| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // capture_gles_3_0_autogen.h: |
| // Capture functions for the OpenGL ES 3.0 entry points. |
| |
| #ifndef LIBANGLE_CAPTURE_GLES_3_0_AUTOGEN_H_ |
| #define LIBANGLE_CAPTURE_GLES_3_0_AUTOGEN_H_ |
| |
| #include "common/PackedEnums.h" |
| #include "libANGLE/FrameCapture.h" |
| |
| namespace gl |
| { |
| |
| // Method Captures |
| |
| angle::CallCapture CaptureBeginQuery(const State &glState, |
| bool isCallValid, |
| QueryType targetPacked, |
| QueryID idPacked); |
| angle::CallCapture CaptureBeginTransformFeedback(const State &glState, |
| bool isCallValid, |
| PrimitiveMode primitiveModePacked); |
| angle::CallCapture CaptureBindBufferBase(const State &glState, |
| bool isCallValid, |
| BufferBinding targetPacked, |
| GLuint index, |
| BufferID bufferPacked); |
| angle::CallCapture CaptureBindBufferRange(const State &glState, |
| bool isCallValid, |
| BufferBinding targetPacked, |
| GLuint index, |
| BufferID bufferPacked, |
| GLintptr offset, |
| GLsizeiptr size); |
| angle::CallCapture CaptureBindSampler(const State &glState, |
| bool isCallValid, |
| GLuint unit, |
| SamplerID samplerPacked); |
| angle::CallCapture CaptureBindTransformFeedback(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| TransformFeedbackID idPacked); |
| angle::CallCapture CaptureBindVertexArray(const State &glState, |
| bool isCallValid, |
| VertexArrayID arrayPacked); |
| angle::CallCapture CaptureBlitFramebuffer(const State &glState, |
| bool isCallValid, |
| GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter); |
| angle::CallCapture CaptureClearBufferfi(const State &glState, |
| bool isCallValid, |
| GLenum buffer, |
| GLint drawbuffer, |
| GLfloat depth, |
| GLint stencil); |
| angle::CallCapture CaptureClearBufferfv(const State &glState, |
| bool isCallValid, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat *value); |
| angle::CallCapture CaptureClearBufferiv(const State &glState, |
| bool isCallValid, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLint *value); |
| angle::CallCapture CaptureClearBufferuiv(const State &glState, |
| bool isCallValid, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLuint *value); |
| angle::CallCapture CaptureClientWaitSync(const State &glState, |
| bool isCallValid, |
| GLsync sync, |
| GLbitfield flags, |
| GLuint64 timeout, |
| GLenum returnValue); |
| angle::CallCapture CaptureCompressedTexImage3D(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void *data); |
| angle::CallCapture CaptureCompressedTexSubImage3D(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data); |
| angle::CallCapture CaptureCopyBufferSubData(const State &glState, |
| bool isCallValid, |
| BufferBinding readTargetPacked, |
| BufferBinding writeTargetPacked, |
| GLintptr readOffset, |
| GLintptr writeOffset, |
| GLsizeiptr size); |
| angle::CallCapture CaptureCopyTexSubImage3D(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| angle::CallCapture CaptureDeleteQueries(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| const QueryID *idsPacked); |
| angle::CallCapture CaptureDeleteSamplers(const State &glState, |
| bool isCallValid, |
| GLsizei count, |
| const SamplerID *samplersPacked); |
| angle::CallCapture CaptureDeleteSync(const State &glState, bool isCallValid, GLsync sync); |
| angle::CallCapture CaptureDeleteTransformFeedbacks(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| const TransformFeedbackID *idsPacked); |
| angle::CallCapture CaptureDeleteVertexArrays(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| const VertexArrayID *arraysPacked); |
| angle::CallCapture CaptureDrawArraysInstanced(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| GLint first, |
| GLsizei count, |
| GLsizei instancecount); |
| angle::CallCapture CaptureDrawBuffers(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| const GLenum *bufs); |
| angle::CallCapture CaptureDrawElementsInstanced(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| GLsizei count, |
| DrawElementsType typePacked, |
| const void *indices, |
| GLsizei instancecount); |
| angle::CallCapture CaptureDrawRangeElements(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| DrawElementsType typePacked, |
| const void *indices); |
| angle::CallCapture CaptureEndQuery(const State &glState, bool isCallValid, QueryType targetPacked); |
| angle::CallCapture CaptureEndTransformFeedback(const State &glState, bool isCallValid); |
| angle::CallCapture CaptureFenceSync(const State &glState, |
| bool isCallValid, |
| GLenum condition, |
| GLbitfield flags, |
| GLsync returnValue); |
| angle::CallCapture CaptureFlushMappedBufferRange(const State &glState, |
| bool isCallValid, |
| BufferBinding targetPacked, |
| GLintptr offset, |
| GLsizeiptr length); |
| angle::CallCapture CaptureFramebufferTextureLayer(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum attachment, |
| TextureID texturePacked, |
| GLint level, |
| GLint layer); |
| angle::CallCapture CaptureGenQueries(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| QueryID *idsPacked); |
| angle::CallCapture CaptureGenSamplers(const State &glState, |
| bool isCallValid, |
| GLsizei count, |
| SamplerID *samplersPacked); |
| angle::CallCapture CaptureGenTransformFeedbacks(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| TransformFeedbackID *idsPacked); |
| angle::CallCapture CaptureGenVertexArrays(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| VertexArrayID *arraysPacked); |
| angle::CallCapture CaptureGetActiveUniformBlockName(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLuint uniformBlockIndex, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *uniformBlockName); |
| angle::CallCapture CaptureGetActiveUniformBlockiv(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLint *params); |
| angle::CallCapture CaptureGetActiveUniformsiv(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLsizei uniformCount, |
| const GLuint *uniformIndices, |
| GLenum pname, |
| GLint *params); |
| angle::CallCapture CaptureGetBufferParameteri64v(const State &glState, |
| bool isCallValid, |
| BufferBinding targetPacked, |
| GLenum pname, |
| GLint64 *params); |
| angle::CallCapture CaptureGetBufferPointerv(const State &glState, |
| bool isCallValid, |
| BufferBinding targetPacked, |
| GLenum pname, |
| void **params); |
| angle::CallCapture CaptureGetFragDataLocation(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| const GLchar *name, |
| GLint returnValue); |
| angle::CallCapture CaptureGetInteger64i_v(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLuint index, |
| GLint64 *data); |
| angle::CallCapture CaptureGetInteger64v(const State &glState, |
| bool isCallValid, |
| GLenum pname, |
| GLint64 *data); |
| angle::CallCapture CaptureGetIntegeri_v(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLuint index, |
| GLint *data); |
| angle::CallCapture CaptureGetInternalformativ(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint *params); |
| angle::CallCapture CaptureGetProgramBinary(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLenum *binaryFormat, |
| void *binary); |
| angle::CallCapture CaptureGetQueryObjectuiv(const State &glState, |
| bool isCallValid, |
| QueryID idPacked, |
| GLenum pname, |
| GLuint *params); |
| angle::CallCapture CaptureGetQueryiv(const State &glState, |
| bool isCallValid, |
| QueryType targetPacked, |
| GLenum pname, |
| GLint *params); |
| angle::CallCapture CaptureGetSamplerParameterfv(const State &glState, |
| bool isCallValid, |
| SamplerID samplerPacked, |
| GLenum pname, |
| GLfloat *params); |
| angle::CallCapture CaptureGetSamplerParameteriv(const State &glState, |
| bool isCallValid, |
| SamplerID samplerPacked, |
| GLenum pname, |
| GLint *params); |
| angle::CallCapture CaptureGetStringi(const State &glState, |
| bool isCallValid, |
| GLenum name, |
| GLuint index, |
| const GLubyte *returnValue); |
| angle::CallCapture CaptureGetSynciv(const State &glState, |
| bool isCallValid, |
| GLsync sync, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *values); |
| angle::CallCapture CaptureGetTransformFeedbackVarying(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *size, |
| GLenum *type, |
| GLchar *name); |
| angle::CallCapture CaptureGetUniformBlockIndex(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| const GLchar *uniformBlockName, |
| GLuint returnValue); |
| angle::CallCapture CaptureGetUniformIndices(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLsizei uniformCount, |
| const GLchar *const *uniformNames, |
| GLuint *uniformIndices); |
| angle::CallCapture CaptureGetUniformuiv(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLuint *params); |
| angle::CallCapture CaptureGetVertexAttribIiv(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLenum pname, |
| GLint *params); |
| angle::CallCapture CaptureGetVertexAttribIuiv(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLenum pname, |
| GLuint *params); |
| angle::CallCapture CaptureInvalidateFramebuffer(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments); |
| angle::CallCapture CaptureInvalidateSubFramebuffer(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| angle::CallCapture CaptureIsQuery(const State &glState, |
| bool isCallValid, |
| QueryID idPacked, |
| GLboolean returnValue); |
| angle::CallCapture CaptureIsSampler(const State &glState, |
| bool isCallValid, |
| SamplerID samplerPacked, |
| GLboolean returnValue); |
| angle::CallCapture CaptureIsSync(const State &glState, |
| bool isCallValid, |
| GLsync sync, |
| GLboolean returnValue); |
| angle::CallCapture CaptureIsTransformFeedback(const State &glState, |
| bool isCallValid, |
| TransformFeedbackID idPacked, |
| GLboolean returnValue); |
| angle::CallCapture CaptureIsVertexArray(const State &glState, |
| bool isCallValid, |
| VertexArrayID arrayPacked, |
| GLboolean returnValue); |
| angle::CallCapture CaptureMapBufferRange(const State &glState, |
| bool isCallValid, |
| BufferBinding targetPacked, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access, |
| void *returnValue); |
| angle::CallCapture CapturePauseTransformFeedback(const State &glState, bool isCallValid); |
| angle::CallCapture CaptureProgramBinary(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLenum binaryFormat, |
| const void *binary, |
| GLsizei length); |
| angle::CallCapture CaptureProgramParameteri(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLenum pname, |
| GLint value); |
| angle::CallCapture CaptureReadBuffer(const State &glState, bool isCallValid, GLenum src); |
| angle::CallCapture CaptureRenderbufferStorageMultisample(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| angle::CallCapture CaptureResumeTransformFeedback(const State &glState, bool isCallValid); |
| angle::CallCapture CaptureSamplerParameterf(const State &glState, |
| bool isCallValid, |
| SamplerID samplerPacked, |
| GLenum pname, |
| GLfloat param); |
| angle::CallCapture CaptureSamplerParameterfv(const State &glState, |
| bool isCallValid, |
| SamplerID samplerPacked, |
| GLenum pname, |
| const GLfloat *param); |
| angle::CallCapture CaptureSamplerParameteri(const State &glState, |
| bool isCallValid, |
| SamplerID samplerPacked, |
| GLenum pname, |
| GLint param); |
| angle::CallCapture CaptureSamplerParameteriv(const State &glState, |
| bool isCallValid, |
| SamplerID samplerPacked, |
| GLenum pname, |
| const GLint *param); |
| angle::CallCapture CaptureTexImage3D(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| angle::CallCapture CaptureTexStorage2D(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| angle::CallCapture CaptureTexStorage3D(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth); |
| angle::CallCapture CaptureTexSubImage3D(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| angle::CallCapture CaptureTransformFeedbackVaryings(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLsizei count, |
| const GLchar *const *varyings, |
| GLenum bufferMode); |
| angle::CallCapture CaptureUniform1ui(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLuint v0); |
| angle::CallCapture CaptureUniform1uiv(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| angle::CallCapture CaptureUniform2ui(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLuint v0, |
| GLuint v1); |
| angle::CallCapture CaptureUniform2uiv(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| angle::CallCapture CaptureUniform3ui(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2); |
| angle::CallCapture CaptureUniform3uiv(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| angle::CallCapture CaptureUniform4ui(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2, |
| GLuint v3); |
| angle::CallCapture CaptureUniform4uiv(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| angle::CallCapture CaptureUniformBlockBinding(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLuint uniformBlockIndex, |
| GLuint uniformBlockBinding); |
| angle::CallCapture CaptureUniformMatrix2x3fv(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| angle::CallCapture CaptureUniformMatrix2x4fv(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| angle::CallCapture CaptureUniformMatrix3x2fv(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| angle::CallCapture CaptureUniformMatrix3x4fv(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| angle::CallCapture CaptureUniformMatrix4x2fv(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| angle::CallCapture CaptureUniformMatrix4x3fv(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| angle::CallCapture CaptureUnmapBuffer(const State &glState, |
| bool isCallValid, |
| BufferBinding targetPacked, |
| GLboolean returnValue); |
| angle::CallCapture CaptureVertexAttribDivisor(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLuint divisor); |
| angle::CallCapture CaptureVertexAttribI4i(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint w); |
| angle::CallCapture CaptureVertexAttribI4iv(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| const GLint *v); |
| angle::CallCapture CaptureVertexAttribI4ui(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLuint x, |
| GLuint y, |
| GLuint z, |
| GLuint w); |
| angle::CallCapture CaptureVertexAttribI4uiv(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| const GLuint *v); |
| angle::CallCapture CaptureVertexAttribIPointer(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLint size, |
| VertexAttribType typePacked, |
| GLsizei stride, |
| const void *pointer); |
| angle::CallCapture CaptureWaitSync(const State &glState, |
| bool isCallValid, |
| GLsync sync, |
| GLbitfield flags, |
| GLuint64 timeout); |
| |
| // Parameter Captures |
| |
| void CaptureClearBufferfv_value(const State &glState, |
| bool isCallValid, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureClearBufferiv_value(const State &glState, |
| bool isCallValid, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLint *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureClearBufferuiv_value(const State &glState, |
| bool isCallValid, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLuint *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureCompressedTexImage3D_data(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void *data, |
| angle::ParamCapture *paramCapture); |
| void CaptureCompressedTexSubImage3D_data(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data, |
| angle::ParamCapture *paramCapture); |
| void CaptureDeleteQueries_idsPacked(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| const QueryID *idsPacked, |
| angle::ParamCapture *paramCapture); |
| void CaptureDeleteSamplers_samplersPacked(const State &glState, |
| bool isCallValid, |
| GLsizei count, |
| const SamplerID *samplersPacked, |
| angle::ParamCapture *paramCapture); |
| void CaptureDeleteTransformFeedbacks_idsPacked(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| const TransformFeedbackID *idsPacked, |
| angle::ParamCapture *paramCapture); |
| void CaptureDeleteVertexArrays_arraysPacked(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| const VertexArrayID *arraysPacked, |
| angle::ParamCapture *paramCapture); |
| void CaptureDrawBuffers_bufs(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| const GLenum *bufs, |
| angle::ParamCapture *paramCapture); |
| void CaptureDrawElementsInstanced_indices(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| GLsizei count, |
| DrawElementsType typePacked, |
| const void *indices, |
| GLsizei instancecount, |
| angle::ParamCapture *paramCapture); |
| void CaptureDrawRangeElements_indices(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| DrawElementsType typePacked, |
| const void *indices, |
| angle::ParamCapture *paramCapture); |
| void CaptureGenQueries_idsPacked(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| QueryID *idsPacked, |
| angle::ParamCapture *paramCapture); |
| void CaptureGenSamplers_samplersPacked(const State &glState, |
| bool isCallValid, |
| GLsizei count, |
| SamplerID *samplersPacked, |
| angle::ParamCapture *paramCapture); |
| void CaptureGenTransformFeedbacks_idsPacked(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| TransformFeedbackID *idsPacked, |
| angle::ParamCapture *paramCapture); |
| void CaptureGenVertexArrays_arraysPacked(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| VertexArrayID *arraysPacked, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetActiveUniformBlockName_length(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLuint uniformBlockIndex, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *uniformBlockName, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetActiveUniformBlockName_uniformBlockName(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLuint uniformBlockIndex, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *uniformBlockName, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetActiveUniformBlockiv_params(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetActiveUniformsiv_uniformIndices(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLsizei uniformCount, |
| const GLuint *uniformIndices, |
| GLenum pname, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetActiveUniformsiv_params(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLsizei uniformCount, |
| const GLuint *uniformIndices, |
| GLenum pname, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetBufferParameteri64v_params(const State &glState, |
| bool isCallValid, |
| BufferBinding targetPacked, |
| GLenum pname, |
| GLint64 *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetBufferPointerv_params(const State &glState, |
| bool isCallValid, |
| BufferBinding targetPacked, |
| GLenum pname, |
| void **params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetFragDataLocation_name(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| const GLchar *name, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetInteger64i_v_data(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLuint index, |
| GLint64 *data, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetInteger64v_data(const State &glState, |
| bool isCallValid, |
| GLenum pname, |
| GLint64 *data, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetIntegeri_v_data(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLuint index, |
| GLint *data, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetInternalformativ_params(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetProgramBinary_length(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLenum *binaryFormat, |
| void *binary, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetProgramBinary_binaryFormat(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLenum *binaryFormat, |
| void *binary, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetProgramBinary_binary(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLenum *binaryFormat, |
| void *binary, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetQueryObjectuiv_params(const State &glState, |
| bool isCallValid, |
| QueryID idPacked, |
| GLenum pname, |
| GLuint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetQueryiv_params(const State &glState, |
| bool isCallValid, |
| QueryType targetPacked, |
| GLenum pname, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetSamplerParameterfv_params(const State &glState, |
| bool isCallValid, |
| SamplerID samplerPacked, |
| GLenum pname, |
| GLfloat *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetSamplerParameteriv_params(const State &glState, |
| bool isCallValid, |
| SamplerID samplerPacked, |
| GLenum pname, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetSynciv_length(const State &glState, |
| bool isCallValid, |
| GLsync sync, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *values, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetSynciv_values(const State &glState, |
| bool isCallValid, |
| GLsync sync, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *values, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetTransformFeedbackVarying_length(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *size, |
| GLenum *type, |
| GLchar *name, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetTransformFeedbackVarying_size(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *size, |
| GLenum *type, |
| GLchar *name, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetTransformFeedbackVarying_type(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *size, |
| GLenum *type, |
| GLchar *name, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetTransformFeedbackVarying_name(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *size, |
| GLenum *type, |
| GLchar *name, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetUniformBlockIndex_uniformBlockName(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| const GLchar *uniformBlockName, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetUniformIndices_uniformNames(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLsizei uniformCount, |
| const GLchar *const *uniformNames, |
| GLuint *uniformIndices, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetUniformIndices_uniformIndices(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLsizei uniformCount, |
| const GLchar *const *uniformNames, |
| GLuint *uniformIndices, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetUniformuiv_params(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLuint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetVertexAttribIiv_params(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLenum pname, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetVertexAttribIuiv_params(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLenum pname, |
| GLuint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureInvalidateFramebuffer_attachments(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments, |
| angle::ParamCapture *paramCapture); |
| void CaptureInvalidateSubFramebuffer_attachments(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| angle::ParamCapture *paramCapture); |
| void CaptureProgramBinary_binary(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLenum binaryFormat, |
| const void *binary, |
| GLsizei length, |
| angle::ParamCapture *paramCapture); |
| void CaptureSamplerParameterfv_param(const State &glState, |
| bool isCallValid, |
| SamplerID samplerPacked, |
| GLenum pname, |
| const GLfloat *param, |
| angle::ParamCapture *paramCapture); |
| void CaptureSamplerParameteriv_param(const State &glState, |
| bool isCallValid, |
| SamplerID samplerPacked, |
| GLenum pname, |
| const GLint *param, |
| angle::ParamCapture *paramCapture); |
| void CaptureTexImage3D_pixels(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels, |
| angle::ParamCapture *paramCapture); |
| void CaptureTexSubImage3D_pixels(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void *pixels, |
| angle::ParamCapture *paramCapture); |
| void CaptureTransformFeedbackVaryings_varyings(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLsizei count, |
| const GLchar *const *varyings, |
| GLenum bufferMode, |
| angle::ParamCapture *paramCapture); |
| void CaptureUniform1uiv_value(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| const GLuint *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureUniform2uiv_value(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| const GLuint *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureUniform3uiv_value(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| const GLuint *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureUniform4uiv_value(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| const GLuint *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureUniformMatrix2x3fv_value(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureUniformMatrix2x4fv_value(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureUniformMatrix3x2fv_value(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureUniformMatrix3x4fv_value(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureUniformMatrix4x2fv_value(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureUniformMatrix4x3fv_value(const State &glState, |
| bool isCallValid, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureVertexAttribI4iv_v(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| const GLint *v, |
| angle::ParamCapture *paramCapture); |
| void CaptureVertexAttribI4uiv_v(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| const GLuint *v, |
| angle::ParamCapture *paramCapture); |
| void CaptureVertexAttribIPointer_pointer(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLint size, |
| VertexAttribType typePacked, |
| GLsizei stride, |
| const void *pointer, |
| angle::ParamCapture *paramCapture); |
| } // namespace gl |
| |
| #endif // LIBANGLE_CAPTURE_GLES_3_0_AUTOGEN_H_ |