| // |
| // Copyright 2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // angletypes.h : Defines a variety of structures and enum types that are used throughout libGLESv2 |
| |
| #include "libANGLE/angletypes.h" |
| #include "libANGLE/Program.h" |
| #include "libANGLE/State.h" |
| #include "libANGLE/VertexArray.h" |
| #include "libANGLE/VertexAttribute.h" |
| |
| namespace gl |
| { |
| RasterizerState::RasterizerState() |
| { |
| memset(this, 0, sizeof(RasterizerState)); |
| |
| rasterizerDiscard = false; |
| cullFace = false; |
| cullMode = CullFaceMode::Back; |
| frontFace = GL_CCW; |
| polygonOffsetFill = false; |
| polygonOffsetFactor = 0.0f; |
| polygonOffsetUnits = 0.0f; |
| pointDrawMode = false; |
| multiSample = false; |
| } |
| |
| bool operator==(const RasterizerState &a, const RasterizerState &b) |
| { |
| return memcmp(&a, &b, sizeof(RasterizerState)) == 0; |
| } |
| |
| bool operator!=(const RasterizerState &a, const RasterizerState &b) |
| { |
| return !(a == b); |
| } |
| |
| BlendState::BlendState() |
| { |
| memset(this, 0, sizeof(BlendState)); |
| |
| blend = false; |
| sourceBlendRGB = GL_ONE; |
| sourceBlendAlpha = GL_ONE; |
| destBlendRGB = GL_ZERO; |
| destBlendAlpha = GL_ZERO; |
| blendEquationRGB = GL_FUNC_ADD; |
| blendEquationAlpha = GL_FUNC_ADD; |
| sampleAlphaToCoverage = false; |
| dither = true; |
| colorMaskRed = true; |
| colorMaskGreen = true; |
| colorMaskBlue = true; |
| colorMaskAlpha = true; |
| } |
| |
| BlendState::BlendState(const BlendState &other) |
| { |
| memcpy(this, &other, sizeof(BlendState)); |
| } |
| |
| bool BlendState::allChannelsMasked() const |
| { |
| return !colorMaskRed && !colorMaskGreen && !colorMaskBlue && !colorMaskAlpha; |
| } |
| |
| bool operator==(const BlendState &a, const BlendState &b) |
| { |
| return memcmp(&a, &b, sizeof(BlendState)) == 0; |
| } |
| |
| bool operator!=(const BlendState &a, const BlendState &b) |
| { |
| return !(a == b); |
| } |
| |
| DepthStencilState::DepthStencilState() |
| { |
| memset(this, 0, sizeof(DepthStencilState)); |
| |
| depthTest = false; |
| depthFunc = GL_LESS; |
| depthMask = true; |
| stencilTest = false; |
| stencilFunc = GL_ALWAYS; |
| stencilMask = static_cast<GLuint>(-1); |
| stencilWritemask = static_cast<GLuint>(-1); |
| stencilBackFunc = GL_ALWAYS; |
| stencilBackMask = static_cast<GLuint>(-1); |
| stencilBackWritemask = static_cast<GLuint>(-1); |
| stencilFail = GL_KEEP; |
| stencilPassDepthFail = GL_KEEP; |
| stencilPassDepthPass = GL_KEEP; |
| stencilBackFail = GL_KEEP; |
| stencilBackPassDepthFail = GL_KEEP; |
| stencilBackPassDepthPass = GL_KEEP; |
| } |
| |
| DepthStencilState::DepthStencilState(const DepthStencilState &other) |
| { |
| memcpy(this, &other, sizeof(DepthStencilState)); |
| } |
| |
| bool operator==(const DepthStencilState &a, const DepthStencilState &b) |
| { |
| return memcmp(&a, &b, sizeof(DepthStencilState)) == 0; |
| } |
| |
| bool operator!=(const DepthStencilState &a, const DepthStencilState &b) |
| { |
| return !(a == b); |
| } |
| |
| SamplerState::SamplerState() |
| { |
| memset(this, 0, sizeof(SamplerState)); |
| |
| setMinFilter(GL_NEAREST_MIPMAP_LINEAR); |
| setMagFilter(GL_LINEAR); |
| setWrapS(GL_REPEAT); |
| setWrapT(GL_REPEAT); |
| setWrapR(GL_REPEAT); |
| setMaxAnisotropy(1.0f); |
| setMinLod(-1000.0f); |
| setMaxLod(1000.0f); |
| setCompareMode(GL_NONE); |
| setCompareFunc(GL_LEQUAL); |
| setSRGBDecode(GL_DECODE_EXT); |
| } |
| |
| SamplerState::SamplerState(const SamplerState &other) = default; |
| |
| // static |
| SamplerState SamplerState::CreateDefaultForTarget(TextureType type) |
| { |
| SamplerState state; |
| |
| // According to OES_EGL_image_external and ARB_texture_rectangle: For external textures, the |
| // default min filter is GL_LINEAR and the default s and t wrap modes are GL_CLAMP_TO_EDGE. |
| if (type == TextureType::External || type == TextureType::Rectangle) |
| { |
| state.mMinFilter = GL_LINEAR; |
| state.mWrapS = GL_CLAMP_TO_EDGE; |
| state.mWrapT = GL_CLAMP_TO_EDGE; |
| } |
| |
| return state; |
| } |
| |
| void SamplerState::setMinFilter(GLenum minFilter) |
| { |
| mMinFilter = minFilter; |
| mCompleteness.typed.minFilter = static_cast<uint8_t>(FromGLenum<FilterMode>(minFilter)); |
| } |
| |
| void SamplerState::setMagFilter(GLenum magFilter) |
| { |
| mMagFilter = magFilter; |
| mCompleteness.typed.magFilter = static_cast<uint8_t>(FromGLenum<FilterMode>(magFilter)); |
| } |
| |
| void SamplerState::setWrapS(GLenum wrapS) |
| { |
| mWrapS = wrapS; |
| mCompleteness.typed.wrapS = static_cast<uint8_t>(FromGLenum<WrapMode>(wrapS)); |
| } |
| |
| void SamplerState::setWrapT(GLenum wrapT) |
| { |
| mWrapT = wrapT; |
| updateWrapTCompareMode(); |
| } |
| |
| void SamplerState::setWrapR(GLenum wrapR) |
| { |
| mWrapR = wrapR; |
| } |
| |
| void SamplerState::setMaxAnisotropy(float maxAnisotropy) |
| { |
| mMaxAnisotropy = maxAnisotropy; |
| } |
| |
| void SamplerState::setMinLod(GLfloat minLod) |
| { |
| mMinLod = minLod; |
| } |
| |
| void SamplerState::setMaxLod(GLfloat maxLod) |
| { |
| mMaxLod = maxLod; |
| } |
| |
| void SamplerState::setCompareMode(GLenum compareMode) |
| { |
| mCompareMode = compareMode; |
| updateWrapTCompareMode(); |
| } |
| |
| void SamplerState::setCompareFunc(GLenum compareFunc) |
| { |
| mCompareFunc = compareFunc; |
| } |
| |
| void SamplerState::setSRGBDecode(GLenum sRGBDecode) |
| { |
| mSRGBDecode = sRGBDecode; |
| } |
| |
| void SamplerState::setBorderColor(const ColorGeneric &color) |
| { |
| mBorderColor = color; |
| } |
| |
| void SamplerState::updateWrapTCompareMode() |
| { |
| uint8_t wrap = static_cast<uint8_t>(FromGLenum<WrapMode>(mWrapT)); |
| uint8_t compare = static_cast<uint8_t>(mCompareMode == GL_NONE ? 0x10 : 0x00); |
| mCompleteness.typed.wrapTCompareMode = wrap | compare; |
| } |
| |
| ImageUnit::ImageUnit() |
| : texture(), level(0), layered(false), layer(0), access(GL_READ_ONLY), format(GL_R32UI) |
| {} |
| |
| ImageUnit::ImageUnit(const ImageUnit &other) = default; |
| |
| ImageUnit::~ImageUnit() = default; |
| |
| static void MinMax(int a, int b, int *minimum, int *maximum) |
| { |
| if (a < b) |
| { |
| *minimum = a; |
| *maximum = b; |
| } |
| else |
| { |
| *minimum = b; |
| *maximum = a; |
| } |
| } |
| |
| Rectangle Rectangle::flip(bool flipX, bool flipY) const |
| { |
| Rectangle flipped = *this; |
| if (flipX) |
| { |
| flipped.x = flipped.x + flipped.width; |
| flipped.width = -flipped.width; |
| } |
| if (flipY) |
| { |
| flipped.y = flipped.y + flipped.height; |
| flipped.height = -flipped.height; |
| } |
| return flipped; |
| } |
| |
| Rectangle Rectangle::removeReversal() const |
| { |
| return flip(isReversedX(), isReversedY()); |
| } |
| |
| bool Rectangle::encloses(const gl::Rectangle &inside) const |
| { |
| return x0() <= inside.x0() && y0() <= inside.y0() && x1() >= inside.x1() && y1() >= inside.y1(); |
| } |
| |
| bool ClipRectangle(const Rectangle &source, const Rectangle &clip, Rectangle *intersection) |
| { |
| int minSourceX, maxSourceX, minSourceY, maxSourceY; |
| MinMax(source.x, source.x + source.width, &minSourceX, &maxSourceX); |
| MinMax(source.y, source.y + source.height, &minSourceY, &maxSourceY); |
| |
| int minClipX, maxClipX, minClipY, maxClipY; |
| MinMax(clip.x, clip.x + clip.width, &minClipX, &maxClipX); |
| MinMax(clip.y, clip.y + clip.height, &minClipY, &maxClipY); |
| |
| if (minSourceX >= maxClipX || maxSourceX <= minClipX || minSourceY >= maxClipY || |
| maxSourceY <= minClipY) |
| { |
| return false; |
| } |
| if (intersection) |
| { |
| intersection->x = std::max(minSourceX, minClipX); |
| intersection->y = std::max(minSourceY, minClipY); |
| intersection->width = std::min(maxSourceX, maxClipX) - std::max(minSourceX, minClipX); |
| intersection->height = std::min(maxSourceY, maxClipY) - std::max(minSourceY, minClipY); |
| } |
| return true; |
| } |
| |
| bool Box::operator==(const Box &other) const |
| { |
| return (x == other.x && y == other.y && z == other.z && width == other.width && |
| height == other.height && depth == other.depth); |
| } |
| |
| bool Box::operator!=(const Box &other) const |
| { |
| return !(*this == other); |
| } |
| |
| Rectangle Box::toRect() const |
| { |
| ASSERT(z == 0 && depth == 1); |
| return Rectangle(x, y, width, height); |
| } |
| |
| bool operator==(const Offset &a, const Offset &b) |
| { |
| return a.x == b.x && a.y == b.y && a.z == b.z; |
| } |
| |
| bool operator!=(const Offset &a, const Offset &b) |
| { |
| return !(a == b); |
| } |
| |
| bool operator==(const Extents &lhs, const Extents &rhs) |
| { |
| return lhs.width == rhs.width && lhs.height == rhs.height && lhs.depth == rhs.depth; |
| } |
| |
| bool operator!=(const Extents &lhs, const Extents &rhs) |
| { |
| return !(lhs == rhs); |
| } |
| |
| bool ValidateComponentTypeMasks(unsigned long outputTypes, |
| unsigned long inputTypes, |
| unsigned long outputMask, |
| unsigned long inputMask) |
| { |
| static_assert(IMPLEMENTATION_MAX_DRAW_BUFFERS <= kMaxComponentTypeMaskIndex, |
| "Output/input masks should fit into 16 bits - 1 bit per draw buffer. The " |
| "corresponding type masks should fit into 32 bits - 2 bits per draw buffer."); |
| static_assert(MAX_VERTEX_ATTRIBS <= kMaxComponentTypeMaskIndex, |
| "Output/input masks should fit into 16 bits - 1 bit per attrib. The " |
| "corresponding type masks should fit into 32 bits - 2 bits per attrib."); |
| |
| // For performance reasons, draw buffer and attribute type validation is done using bit masks. |
| // We store two bits representing the type split, with the low bit in the lower 16 bits of the |
| // variable, and the high bit in the upper 16 bits of the variable. This is done so we can AND |
| // with the elswewhere used DrawBufferMask or AttributeMask. |
| |
| // OR the masks with themselves, shifted 16 bits. This is to match our split type bits. |
| outputMask |= (outputMask << kMaxComponentTypeMaskIndex); |
| inputMask |= (inputMask << kMaxComponentTypeMaskIndex); |
| |
| // To validate: |
| // 1. Remove any indexes that are not enabled in the input (& inputMask) |
| // 2. Remove any indexes that exist in output, but not in input (& outputMask) |
| // 3. Use == to verify equality |
| return (outputTypes & inputMask) == ((inputTypes & outputMask) & inputMask); |
| } |
| |
| GLsizeiptr GetBoundBufferAvailableSize(const OffsetBindingPointer<Buffer> &binding) |
| { |
| Buffer *buffer = binding.get(); |
| if (buffer) |
| { |
| if (binding.getSize() == 0) |
| return static_cast<GLsizeiptr>(buffer->getSize()); |
| angle::CheckedNumeric<GLintptr> offset = binding.getOffset(); |
| angle::CheckedNumeric<GLsizeiptr> size = binding.getSize(); |
| angle::CheckedNumeric<GLsizeiptr> bufferSize = buffer->getSize(); |
| auto end = offset + size; |
| auto clampedSize = size; |
| auto difference = end - bufferSize; |
| if (!difference.IsValid()) |
| { |
| return 0; |
| } |
| if (difference.ValueOrDie() > 0) |
| { |
| clampedSize = size - difference; |
| } |
| return clampedSize.ValueOrDefault(0); |
| } |
| else |
| { |
| return 0; |
| } |
| } |
| |
| } // namespace gl |