLocations.size()); |
| return mUniformLocations[location].index; |
| } |
| |
| Optional<GLuint> ProgramState::getSamplerIndex(GLint location) const |
| { |
| GLuint index = getUniformIndexFromLocation(location); |
| if (!isSamplerUniformIndex(index)) |
| { |
| return Optional<GLuint>::Invalid(); |
| } |
| |
| return getSamplerIndexFromUniformIndex(index); |
| } |
| |
| bool ProgramState::isSamplerUniformIndex(GLuint index) const |
| { |
| return mSamplerUniformRange.contains(index); |
| } |
| |
| GLuint ProgramState::getSamplerIndexFromUniformIndex(GLuint uniformIndex) const |
| { |
| ASSERT(isSamplerUniformIndex(uniformIndex)); |
| return uniformIndex - mSamplerUniformRange.low(); |
| } |
| |
| GLuint ProgramState::getUniformIndexFromSamplerIndex(GLuint samplerIndex) const |
| { |
| ASSERT(samplerIndex < mSamplerUniformRange.length()); |
| return samplerIndex + mSamplerUniformRange.low(); |
| } |
| |
| bool ProgramState::isImageUniformIndex(GLuint index) const |
| { |
| return mImageUniformRange.contains(index); |
| } |
| |
| GLuint ProgramState::getImageIndexFromUniformIndex(GLuint uniformIndex) const |
| { |
| ASSERT(isImageUniformIndex(uniformIndex)); |
| return uniformIndex - mImageUniformRange.low(); |
| } |
| |
| GLuint ProgramState::getUniformIndexFromImageIndex(GLuint imageIndex) const |
| { |
| ASSERT(imageIndex < mImageUniformRange.length()); |
| return imageIndex + mImageUniformRange.low(); |
| } |
| |
| GLuint ProgramState::getAttributeLocation(const std::string &name) const |
| { |
| for (const sh::ShaderVariable &attribute : mProgramInputs) |
| { |
| if (attribute.name == name) |
| { |
| return attribute.location; |
| } |
| } |
| |
| return static_cast<GLuint>(-1); |
| } |
| |
| bool ProgramState::hasAttachedShader() const |
| { |
| for (const Shader *shader : mAttachedShaders) |
| { |
| if (shader) |
| { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| ShaderType ProgramState::getFirstAttachedShaderStageType() const |
| { |
| for (const gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes) |
| { |
| if (hasLinkedShaderStage(shaderType)) |
| { |
| return shaderType; |
| } |
| } |
| |
| if (hasLinkedShaderStage(ShaderType::Compute)) |
| { |
| return ShaderType::Compute; |
| } |
| |
| return ShaderType::InvalidEnum; |
| } |
| |
| ShaderType ProgramState::getLastAttachedShaderStageType() const |
| { |
| for (int i = gl::kAllGraphicsShaderTypes.size() - 1; i >= 0; --i) |
| { |
| const gl::ShaderType shaderType = gl::kAllGraphicsShaderTypes[i]; |
| |
| if (hasLinkedShaderStage(shaderType)) |
| { |
| return shaderType; |
| } |
| } |
| |
| if (hasLinkedShaderStage(ShaderType::Compute)) |
| { |
| return ShaderType::Compute; |
| } |
| |
| return ShaderType::InvalidEnum; |
| } |
| |
| Program::Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, ShaderProgramID handle) |
| : mProgram(factory->createProgram(mState)), |
| mValidated(false), |
| mLinked(false), |
| mLinkResolved(true), |
| mDeleteStatus(false), |
| mRefCount(0), |
| mResourceManager(manager), |
| mHandle(handle) |
| { |
| ASSERT(mProgram); |
| |
| unlink(); |
| } |
| |
| Program::~Program() |
| { |
| ASSERT(!mProgram); |
| } |
| |
| void Program::onDestroy(const Context *context) |
| { |
| resolveLink(context); |
| for (ShaderType shaderType : AllShaderTypes()) |
| { |
| if (mState.mAttachedShaders[shaderType]) |
| { |
| mState.mAttachedShaders[shaderType]->release(context); |
| mState.mAttachedShaders[shaderType] = nullptr; |
| } |
| } |
| |
| mProgram->destroy(context); |
| |
| ASSERT(!mState.hasAttachedShader()); |
| SafeDelete(mProgram); |
| |
| delete this; |
| } |
| ShaderProgramID Program::id() const |
| { |
| ASSERT(mLinkResolved); |
| return mHandle; |
| } |
| |
| void Program::setLabel(const Context *context, const std::string &label) |
| { |
| ASSERT(mLinkResolved); |
| mState.mLabel = label; |
| } |
| |
| const std::string &Program::getLabel() const |
| { |
| ASSERT(mLinkResolved); |
| return mState.mLabel; |
| } |
| |
| void Program::attachShader(Shader *shader) |
| { |
| ASSERT(mLinkResolved); |
| ShaderType shaderType = shader->getType(); |
| ASSERT(shaderType != ShaderType::InvalidEnum); |
| |
| mState.mAttachedShaders[shaderType] = shader; |
| mState.mAttachedShaders[shaderType]->addRef(); |
| } |
| |
| void Program::detachShader(const Context *context, Shader *shader) |
| { |
| ASSERT(mLinkResolved); |
| ShaderType shaderType = shader->getType(); |
| ASSERT(shaderType != ShaderType::InvalidEnum); |
| |
| ASSERT(mState.mAttachedShaders[shaderType] == shader); |
| shader->release(context); |
| mState.mAttachedShaders[shaderType] = nullptr; |
| } |
| |
| int Program::getAttachedShadersCount() const |
| { |
| ASSERT(mLinkResolved); |
| int numAttachedShaders = 0; |
| for (const Shader *shader : mState.mAttachedShaders) |
| { |
| if (shader) |
| { |
| ++numAttachedShaders; |
| } |
| } |
| |
| return numAttachedShaders; |
| } |
| |
| const Shader *Program::getAttachedShader(ShaderType shaderType) const |
| { |
| ASSERT(mLinkResolved); |
| return mState.getAttachedShader(shaderType); |
| } |
| |
| void Program::bindAttributeLocation(GLuint index, const char *name) |
| { |
| ASSERT(mLinkResolved); |
| mAttributeBindings.bindLocation(index, name); |
| } |
| |
| void Program::bindUniformLocation(GLuint index, const char *name) |
| { |
| ASSERT(mLinkResolved); |
| mUniformLocationBindings.bindLocation(index, name); |
| } |
| |
| void Program::bindFragmentInputLocation(GLint index, const char *name) |
| { |
| ASSERT(mLinkResolved); |
| mFragmentInputBindings.bindLocation(index, name); |
| } |
| |
| void Program::bindFragmentOutputLocation(GLuint index, const char *name) |
| { |
| mFragmentOutputLocations.bindLocation(index, name); |
| } |
| |
| void Program::bindFragmentOutputIndex(GLuint index, const char *name) |
| { |
| mFragmentOutputIndexes.bindLocation(index, name); |
| } |
| |
| BindingInfo Program::getFragmentInputBindingInfo(GLint index) const |
| { |
| ASSERT(mLinkResolved); |
| BindingInfo ret; |
| ret.type = GL_NONE; |
| ret.valid = false; |
| |
| Shader *fragmentShader = mState.getAttachedShader(ShaderType::Fragment); |
| ASSERT(fragmentShader); |
| |
| // Find the actual fragment shader varying we're interested in |
| const std::vector<sh::ShaderVariable> &inputs = fragmentShader->getInputVaryings(); |
| |
| for (const auto &binding : mFragmentInputBindings) |
| { |
| if (binding.second != static_cast<GLuint>(index)) |
| continue; |
| |
| ret.valid = true; |
| |
| size_t nameLengthWithoutArrayIndex; |
| unsigned int arrayIndex = ParseArrayIndex(binding.first, &nameLengthWithoutArrayIndex); |
| |
| for (const auto &in : inputs) |
| { |
| if (in.name.length() == nameLengthWithoutArrayIndex && |
| angle::BeginsWith(in.name, binding.first, nameLengthWithoutArrayIndex)) |
| { |
| if (in.isArray()) |
| { |
| // The client wants to bind either "name" or "name[0]". |
| // GL ES 3.1 spec refers to active array names with language such as: |
| // "if the string identifies the base name of an active array, where the |
| // string would exactly match the name of the variable if the suffix "[0]" |
| // were appended to the string". |
| if (arrayIndex == GL_INVALID_INDEX) |
| arrayIndex = 0; |
| |
| ret.name = in.mappedName + "[" + ToString(arrayIndex) + "]"; |
| } |
| else |
| { |
| ret.name = in.mappedName; |
| } |
| ret.type = in.type; |
| return ret; |
| } |
| } |
| } |
| |
| return ret; |
| } |
| |
| void Program::pathFragmentInputGen(GLint index, |
| GLenum genMode, |
| GLint components, |
| const GLfloat *coeffs) |
| { |
| ASSERT(mLinkResolved); |
| // If the location is -1 then the command is silently ignored |
| if (index == -1) |
| return; |
| |
| const auto &binding = getFragmentInputBindingInfo(index); |
| |
| // If the input doesn't exist then then the command is silently ignored |
| // This could happen through optimization for example, the shader translator |
| // decides that a variable is not actually being used and optimizes it away. |
| if (binding.name.empty()) |
| return; |
| |
| mProgram->setPathFragmentInputGen(binding.name, genMode, components, coeffs); |
| } |
| |
| // The attached shaders are checked for linking errors by matching up their variables. |
| // Uniform, input and output variables get collected. |
| // The code gets compiled into binaries. |
| angle::Result Program::link(const Context *context) |
| { |
| ASSERT(mLinkResolved); |
| const auto &data = context->getState(); |
| |
| auto *platform = ANGLEPlatformCurrent(); |
| double startTime = platform->currentTime(platform); |
| |
| unlink(); |
| mInfoLog.reset(); |
| |
| // Validate we have properly attached shaders before checking the cache. |
| if (!linkValidateShaders(mInfoLog)) |
| { |
| return angle::Result::Continue; |
| } |
| |
| egl::BlobCache::Key programHash = {0}; |
| MemoryProgramCache *cache = context->getMemoryProgramCache(); |
| |
| if (cache) |
| { |
| angle::Result cacheResult = cache->getProgram(context, this, &programHash); |
| ANGLE_TRY(cacheResult); |
| |
| // Check explicitly for Continue, Incomplete means a cache miss |
| if (cacheResult == angle::Result::Continue) |
| { |
| // Succeeded in loading the binaries in the front-end, back end may still be loading |
| // asynchronously |
| double delta = platform->currentTime(platform) - startTime; |
| int us = static_cast<int>(delta * 1000000.0); |
| ANGLE_HISTOGRAM_COUNTS("GPU.ANGLE.ProgramCache.ProgramCacheHitTimeUS", us); |
| return angle::Result::Continue; |
| } |
| } |
| |
| // Cache load failed, fall through to normal linking. |
| unlink(); |
| |
| // Re-link shaders after the unlink call. |
| bool result = linkValidateShaders(mInfoLog); |
| ASSERT(result); |
| |
| std::unique_ptr<ProgramLinkedResources> resources; |
| if (mState.mAttachedShaders[ShaderType::Compute]) |
| { |
| resources.reset(new ProgramLinkedResources( |
| 0, PackMode::ANGLE_RELAXED, &mState.mUniformBlocks, &mState.mUniforms, |
| &mState.mShaderStorageBlocks, &mState.mBufferVariables, &mState.mAtomicCounterBuffers)); |
| |
| GLuint combinedImageUniforms = 0u; |
| if (!linkUniforms(context->getCaps(), mInfoLog, mUniformLocationBindings, |
| &combinedImageUniforms, &resources->unusedUniforms)) |
| { |
| return angle::Result::Continue; |
| } |
| |
| GLuint combinedShaderStorageBlocks = 0u; |
| if (!linkInterfaceBlocks(context->getCaps(), context->getClientVersion(), |
| context->getExtensions().webglCompatibility, mInfoLog, |
| &combinedShaderStorageBlocks)) |
| { |
| return angle::Result::Continue; |
| } |
| |
| // [OpenGL ES 3.1] Chapter 8.22 Page 203: |
| // A link error will be generated if the sum of the number of active image uniforms used in |
| // all shaders, the number of active shader storage blocks, and the number of active |
| // fragment shader outputs exceeds the implementation-dependent value of |
| // MAX_COMBINED_SHADER_OUTPUT_RESOURCES. |
| if (combinedImageUniforms + combinedShaderStorageBlocks > |
| static_cast<GLuint>(context->getCaps().maxCombinedShaderOutputResources)) |
| { |
| mInfoLog |
| << "The sum of the number of active image uniforms, active shader storage blocks " |
| "and active fragment shader outputs exceeds " |
| "MAX_COMBINED_SHADER_OUTPUT_RESOURCES (" |
| << context->getCaps().maxCombinedShaderOutputResources << ")"; |
| return angle::Result::Continue; |
| } |
| |
| InitUniformBlockLinker(mState, &resources->uniformBlockLinker); |
| InitShaderStorageBlockLinker(mState, &resources->shaderStorageBlockLinker); |
| } |
| else |
| { |
| // Map the varyings to the register file |
| // In WebGL, we use a slightly different handling for packing variables. |
| gl::PackMode packMode = PackMode::ANGLE_RELAXED; |
| if (data.getLimitations().noFlexibleVaryingPacking) |
| { |
| // D3D9 pack mode is strictly more strict than WebGL, so takes priority. |
| packMode = PackMode::ANGLE_NON_CONFORMANT_D3D9; |
| } |
| else if (data.getExtensions().webglCompatibility) |
| { |
| packMode = PackMode::WEBGL_STRICT; |
| } |
| |
| resources.reset(new ProgramLinkedResources( |
| static_cast<GLuint>(data.getCaps().maxVaryingVectors), packMode, &mState.mUniformBlocks, |
| &mState.mUniforms, &mState.mShaderStorageBlocks, &mState.mBufferVariables, |
| &mState.mAtomicCounterBuffers)); |
| |
| if (!linkAttributes(context, mInfoLog)) |
| { |
| return angle::Result::Continue; |
| } |
| |
| if (!linkVaryings(mInfoLog)) |
| { |
| return angle::Result::Continue; |
| } |
| |
| GLuint combinedImageUniforms = 0u; |
| if (!linkUniforms(context->getCaps(), mInfoLog, mUniformLocationBindings, |
| &combinedImageUniforms, &resources->unusedUniforms)) |
| { |
| return angle::Result::Continue; |
| } |
| |
| GLuint combinedShaderStorageBlocks = 0u; |
| if (!linkInterfaceBlocks(context->getCaps(), context->getClientVersion(), |
| context->getExtensions().webglCompatibility, mInfoLog, |
| &combinedShaderStorageBlocks)) |
| { |
| return angle::Result::Continue; |
| } |
| |
| if (!linkValidateGlobalNames(mInfoLog)) |
| { |
| return angle::Result::Continue; |
| } |
| |
| if (!linkOutputVariables(context->getCaps(), context->getExtensions(), |
| context->getClientVersion(), combinedImageUniforms, |
| combinedShaderStorageBlocks)) |
| { |
| return angle::Result::Continue; |
| } |
| |
| const auto &mergedVaryings = getMergedVaryings(); |
| |
| gl::Shader *vertexShader = mState.mAttachedShaders[ShaderType::Vertex]; |
| if (vertexShader) |
| { |
| mState.mNumViews = vertexShader->getNumViews(); |
| } |
| |
| InitUniformBlockLinker(mState, &resources->uniformBlockLinker); |
| InitShaderStorageBlockLinker(mState, &resources->shaderStorageBlockLinker); |
| |
| if (!linkValidateTransformFeedback(context->getClientVersion(), mInfoLog, mergedVaryings, |
| context->getCaps())) |
| { |
| return angle::Result::Continue; |
| } |
| |
| if (!resources->varyingPacking.collectAndPackUserVaryings( |
| mInfoLog, mergedVaryings, mState.getTransformFeedbackVaryingNames())) |
| { |
| return angle::Result::Continue; |
| } |
| |
| gatherTransformFeedbackVaryings(mergedVaryings); |
| mState.updateTransformFeedbackStrides(); |
| } |
| |
| updateLinkedShaderStages(); |
| |
| mLinkingState.reset(new LinkingState()); |
| mLinkingState->linkingFromBinary = false; |
| mLinkingState->programHash = programHash; |
| mLinkingState->linkEvent = mProgram->link(context, *resources, mInfoLog); |
| mLinkingState->resources = std::move(resources); |
| mLinkResolved = false; |
| |
| // Must be after mProgram->link() to avoid misleading the linker about output variables. |
| mState.updateProgramInterfaceInputs(); |
| mState.updateProgramInterfaceOutputs(); |
| |
| return angle::Result::Continue; |
| } |
| |
| bool Program::isLinking() const |
| { |
| return (mLinkingState.get() && mLinkingState->linkEvent->isLinking()); |
| } |
| |
| void Program::resolveLinkImpl(const Context *context) |
| { |
| ASSERT(mLinkingState.get()); |
| |
| angle::Result result = mLinkingState->linkEvent->wait(context); |
| |
| mLinked = result == angle::Result::Continue; |
| mLinkResolved = true; |
| std::unique_ptr<LinkingState> linkingState = std::move(mLinkingState); |
| if (!mLinked) |
| { |
| return; |
| } |
| |
| if (linkingState->linkingFromBinary) |
| { |
| // All internal Program state is already loaded from the binary. |
| return; |
| } |
| |
| initInterfaceBlockBindings(); |
| |
| // According to GLES 3.0/3.1 spec for LinkProgram and UseProgram, |
| // Only successfully linked program can replace the executables. |
| ASSERT(mLinked); |
| |
| // Mark implementation-specific unreferenced uniforms as ignored. |
| mProgram->markUnusedUniformLocations(&mState.mUniformLocations, &mState.mSamplerBindings, |
| &mState.mImageBindings); |
| |
| // Must be called after markUnusedUniformLocations. |
| postResolveLink(context); |
| |
| // TODO(syoussefi): this might need to be moved to postResolveLink() so it will be called from |
| // deserialize() as well. http://anglebug.com/3089 |
| setUniformValuesFromBindingQualifiers(); |
| |
| // Save to the program cache. |
| MemoryProgramCache *cache = context->getMemoryProgramCache(); |
| if (cache && |
| (mState.mLinkedTransformFeedbackVaryings.empty() || |
| !context->getFrontendFeatures().disableProgramCachingForTransformFeedback.enabled)) |
| { |
| cache->putProgram(linkingState->programHash, context, this); |
| } |
| } |
| |
| void Program::updateLinkedShaderStages() |
| { |
| mState.mLinkedShaderStages.reset(); |
| |
| for (const Shader *shader : mState.mAttachedShaders) |
| { |
| if (shader) |
| { |
| mState.mLinkedShaderStages.set(shader->getType()); |
| } |
| } |
| } |
| |
| void ProgramState::updateTransformFeedbackStrides() |
| { |
| if (mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS) |
| { |
| mTransformFeedbackStrides.resize(1); |
| size_t totalSize = 0; |
| for (const TransformFeedbackVarying &varying : mLinkedTransformFeedbackVaryings) |
| { |
| totalSize += varying.size() * VariableExternalSize(varying.type); |
| } |
| mTransformFeedbackStrides[0] = static_cast<GLsizei>(totalSize); |
| } |
| else |
| { |
| mTransformFeedbackStrides.resize(mLinkedTransformFeedbackVaryings.size()); |
| for (size_t i = 0; i < mLinkedTransformFeedbackVaryings.size(); i++) |
| { |
| TransformFeedbackVarying &varying = mLinkedTransformFeedbackVaryings[i]; |
| mTransformFeedbackStrides[i] = |
| static_cast<GLsizei>(varying.size() * VariableExternalSize(varying.type)); |
| } |
| } |
| } |
| |
| void ProgramState::updateActiveSamplers() |
| { |
| mActiveSamplerRefCounts.fill(0); |
| |
| for (SamplerBinding &samplerBinding : mSamplerBindings) |
| { |
| if (samplerBinding.unreferenced) |
| continue; |
| |
| for (GLint textureUnit : samplerBinding.boundTextureUnits) |
| { |
| if (++mActiveSamplerRefCounts[textureUnit] == 1) |
| { |
| mActiveSamplerTypes[textureUnit] = samplerBinding.textureType; |
| mActiveSamplerFormats[textureUnit] = samplerBinding.format; |
| } |
| else |
| { |
| if (mActiveSamplerTypes[textureUnit] != samplerBinding.textureType) |
| { |
| mActiveSamplerTypes[textureUnit] = TextureType::InvalidEnum; |
| } |
| if (mActiveSamplerFormats[textureUnit] != samplerBinding.format) |
| { |
| mActiveSamplerFormats[textureUnit] = SamplerFormat::InvalidEnum; |
| } |
| } |
| mActiveSamplersMask.set(textureUnit); |
| } |
| } |
| } |
| |
| void ProgramState::updateActiveImages() |
| { |
| for (ImageBinding &imageBinding : mImageBindings) |
| { |
| if (imageBinding.unreferenced) |
| continue; |
| |
| for (GLint imageUnit : imageBinding.boundImageUnits) |
| { |
| mActiveImagesMask.set(imageUnit); |
| } |
| } |
| } |
| |
| void ProgramState::updateProgramInterfaceInputs() |
| { |
| const ShaderType firstAttachedShaderType = getFirstAttachedShaderStageType(); |
| |
| if (firstAttachedShaderType == ShaderType::Vertex) |
| { |
| // Vertex attributes are already what we need, so nothing to do |
| return; |
| } |
| |
| Shader *shader = getAttachedShader(firstAttachedShaderType); |
| ASSERT(shader); |
| |
| // Copy over each input varying, since the Shader could go away |
| if (shader->getType() == ShaderType::Compute) |
| { |
| for (const sh::ShaderVariable &attribute : shader->getAllAttributes()) |
| { |
| // Compute Shaders have the following built-in input variables. |
| // |
| // in uvec3 gl_NumWorkGroups; |
| // in uvec3 gl_WorkGroupID; |
| // in uvec3 gl_LocalInvocationID; |
| // in uvec3 gl_GlobalInvocationID; |
| // in uint gl_LocalInvocationIndex; |
| // They are all vecs or uints, so no special handling is required. |
| mProgramInputs.emplace_back(attribute); |
| } |
| } |
| else if (shader->getType() == ShaderType::Fragment) |
| { |
| for (const sh::ShaderVariable &varying : shader->getInputVaryings()) |
| { |
| if (varying.isStruct()) |
| { |
| for (const sh::ShaderVariable &field : varying.fields) |
| { |
| sh::ShaderVariable fieldVarying = sh::ShaderVariable(field); |
| fieldVarying.location = varying.location; |
| fieldVarying.name = varying.name + "." + field.name; |
| mProgramInputs.emplace_back(fieldVarying); |
| } |
| } |
| else |
| { |
| mProgramInputs.emplace_back(varying); |
| } |
| } |
| } |
| } |
| |
| void ProgramState::updateProgramInterfaceOutputs() |
| { |
| const ShaderType lastAttachedShaderType = getLastAttachedShaderStageType(); |
| |
| if (lastAttachedShaderType == ShaderType::Fragment) |
| { |
| // Fragment outputs are already what we need, so nothing to do |
| return; |
| } |
| if (lastAttachedShaderType == ShaderType::Compute) |
| { |
| // If the program only contains a Compute Shader, then there are no user-defined outputs. |
| return; |
| } |
| |
| Shader *shader = getAttachedShader(lastAttachedShaderType); |
| ASSERT(shader); |
| |
| // Copy over each output varying, since the Shader could go away |
| for (const sh::ShaderVariable &varying : shader->getOutputVaryings()) |
| { |
| if (varying.isStruct()) |
| { |
| for (const sh::ShaderVariable &field : varying.fields) |
| { |
| sh::ShaderVariable fieldVarying = sh::ShaderVariable(field); |
| fieldVarying.location = varying.location; |
| fieldVarying.name = varying.name + "." + field.name; |
| mOutputVariables.emplace_back(fieldVarying); |
| } |
| } |
| else |
| { |
| mOutputVariables.emplace_back(varying); |
| } |
| } |
| } |
| |
| // Returns the program object to an unlinked state, before re-linking, or at destruction |
| void Program::unlink() |
| { |
| mState.mProgramInputs.clear(); |
| mState.mAttributesTypeMask.reset(); |
| mState.mAttributesMask.reset(); |
| mState.mActiveAttribLocationsMask.reset(); |
| mState.mMaxActiveAttribLocation = 0; |
| mState.mLinkedTransformFeedbackVaryings.clear(); |
| mState.mUniforms.clear(); |
| mState.mUniformLocations.clear(); |
| mState.mUniformBlocks.clear(); |
| mState.mActiveUniformBlockBindings.reset(); |
| mState.mAtomicCounterBuffers.clear(); |
| mState.mOutputVariables.clear(); |
| mState.mOutputLocations.clear(); |
| mState.mSecondaryOutputLocations.clear(); |
| mState.mOutputVariableTypes.clear(); |
| mState.mDrawBufferTypeMask.reset(); |
| mState.mActiveOutputVariables.reset(); |
| mState.mComputeShaderLocalSize.fill(1); |
| mState.mSamplerBindings.clear(); |
| mState.mImageBindings.clear(); |
| mState.mActiveImagesMask.reset(); |
| mState.mNumViews = -1; |
| mState.mGeometryShaderInputPrimitiveType = PrimitiveMode::Triangles; |
| mState.mGeometryShaderOutputPrimitiveType = PrimitiveMode::TriangleStrip; |
| mState.mGeometryShaderInvocations = 1; |
| mState.mGeometryShaderMaxVertices = 0; |
| mState.mDrawIDLocation = -1; |
| mState.mBaseVertexLocation = -1; |
| mState.mBaseInstanceLocation = -1; |
| mState.mCachedBaseVertex = 0; |
| mState.mCachedBaseInstance = 0; |
| |
| mValidated = false; |
| |
| mLinked = false; |
| mInfoLog.reset(); |
| } |
| |
| angle::Result Program::loadBinary(const Context *context, |
| GLenum binaryFormat, |
| const void *binary, |
| GLsizei length) |
| { |
| ASSERT(mLinkResolved); |
| unlink(); |
| |
| #if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED |
| return angle::Result::Continue; |
| #else |
| ASSERT(binaryFormat == GL_PROGRAM_BINARY_ANGLE); |
| if (binaryFormat != GL_PROGRAM_BINARY_ANGLE) |
| { |
| mInfoLog << "Invalid program binary format."; |
| return angle::Result::Continue; |
| } |
| |
| BinaryInputStream stream(binary, length); |
| ANGLE_TRY(deserialize(context, stream, mInfoLog)); |
| |
| // Currently we require the full shader text to compute the program hash. |
| // We could also store the binary in the internal program cache. |
| |
| for (size_t uniformBlockIndex = 0; uniformBlockIndex < mState.mUniformBlocks.size(); |
| ++uniformBlockIndex) |
| { |
| mDirtyBits.set(uniformBlockIndex); |
| } |
| |
| mLinkingState.reset(new LinkingState()); |
| mLinkingState->linkingFromBinary = true; |
| mLinkingState->linkEvent = mProgram->load(context, &stream, mInfoLog); |
| mLinkResolved = false; |
| |
| return angle::Result::Continue; |
| #endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED |
| } |
| |
| angle::Result Program::saveBinary(Context *context, |
| GLenum *binaryFormat, |
| void *binary, |
| GLsizei bufSize, |
| GLsizei *length) const |
| { |
| ASSERT(mLinkResolved); |
| if (binaryFormat) |
| { |
| *binaryFormat = GL_PROGRAM_BINARY_ANGLE; |
| } |
| |
| angle::MemoryBuffer memoryBuf; |
| serialize(context, &memoryBuf); |
| |
| GLsizei streamLength = static_cast<GLsizei>(memoryBuf.size()); |
| const uint8_t *streamState = memoryBuf.data(); |
| |
| if (streamLength > bufSize) |
| { |
| if (length) |
| { |
| *length = 0; |
| } |
| |
| // TODO: This should be moved to the validation layer but computing the size of the binary |
| // before saving it causes the save to happen twice. It may be possible to write the binary |
| // to a separate buffer, validate sizes and then copy it. |
| ANGLE_CHECK(context, false, "Insufficient buffer size", GL_INVALID_OPERATION); |
| } |
| |
| if (binary) |
| { |
| char *ptr = reinterpret_cast<char *>(binary); |
| |
| memcpy(ptr, streamState, streamLength); |
| ptr += streamLength; |
| |
| ASSERT(ptr - streamLength == binary); |
| } |
| |
| if (length) |
| { |
| *length = streamLength; |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| GLint Program::getBinaryLength(Context *context) const |
| { |
| ASSERT(mLinkResolved); |
| if (!mLinked) |
| { |
| return 0; |
| } |
| |
| GLint length; |
| angle::Result result = |
| saveBinary(context, nullptr, nullptr, std::numeric_limits<GLint>::max(), &length); |
| if (result != angle::Result::Continue) |
| { |
| return 0; |
| } |
| |
| return length; |
| } |
| |
| void Program::setBinaryRetrievableHint(bool retrievable) |
| { |
| ASSERT(mLinkResolved); |
| // TODO(jmadill) : replace with dirty bits |
| mProgram->setBinaryRetrievableHint(retrievable); |
| mState.mBinaryRetrieveableHint = retrievable; |
| } |
| |
| bool Program::getBinaryRetrievableHint() const |
| { |
| ASSERT(mLinkResolved); |
| return mState.mBinaryRetrieveableHint; |
| } |
| |
| void Program::setSeparable(bool separable) |
| { |
| ASSERT(mLinkResolved); |
| // TODO(yunchao) : replace with dirty bits |
| if (mState.mSeparable != separable) |
| { |
| mProgram->setSeparable(separable); |
| mState.mSeparable = separable; |
| } |
| } |
| |
| bool Program::isSeparable() const |
| { |
| ASSERT(mLinkResolved); |
| return mState.mSeparable; |
| } |
| |
| void Program::deleteSelf(const Context *context) |
| { |
| ASSERT(mRefCount == 0 && mDeleteStatus); |
| mResourceManager->deleteProgram(context, mHandle); |
| } |
| |
| unsigned int Program::getRefCount() const |
| { |
| return mRefCount; |
| } |
| |
| int Program::getInfoLogLength() const |
| { |
| ASSERT(mLinkResolved); |
| return static_cast<int>(mInfoLog.getLength()); |
| } |
| |
| void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const |
| { |
| ASSERT(mLinkResolved); |
| return mInfoLog.getLog(bufSize, length, infoLog); |
| } |
| |
| void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, ShaderProgramID *shaders) const |
| { |
| ASSERT(mLinkResolved); |
| int total = 0; |
| |
| for (const Shader *shader : mState.mAttachedShaders) |
| { |
| if (shader && (total < maxCount)) |
| { |
| shaders[total] = shader->getHandle(); |
| ++total; |
| } |
| } |
| |
| if (count) |
| { |
| *count = total; |
| } |
| } |
| |
| GLuint Program::getAttributeLocation(const std::string &name) const |
| { |
| ASSERT(mLinkResolved); |
| return mState.getAttributeLocation(name); |
| } |
| |
| bool Program::isAttribLocationActive(size_t attribLocation) const |
| { |
| ASSERT(mLinkResolved); |
| ASSERT(attribLocation < mState.mActiveAttribLocationsMask.size()); |
| return mState.mActiveAttribLocationsMask[attribLocation]; |
| } |
| |
| void Program::getActiveAttribute(GLuint index, |
| GLsizei bufsize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name) const |
| { |
| ASSERT(mLinkResolved); |
| if (!mLinked) |
| { |
| if (bufsize > 0) |
| { |
| name[0] = '\0'; |
| } |
| |
| if (length) |
| { |
| *length = 0; |
| } |
| |
| *type = GL_NONE; |
| *size = 1; |
| return; |
| } |
| |
| ASSERT(index < mState.mProgramInputs.size()); |
| const sh::ShaderVariable &attrib = mState.mProgramInputs[index]; |
| |
| if (bufsize > 0) |
| { |
| CopyStringToBuffer(name, attrib.name, bufsize, length); |
| } |
| |
| // Always a single 'type' instance |
| *size = 1; |
| *type = attrib.type; |
| } |
| |
| GLint Program::getActiveAttributeCount() const |
| { |
| ASSERT(mLinkResolved); |
| if (!mLinked) |
| { |
| return 0; |
| } |
| |
| return static_cast<GLint>(mState.mProgramInputs.size()); |
| } |
| |
| GLint Program::getActiveAttributeMaxLength() const |
| { |
| ASSERT(mLinkResolved); |
| if (!mLinked) |
| { |
| return 0; |
| } |
| |
| size_t maxLength = 0; |
| |
| for (const sh::ShaderVariable &attrib : mState.mProgramInputs) |
| { |
| maxLength = std::max(attrib.name.length() + 1, maxLength); |
| } |
| |
| return static_cast<GLint>(maxLength); |
| } |
| |
| const std::vector<sh::ShaderVariable> &Program::getAttributes() const |
| { |
| ASSERT(mLinkResolved); |
| return mState.mProgramInputs; |
| } |
| |
| const std::vector<SamplerBinding> &Program::getSamplerBindings() const |
| { |
| ASSERT(mLinkResolved); |
| return mState.mSamplerBindings; |
| } |
| |
| const sh::WorkGroupSize &Program::getComputeShaderLocalSize() const |
| { |
| ASSERT(mLinkResolved); |
| return mState.mComputeShaderLocalSize; |
| } |
| |
| PrimitiveMode Program::getGeometryShaderInputPrimitiveType() const |
| { |
| ASSERT(mLinkResolved); |
| return mState.mGeometryShaderInputPrimitiveType; |
| } |
| PrimitiveMode Program::getGeometryShaderOutputPrimitiveType() const |
| { |
| ASSERT(mLinkResolved); |
| return mState.mGeometryShaderOutputPrimitiveType; |
| } |
| GLint Program::getGeometryShaderInvocations() const |
| { |
| ASSERT(mLinkResolved); |
| return mState.mGeometryShaderInvocations; |
| } |
| GLint Program::getGeometryShaderMaxVertices() const |
| { |
| ASSERT(mLinkResolved); |
| return mState.mGeometryShaderMaxVertices; |
| } |
| |
| const sh::ShaderVariable &Program::getInputResource(size_t index) const |
| { |
| ASSERT(mLinkResolved); |
| ASSERT(index < mState.mProgramInputs.size()); |
| return mState.mProgramInputs[index]; |
| } |
| |
| GLuint Program::getInputResourceIndex(const GLchar *name) const |
| { |
| ASSERT(mLinkResolved); |
| const std::string nameString = StripLastArrayIndex(name); |
| |
| for (size_t index = 0; index < mState.mProgramInputs.size(); index++) |
| { |
| sh::ShaderVariable resource = getInputResource(index); |
| if (resource.name == nameString) |
| { |
| return static_cast<GLuint>(index); |
| } |
| } |
| |
| return GL_INVALID_INDEX; |
| } |
| |
| GLuint Program::getResourceMaxNameSize(const sh::ShaderVariable &resource, GLint max) const |
| { |
| if (resource.isArray()) |
| { |
| return std::max(max, clampCast<GLint>((resource.name + "[0]").size())); |
| } |
| else |
| { |
| return std::max(max, clampCast<GLint>((resource.name).size())); |
| } |
| } |
| |
| GLuint Program::getInputResourceMaxNameSize() const |
| { |
| GLint max = 0; |
| |
| for (const sh::ShaderVariable &resource : mState.mProgramInputs) |
| { |
| max = getResourceMaxNameSize(resource, max); |
| } |
| |
| return max; |
| } |
| |
| GLuint Program::getOutputResourceMaxNameSize() const |
| { |
| GLint max = 0; |
| |
| for (const sh::ShaderVariable &resource : mState.mOutputVariables) |
| { |
| max = getResourceMaxNameSize(resource, max); |
| } |
| |
| return max; |
| } |
| |
| GLuint Program::getResourceLocation(const GLchar *name, const sh::ShaderVariable &variable) const |
| { |
| GLint location = variable.location; |
| if (variable.isArray()) |
| { |
| size_t nameLengthWithoutArrayIndexOut; |
| size_t arrayIndex = ParseArrayIndex(name, &nameLengthWithoutArrayIndexOut); |
| // The 'name' string may not contain the array notation "[0]" |
| if (arrayIndex != GL_INVALID_INDEX) |
| { |
| location += arrayIndex; |
| } |
| } |
| |
| return location; |
| } |
| |
| GLuint Program::getInputResourceLocation(const GLchar *name) const |
| { |
| const GLuint index = getInputResourceIndex(name); |
| if (index == GL_INVALID_INDEX) |
| { |
| return index; |
| } |
| |
| const sh::ShaderVariable &variable = getInputResource(index); |
| |
| return getResourceLocation(name, variable); |
| } |
| |
| GLuint Program::getOutputResourceLocation(const GLchar *name) const |
| { |
| const GLuint index = getOutputResourceIndex(name); |
| if (index == GL_INVALID_INDEX) |
| { |
| return index; |
| } |
| |
| const sh::ShaderVariable &variable = getOutputResource(index); |
| |
| return getResourceLocation(name, variable); |
| } |
| |
| GLuint Program::getOutputResourceIndex(const GLchar *name) const |
| { |
| ASSERT(mLinkResolved); |
| const std::string nameString = StripLastArrayIndex(name); |
| |
| for (size_t index = 0; index < mState.mOutputVariables.size(); index++) |
| { |
| sh::ShaderVariable resource = getOutputResource(index); |
| if (resource.name == nameString) |
| { |
| return static_cast<GLuint>(index); |
| } |
| } |
| |
| return GL_INVALID_INDEX; |
| } |
| |
| size_t Program::getOutputResourceCount() const |
| { |
| ASSERT(mLinkResolved); |
| return (mLinked ? mState.mOutputVariables.size() : 0); |
| } |
| |
| const std::vector<GLenum> &Program::getOutputVariableTypes() const |
| { |
| ASSERT(mLinkResolved); |
| return mState.mOutputVariableTypes; |
| } |
| |
| void Program::getResourceName(const std::string name, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *dest) const |
| { |
| if (length) |
| { |
| *length = 0; |
| } |
| |
| if (!mLinked) |
| { |
| if (bufSize > 0) |
| { |
| dest[0] = '\0'; |
| } |
| return; |
| } |
| |
| if (bufSize > 0) |
| { |
| CopyStringToBuffer(dest, name, bufSize, length); |
| } |
| } |
| |
| void Program::getInputResourceName(GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *name) const |
| { |
| ASSERT(mLinkResolved); |
| getResourceName(getInputResourceName(index), bufSize, length, name); |
| } |
| |
| void Program::getOutputResourceName(GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *name) const |
| { |
| ASSERT(mLinkResolved); |
| getResourceName(getOutputResourceName(index), bufSize, length, name); |
| } |
| |
| void Program::getUniformResourceName(GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *name) const |
| { |
| ASSERT(mLinkResolved); |
| ASSERT(index < mState.mUniforms.size()); |
| getResourceName(mState.mUniforms[index].name, bufSize, length, name); |
| } |
| |
| void Program::getBufferVariableResourceName(GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *name) const |
| { |
| ASSERT(mLinkResolved); |
| ASSERT(index < mState.mBufferVariables.size()); |
| getResourceName(mState.mBufferVariables[index].name, bufSize, length, name); |
| } |
| |
| const std::string Program::getResourceName(const sh::ShaderVariable &resource) const |
| { |
| std::string resourceName = resource.name; |
| |
| if (resource.isArray()) |
| { |
| resourceName += "[0]"; |
| } |
| |
| return resourceName; |
| } |
| |
| const std::string Program::getInputResourceName(GLuint index) const |
| { |
| ASSERT(mLinkResolved); |
| const sh::ShaderVariable &resource = getInputResource(index); |
| |
| return getResourceName(resource); |
| } |
| |
| const std::string Program::getOutputResourceName(GLuint index) const |
| { |
| ASSERT(mLinkResolved); |
| const sh::ShaderVariable &resource = getOutputResource(index); |
| |
| return getResourceName(resource); |
| } |
| |
| const sh::ShaderVariable &Program::getOutputResource(size_t index) const |
| { |
| ASSERT(mLinkResolved); |
| ASSERT(index < mState.mOutputVariables.size()); |
| return mState.mOutputVariables[index]; |
| } |
| |
| const ProgramBindings &Program::getAttributeBindings() const |
| { |
| ASSERT(mLinkResolved); |
| return mAttributeBindings; |
| } |
| const ProgramAliasedBindings &Program::getUniformLocationBindings() const |
| { |
| ASSERT(mLinkResolved); |
| return mUniformLocationBindings; |
| } |
| const ProgramBindings &Program::getFragmentInputBindings() const |
| { |
| ASSERT(mLinkResolved); |
| return mFragmentInputBindings; |
| } |
| |
| ComponentTypeMask Program::getDrawBufferTypeMask() const |
| { |
| ASSERT(mLinkResolved); |
| return mState.mDrawBufferTypeMask; |
| } |
| ComponentTypeMask Program::getAttributesTypeMask() const |
| { |
| ASSERT(mLinkResolved); |
| return mState.mAttributesTypeMask; |
| } |
| AttributesMask Program::getAttributesMask() const |
| { |
| ASSERT(mLinkResolved); |
| return mState.mAttributesMask; |
| } |
| |
| const std::vector<GLsizei> &Program::getTransformFeedbackStrides() const |
| { |
| ASSERT(mLinkResolved); |
| return mState.mTransformFeedbackStrides; |
| } |
| |
| GLint Program::getFragDataLocation(const std::string &name) const |
| { |
| ASSERT(mLinkResolved); |
| GLint primaryLocation = |
| GetVariableLocation(mState.mOutputVariables, mState.mOutputLocations, name); |
| if (primaryLocation != -1) |
| { |
| return primaryLocation; |
| } |
| return GetVariableLocation(mState.mOutputVariables, mState.mSecondaryOutputLocations, name); |
| } |
| |
| GLint Program::getFragDataIndex(const std::string &name) const |
| { |
| ASSERT(mLinkResolved); |
| if (GetVariableLocation(mState.mOutputVariables, mState.mOutputLocations, name) != -1) |
| { |
| return 0; |
| } |
| if (GetVariableLocation(mState.mOutputVariables, mState.mSecondaryOutputLocations, name) != -1) |
| { |
| return 1; |
| } |
| return -1; |
| } |
| |
| void Program::getActiveUniform(GLuint index, |
| GLsizei bufsize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name) const |
| { |
| ASSERT(mLinkResolved); |
| if (mLinked) |
| { |
| // index must be smaller than getActiveUniformCount() |
| ASSERT(index < mState.mUniforms.size()); |
| const LinkedUniform &uniform = mState.mUniforms[index]; |
| |
| if (bufsize > 0) |
| { |
| std::string string = uniform.name; |
| CopyStringToBuffer(name, string, bufsize, length); |
| } |
| |
| *size = clampCast<GLint>(uniform.getBasicTypeElementCount()); |
| *type = uniform.type; |
| } |
| else |
| { |
| if (bufsize > 0) |
| { |
| name[0] = '\0'; |
| } |
| |
| if (length) |
| { |
| *length = 0; |
| } |
| |
| *size = 0; |
| *type = GL_NONE; |
| } |
| } |
| |
| GLint Program::getActiveUniformCount() const |
| { |
| ASSERT(mLinkResolved); |
| if (mLinked) |
| { |
| return static_cast<GLint>(mState.mUniforms.size()); |
| } |
| else |
| { |
| return 0; |
| } |
| } |
| |
| size_t Program::getActiveBufferVariableCount() const |
| { |
| ASSERT(mLinkResolved); |
| return mLinked ? mState.mBufferVariables.size() : 0; |
| } |
| |
| GLint Program::getActiveUniformMaxLength() const |
| { |
| ASSERT(mLinkResolved); |
| size_t maxLength = 0; |
| |
| if (mLinked) |
| { |
| for (const LinkedUniform &uniform : mState.mUniforms) |
| { |
| if (!uniform.name.empty()) |
| { |
| size_t length = uniform.name.length() + 1u; |
| if (uniform.isArray()) |
| { |
| length += 3; // Counting in "[0]". |
| } |
| maxLength = std::max(length, maxLength); |
| } |
| } |
| } |
| |
| return static_cast<GLint>(maxLength); |
| } |
| |
| bool Program::isValidUniformLocation(GLint location) const |
| { |
| ASSERT(mLinkResolved); |
| ASSERT(angle::IsValueInRangeForNumericType<GLint>(mState.mUniformLocations.size())); |
| return (location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size() && |
| mState.mUniformLocations[static_cast<size_t>(location)].used()); |
| } |
| |
| const LinkedUniform &Program::getUniformByLocation(GLint location) const |
| { |
| ASSERT(mLinkResolved); |
| ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size()); |
| return mState.mUniforms[mState.getUniformIndexFromLocation(location)]; |
| } |
| |
| const VariableLocation &Program::getUniformLocation(GLint location) const |
| { |
| ASSERT(mLinkResolved); |
| ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size()); |
| return mState.mUniformLocations[location]; |
| } |
| |
| const BufferVariable &Program::getBufferVariableByIndex(GLuint index) const |
| { |
| ASSERT(mLinkResolved); |
| ASSERT(index < static_cast<size_t>(mState.mBufferVariables.size())); |
| return mState.mBufferVariables[index]; |
| } |
| |
| GLint Program::getUniformLocation(const std::string &name) const |
| { |
| ASSERT(mLinkResolved); |
| return GetVariableLocation(mState.mUniforms, mState.mUniformLocations, name); |
| } |
| |
| GLuint Program::getUniformIndex(const std::string &name) const |
| { |
| ASSERT(mLinkResolved); |
| return mState.getUniformIndexFromName(name); |
| } |
| |
| void Program::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) |
| { |
| ASSERT(mLinkResolved); |
| const VariableLocation &locationInfo = mState.mUniformLocations[location]; |
| GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v); |
| mProgram->setUniform1fv(location, clampedCount, v); |
| } |
| |
| void Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| { |
| ASSERT(mLinkResolved); |
| const VariableLocation &locationInfo = mState.mUniformLocations[location]; |
| GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v); |
| mProgram->setUniform2fv(location, clampedCount, v); |
| } |
| |
| void Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| { |
| ASSERT(mLinkResolved); |
| const VariableLocation &locationInfo = mState.mUniformLocations[location]; |
| GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v); |
| mProgram->setUniform3fv(location, clampedCount, v); |
| } |
| |
| void Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| { |
| ASSERT(mLinkResolved); |
| const VariableLocation &locationInfo = mState.mUniformLocations[location]; |
| GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v); |
| mProgram->setUniform4fv(location, clampedCount, v); |
| } |
| |
| void Program::setUniform1iv(Context *context, GLint location, GLsizei count, const GLint *v) |
| { |
| ASSERT(mLinkResolved); |
| const VariableLocation &locationInfo = mState.mUniformLocations[location]; |
| GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v); |
| |
| mProgram->setUniform1iv(location, clampedCount, v); |
| |
| if (mState.isSamplerUniformIndex(locationInfo.index)) |
| { |
| updateSamplerUniform(context, locationInfo, clampedCount, v); |
| } |
| } |
| |
| void Program::setUniform2iv(GLint location, GLsizei count, const GLint *v) |
| { |
| ASSERT(mLinkResolved); |
| const VariableLocation &locationInfo = mState.mUniformLocations[location]; |
| GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v); |
| mProgram->setUniform2iv(location, clampedCount, v); |
| } |
| |
| void Program::setUniform3iv(GLint location, GLsizei count, const GLint *v) |
| { |
| ASSERT(mLinkResolved); |
| const VariableLocation &locationInfo = mState.mUniformLocations[location]; |
| GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v); |
| mProgram->setUniform3iv(location, clampedCount, v); |
| } |
| |
| void Program::setUniform4iv(GLint location, GLsizei count, const GLint *v) |
| { |
| ASSERT(mLinkResolved); |
| const VariableLocation &locationInfo = mState.mUniformLocations[location]; |
| GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v); |
| mProgram->setUniform4iv(location, clampedCount, v); |
| } |
| |
| void Program::setUniform1uiv(GLint location, GLsizei count, const GLuint *v) |
| { |
| ASSERT(mLinkResolved); |
| const VariableLocation &locationInfo = mState.mUniformLocations[location]; |
| GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v); |
| mProgram->setUniform1uiv(location, clampedCount, v); |
| } |
| |
| void Program::setUniform2uiv(GLint location, GLsizei count, const GLuint *v) |
| { |
| ASSERT(mLinkResolved); |
| const VariableLocation &locationInfo = mState.mUniformLocations[location]; |
| GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v); |
| mProgram->setUniform2uiv(location, clampedCount, v); |
| } |
| |
| void Program::setUniform3uiv(GLint location, GLsizei count, const GLuint *v) |
| { |
| ASSERT(mLinkResolved); |
| const VariableLocation &locationInfo = mState.mUniformLocations[location]; |
| GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v); |
| mProgram->setUniform3uiv(location, clampedCount, v); |
| } |
| |
| void Program::setUniform4uiv(GLint location, GLsizei count, const GLuint *v) |
| { |
| ASSERT(mLinkResolved); |
| const VariableLocation &locationInfo = mState.mUniformLocations[location]; |
| GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v); |
| mProgram->setUniform4uiv(location, clampedCount, v); |
| } |
| |
| void Program::setUniformMatrix2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *v) |
| { |
| ASSERT(mLinkResolved); |
| GLsizei clampedCount = clampMatrixUniformCount<2, 2>(location, count, transpose, v); |
| mProgram->setUniformMatrix2fv(location, clampedCount, transpose, v); |
| } |
| |
| void Program::setUniformMatrix3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *v) |
| { |
| ASSERT(mLinkResolved); |
| GLsizei clampedCount = clampMatrixUniformCount<3, 3>(location, count, transpose, v); |
| mProgram->setUniformMatrix3fv(location, clampedCount, transpose, v); |
| } |
| |
| void Program::setUniformMatrix4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *v) |
| { |
| ASSERT(mLinkResolved); |
| GLsizei clampedCount = clampMatrixUniformCount<4, 4>(location, count, transpose, v); |
| mProgram->setUniformMatrix4fv(location, clampedCount, transpose, v); |
| } |
| |
| void Program::setUniformMatrix2x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *v) |
| { |
| ASSERT(mLinkResolved); |
| GLsizei clampedCount = clampMatrixUniformCount<2, 3>(location, count, transpose, v); |
| mProgram->setUniformMatrix2x3fv(location, clampedCount, transpose, v); |
| } |
| |
| void Program::setUniformMatrix2x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *v) |
| { |
| ASSERT(mLinkResolved); |
| GLsizei clampedCount = clampMatrixUniformCount<2, 4>(location, count, transpose, v); |
| mProgram->setUniformMatrix2x4fv(location, clampedCount, transpose, v); |
| } |
| |
| void Program::setUniformMatrix3x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *v) |
| { |
| ASSERT(mLinkResolved); |
| GLsizei clampedCount = clampMatrixUniformCount<3, 2>(location, count, transpose, v); |
| mProgram->setUniformMatrix3x2fv(location, clampedCount, transpose, v); |
| } |
| |
| void Program::setUniformMatrix3x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *v) |
| { |
| ASSERT(mLinkResolved); |
| GLsizei clampedCount = clampMatrixUniformCount<3, 4>(location, count, transpose, v); |
| mProgram->setUniformMatrix3x4fv(location, clampedCount, transpose, v); |
| } |
| |
| void Program::setUniformMatrix4x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *v) |
| { |
| ASSERT(mLinkResolved); |
| GLsizei clampedCount = clampMatrixUniformCount<4, 2>(location, count, transpose, v); |
| mProgram->setUniformMatrix4x2fv(location, clampedCount, transpose, v); |
| } |
| |
| void Program::setUniformMatrix4x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *v) |
| { |
| ASSERT(mLinkResolved); |
| GLsizei clampedCount = clampMatrixUniformCount<4, 3>(location, count, transpose, v); |
| mProgram->setUniformMatrix4x3fv(location, clampedCount, transpose, v); |
| } |
| |
| GLuint Program::getSamplerUniformBinding(const VariableLocation &uniformLocation) const |
| { |
| ASSERT(mLinkResolved); |
| GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(uniformLocation.index); |
| const std::vector<GLuint> &boundTextureUnits = |
| mState.mSamplerBindings[samplerIndex].boundTextureUnits; |
| return boundTextureUnits[uniformLocation.arrayIndex]; |
| } |
| |
| GLuint Program::getImageUniformBinding(const VariableLocation &uniformLocation) const |
| { |
| ASSERT(mLinkResolved); |
| GLuint imageIndex = mState.getImageIndexFromUniformIndex(uniformLocation.index); |
| const std::vector<GLuint> &boundImageUnits = mState.mImageBindings[imageIndex].boundImageUnits; |
| return boundImageUnits[uniformLocation.arrayIndex]; |
| } |
| |
| void Program::getUniformfv(const Context *context, GLint location, GLfloat *v) const |
| { |
| ASSERT(mLinkResolved); |
| const VariableLocation &uniformLocation = mState.getUniformLocations()[location]; |
| const LinkedUniform &uniform = mState.getUniforms()[uniformLocation.index]; |
| |
| if (uniform.isSampler()) |
| { |
| *v = static_cast<GLfloat>(getSamplerUniformBinding(uniformLocation)); |
| return; |
| } |
| else if (uniform.isImage()) |
| { |
| *v = static_cast<GLfloat>(getImageUniformBinding(uniformLocation)); |
| return; |
| } |
| |
| const GLenum nativeType = gl::VariableComponentType(uniform.type); |
| if (nativeType == GL_FLOAT) |
| { |
| mProgram->getUniformfv(context, location, v); |
| } |
| else |
| { |
| getUniformInternal(context, v, location, nativeType, VariableComponentCount(uniform.type)); |
| } |
| } |
| |
| void Program::getUniformiv(const Context *context, GLint location, GLint *v) const |
| { |
| ASSERT(mLinkResolved); |
| const VariableLocation &uniformLocation = mState.getUniformLocations()[location]; |
| const LinkedUniform &uniform = mState.getUniforms()[uniformLocation.index]; |
| |
| if (uniform.isSampler()) |
| { |
| *v = static_cast<GLint>(getSamplerUniformBinding(uniformLocation)); |
| return; |
| } |
| else if (uniform.isImage()) |
| { |
| *v = static_cast<GLint>(getImageUniformBinding(uniformLocation)); |
| return; |
| } |
| |
| const GLenum nativeType = gl::VariableComponentType(uniform.type); |
| if (nativeType == GL_INT || nativeType == GL_BOOL) |
| { |
| mProgram->getUniformiv(context, location, v); |
| } |
| else |
| { |
| getUniformInternal(context, v, location, nativeType, VariableComponentCount(uniform.type)); |
| } |
| } |
| |
| void Program::getUniformuiv(const Context *context, GLint location, GLuint *v) const |
| { |
| ASSERT(mLinkResolved); |
| const VariableLocation &uniformLocation = mState.getUniformLocations()[location]; |
| const LinkedUniform &uniform = mState.getUniforms()[uniformLocation.index]; |
| |
| if (uniform.isSampler()) |
| { |
| *v = getSamplerUniformBinding(uniformLocation); |
| return; |
| } |
| else if (uniform.isImage()) |
| { |
| *v = getImageUniformBinding(uniformLocation); |
| return; |
| } |
| |
| const GLenum nativeType = VariableComponentType(uniform.type); |
| if (nativeType == GL_UNSIGNED_INT) |
| { |
| mProgram->getUniformuiv(context, location, v); |
| } |
| else |
| { |
| getUniformInternal(context, v, location, nativeType, VariableComponentCount(uniform.type)); |
| } |
| } |
| |
| void Program::flagForDeletion() |
| { |
| ASSERT(mLinkResolved); |
| mDeleteStatus = true; |
| } |
| |
| bool Program::isFlaggedForDeletion() const |
| { |
| ASSERT(mLinkResolved); |
| return mDeleteStatus; |
| } |
| |
| void Program::validate(const Caps &caps) |
| { |
| ASSERT(mLinkResolved); |
| mInfoLog.reset(); |
| |
| if (mLinked) |
| { |
| mValidated = ConvertToBool(mProgram->validate(caps, &mInfoLog)); |
| } |
| else |
| { |
| mInfoLog << "Program has not been successfully linked."; |
| } |
| } |
| |
| bool Program::validateSamplersImpl(InfoLog *infoLog, const Caps &caps) |
| { |
| ASSERT(mLinkResolved); |
| |
| // if any two active samplers in a program are of different types, but refer to the same |
| // texture image unit, and this is the current program, then ValidateProgram will fail, and |
| // DrawArrays and DrawElements will issue the INVALID_OPERATION error. |
| for (size_t textureUnit : mState.mActiveSamplersMask) |
| { |
| if (mState.mActiveSamplerTypes[textureUnit] == TextureType::InvalidEnum) |
| { |
| if (infoLog) |
| { |
| (*infoLog) << "Samplers of conflicting types refer to the same texture " |
| "image unit (" |
| << textureUnit << ")."; |
| } |
| |
| mCachedValidateSamplersResult = false; |
| return false; |
| } |
| } |
| |
| mCachedValidateSamplersResult = true; |
| return true; |
| } |
| |
| bool Program::isValidated() const |
| { |
| ASSERT(mLinkResolved); |
| return mValidated; |
| } |
| |
| void Program::getActiveUniformBlockName(const GLuint blockIndex, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *blockName) const |
| { |
| ASSERT(mLinkResolved); |
| GetInterfaceBlockName(blockIndex, mState.mUniformBlocks, bufSize, length, blockName); |
| } |
| |
| void Program::getActiveShaderStorageBlockName(const GLuint blockIndex, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *blockName) const |
| { |
| ASSERT(mLinkResolved); |
| GetInterfaceBlockName(blockIndex, mState.mShaderStorageBlocks, bufSize, length, blockName); |
| } |
| |
| template <typename T> |
| GLint Program::getActiveInterfaceBlockMaxNameLength(const std::vector<T> &resources) const |
| { |
| int maxLength = 0; |
| |
| if (mLinked) |
| { |
| for (const T &resource : resources) |
| { |
| if (!resource.name.empty()) |
| { |
| int length = static_cast<int>(resource.nameWithArrayIndex().length()); |
| maxLength = std::max(length + 1, maxLength); |
| } |
| |