| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // capture_gles_2_0_autogen.h: |
| // Capture functions for the OpenGL ES 2.0 entry points. |
| |
| #ifndef LIBANGLE_CAPTURE_GLES_2_0_AUTOGEN_H_ |
| #define LIBANGLE_CAPTURE_GLES_2_0_AUTOGEN_H_ |
| |
| #include "common/PackedEnums.h" |
| #include "libANGLE/FrameCapture.h" |
| |
| namespace gl |
| { |
| |
| // Method Captures |
| |
| angle::CallCapture CaptureActiveTexture(const State &glState, bool isCallValid, GLenum texture); |
| angle::CallCapture CaptureAttachShader(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| ShaderProgramID shaderPacked); |
| angle::CallCapture CaptureBindAttribLocation(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLuint index, |
| const GLchar *name); |
| angle::CallCapture CaptureBindBuffer(const State &glState, |
| bool isCallValid, |
| BufferBinding targetPacked, |
| BufferID bufferPacked); |
| angle::CallCapture CaptureBindFramebuffer(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| FramebufferID framebufferPacked); |
| angle::CallCapture CaptureBindRenderbuffer(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| RenderbufferID renderbufferPacked); |
| angle::CallCapture CaptureBindTexture(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| TextureID texturePacked); |
| angle::CallCapture CaptureBlendColor(const State &glState, |
| bool isCallValid, |
| GLfloat red, |
| GLfloat green, |
| GLfloat blue, |
| GLfloat alpha); |
| angle::CallCapture CaptureBlendEquation(const State &glState, bool isCallValid, GLenum mode); |
| angle::CallCapture CaptureBlendEquationSeparate(const State &glState, |
| bool isCallValid, |
| GLenum modeRGB, |
| GLenum modeAlpha); |
| angle::CallCapture CaptureBlendFunc(const State &glState, |
| bool isCallValid, |
| GLenum sfactor, |
| GLenum dfactor); |
| angle::CallCapture CaptureBlendFuncSeparate(const State &glState, |
| bool isCallValid, |
| GLenum sfactorRGB, |
| GLenum dfactorRGB, |
| GLenum sfactorAlpha, |
| GLenum dfactorAlpha); |
| angle::CallCapture CaptureBufferData(const State &glState, |
| bool isCallValid, |
| BufferBinding targetPacked, |
| GLsizeiptr size, |
| const void *data, |
| BufferUsage usagePacked); |
| angle::CallCapture CaptureBufferSubData(const State &glState, |
| bool isCallValid, |
| BufferBinding targetPacked, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void *data); |
| angle::CallCapture CaptureCheckFramebufferStatus(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum returnValue); |
| angle::CallCapture CaptureClear(const State &glState, bool isCallValid, GLbitfield mask); |
| angle::CallCapture CaptureClearColor(const State &glState, |
| bool isCallValid, |
| GLfloat red, |
| GLfloat green, |
| GLfloat blue, |
| GLfloat alpha); |
| angle::CallCapture CaptureClearDepthf(const State &glState, bool isCallValid, GLfloat d); |
| angle::CallCapture CaptureClearStencil(const State &glState, bool isCallValid, GLint s); |
| angle::CallCapture CaptureColorMask(const State &glState, |
| bool isCallValid, |
| GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha); |
| angle::CallCapture CaptureCompileShader(const State &glState, |
| bool isCallValid, |
| ShaderProgramID shaderPacked); |
| angle::CallCapture CaptureCompressedTexImage2D(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void *data); |
| angle::CallCapture CaptureCompressedTexSubImage2D(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data); |
| angle::CallCapture CaptureCopyTexImage2D(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border); |
| angle::CallCapture CaptureCopyTexSubImage2D(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| angle::CallCapture CaptureCreateProgram(const State &glState, bool isCallValid, GLuint returnValue); |
| angle::CallCapture CaptureCreateShader(const State &glState, |
| bool isCallValid, |
| ShaderType typePacked, |
| GLuint returnValue); |
| angle::CallCapture CaptureCullFace(const State &glState, bool isCallValid, CullFaceMode modePacked); |
| angle::CallCapture CaptureDeleteBuffers(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| const BufferID *buffersPacked); |
| angle::CallCapture CaptureDeleteFramebuffers(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| const FramebufferID *framebuffersPacked); |
| angle::CallCapture CaptureDeleteProgram(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked); |
| angle::CallCapture CaptureDeleteRenderbuffers(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| const RenderbufferID *renderbuffersPacked); |
| angle::CallCapture CaptureDeleteShader(const State &glState, |
| bool isCallValid, |
| ShaderProgramID shaderPacked); |
| angle::CallCapture CaptureDeleteTextures(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| const TextureID *texturesPacked); |
| angle::CallCapture CaptureDepthFunc(const State &glState, bool isCallValid, GLenum func); |
| angle::CallCapture CaptureDepthMask(const State &glState, bool isCallValid, GLboolean flag); |
| angle::CallCapture CaptureDepthRangef(const State &glState, bool isCallValid, GLfloat n, GLfloat f); |
| angle::CallCapture CaptureDetachShader(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| ShaderProgramID shaderPacked); |
| angle::CallCapture CaptureDisable(const State &glState, bool isCallValid, GLenum cap); |
| angle::CallCapture CaptureDisableVertexAttribArray(const State &glState, |
| bool isCallValid, |
| GLuint index); |
| angle::CallCapture CaptureDrawArrays(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| GLint first, |
| GLsizei count); |
| angle::CallCapture CaptureDrawElements(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| GLsizei count, |
| DrawElementsType typePacked, |
| const void *indices); |
| angle::CallCapture CaptureEnable(const State &glState, bool isCallValid, GLenum cap); |
| angle::CallCapture CaptureEnableVertexAttribArray(const State &glState, |
| bool isCallValid, |
| GLuint index); |
| angle::CallCapture CaptureFinish(const State &glState, bool isCallValid); |
| angle::CallCapture CaptureFlush(const State &glState, bool isCallValid); |
| angle::CallCapture CaptureFramebufferRenderbuffer(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| RenderbufferID renderbufferPacked); |
| angle::CallCapture CaptureFramebufferTexture2D(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum attachment, |
| TextureTarget textargetPacked, |
| TextureID texturePacked, |
| GLint level); |
| angle::CallCapture CaptureFrontFace(const State &glState, bool isCallValid, GLenum mode); |
| angle::CallCapture CaptureGenBuffers(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| BufferID *buffersPacked); |
| angle::CallCapture CaptureGenFramebuffers(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| FramebufferID *framebuffersPacked); |
| angle::CallCapture CaptureGenRenderbuffers(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| RenderbufferID *renderbuffersPacked); |
| angle::CallCapture CaptureGenTextures(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| TextureID *texturesPacked); |
| angle::CallCapture CaptureGenerateMipmap(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked); |
| angle::CallCapture CaptureGetActiveAttrib(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name); |
| angle::CallCapture CaptureGetActiveUniform(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name); |
| angle::CallCapture CaptureGetAttachedShaders(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLsizei maxCount, |
| GLsizei *count, |
| ShaderProgramID *shadersPacked); |
| angle::CallCapture CaptureGetAttribLocation(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| const GLchar *name, |
| GLint returnValue); |
| angle::CallCapture CaptureGetBooleanv(const State &glState, |
| bool isCallValid, |
| GLenum pname, |
| GLboolean *data); |
| angle::CallCapture CaptureGetBufferParameteriv(const State &glState, |
| bool isCallValid, |
| BufferBinding targetPacked, |
| GLenum pname, |
| GLint *params); |
| angle::CallCapture CaptureGetError(const State &glState, bool isCallValid, GLenum returnValue); |
| angle::CallCapture CaptureGetFloatv(const State &glState, |
| bool isCallValid, |
| GLenum pname, |
| GLfloat *data); |
| angle::CallCapture CaptureGetFramebufferAttachmentParameteriv(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint *params); |
| angle::CallCapture CaptureGetIntegerv(const State &glState, |
| bool isCallValid, |
| GLenum pname, |
| GLint *data); |
| angle::CallCapture CaptureGetProgramInfoLog(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog); |
| angle::CallCapture CaptureGetProgramiv(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLenum pname, |
| GLint *params); |
| angle::CallCapture CaptureGetRenderbufferParameteriv(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum pname, |
| GLint *params); |
| angle::CallCapture CaptureGetShaderInfoLog(const State &glState, |
| bool isCallValid, |
| ShaderProgramID shaderPacked, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog); |
| angle::CallCapture CaptureGetShaderPrecisionFormat(const State &glState, |
| bool isCallValid, |
| GLenum shadertype, |
| GLenum precisiontype, |
| GLint *range, |
| GLint *precision); |
| angle::CallCapture CaptureGetShaderSource(const State &glState, |
| bool isCallValid, |
| ShaderProgramID shaderPacked, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *source); |
| angle::CallCapture CaptureGetShaderiv(const State &glState, |
| bool isCallValid, |
| ShaderProgramID shaderPacked, |
| GLenum pname, |
| GLint *params); |
| angle::CallCapture CaptureGetString(const State &glState, |
| bool isCallValid, |
| GLenum name, |
| const GLubyte *returnValue); |
| angle::CallCapture CaptureGetTexParameterfv(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLenum pname, |
| GLfloat *params); |
| angle::CallCapture CaptureGetTexParameteriv(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLenum pname, |
| GLint *params); |
| angle::CallCapture CaptureGetUniformLocation(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| const GLchar *name, |
| GLint returnValue); |
| angle::CallCapture CaptureGetUniformfv(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLfloat *params); |
| angle::CallCapture CaptureGetUniformiv(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLint *params); |
| angle::CallCapture CaptureGetVertexAttribPointerv(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLenum pname, |
| void **pointer); |
| angle::CallCapture CaptureGetVertexAttribfv(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLenum pname, |
| GLfloat *params); |
| angle::CallCapture CaptureGetVertexAttribiv(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLenum pname, |
| GLint *params); |
| angle::CallCapture CaptureHint(const State &glState, bool isCallValid, GLenum target, GLenum mode); |
| angle::CallCapture CaptureIsBuffer(const State &glState, |
| bool isCallValid, |
| BufferID bufferPacked, |
| GLboolean returnValue); |
| angle::CallCapture CaptureIsEnabled(const State &glState, |
| bool isCallValid, |
| GLenum cap, |
| GLboolean returnValue); |
| angle::CallCapture CaptureIsFramebuffer(const State &glState, |
| bool isCallValid, |
| FramebufferID framebufferPacked, |
| GLboolean returnValue); |
| angle::CallCapture CaptureIsProgram(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLboolean returnValue); |
| angle::CallCapture CaptureIsRenderbuffer(const State &glState, |
| bool isCallValid, |
| RenderbufferID renderbufferPacked, |
| GLboolean returnValue); |
| angle::CallCapture CaptureIsShader(const State &glState, |
| bool isCallValid, |
| ShaderProgramID shaderPacked, |
| GLboolean returnValue); |
| angle::CallCapture CaptureIsTexture(const State &glState, |
| bool isCallValid, |
| TextureID texturePacked, |
| GLboolean returnValue); |
| angle::CallCapture CaptureLineWidth(const State &glState, bool isCallValid, GLfloat width); |
| angle::CallCapture CaptureLinkProgram(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked); |
| angle::CallCapture CapturePixelStorei(const State &glState, |
| bool isCallValid, |
| GLenum pname, |
| GLint param); |
| angle::CallCapture CapturePolygonOffset(const State &glState, |
| bool isCallValid, |
| GLfloat factor, |
| GLfloat units); |
| angle::CallCapture CaptureReadPixels(const State &glState, |
| bool isCallValid, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| void *pixels); |
| angle::CallCapture CaptureReleaseShaderCompiler(const State &glState, bool isCallValid); |
| angle::CallCapture CaptureRenderbufferStorage(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| angle::CallCapture CaptureSampleCoverage(const State &glState, |
| bool isCallValid, |
| GLfloat value, |
| GLboolean invert); |
| angle::CallCapture CaptureScissor(const State &glState, |
| bool isCallValid, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| angle::CallCapture CaptureShaderBinary(const State &glState, |
| bool isCallValid, |
| GLsizei count, |
| const ShaderProgramID *shadersPacked, |
| GLenum binaryformat, |
| const void *binary, |
| GLsizei length); |
| angle::CallCapture CaptureShaderSource(const State &glState, |
| bool isCallValid, |
| ShaderProgramID shaderPacked, |
| GLsizei count, |
| const GLchar *const *string, |
| const GLint *length); |
| angle::CallCapture CaptureStencilFunc(const State &glState, |
| bool isCallValid, |
| GLenum func, |
| GLint ref, |
| GLuint mask); |
| angle::CallCapture CaptureStencilFuncSeparate(const State &glState, |
| bool isCallValid, |
| GLenum face, |
| GLenum func, |
| GLint ref, |
| GLuint mask); |
| angle::CallCapture CaptureStencilMask(const State &glState, bool isCallValid, GLuint mask); |
| angle::CallCapture CaptureStencilMaskSeparate(const State &glState, |
| bool isCallValid, |
| GLenum face, |
| GLuint mask); |
| angle::CallCapture CaptureStencilOp(const State &glState, |
| bool isCallValid, |
| GLenum fail, |
| GLenum zfail, |
| GLenum zpass); |
| angle::CallCapture CaptureStencilOpSeparate(const State &glState, |
| bool isCallValid, |
| GLenum face, |
| GLenum sfail, |
| GLenum dpfail, |
| GLenum dppass); |
| angle::CallCapture CaptureTexImage2D(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| angle::CallCapture CaptureTexParameterf(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLenum pname, |
| GLfloat param); |
| angle::CallCapture CaptureTexParameterfv(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLenum pname, |
| const GLfloat *params); |
| angle::CallCapture CaptureTexParameteri(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLenum pname, |
| GLint param); |
| angle::CallCapture CaptureTexParameteriv(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLenum pname, |
| const GLint *params); |
| angle::CallCapture CaptureTexSubImage2D(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| angle::CallCapture CaptureUniform1f(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLfloat v0); |
| angle::CallCapture CaptureUniform1fv(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| angle::CallCapture CaptureUniform1i(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLint v0); |
| angle::CallCapture CaptureUniform1iv(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| angle::CallCapture CaptureUniform2f(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1); |
| angle::CallCapture CaptureUniform2fv(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| angle::CallCapture CaptureUniform2i(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLint v0, |
| GLint v1); |
| angle::CallCapture CaptureUniform2iv(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| angle::CallCapture CaptureUniform3f(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2); |
| angle::CallCapture CaptureUniform3fv(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| angle::CallCapture CaptureUniform3i(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLint v0, |
| GLint v1, |
| GLint v2); |
| angle::CallCapture CaptureUniform3iv(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| angle::CallCapture CaptureUniform4f(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2, |
| GLfloat v3); |
| angle::CallCapture CaptureUniform4fv(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| angle::CallCapture CaptureUniform4i(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLint v0, |
| GLint v1, |
| GLint v2, |
| GLint v3); |
| angle::CallCapture CaptureUniform4iv(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| angle::CallCapture CaptureUniformMatrix2fv(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| angle::CallCapture CaptureUniformMatrix3fv(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| angle::CallCapture CaptureUniformMatrix4fv(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| angle::CallCapture CaptureUseProgram(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked); |
| angle::CallCapture CaptureValidateProgram(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked); |
| angle::CallCapture CaptureVertexAttrib1f(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLfloat x); |
| angle::CallCapture CaptureVertexAttrib1fv(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| const GLfloat *v); |
| angle::CallCapture CaptureVertexAttrib2f(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLfloat x, |
| GLfloat y); |
| angle::CallCapture CaptureVertexAttrib2fv(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| const GLfloat *v); |
| angle::CallCapture CaptureVertexAttrib3f(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z); |
| angle::CallCapture CaptureVertexAttrib3fv(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| const GLfloat *v); |
| angle::CallCapture CaptureVertexAttrib4f(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w); |
| angle::CallCapture CaptureVertexAttrib4fv(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| const GLfloat *v); |
| angle::CallCapture CaptureVertexAttribPointer(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLint size, |
| VertexAttribType typePacked, |
| GLboolean normalized, |
| GLsizei stride, |
| const void *pointer); |
| angle::CallCapture CaptureViewport(const State &glState, |
| bool isCallValid, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| |
| // Parameter Captures |
| |
| void CaptureBindAttribLocation_name(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLuint index, |
| const GLchar *name, |
| angle::ParamCapture *paramCapture); |
| void CaptureBufferData_data(const State &glState, |
| bool isCallValid, |
| BufferBinding targetPacked, |
| GLsizeiptr size, |
| const void *data, |
| BufferUsage usagePacked, |
| angle::ParamCapture *paramCapture); |
| void CaptureBufferSubData_data(const State &glState, |
| bool isCallValid, |
| BufferBinding targetPacked, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void *data, |
| angle::ParamCapture *paramCapture); |
| void CaptureCompressedTexImage2D_data(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void *data, |
| angle::ParamCapture *paramCapture); |
| void CaptureCompressedTexSubImage2D_data(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data, |
| angle::ParamCapture *paramCapture); |
| void CaptureDeleteBuffers_buffersPacked(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| const BufferID *buffersPacked, |
| angle::ParamCapture *paramCapture); |
| void CaptureDeleteFramebuffers_framebuffersPacked(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| const FramebufferID *framebuffersPacked, |
| angle::ParamCapture *paramCapture); |
| void CaptureDeleteRenderbuffers_renderbuffersPacked(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| const RenderbufferID *renderbuffersPacked, |
| angle::ParamCapture *paramCapture); |
| void CaptureDeleteTextures_texturesPacked(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| const TextureID *texturesPacked, |
| angle::ParamCapture *paramCapture); |
| void CaptureDrawElements_indices(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| GLsizei count, |
| DrawElementsType typePacked, |
| const void *indices, |
| angle::ParamCapture *paramCapture); |
| void CaptureGenBuffers_buffersPacked(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| BufferID *buffersPacked, |
| angle::ParamCapture *paramCapture); |
| void CaptureGenFramebuffers_framebuffersPacked(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| FramebufferID *framebuffersPacked, |
| angle::ParamCapture *paramCapture); |
| void CaptureGenRenderbuffers_renderbuffersPacked(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| RenderbufferID *renderbuffersPacked, |
| angle::ParamCapture *paramCapture); |
| void CaptureGenTextures_texturesPacked(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| TextureID *texturesPacked, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetActiveAttrib_length(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetActiveAttrib_size(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetActiveAttrib_type(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetActiveAttrib_name(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetActiveUniform_length(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetActiveUniform_size(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetActiveUniform_type(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetActiveUniform_name(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetAttachedShaders_count(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLsizei maxCount, |
| GLsizei *count, |
| ShaderProgramID *shadersPacked, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetAttachedShaders_shadersPacked(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLsizei maxCount, |
| GLsizei *count, |
| ShaderProgramID *shadersPacked, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetAttribLocation_name(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| const GLchar *name, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetBooleanv_data(const State &glState, |
| bool isCallValid, |
| GLenum pname, |
| GLboolean *data, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetBufferParameteriv_params(const State &glState, |
| bool isCallValid, |
| BufferBinding targetPacked, |
| GLenum pname, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetFloatv_data(const State &glState, |
| bool isCallValid, |
| GLenum pname, |
| GLfloat *data, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetFramebufferAttachmentParameteriv_params(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetIntegerv_data(const State &glState, |
| bool isCallValid, |
| GLenum pname, |
| GLint *data, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetProgramInfoLog_length(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetProgramInfoLog_infoLog(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetProgramiv_params(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLenum pname, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetRenderbufferParameteriv_params(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum pname, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetShaderInfoLog_length(const State &glState, |
| bool isCallValid, |
| ShaderProgramID shaderPacked, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetShaderInfoLog_infoLog(const State &glState, |
| bool isCallValid, |
| ShaderProgramID shaderPacked, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetShaderPrecisionFormat_range(const State &glState, |
| bool isCallValid, |
| GLenum shadertype, |
| GLenum precisiontype, |
| GLint *range, |
| GLint *precision, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetShaderPrecisionFormat_precision(const State &glState, |
| bool isCallValid, |
| GLenum shadertype, |
| GLenum precisiontype, |
| GLint *range, |
| GLint *precision, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetShaderSource_length(const State &glState, |
| bool isCallValid, |
| ShaderProgramID shaderPacked, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *source, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetShaderSource_source(const State &glState, |
| bool isCallValid, |
| ShaderProgramID shaderPacked, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *source, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetShaderiv_params(const State &glState, |
| bool isCallValid, |
| ShaderProgramID shaderPacked, |
| GLenum pname, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetTexParameterfv_params(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLenum pname, |
| GLfloat *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetTexParameteriv_params(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLenum pname, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetUniformLocation_name(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| const GLchar *name, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetUniformfv_params(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLfloat *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetUniformiv_params(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetVertexAttribPointerv_pointer(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLenum pname, |
| void **pointer, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetVertexAttribfv_params(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLenum pname, |
| GLfloat *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetVertexAttribiv_params(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLenum pname, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureReadPixels_pixels(const State &glState, |
| bool isCallValid, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| void *pixels, |
| angle::ParamCapture *paramCapture); |
| void CaptureShaderBinary_shadersPacked(const State &glState, |
| bool isCallValid, |
| GLsizei count, |
| const ShaderProgramID *shadersPacked, |
| GLenum binaryformat, |
| const void *binary, |
| GLsizei length, |
| angle::ParamCapture *paramCapture); |
| void CaptureShaderBinary_binary(const State &glState, |
| bool isCallValid, |
| GLsizei count, |
| const ShaderProgramID *shadersPacked, |
| GLenum binaryformat, |
| const void *binary, |
| GLsizei length, |
| angle::ParamCapture *paramCapture); |
| void CaptureShaderSource_string(const State &glState, |
| bool isCallValid, |
| ShaderProgramID shaderPacked, |
| GLsizei count, |
| const GLchar *const *string, |
| const GLint *length, |
| angle::ParamCapture *paramCapture); |
| void CaptureShaderSource_length(const State &glState, |
| bool isCallValid, |
| ShaderProgramID shaderPacked, |
| GLsizei count, |
| const GLchar *const *string, |
| const GLint *length, |
| angle::ParamCapture *paramCapture); |
| void CaptureTexImage2D_pixels(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels, |
| angle::ParamCapture *paramCapture); |
| void CaptureTexParameterfv_params(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLenum pname, |
| const GLfloat *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureTexParameteriv_params(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLenum pname, |
| const GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureTexSubImage2D_pixels(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void *pixels, |
| angle::ParamCapture *paramCapture); |
| void CaptureUniform1fv_value(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureUniform1iv_value(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| const GLint *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureUniform2fv_value(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureUniform2iv_value(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| const GLint *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureUniform3fv_value(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureUniform3iv_value(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| const GLint *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureUniform4fv_value(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureUniform4iv_value(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| const GLint *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureUniformMatrix2fv_value(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureUniformMatrix3fv_value(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureUniformMatrix4fv_value(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureVertexAttrib1fv_v(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| const GLfloat *v, |
| angle::ParamCapture *paramCapture); |
| void CaptureVertexAttrib2fv_v(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| const GLfloat *v, |
| angle::ParamCapture *paramCapture); |
| void CaptureVertexAttrib3fv_v(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| const GLfloat *v, |
| angle::ParamCapture *paramCapture); |
| void CaptureVertexAttrib4fv_v(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| const GLfloat *v, |
| angle::ParamCapture *paramCapture); |
| void CaptureVertexAttribPointer_pointer(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLint size, |
| VertexAttribType typePacked, |
| GLboolean normalized, |
| GLsizei stride, |
| const void *pointer, |
| angle::ParamCapture *paramCapture); |
| } // namespace gl |
| |
| #endif // LIBANGLE_CAPTURE_GLES_2_0_AUTOGEN_H_ |