| // |
| // Copyright 2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // angletypes.h : Defines a variety of structures and enum types that are used throughout libGLESv2 |
| |
| #ifndef LIBANGLE_ANGLETYPES_H_ |
| #define LIBANGLE_ANGLETYPES_H_ |
| |
| #include "common/Color.h" |
| #include "common/FixedVector.h" |
| #include "common/PackedEnums.h" |
| #include "common/bitset_utils.h" |
| #include "common/vector_utils.h" |
| #include "libANGLE/Constants.h" |
| #include "libANGLE/Error.h" |
| #include "libANGLE/RefCountObject.h" |
| |
| #include <inttypes.h> |
| #include <stdint.h> |
| |
| #include <bitset> |
| #include <map> |
| #include <unordered_map> |
| |
| namespace gl |
| { |
| class Buffer; |
| class Texture; |
| |
| struct Rectangle |
| { |
| Rectangle() : x(0), y(0), width(0), height(0) {} |
| constexpr Rectangle(int x_in, int y_in, int width_in, int height_in) |
| : x(x_in), y(y_in), width(width_in), height(height_in) |
| {} |
| |
| int x0() const { return x; } |
| int y0() const { return y; } |
| int x1() const { return x + width; } |
| int y1() const { return y + height; } |
| |
| bool isReversedX() const { return width < 0; } |
| bool isReversedY() const { return height < 0; } |
| |
| // Returns a rectangle with the same area but flipped in X, Y, neither or both. |
| Rectangle flip(bool flipX, bool flipY) const; |
| |
| // Returns a rectangle with the same area but with height and width guaranteed to be positive. |
| Rectangle removeReversal() const; |
| |
| bool encloses(const gl::Rectangle &inside) const; |
| |
| int x; |
| int y; |
| int width; |
| int height; |
| }; |
| |
| bool operator==(const Rectangle &a, const Rectangle &b); |
| bool operator!=(const Rectangle &a, const Rectangle &b); |
| |
| bool ClipRectangle(const Rectangle &source, const Rectangle &clip, Rectangle *intersection); |
| |
| struct Offset |
| { |
| constexpr Offset() : x(0), y(0), z(0) {} |
| constexpr Offset(int x_in, int y_in, int z_in) : x(x_in), y(y_in), z(z_in) {} |
| |
| int x; |
| int y; |
| int z; |
| }; |
| |
| constexpr Offset kOffsetZero(0, 0, 0); |
| |
| bool operator==(const Offset &a, const Offset &b); |
| bool operator!=(const Offset &a, const Offset &b); |
| |
| struct Extents |
| { |
| Extents() : width(0), height(0), depth(0) {} |
| Extents(int width_, int height_, int depth_) : width(width_), height(height_), depth(depth_) {} |
| |
| Extents(const Extents &other) = default; |
| Extents &operator=(const Extents &other) = default; |
| |
| bool empty() const { return (width * height * depth) == 0; } |
| |
| int width; |
| int height; |
| int depth; |
| }; |
| |
| bool operator==(const Extents &lhs, const Extents &rhs); |
| bool operator!=(const Extents &lhs, const Extents &rhs); |
| |
| struct Box |
| { |
| Box() : x(0), y(0), z(0), width(0), height(0), depth(0) {} |
| Box(int x_in, int y_in, int z_in, int width_in, int height_in, int depth_in) |
| : x(x_in), y(y_in), z(z_in), width(width_in), height(height_in), depth(depth_in) |
| {} |
| Box(const Offset &offset, const Extents &size) |
| : x(offset.x), |
| y(offset.y), |
| z(offset.z), |
| width(size.width), |
| height(size.height), |
| depth(size.depth) |
| {} |
| bool operator==(const Box &other) const; |
| bool operator!=(const Box &other) const; |
| Rectangle toRect() const; |
| |
| int x; |
| int y; |
| int z; |
| int width; |
| int height; |
| int depth; |
| }; |
| |
| struct RasterizerState final |
| { |
| // This will zero-initialize the struct, including padding. |
| RasterizerState(); |
| |
| bool cullFace; |
| CullFaceMode cullMode; |
| GLenum frontFace; |
| |
| bool polygonOffsetFill; |
| GLfloat polygonOffsetFactor; |
| GLfloat polygonOffsetUnits; |
| |
| bool pointDrawMode; |
| bool multiSample; |
| |
| bool rasterizerDiscard; |
| }; |
| |
| bool operator==(const RasterizerState &a, const RasterizerState &b); |
| bool operator!=(const RasterizerState &a, const RasterizerState &b); |
| |
| struct BlendState final |
| { |
| // This will zero-initialize the struct, including padding. |
| BlendState(); |
| BlendState(const BlendState &other); |
| |
| bool allChannelsMasked() const; |
| |
| bool blend; |
| GLenum sourceBlendRGB; |
| GLenum destBlendRGB; |
| GLenum sourceBlendAlpha; |
| GLenum destBlendAlpha; |
| GLenum blendEquationRGB; |
| GLenum blendEquationAlpha; |
| |
| bool colorMaskRed; |
| bool colorMaskGreen; |
| bool colorMaskBlue; |
| bool colorMaskAlpha; |
| |
| bool sampleAlphaToCoverage; |
| |
| bool dither; |
| }; |
| |
| bool operator==(const BlendState &a, const BlendState &b); |
| bool operator!=(const BlendState &a, const BlendState &b); |
| |
| struct DepthStencilState final |
| { |
| // This will zero-initialize the struct, including padding. |
| DepthStencilState(); |
| DepthStencilState(const DepthStencilState &other); |
| |
| bool depthTest; |
| GLenum depthFunc; |
| bool depthMask; |
| |
| bool stencilTest; |
| GLenum stencilFunc; |
| GLuint stencilMask; |
| GLenum stencilFail; |
| GLenum stencilPassDepthFail; |
| GLenum stencilPassDepthPass; |
| GLuint stencilWritemask; |
| GLenum stencilBackFunc; |
| GLuint stencilBackMask; |
| GLenum stencilBackFail; |
| GLenum stencilBackPassDepthFail; |
| GLenum stencilBackPassDepthPass; |
| GLuint stencilBackWritemask; |
| }; |
| |
| bool operator==(const DepthStencilState &a, const DepthStencilState &b); |
| bool operator!=(const DepthStencilState &a, const DepthStencilState &b); |
| |
| // Packs a sampler state for completeness checks: |
| // * minFilter: 5 values (3 bits) |
| // * magFilter: 2 values (1 bit) |
| // * wrapS: 3 values (2 bits) |
| // * wrapT: 3 values (2 bits) |
| // * compareMode: 1 bit (for == GL_NONE). |
| // This makes a total of 9 bits. We can pack this easily into 32 bits: |
| // * minFilter: 8 bits |
| // * magFilter: 8 bits |
| // * wrapS: 8 bits |
| // * wrapT: 4 bits |
| // * compareMode: 4 bits |
| |
| struct PackedSamplerCompleteness |
| { |
| uint8_t minFilter; |
| uint8_t magFilter; |
| uint8_t wrapS; |
| uint8_t wrapTCompareMode; |
| }; |
| |
| static_assert(sizeof(PackedSamplerCompleteness) == sizeof(uint32_t), "Unexpected size"); |
| |
| // State from Table 6.10 (state per sampler object) |
| class SamplerState final |
| { |
| public: |
| // This will zero-initialize the struct, including padding. |
| SamplerState(); |
| SamplerState(const SamplerState &other); |
| |
| static SamplerState CreateDefaultForTarget(TextureType type); |
| |
| GLenum getMinFilter() const { return mMinFilter; } |
| |
| void setMinFilter(GLenum minFilter); |
| |
| GLenum getMagFilter() const { return mMagFilter; } |
| |
| void setMagFilter(GLenum magFilter); |
| |
| GLenum getWrapS() const { return mWrapS; } |
| |
| void setWrapS(GLenum wrapS); |
| |
| GLenum getWrapT() const { return mWrapT; } |
| |
| void setWrapT(GLenum wrapT); |
| |
| GLenum getWrapR() const { return mWrapR; } |
| |
| void setWrapR(GLenum wrapR); |
| |
| float getMaxAnisotropy() const { return mMaxAnisotropy; } |
| |
| void setMaxAnisotropy(float maxAnisotropy); |
| |
| GLfloat getMinLod() const { return mMinLod; } |
| |
| void setMinLod(GLfloat minLod); |
| |
| GLfloat getMaxLod() const { return mMaxLod; } |
| |
| void setMaxLod(GLfloat maxLod); |
| |
| GLenum getCompareMode() const { return mCompareMode; } |
| |
| void setCompareMode(GLenum compareMode); |
| |
| GLenum getCompareFunc() const { return mCompareFunc; } |
| |
| void setCompareFunc(GLenum compareFunc); |
| |
| GLenum getSRGBDecode() const { return mSRGBDecode; } |
| |
| void setSRGBDecode(GLenum sRGBDecode); |
| |
| void setBorderColor(const ColorGeneric &color); |
| |
| const ColorGeneric &getBorderColor() const { return mBorderColor; } |
| |
| bool sameCompleteness(const SamplerState &samplerState) const |
| { |
| return mCompleteness.packed == samplerState.mCompleteness.packed; |
| } |
| |
| private: |
| void updateWrapTCompareMode(); |
| |
| GLenum mMinFilter; |
| GLenum mMagFilter; |
| |
| GLenum mWrapS; |
| GLenum mWrapT; |
| GLenum mWrapR; |
| |
| // From EXT_texture_filter_anisotropic |
| float mMaxAnisotropy; |
| |
| GLfloat mMinLod; |
| GLfloat mMaxLod; |
| |
| GLenum mCompareMode; |
| GLenum mCompareFunc; |
| |
| GLenum mSRGBDecode; |
| |
| ColorGeneric mBorderColor; |
| |
| union Completeness |
| { |
| uint32_t packed; |
| PackedSamplerCompleteness typed; |
| }; |
| |
| Completeness mCompleteness; |
| }; |
| |
| bool operator==(const SamplerState &a, const SamplerState &b); |
| bool operator!=(const SamplerState &a, const SamplerState &b); |
| |
| struct DrawArraysIndirectCommand |
| { |
| GLuint count; |
| GLuint instanceCount; |
| GLuint first; |
| GLuint baseInstance; |
| }; |
| static_assert(sizeof(DrawArraysIndirectCommand) == 16, |
| "Unexpected size of DrawArraysIndirectCommand"); |
| |
| struct DrawElementsIndirectCommand |
| { |
| GLuint count; |
| GLuint primCount; |
| GLuint firstIndex; |
| GLint baseVertex; |
| GLuint baseInstance; |
| }; |
| static_assert(sizeof(DrawElementsIndirectCommand) == 20, |
| "Unexpected size of DrawElementsIndirectCommand"); |
| |
| struct ImageUnit |
| { |
| ImageUnit(); |
| ImageUnit(const ImageUnit &other); |
| ~ImageUnit(); |
| |
| BindingPointer<Texture> texture; |
| GLint level; |
| GLboolean layered; |
| GLint layer; |
| GLenum access; |
| GLenum format; |
| }; |
| |
| using ImageUnitTextureTypeMap = std::map<unsigned int, gl::TextureType>; |
| |
| struct PixelStoreStateBase |
| { |
| GLint alignment = 4; |
| GLint rowLength = 0; |
| GLint skipRows = 0; |
| GLint skipPixels = 0; |
| GLint imageHeight = 0; |
| GLint skipImages = 0; |
| }; |
| |
| struct PixelUnpackState : PixelStoreStateBase |
| {}; |
| |
| struct PixelPackState : PixelStoreStateBase |
| { |
| bool reverseRowOrder = false; |
| }; |
| |
| // Used in Program and VertexArray. |
| using AttributesMask = angle::BitSet<MAX_VERTEX_ATTRIBS>; |
| |
| // Used in Program |
| using UniformBlockBindingMask = angle::BitSet<IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS>; |
| |
| // Used in Framebuffer / Program |
| using DrawBufferMask = angle::BitSet<IMPLEMENTATION_MAX_DRAW_BUFFERS>; |
| |
| // Used in StateCache |
| using StorageBuffersMask = angle::BitSet<IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS>; |
| |
| template <typename T> |
| using TexLevelArray = std::array<T, IMPLEMENTATION_MAX_TEXTURE_LEVELS>; |
| |
| enum class ComponentType |
| { |
| Float = 0, |
| Int = 1, |
| UnsignedInt = 2, |
| NoType = 3, |
| EnumCount = 4, |
| InvalidEnum = 4, |
| }; |
| |
| constexpr ComponentType GLenumToComponentType(GLenum componentType) |
| { |
| switch (componentType) |
| { |
| case GL_FLOAT: |
| return ComponentType::Float; |
| case GL_INT: |
| return ComponentType::Int; |
| case GL_UNSIGNED_INT: |
| return ComponentType::UnsignedInt; |
| case GL_NONE: |
| return ComponentType::NoType; |
| default: |
| return ComponentType::InvalidEnum; |
| } |
| } |
| |
| constexpr angle::PackedEnumMap<ComponentType, uint32_t> kComponentMasks = {{ |
| {ComponentType::Float, 0x10001}, |
| {ComponentType::Int, 0x00001}, |
| {ComponentType::UnsignedInt, 0x10000}, |
| }}; |
| |
| constexpr size_t kMaxComponentTypeMaskIndex = 16; |
| using ComponentTypeMask = angle::BitSet<kMaxComponentTypeMaskIndex * 2>; |
| |
| ANGLE_INLINE void SetComponentTypeMask(ComponentType type, size_t index, ComponentTypeMask *mask) |
| { |
| ASSERT(index <= kMaxComponentTypeMaskIndex); |
| *mask &= ~(0x10001 << index); |
| *mask |= kComponentMasks[type] << index; |
| } |
| |
| ANGLE_INLINE ComponentType GetComponentTypeMask(const ComponentTypeMask &mask, size_t index) |
| { |
| ASSERT(index <= kMaxComponentTypeMaskIndex); |
| uint32_t mask_bits = static_cast<uint32_t>((mask.to_ulong() >> index) & 0x10001); |
| switch (mask_bits) |
| { |
| case 0x10001: |
| return ComponentType::Float; |
| case 0x00001: |
| return ComponentType::Int; |
| case 0x10000: |
| return ComponentType::UnsignedInt; |
| default: |
| return ComponentType::InvalidEnum; |
| } |
| } |
| |
| bool ValidateComponentTypeMasks(unsigned long outputTypes, |
| unsigned long inputTypes, |
| unsigned long outputMask, |
| unsigned long inputMask); |
| |
| using ContextID = uintptr_t; |
| |
| constexpr size_t kCubeFaceCount = 6; |
| |
| template <typename T> |
| using TextureTypeMap = angle::PackedEnumMap<TextureType, T>; |
| using TextureMap = TextureTypeMap<BindingPointer<Texture>>; |
| |
| // ShaderVector can contain one item per shader. It differs from ShaderMap in that the values are |
| // not indexed by ShaderType. |
| template <typename T> |
| using ShaderVector = angle::FixedVector<T, static_cast<size_t>(ShaderType::EnumCount)>; |
| |
| template <typename T> |
| using AttachmentArray = std::array<T, IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS>; |
| |
| template <typename T> |
| using DrawBuffersArray = std::array<T, IMPLEMENTATION_MAX_DRAW_BUFFERS>; |
| |
| template <typename T> |
| using DrawBuffersVector = angle::FixedVector<T, IMPLEMENTATION_MAX_DRAW_BUFFERS>; |
| |
| template <typename T> |
| using AttribArray = std::array<T, MAX_VERTEX_ATTRIBS>; |
| |
| using ActiveTextureMask = angle::BitSet<IMPLEMENTATION_MAX_ACTIVE_TEXTURES>; |
| |
| template <typename T> |
| using ActiveTextureArray = std::array<T, IMPLEMENTATION_MAX_ACTIVE_TEXTURES>; |
| |
| using ActiveTexturePointerArray = ActiveTextureArray<Texture *>; |
| using ActiveTextureTypeArray = ActiveTextureArray<TextureType>; |
| |
| template <typename T> |
| using UniformBuffersArray = std::array<T, IMPLEMENTATION_MAX_UNIFORM_BUFFER_BINDINGS>; |
| template <typename T> |
| using StorageBuffersArray = std::array<T, IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS>; |
| template <typename T> |
| using AtomicCounterBuffersArray = std::array<T, IMPLEMENTATION_MAX_ATOMIC_COUNTER_BUFFERS>; |
| using AtomicCounterBufferMask = angle::BitSet<IMPLEMENTATION_MAX_ATOMIC_COUNTER_BUFFERS>; |
| template <typename T> |
| using ImagesArray = std::array<T, IMPLEMENTATION_MAX_IMAGE_UNITS>; |
| |
| using ImageUnitMask = angle::BitSet<IMPLEMENTATION_MAX_IMAGE_UNITS>; |
| |
| using SupportedSampleSet = std::set<GLuint>; |
| |
| template <typename T> |
| using TransformFeedbackBuffersArray = |
| std::array<T, gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS>; |
| |
| constexpr size_t kBarrierVectorDefaultSize = 16; |
| |
| template <typename T> |
| using BarrierVector = angle::FastVector<T, kBarrierVectorDefaultSize>; |
| |
| using BufferBarrierVector = BarrierVector<Buffer *>; |
| |
| struct TextureAndLayout |
| { |
| Texture *texture; |
| GLenum layout; |
| }; |
| using TextureBarrierVector = BarrierVector<TextureAndLayout>; |
| |
| // OffsetBindingPointer.getSize() returns the size specified by the user, which may be larger than |
| // the size of the bound buffer. This function reduces the returned size to fit the bound buffer if |
| // necessary. Returns 0 if no buffer is bound or if integer overflow occurs. |
| GLsizeiptr GetBoundBufferAvailableSize(const OffsetBindingPointer<Buffer> &binding); |
| |
| } // namespace gl |
| |
| namespace rx |
| { |
| // A macro that determines whether an object has a given runtime type. |
| #if defined(__clang__) |
| # if __has_feature(cxx_rtti) |
| # define ANGLE_HAS_DYNAMIC_CAST 1 |
| # endif |
| #elif !defined(NDEBUG) && (!defined(_MSC_VER) || defined(_CPPRTTI)) && \ |
| (!defined(__GNUC__) || __GNUC__ < 4 || (__GNUC__ == 4 && __GNUC_MINOR__ < 3) || \ |
| defined(__GXX_RTTI)) |
| # define ANGLE_HAS_DYNAMIC_CAST 1 |
| #endif |
| |
| #ifdef ANGLE_HAS_DYNAMIC_CAST |
| # define ANGLE_HAS_DYNAMIC_TYPE(type, obj) (dynamic_cast<type>(obj) != nullptr) |
| # undef ANGLE_HAS_DYNAMIC_CAST |
| #else |
| # define ANGLE_HAS_DYNAMIC_TYPE(type, obj) (obj != nullptr) |
| #endif |
| |
| // Downcast a base implementation object (EG TextureImpl to TextureD3D) |
| template <typename DestT, typename SrcT> |
| inline DestT *GetAs(SrcT *src) |
| { |
| ASSERT(ANGLE_HAS_DYNAMIC_TYPE(DestT *, src)); |
| return static_cast<DestT *>(src); |
| } |
| |
| template <typename DestT, typename SrcT> |
| inline const DestT *GetAs(const SrcT *src) |
| { |
| ASSERT(ANGLE_HAS_DYNAMIC_TYPE(const DestT *, src)); |
| return static_cast<const DestT *>(src); |
| } |
| |
| #undef ANGLE_HAS_DYNAMIC_TYPE |
| |
| // Downcast a GL object to an Impl (EG gl::Texture to rx::TextureD3D) |
| template <typename DestT, typename SrcT> |
| inline DestT *GetImplAs(SrcT *src) |
| { |
| return GetAs<DestT>(src->getImplementation()); |
| } |
| |
| template <typename DestT, typename SrcT> |
| inline DestT *SafeGetImplAs(SrcT *src) |
| { |
| return src != nullptr ? GetAs<DestT>(src->getImplementation()) : nullptr; |
| } |
| |
| } // namespace rx |
| |
| #include "angletypes.inc" |
| |
| namespace angle |
| { |
| // Zero-based for better array indexing |
| enum FramebufferBinding |
| { |
| FramebufferBindingRead = 0, |
| FramebufferBindingDraw, |
| FramebufferBindingSingletonMax, |
| FramebufferBindingBoth = FramebufferBindingSingletonMax, |
| FramebufferBindingMax, |
| FramebufferBindingUnknown = FramebufferBindingMax, |
| }; |
| |
| inline FramebufferBinding EnumToFramebufferBinding(GLenum enumValue) |
| { |
| switch (enumValue) |
| { |
| case GL_READ_FRAMEBUFFER: |
| return FramebufferBindingRead; |
| case GL_DRAW_FRAMEBUFFER: |
| return FramebufferBindingDraw; |
| case GL_FRAMEBUFFER: |
| return FramebufferBindingBoth; |
| default: |
| UNREACHABLE(); |
| return FramebufferBindingUnknown; |
| } |
| } |
| |
| inline GLenum FramebufferBindingToEnum(FramebufferBinding binding) |
| { |
| switch (binding) |
| { |
| case FramebufferBindingRead: |
| return GL_READ_FRAMEBUFFER; |
| case FramebufferBindingDraw: |
| return GL_DRAW_FRAMEBUFFER; |
| case FramebufferBindingBoth: |
| return GL_FRAMEBUFFER; |
| default: |
| UNREACHABLE(); |
| return GL_NONE; |
| } |
| } |
| |
| template <typename ObjT, typename ContextT> |
| class DestroyThenDelete |
| { |
| public: |
| DestroyThenDelete(const ContextT *context) : mContext(context) {} |
| |
| void operator()(ObjT *obj) |
| { |
| (void)(obj->onDestroy(mContext)); |
| delete obj; |
| } |
| |
| private: |
| const ContextT *mContext; |
| }; |
| |
| // Helper class for wrapping an onDestroy function. |
| template <typename ObjT, typename DeleterT> |
| class UniqueObjectPointerBase : angle::NonCopyable |
| { |
| public: |
| template <typename ContextT> |
| UniqueObjectPointerBase(const ContextT *context) : mObject(nullptr), mDeleter(context) |
| {} |
| |
| template <typename ContextT> |
| UniqueObjectPointerBase(ObjT *obj, const ContextT *context) : mObject(obj), mDeleter(context) |
| {} |
| |
| ~UniqueObjectPointerBase() |
| { |
| if (mObject) |
| { |
| mDeleter(mObject); |
| } |
| } |
| |
| ObjT *operator->() const { return mObject; } |
| |
| ObjT *release() |
| { |
| auto obj = mObject; |
| mObject = nullptr; |
| return obj; |
| } |
| |
| ObjT *get() const { return mObject; } |
| |
| void reset(ObjT *obj) |
| { |
| if (mObject) |
| { |
| mDeleter(mObject); |
| } |
| mObject = obj; |
| } |
| |
| private: |
| ObjT *mObject; |
| DeleterT mDeleter; |
| }; |
| |
| template <typename ObjT, typename ContextT> |
| using UniqueObjectPointer = UniqueObjectPointerBase<ObjT, DestroyThenDelete<ObjT, ContextT>>; |
| |
| } // namespace angle |
| |
| namespace gl |
| { |
| class State; |
| } // namespace gl |
| |
| #endif // LIBANGLE_ANGLETYPES_H_ |