| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // capture_gles_3_1_autogen.h: |
| // Capture functions for the OpenGL ES 3.1 entry points. |
| |
| #ifndef LIBANGLE_CAPTURE_GLES_3_1_AUTOGEN_H_ |
| #define LIBANGLE_CAPTURE_GLES_3_1_AUTOGEN_H_ |
| |
| #include "common/PackedEnums.h" |
| #include "libANGLE/FrameCapture.h" |
| |
| namespace gl |
| { |
| |
| // Method Captures |
| |
| angle::CallCapture CaptureActiveShaderProgram(const State &glState, |
| bool isCallValid, |
| ProgramPipelineID pipelinePacked, |
| ShaderProgramID programPacked); |
| angle::CallCapture CaptureBindImageTexture(const State &glState, |
| bool isCallValid, |
| GLuint unit, |
| TextureID texturePacked, |
| GLint level, |
| GLboolean layered, |
| GLint layer, |
| GLenum access, |
| GLenum format); |
| angle::CallCapture CaptureBindProgramPipeline(const State &glState, |
| bool isCallValid, |
| ProgramPipelineID pipelinePacked); |
| angle::CallCapture CaptureBindVertexBuffer(const State &glState, |
| bool isCallValid, |
| GLuint bindingindex, |
| BufferID bufferPacked, |
| GLintptr offset, |
| GLsizei stride); |
| angle::CallCapture CaptureCreateShaderProgramv(const State &glState, |
| bool isCallValid, |
| ShaderType typePacked, |
| GLsizei count, |
| const GLchar *const *strings, |
| GLuint returnValue); |
| angle::CallCapture CaptureDeleteProgramPipelines(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| const ProgramPipelineID *pipelinesPacked); |
| angle::CallCapture CaptureDispatchCompute(const State &glState, |
| bool isCallValid, |
| GLuint num_groups_x, |
| GLuint num_groups_y, |
| GLuint num_groups_z); |
| angle::CallCapture CaptureDispatchComputeIndirect(const State &glState, |
| bool isCallValid, |
| GLintptr indirect); |
| angle::CallCapture CaptureDrawArraysIndirect(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| const void *indirect); |
| angle::CallCapture CaptureDrawElementsIndirect(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| DrawElementsType typePacked, |
| const void *indirect); |
| angle::CallCapture CaptureFramebufferParameteri(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum pname, |
| GLint param); |
| angle::CallCapture CaptureGenProgramPipelines(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| ProgramPipelineID *pipelinesPacked); |
| angle::CallCapture CaptureGetBooleani_v(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLuint index, |
| GLboolean *data); |
| angle::CallCapture CaptureGetFramebufferParameteriv(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum pname, |
| GLint *params); |
| angle::CallCapture CaptureGetMultisamplefv(const State &glState, |
| bool isCallValid, |
| GLenum pname, |
| GLuint index, |
| GLfloat *val); |
| angle::CallCapture CaptureGetProgramInterfaceiv(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLenum programInterface, |
| GLenum pname, |
| GLint *params); |
| angle::CallCapture CaptureGetProgramPipelineInfoLog(const State &glState, |
| bool isCallValid, |
| ProgramPipelineID pipelinePacked, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog); |
| angle::CallCapture CaptureGetProgramPipelineiv(const State &glState, |
| bool isCallValid, |
| ProgramPipelineID pipelinePacked, |
| GLenum pname, |
| GLint *params); |
| angle::CallCapture CaptureGetProgramResourceIndex(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLenum programInterface, |
| const GLchar *name, |
| GLuint returnValue); |
| angle::CallCapture CaptureGetProgramResourceLocation(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLenum programInterface, |
| const GLchar *name, |
| GLint returnValue); |
| angle::CallCapture CaptureGetProgramResourceName(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *name); |
| angle::CallCapture CaptureGetProgramResourceiv(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei propCount, |
| const GLenum *props, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| angle::CallCapture CaptureGetTexLevelParameterfv(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLenum pname, |
| GLfloat *params); |
| angle::CallCapture CaptureGetTexLevelParameteriv(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLenum pname, |
| GLint *params); |
| angle::CallCapture CaptureIsProgramPipeline(const State &glState, |
| bool isCallValid, |
| ProgramPipelineID pipelinePacked, |
| GLboolean returnValue); |
| angle::CallCapture CaptureMemoryBarrier(const State &glState, |
| bool isCallValid, |
| GLbitfield barriers); |
| angle::CallCapture CaptureMemoryBarrierByRegion(const State &glState, |
| bool isCallValid, |
| GLbitfield barriers); |
| angle::CallCapture CaptureProgramUniform1f(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLfloat v0); |
| angle::CallCapture CaptureProgramUniform1fv(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| angle::CallCapture CaptureProgramUniform1i(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLint v0); |
| angle::CallCapture CaptureProgramUniform1iv(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| angle::CallCapture CaptureProgramUniform1ui(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLuint v0); |
| angle::CallCapture CaptureProgramUniform1uiv(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| angle::CallCapture CaptureProgramUniform2f(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1); |
| angle::CallCapture CaptureProgramUniform2fv(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| angle::CallCapture CaptureProgramUniform2i(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLint v0, |
| GLint v1); |
| angle::CallCapture CaptureProgramUniform2iv(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| angle::CallCapture CaptureProgramUniform2ui(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLuint v0, |
| GLuint v1); |
| angle::CallCapture CaptureProgramUniform2uiv(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| angle::CallCapture CaptureProgramUniform3f(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2); |
| angle::CallCapture CaptureProgramUniform3fv(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| angle::CallCapture CaptureProgramUniform3i(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLint v0, |
| GLint v1, |
| GLint v2); |
| angle::CallCapture CaptureProgramUniform3iv(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| angle::CallCapture CaptureProgramUniform3ui(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2); |
| angle::CallCapture CaptureProgramUniform3uiv(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| angle::CallCapture CaptureProgramUniform4f(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2, |
| GLfloat v3); |
| angle::CallCapture CaptureProgramUniform4fv(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| angle::CallCapture CaptureProgramUniform4i(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLint v0, |
| GLint v1, |
| GLint v2, |
| GLint v3); |
| angle::CallCapture CaptureProgramUniform4iv(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| angle::CallCapture CaptureProgramUniform4ui(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2, |
| GLuint v3); |
| angle::CallCapture CaptureProgramUniform4uiv(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| angle::CallCapture CaptureProgramUniformMatrix2fv(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| angle::CallCapture CaptureProgramUniformMatrix2x3fv(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| angle::CallCapture CaptureProgramUniformMatrix2x4fv(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| angle::CallCapture CaptureProgramUniformMatrix3fv(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| angle::CallCapture CaptureProgramUniformMatrix3x2fv(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| angle::CallCapture CaptureProgramUniformMatrix3x4fv(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| angle::CallCapture CaptureProgramUniformMatrix4fv(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| angle::CallCapture CaptureProgramUniformMatrix4x2fv(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| angle::CallCapture CaptureProgramUniformMatrix4x3fv(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| angle::CallCapture CaptureSampleMaski(const State &glState, |
| bool isCallValid, |
| GLuint maskNumber, |
| GLbitfield mask); |
| angle::CallCapture CaptureTexStorage2DMultisample(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations); |
| angle::CallCapture CaptureUseProgramStages(const State &glState, |
| bool isCallValid, |
| ProgramPipelineID pipelinePacked, |
| GLbitfield stages, |
| ShaderProgramID programPacked); |
| angle::CallCapture CaptureValidateProgramPipeline(const State &glState, |
| bool isCallValid, |
| ProgramPipelineID pipelinePacked); |
| angle::CallCapture CaptureVertexAttribBinding(const State &glState, |
| bool isCallValid, |
| GLuint attribindex, |
| GLuint bindingindex); |
| angle::CallCapture CaptureVertexAttribFormat(const State &glState, |
| bool isCallValid, |
| GLuint attribindex, |
| GLint size, |
| VertexAttribType typePacked, |
| GLboolean normalized, |
| GLuint relativeoffset); |
| angle::CallCapture CaptureVertexAttribIFormat(const State &glState, |
| bool isCallValid, |
| GLuint attribindex, |
| GLint size, |
| VertexAttribType typePacked, |
| GLuint relativeoffset); |
| angle::CallCapture CaptureVertexBindingDivisor(const State &glState, |
| bool isCallValid, |
| GLuint bindingindex, |
| GLuint divisor); |
| |
| // Parameter Captures |
| |
| void CaptureCreateShaderProgramv_strings(const State &glState, |
| bool isCallValid, |
| ShaderType typePacked, |
| GLsizei count, |
| const GLchar *const *strings, |
| angle::ParamCapture *paramCapture); |
| void CaptureDeleteProgramPipelines_pipelinesPacked(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| const ProgramPipelineID *pipelinesPacked, |
| angle::ParamCapture *paramCapture); |
| void CaptureDrawArraysIndirect_indirect(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| const void *indirect, |
| angle::ParamCapture *paramCapture); |
| void CaptureDrawElementsIndirect_indirect(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| DrawElementsType typePacked, |
| const void *indirect, |
| angle::ParamCapture *paramCapture); |
| void CaptureGenProgramPipelines_pipelinesPacked(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| ProgramPipelineID *pipelinesPacked, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetBooleani_v_data(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLuint index, |
| GLboolean *data, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetFramebufferParameteriv_params(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum pname, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetMultisamplefv_val(const State &glState, |
| bool isCallValid, |
| GLenum pname, |
| GLuint index, |
| GLfloat *val, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetProgramInterfaceiv_params(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLenum programInterface, |
| GLenum pname, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetProgramPipelineInfoLog_length(const State &glState, |
| bool isCallValid, |
| ProgramPipelineID pipelinePacked, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetProgramPipelineInfoLog_infoLog(const State &glState, |
| bool isCallValid, |
| ProgramPipelineID pipelinePacked, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetProgramPipelineiv_params(const State &glState, |
| bool isCallValid, |
| ProgramPipelineID pipelinePacked, |
| GLenum pname, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetProgramResourceIndex_name(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLenum programInterface, |
| const GLchar *name, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetProgramResourceLocation_name(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLenum programInterface, |
| const GLchar *name, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetProgramResourceName_length(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *name, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetProgramResourceName_name(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *name, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetProgramResourceiv_props(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei propCount, |
| const GLenum *props, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetProgramResourceiv_length(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei propCount, |
| const GLenum *props, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetProgramResourceiv_params(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei propCount, |
| const GLenum *props, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetTexLevelParameterfv_params(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLenum pname, |
| GLfloat *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetTexLevelParameteriv_params(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLenum pname, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureProgramUniform1fv_value(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureProgramUniform1iv_value(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| const GLint *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureProgramUniform1uiv_value(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| const GLuint *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureProgramUniform2fv_value(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureProgramUniform2iv_value(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| const GLint *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureProgramUniform2uiv_value(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| const GLuint *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureProgramUniform3fv_value(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureProgramUniform3iv_value(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| const GLint *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureProgramUniform3uiv_value(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| const GLuint *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureProgramUniform4fv_value(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureProgramUniform4iv_value(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| const GLint *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureProgramUniform4uiv_value(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| const GLuint *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureProgramUniformMatrix2fv_value(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureProgramUniformMatrix2x3fv_value(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureProgramUniformMatrix2x4fv_value(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureProgramUniformMatrix3fv_value(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureProgramUniformMatrix3x2fv_value(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureProgramUniformMatrix3x4fv_value(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureProgramUniformMatrix4fv_value(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureProgramUniformMatrix4x2fv_value(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value, |
| angle::ParamCapture *paramCapture); |
| void CaptureProgramUniformMatrix4x3fv_value(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value, |
| angle::ParamCapture *paramCapture); |
| } // namespace gl |
| |
| #endif // LIBANGLE_CAPTURE_GLES_3_1_AUTOGEN_H_ |