| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // capture_gles_ext_autogen.h: |
| // Capture functions for the OpenGL ES extension entry points. |
| |
| #ifndef LIBANGLE_CAPTURE_GLES_ext_AUTOGEN_H_ |
| #define LIBANGLE_CAPTURE_GLES_ext_AUTOGEN_H_ |
| |
| #include "common/PackedEnums.h" |
| #include "libANGLE/FrameCapture.h" |
| |
| namespace gl |
| { |
| |
| // Method Captures |
| |
| // GL_ANGLE_base_vertex_base_instance |
| angle::CallCapture CaptureDrawArraysInstancedBaseInstanceANGLE(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| GLint first, |
| GLsizei count, |
| GLsizei instanceCount, |
| GLuint baseInstance); |
| angle::CallCapture CaptureDrawElementsInstancedBaseVertexBaseInstanceANGLE( |
| const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| GLsizei count, |
| DrawElementsType typePacked, |
| const GLvoid *indices, |
| GLsizei instanceCounts, |
| GLint baseVertex, |
| GLuint baseInstance); |
| angle::CallCapture CaptureMultiDrawArraysInstancedBaseInstanceANGLE(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| const GLint *firsts, |
| const GLsizei *counts, |
| const GLsizei *instanceCounts, |
| const GLuint *baseInstances, |
| GLsizei drawcount); |
| angle::CallCapture CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE( |
| const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| const GLsizei *counts, |
| DrawElementsType typePacked, |
| const GLvoid *const *indices, |
| const GLsizei *instanceCounts, |
| const GLint *baseVertices, |
| const GLuint *baseInstances, |
| GLsizei drawcount); |
| |
| // GL_ANGLE_copy_texture_3d |
| angle::CallCapture CaptureCopyTexture3DANGLE(const State &glState, |
| bool isCallValid, |
| TextureID sourceIdPacked, |
| GLint sourceLevel, |
| TextureTarget destTargetPacked, |
| TextureID destIdPacked, |
| GLint destLevel, |
| GLint internalFormat, |
| GLenum destType, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha); |
| angle::CallCapture CaptureCopySubTexture3DANGLE(const State &glState, |
| bool isCallValid, |
| TextureID sourceIdPacked, |
| GLint sourceLevel, |
| TextureTarget destTargetPacked, |
| TextureID destIdPacked, |
| GLint destLevel, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint width, |
| GLint height, |
| GLint depth, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha); |
| |
| // GL_ANGLE_framebuffer_blit |
| angle::CallCapture CaptureBlitFramebufferANGLE(const State &glState, |
| bool isCallValid, |
| GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter); |
| |
| // GL_ANGLE_framebuffer_multisample |
| angle::CallCapture CaptureRenderbufferStorageMultisampleANGLE(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| |
| // GL_ANGLE_get_image |
| angle::CallCapture CaptureGetTexImageANGLE(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLenum format, |
| GLenum type, |
| void *pixels); |
| angle::CallCapture CaptureGetRenderbufferImageANGLE(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum format, |
| GLenum type, |
| void *pixels); |
| |
| // GL_ANGLE_instanced_arrays |
| angle::CallCapture CaptureDrawArraysInstancedANGLE(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount); |
| angle::CallCapture CaptureDrawElementsInstancedANGLE(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| GLsizei count, |
| DrawElementsType typePacked, |
| const void *indices, |
| GLsizei primcount); |
| angle::CallCapture CaptureVertexAttribDivisorANGLE(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLuint divisor); |
| |
| // GL_ANGLE_multi_draw |
| angle::CallCapture CaptureMultiDrawArraysANGLE(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| const GLint *firsts, |
| const GLsizei *counts, |
| GLsizei drawcount); |
| angle::CallCapture CaptureMultiDrawArraysInstancedANGLE(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| const GLint *firsts, |
| const GLsizei *counts, |
| const GLsizei *instanceCounts, |
| GLsizei drawcount); |
| angle::CallCapture CaptureMultiDrawElementsANGLE(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| const GLsizei *counts, |
| DrawElementsType typePacked, |
| const GLvoid *const *indices, |
| GLsizei drawcount); |
| angle::CallCapture CaptureMultiDrawElementsInstancedANGLE(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| const GLsizei *counts, |
| DrawElementsType typePacked, |
| const GLvoid *const *indices, |
| const GLsizei *instanceCounts, |
| GLsizei drawcount); |
| |
| // GL_ANGLE_program_binary |
| |
| // GL_ANGLE_provoking_vertex |
| angle::CallCapture CaptureProvokingVertexANGLE(const State &glState, |
| bool isCallValid, |
| ProvokingVertexConvention modePacked); |
| |
| // GL_ANGLE_request_extension |
| angle::CallCapture CaptureRequestExtensionANGLE(const State &glState, |
| bool isCallValid, |
| const GLchar *name); |
| angle::CallCapture CaptureDisableExtensionANGLE(const State &glState, |
| bool isCallValid, |
| const GLchar *name); |
| |
| // GL_ANGLE_robust_client_memory |
| angle::CallCapture CaptureGetBooleanvRobustANGLE(const State &glState, |
| bool isCallValid, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLboolean *params); |
| angle::CallCapture CaptureGetBufferParameterivRobustANGLE(const State &glState, |
| bool isCallValid, |
| BufferBinding targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| angle::CallCapture CaptureGetFloatvRobustANGLE(const State &glState, |
| bool isCallValid, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params); |
| angle::CallCapture CaptureGetFramebufferAttachmentParameterivRobustANGLE(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| angle::CallCapture CaptureGetIntegervRobustANGLE(const State &glState, |
| bool isCallValid, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *data); |
| angle::CallCapture CaptureGetProgramivRobustANGLE(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| angle::CallCapture CaptureGetRenderbufferParameterivRobustANGLE(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| angle::CallCapture CaptureGetShaderivRobustANGLE(const State &glState, |
| bool isCallValid, |
| ShaderProgramID shaderPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| angle::CallCapture CaptureGetTexParameterfvRobustANGLE(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params); |
| angle::CallCapture CaptureGetTexParameterivRobustANGLE(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| angle::CallCapture CaptureGetUniformfvRobustANGLE(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params); |
| angle::CallCapture CaptureGetUniformivRobustANGLE(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| angle::CallCapture CaptureGetVertexAttribfvRobustANGLE(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params); |
| angle::CallCapture CaptureGetVertexAttribivRobustANGLE(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| angle::CallCapture CaptureGetVertexAttribPointervRobustANGLE(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| void **pointer); |
| angle::CallCapture CaptureReadPixelsRobustANGLE(const State &glState, |
| bool isCallValid, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *columns, |
| GLsizei *rows, |
| void *pixels); |
| angle::CallCapture CaptureTexImage2DRobustANGLE(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels); |
| angle::CallCapture CaptureTexParameterfvRobustANGLE(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat *params); |
| angle::CallCapture CaptureTexParameterivRobustANGLE(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint *params); |
| angle::CallCapture CaptureTexSubImage2DRobustANGLE(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels); |
| angle::CallCapture CaptureTexImage3DRobustANGLE(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels); |
| angle::CallCapture CaptureTexSubImage3DRobustANGLE(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels); |
| angle::CallCapture CaptureCompressedTexImage2DRobustANGLE(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data); |
| angle::CallCapture CaptureCompressedTexSubImage2DRobustANGLE(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLsizei xoffset, |
| GLsizei yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data); |
| angle::CallCapture CaptureCompressedTexImage3DRobustANGLE(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data); |
| angle::CallCapture CaptureCompressedTexSubImage3DRobustANGLE(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data); |
| angle::CallCapture CaptureGetQueryivRobustANGLE(const State &glState, |
| bool isCallValid, |
| QueryType targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| angle::CallCapture CaptureGetQueryObjectuivRobustANGLE(const State &glState, |
| bool isCallValid, |
| QueryID idPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params); |
| angle::CallCapture CaptureGetBufferPointervRobustANGLE(const State &glState, |
| bool isCallValid, |
| BufferBinding targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| void **params); |
| angle::CallCapture CaptureGetIntegeri_vRobustANGLE(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *data); |
| angle::CallCapture CaptureGetInternalformativRobustANGLE(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| angle::CallCapture CaptureGetVertexAttribIivRobustANGLE(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| angle::CallCapture CaptureGetVertexAttribIuivRobustANGLE(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params); |
| angle::CallCapture CaptureGetUniformuivRobustANGLE(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params); |
| angle::CallCapture CaptureGetActiveUniformBlockivRobustANGLE(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| angle::CallCapture CaptureGetInteger64vRobustANGLE(const State &glState, |
| bool isCallValid, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *data); |
| angle::CallCapture CaptureGetInteger64i_vRobustANGLE(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *data); |
| angle::CallCapture CaptureGetBufferParameteri64vRobustANGLE(const State &glState, |
| bool isCallValid, |
| BufferBinding targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *params); |
| angle::CallCapture CaptureSamplerParameterivRobustANGLE(const State &glState, |
| bool isCallValid, |
| SamplerID samplerPacked, |
| GLuint pname, |
| GLsizei bufSize, |
| const GLint *param); |
| angle::CallCapture CaptureSamplerParameterfvRobustANGLE(const State &glState, |
| bool isCallValid, |
| SamplerID samplerPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat *param); |
| angle::CallCapture CaptureGetSamplerParameterivRobustANGLE(const State &glState, |
| bool isCallValid, |
| SamplerID samplerPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| angle::CallCapture CaptureGetSamplerParameterfvRobustANGLE(const State &glState, |
| bool isCallValid, |
| SamplerID samplerPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params); |
| angle::CallCapture CaptureGetFramebufferParameterivRobustANGLE(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| angle::CallCapture CaptureGetProgramInterfaceivRobustANGLE(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLenum programInterface, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| angle::CallCapture CaptureGetBooleani_vRobustANGLE(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLboolean *data); |
| angle::CallCapture CaptureGetMultisamplefvRobustANGLE(const State &glState, |
| bool isCallValid, |
| GLenum pname, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *val); |
| angle::CallCapture CaptureGetTexLevelParameterivRobustANGLE(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| angle::CallCapture CaptureGetTexLevelParameterfvRobustANGLE(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params); |
| angle::CallCapture CaptureGetPointervRobustANGLERobustANGLE(const State &glState, |
| bool isCallValid, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| void **params); |
| angle::CallCapture CaptureReadnPixelsRobustANGLE(const State &glState, |
| bool isCallValid, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *columns, |
| GLsizei *rows, |
| void *data); |
| angle::CallCapture CaptureGetnUniformfvRobustANGLE(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params); |
| angle::CallCapture CaptureGetnUniformivRobustANGLE(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| angle::CallCapture CaptureGetnUniformuivRobustANGLE(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params); |
| angle::CallCapture CaptureTexParameterIivRobustANGLE(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint *params); |
| angle::CallCapture CaptureTexParameterIuivRobustANGLE(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLuint *params); |
| angle::CallCapture CaptureGetTexParameterIivRobustANGLE(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| angle::CallCapture CaptureGetTexParameterIuivRobustANGLE(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params); |
| angle::CallCapture CaptureSamplerParameterIivRobustANGLE(const State &glState, |
| bool isCallValid, |
| SamplerID samplerPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint *param); |
| angle::CallCapture CaptureSamplerParameterIuivRobustANGLE(const State &glState, |
| bool isCallValid, |
| SamplerID samplerPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLuint *param); |
| angle::CallCapture CaptureGetSamplerParameterIivRobustANGLE(const State &glState, |
| bool isCallValid, |
| SamplerID samplerPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| angle::CallCapture CaptureGetSamplerParameterIuivRobustANGLE(const State &glState, |
| bool isCallValid, |
| SamplerID samplerPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params); |
| angle::CallCapture CaptureGetQueryObjectivRobustANGLE(const State &glState, |
| bool isCallValid, |
| QueryID idPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| angle::CallCapture CaptureGetQueryObjecti64vRobustANGLE(const State &glState, |
| bool isCallValid, |
| QueryID idPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *params); |
| angle::CallCapture CaptureGetQueryObjectui64vRobustANGLE(const State &glState, |
| bool isCallValid, |
| QueryID idPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint64 *params); |
| |
| // GL_ANGLE_texture_external_update |
| angle::CallCapture CaptureTexImage2DExternalANGLE(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type); |
| angle::CallCapture CaptureInvalidateTextureANGLE(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked); |
| |
| // GL_ANGLE_texture_multisample |
| angle::CallCapture CaptureTexStorage2DMultisampleANGLE(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations); |
| angle::CallCapture CaptureGetTexLevelParameterivANGLE(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLenum pname, |
| GLint *params); |
| angle::CallCapture CaptureGetTexLevelParameterfvANGLE(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLenum pname, |
| GLfloat *params); |
| angle::CallCapture CaptureGetMultisamplefvANGLE(const State &glState, |
| bool isCallValid, |
| GLenum pname, |
| GLuint index, |
| GLfloat *val); |
| angle::CallCapture CaptureSampleMaskiANGLE(const State &glState, |
| bool isCallValid, |
| GLuint maskNumber, |
| GLbitfield mask); |
| |
| // GL_ANGLE_translated_shader_source |
| angle::CallCapture CaptureGetTranslatedShaderSourceANGLE(const State &glState, |
| bool isCallValid, |
| ShaderProgramID shaderPacked, |
| GLsizei bufsize, |
| GLsizei *length, |
| GLchar *source); |
| |
| // GL_CHROMIUM_bind_uniform_location |
| angle::CallCapture CaptureBindUniformLocationCHROMIUM(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| const GLchar *name); |
| |
| // GL_CHROMIUM_copy_compressed_texture |
| angle::CallCapture CaptureCompressedCopyTextureCHROMIUM(const State &glState, |
| bool isCallValid, |
| TextureID sourceIdPacked, |
| TextureID destIdPacked); |
| |
| // GL_CHROMIUM_copy_texture |
| angle::CallCapture CaptureCopyTextureCHROMIUM(const State &glState, |
| bool isCallValid, |
| TextureID sourceIdPacked, |
| GLint sourceLevel, |
| TextureTarget destTargetPacked, |
| TextureID destIdPacked, |
| GLint destLevel, |
| GLint internalFormat, |
| GLenum destType, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha); |
| angle::CallCapture CaptureCopySubTextureCHROMIUM(const State &glState, |
| bool isCallValid, |
| TextureID sourceIdPacked, |
| GLint sourceLevel, |
| TextureTarget destTargetPacked, |
| TextureID destIdPacked, |
| GLint destLevel, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLint width, |
| GLint height, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha); |
| |
| // GL_CHROMIUM_framebuffer_mixed_samples |
| angle::CallCapture CaptureCoverageModulationCHROMIUM(const State &glState, |
| bool isCallValid, |
| GLenum components); |
| angle::CallCapture CaptureMatrixLoadfCHROMIUM(const State &glState, |
| bool isCallValid, |
| GLenum matrixMode, |
| const GLfloat *matrix); |
| angle::CallCapture CaptureMatrixLoadIdentityCHROMIUM(const State &glState, |
| bool isCallValid, |
| GLenum matrixMode); |
| |
| // GL_CHROMIUM_lose_context |
| angle::CallCapture CaptureLoseContextCHROMIUM(const State &glState, |
| bool isCallValid, |
| GraphicsResetStatus currentPacked, |
| GraphicsResetStatus otherPacked); |
| |
| // GL_CHROMIUM_path_rendering |
| angle::CallCapture CaptureGenPathsCHROMIUM(const State &glState, |
| bool isCallValid, |
| GLsizei range, |
| GLuint returnValue); |
| angle::CallCapture CaptureDeletePathsCHROMIUM(const State &glState, |
| bool isCallValid, |
| PathID firstPacked, |
| GLsizei range); |
| angle::CallCapture CaptureIsPathCHROMIUM(const State &glState, |
| bool isCallValid, |
| PathID pathPacked, |
| GLboolean returnValue); |
| angle::CallCapture CapturePathCommandsCHROMIUM(const State &glState, |
| bool isCallValid, |
| PathID pathPacked, |
| GLsizei numCommands, |
| const GLubyte *commands, |
| GLsizei numCoords, |
| GLenum coordType, |
| const void *coords); |
| angle::CallCapture CapturePathParameterfCHROMIUM(const State &glState, |
| bool isCallValid, |
| PathID pathPacked, |
| GLenum pname, |
| GLfloat value); |
| angle::CallCapture CapturePathParameteriCHROMIUM(const State &glState, |
| bool isCallValid, |
| PathID pathPacked, |
| GLenum pname, |
| GLint value); |
| angle::CallCapture CaptureGetPathParameterfvCHROMIUM(const State &glState, |
| bool isCallValid, |
| PathID pathPacked, |
| GLenum pname, |
| GLfloat *value); |
| angle::CallCapture CaptureGetPathParameterivCHROMIUM(const State &glState, |
| bool isCallValid, |
| PathID pathPacked, |
| GLenum pname, |
| GLint *value); |
| angle::CallCapture CapturePathStencilFuncCHROMIUM(const State &glState, |
| bool isCallValid, |
| GLenum func, |
| GLint ref, |
| GLuint mask); |
| angle::CallCapture CaptureStencilFillPathCHROMIUM(const State &glState, |
| bool isCallValid, |
| PathID pathPacked, |
| GLenum fillMode, |
| GLuint mask); |
| angle::CallCapture CaptureStencilStrokePathCHROMIUM(const State &glState, |
| bool isCallValid, |
| PathID pathPacked, |
| GLint reference, |
| GLuint mask); |
| angle::CallCapture CaptureCoverFillPathCHROMIUM(const State &glState, |
| bool isCallValid, |
| PathID pathPacked, |
| GLenum coverMode); |
| angle::CallCapture CaptureCoverStrokePathCHROMIUM(const State &glState, |
| bool isCallValid, |
| PathID pathPacked, |
| GLenum coverMode); |
| angle::CallCapture CaptureStencilThenCoverFillPathCHROMIUM(const State &glState, |
| bool isCallValid, |
| PathID pathPacked, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum coverMode); |
| angle::CallCapture CaptureStencilThenCoverStrokePathCHROMIUM(const State &glState, |
| bool isCallValid, |
| PathID pathPacked, |
| GLint reference, |
| GLuint mask, |
| GLenum coverMode); |
| angle::CallCapture CaptureCoverFillPathInstancedCHROMIUM(const State &glState, |
| bool isCallValid, |
| GLsizei numPath, |
| GLenum pathNameType, |
| const void *paths, |
| PathID pathBasePacked, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat *transformValues); |
| angle::CallCapture CaptureCoverStrokePathInstancedCHROMIUM(const State &glState, |
| bool isCallValid, |
| GLsizei numPath, |
| GLenum pathNameType, |
| const void *paths, |
| PathID pathBasePacked, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat *transformValues); |
| angle::CallCapture CaptureStencilStrokePathInstancedCHROMIUM(const State &glState, |
| bool isCallValid, |
| GLsizei numPath, |
| GLenum pathNameType, |
| const void *paths, |
| PathID pathBasePacked, |
| GLint reference, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat *transformValues); |
| angle::CallCapture CaptureStencilFillPathInstancedCHROMIUM(const State &glState, |
| bool isCallValid, |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void *paths, |
| PathID pathBasePacked, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat *transformValues); |
| angle::CallCapture CaptureStencilThenCoverFillPathInstancedCHROMIUM(const State &glState, |
| bool isCallValid, |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void *paths, |
| PathID pathBasePacked, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat *transformValues); |
| angle::CallCapture CaptureStencilThenCoverStrokePathInstancedCHROMIUM( |
| const State &glState, |
| bool isCallValid, |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void *paths, |
| PathID pathBasePacked, |
| GLint reference, |
| GLuint mask, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat *transformValues); |
| angle::CallCapture CaptureBindFragmentInputLocationCHROMIUM(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programsPacked, |
| GLint location, |
| const GLchar *name); |
| angle::CallCapture CaptureProgramPathFragmentInputGenCHROMIUM(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLenum genMode, |
| GLint components, |
| const GLfloat *coeffs); |
| |
| // GL_EXT_blend_func_extended |
| angle::CallCapture CaptureBindFragDataLocationEXT(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLuint color, |
| const GLchar *name); |
| angle::CallCapture CaptureBindFragDataLocationIndexedEXT(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLuint colorNumber, |
| GLuint index, |
| const GLchar *name); |
| angle::CallCapture CaptureGetFragDataIndexEXT(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| const GLchar *name, |
| GLint returnValue); |
| angle::CallCapture CaptureGetProgramResourceLocationIndexEXT(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLenum programInterface, |
| const GLchar *name, |
| GLint returnValue); |
| |
| // GL_EXT_debug_marker |
| angle::CallCapture CaptureInsertEventMarkerEXT(const State &glState, |
| bool isCallValid, |
| GLsizei length, |
| const GLchar *marker); |
| angle::CallCapture CapturePopGroupMarkerEXT(const State &glState, bool isCallValid); |
| angle::CallCapture CapturePushGroupMarkerEXT(const State &glState, |
| bool isCallValid, |
| GLsizei length, |
| const GLchar *marker); |
| |
| // GL_EXT_discard_framebuffer |
| angle::CallCapture CaptureDiscardFramebufferEXT(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments); |
| |
| // GL_EXT_disjoint_timer_query |
| angle::CallCapture CaptureBeginQueryEXT(const State &glState, |
| bool isCallValid, |
| QueryType targetPacked, |
| QueryID idPacked); |
| angle::CallCapture CaptureDeleteQueriesEXT(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| const QueryID *idsPacked); |
| angle::CallCapture CaptureEndQueryEXT(const State &glState, |
| bool isCallValid, |
| QueryType targetPacked); |
| angle::CallCapture CaptureGenQueriesEXT(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| QueryID *idsPacked); |
| angle::CallCapture CaptureGetQueryObjecti64vEXT(const State &glState, |
| bool isCallValid, |
| QueryID idPacked, |
| GLenum pname, |
| GLint64 *params); |
| angle::CallCapture CaptureGetQueryObjectivEXT(const State &glState, |
| bool isCallValid, |
| QueryID idPacked, |
| GLenum pname, |
| GLint *params); |
| angle::CallCapture CaptureGetQueryObjectui64vEXT(const State &glState, |
| bool isCallValid, |
| QueryID idPacked, |
| GLenum pname, |
| GLuint64 *params); |
| angle::CallCapture CaptureGetQueryObjectuivEXT(const State &glState, |
| bool isCallValid, |
| QueryID idPacked, |
| GLenum pname, |
| GLuint *params); |
| angle::CallCapture CaptureGetQueryivEXT(const State &glState, |
| bool isCallValid, |
| QueryType targetPacked, |
| GLenum pname, |
| GLint *params); |
| angle::CallCapture CaptureIsQueryEXT(const State &glState, |
| bool isCallValid, |
| QueryID idPacked, |
| GLboolean returnValue); |
| angle::CallCapture CaptureQueryCounterEXT(const State &glState, |
| bool isCallValid, |
| QueryID idPacked, |
| QueryType targetPacked); |
| |
| // GL_EXT_draw_buffers |
| angle::CallCapture CaptureDrawBuffersEXT(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| const GLenum *bufs); |
| |
| // GL_EXT_draw_elements_base_vertex |
| angle::CallCapture CaptureDrawElementsBaseVertexEXT(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| GLsizei count, |
| DrawElementsType typePacked, |
| const void *indices, |
| GLint basevertex); |
| angle::CallCapture CaptureDrawElementsInstancedBaseVertexEXT(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| GLsizei count, |
| DrawElementsType typePacked, |
| const void *indices, |
| GLsizei instancecount, |
| GLint basevertex); |
| angle::CallCapture CaptureDrawRangeElementsBaseVertexEXT(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| DrawElementsType typePacked, |
| const void *indices, |
| GLint basevertex); |
| angle::CallCapture CaptureMultiDrawElementsBaseVertexEXT(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| const GLsizei *count, |
| DrawElementsType typePacked, |
| const void *const *indices, |
| GLsizei primcount, |
| const GLint *basevertex); |
| |
| // GL_EXT_geometry_shader |
| angle::CallCapture CaptureFramebufferTextureEXT(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum attachment, |
| TextureID texturePacked, |
| GLint level); |
| |
| // GL_EXT_instanced_arrays |
| angle::CallCapture CaptureDrawArraysInstancedEXT(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| GLint start, |
| GLsizei count, |
| GLsizei primcount); |
| angle::CallCapture CaptureDrawElementsInstancedEXT(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| GLsizei count, |
| DrawElementsType typePacked, |
| const void *indices, |
| GLsizei primcount); |
| angle::CallCapture CaptureVertexAttribDivisorEXT(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLuint divisor); |
| |
| // GL_EXT_map_buffer_range |
| angle::CallCapture CaptureFlushMappedBufferRangeEXT(const State &glState, |
| bool isCallValid, |
| BufferBinding targetPacked, |
| GLintptr offset, |
| GLsizeiptr length); |
| angle::CallCapture CaptureMapBufferRangeEXT(const State &glState, |
| bool isCallValid, |
| BufferBinding targetPacked, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access, |
| void *returnValue); |
| |
| // GL_EXT_memory_object |
| angle::CallCapture CaptureBufferStorageMemEXT(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLsizeiptr size, |
| MemoryObjectID memoryPacked, |
| GLuint64 offset); |
| angle::CallCapture CaptureCreateMemoryObjectsEXT(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| MemoryObjectID *memoryObjectsPacked); |
| angle::CallCapture CaptureDeleteMemoryObjectsEXT(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| const MemoryObjectID *memoryObjectsPacked); |
| angle::CallCapture CaptureGetMemoryObjectParameterivEXT(const State &glState, |
| bool isCallValid, |
| MemoryObjectID memoryObjectPacked, |
| GLenum pname, |
| GLint *params); |
| angle::CallCapture CaptureGetUnsignedBytevEXT(const State &glState, |
| bool isCallValid, |
| GLenum pname, |
| GLubyte *data); |
| angle::CallCapture CaptureGetUnsignedBytei_vEXT(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLuint index, |
| GLubyte *data); |
| angle::CallCapture CaptureIsMemoryObjectEXT(const State &glState, |
| bool isCallValid, |
| MemoryObjectID memoryObjectPacked, |
| GLboolean returnValue); |
| angle::CallCapture CaptureMemoryObjectParameterivEXT(const State &glState, |
| bool isCallValid, |
| MemoryObjectID memoryObjectPacked, |
| GLenum pname, |
| const GLint *params); |
| angle::CallCapture CaptureTexStorageMem2DEXT(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| MemoryObjectID memoryPacked, |
| GLuint64 offset); |
| angle::CallCapture CaptureTexStorageMem2DMultisampleEXT(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLsizei samples, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedSampleLocations, |
| MemoryObjectID memoryPacked, |
| GLuint64 offset); |
| angle::CallCapture CaptureTexStorageMem3DEXT(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| MemoryObjectID memoryPacked, |
| GLuint64 offset); |
| angle::CallCapture CaptureTexStorageMem3DMultisampleEXT(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLsizei samples, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedSampleLocations, |
| MemoryObjectID memoryPacked, |
| GLuint64 offset); |
| |
| // GL_EXT_memory_object_fd |
| angle::CallCapture CaptureImportMemoryFdEXT(const State &glState, |
| bool isCallValid, |
| MemoryObjectID memoryPacked, |
| GLuint64 size, |
| HandleType handleTypePacked, |
| GLint fd); |
| |
| // GL_EXT_multisampled_render_to_texture |
| angle::CallCapture CaptureFramebufferTexture2DMultisampleEXT(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLsizei samples); |
| angle::CallCapture CaptureRenderbufferStorageMultisampleEXT(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| |
| // GL_EXT_occlusion_query_boolean |
| |
| // GL_EXT_robustness |
| angle::CallCapture CaptureGetGraphicsResetStatusEXT(const State &glState, |
| bool isCallValid, |
| GLenum returnValue); |
| angle::CallCapture CaptureGetnUniformfvEXT(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei bufSize, |
| GLfloat *params); |
| angle::CallCapture CaptureGetnUniformivEXT(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei bufSize, |
| GLint *params); |
| angle::CallCapture CaptureReadnPixelsEXT(const State &glState, |
| bool isCallValid, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *data); |
| |
| // GL_EXT_semaphore |
| angle::CallCapture CaptureDeleteSemaphoresEXT(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| const SemaphoreID *semaphoresPacked); |
| angle::CallCapture CaptureGenSemaphoresEXT(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| SemaphoreID *semaphoresPacked); |
| angle::CallCapture CaptureGetSemaphoreParameterui64vEXT(const State &glState, |
| bool isCallValid, |
| SemaphoreID semaphorePacked, |
| GLenum pname, |
| GLuint64 *params); |
| angle::CallCapture CaptureIsSemaphoreEXT(const State &glState, |
| bool isCallValid, |
| SemaphoreID semaphorePacked, |
| GLboolean returnValue); |
| angle::CallCapture CaptureSemaphoreParameterui64vEXT(const State &glState, |
| bool isCallValid, |
| SemaphoreID semaphorePacked, |
| GLenum pname, |
| const GLuint64 *params); |
| angle::CallCapture CaptureSignalSemaphoreEXT(const State &glState, |
| bool isCallValid, |
| SemaphoreID semaphorePacked, |
| GLuint numBufferBarriers, |
| const BufferID *buffersPacked, |
| GLuint numTextureBarriers, |
| const TextureID *texturesPacked, |
| const GLenum *dstLayouts); |
| angle::CallCapture CaptureWaitSemaphoreEXT(const State &glState, |
| bool isCallValid, |
| SemaphoreID semaphorePacked, |
| GLuint numBufferBarriers, |
| const BufferID *buffersPacked, |
| GLuint numTextureBarriers, |
| const TextureID *texturesPacked, |
| const GLenum *srcLayouts); |
| |
| // GL_EXT_semaphore_fd |
| angle::CallCapture CaptureImportSemaphoreFdEXT(const State &glState, |
| bool isCallValid, |
| SemaphoreID semaphorePacked, |
| HandleType handleTypePacked, |
| GLint fd); |
| |
| // GL_EXT_texture_filter_anisotropic |
| |
| // GL_EXT_texture_storage |
| angle::CallCapture CaptureTexStorage1DEXT(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width); |
| angle::CallCapture CaptureTexStorage2DEXT(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| angle::CallCapture CaptureTexStorage3DEXT(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth); |
| |
| // GL_KHR_debug |
| angle::CallCapture CaptureDebugMessageCallbackKHR(const State &glState, |
| bool isCallValid, |
| GLDEBUGPROCKHR callback, |
| const void *userParam); |
| angle::CallCapture CaptureDebugMessageControlKHR(const State &glState, |
| bool isCallValid, |
| GLenum source, |
| GLenum type, |
| GLenum severity, |
| GLsizei count, |
| const GLuint *ids, |
| GLboolean enabled); |
| angle::CallCapture CaptureDebugMessageInsertKHR(const State &glState, |
| bool isCallValid, |
| GLenum source, |
| GLenum type, |
| GLuint id, |
| GLenum severity, |
| GLsizei length, |
| const GLchar *buf); |
| angle::CallCapture CaptureGetDebugMessageLogKHR(const State &glState, |
| bool isCallValid, |
| GLuint count, |
| GLsizei bufSize, |
| GLenum *sources, |
| GLenum *types, |
| GLuint *ids, |
| GLenum *severities, |
| GLsizei *lengths, |
| GLchar *messageLog, |
| GLuint returnValue); |
| angle::CallCapture CaptureGetObjectLabelKHR(const State &glState, |
| bool isCallValid, |
| GLenum identifier, |
| GLuint name, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *label); |
| angle::CallCapture CaptureGetObjectPtrLabelKHR(const State &glState, |
| bool isCallValid, |
| const void *ptr, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *label); |
| angle::CallCapture CaptureGetPointervKHR(const State &glState, |
| bool isCallValid, |
| GLenum pname, |
| void **params); |
| angle::CallCapture CaptureObjectLabelKHR(const State &glState, |
| bool isCallValid, |
| GLenum identifier, |
| GLuint name, |
| GLsizei length, |
| const GLchar *label); |
| angle::CallCapture CaptureObjectPtrLabelKHR(const State &glState, |
| bool isCallValid, |
| const void *ptr, |
| GLsizei length, |
| const GLchar *label); |
| angle::CallCapture CapturePopDebugGroupKHR(const State &glState, bool isCallValid); |
| angle::CallCapture CapturePushDebugGroupKHR(const State &glState, |
| bool isCallValid, |
| GLenum source, |
| GLuint id, |
| GLsizei length, |
| const GLchar *message); |
| |
| // GL_KHR_parallel_shader_compile |
| angle::CallCapture CaptureMaxShaderCompilerThreadsKHR(const State &glState, |
| bool isCallValid, |
| GLuint count); |
| |
| // GL_NV_fence |
| angle::CallCapture CaptureDeleteFencesNV(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| const FenceNVID *fencesPacked); |
| angle::CallCapture CaptureFinishFenceNV(const State &glState, |
| bool isCallValid, |
| FenceNVID fencePacked); |
| angle::CallCapture CaptureGenFencesNV(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| FenceNVID *fencesPacked); |
| angle::CallCapture CaptureGetFenceivNV(const State &glState, |
| bool isCallValid, |
| FenceNVID fencePacked, |
| GLenum pname, |
| GLint *params); |
| angle::CallCapture CaptureIsFenceNV(const State &glState, |
| bool isCallValid, |
| FenceNVID fencePacked, |
| GLboolean returnValue); |
| angle::CallCapture CaptureSetFenceNV(const State &glState, |
| bool isCallValid, |
| FenceNVID fencePacked, |
| GLenum condition); |
| angle::CallCapture CaptureTestFenceNV(const State &glState, |
| bool isCallValid, |
| FenceNVID fencePacked, |
| GLboolean returnValue); |
| |
| // GL_OES_EGL_image |
| angle::CallCapture CaptureEGLImageTargetRenderbufferStorageOES(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLeglImageOES image); |
| angle::CallCapture CaptureEGLImageTargetTexture2DOES(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLeglImageOES image); |
| |
| // GL_OES_draw_elements_base_vertex |
| angle::CallCapture CaptureDrawElementsBaseVertexOES(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| GLsizei count, |
| DrawElementsType typePacked, |
| const void *indices, |
| GLint basevertex); |
| angle::CallCapture CaptureDrawElementsInstancedBaseVertexOES(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| GLsizei count, |
| DrawElementsType typePacked, |
| const void *indices, |
| GLsizei instancecount, |
| GLint basevertex); |
| angle::CallCapture CaptureDrawRangeElementsBaseVertexOES(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| DrawElementsType typePacked, |
| const void *indices, |
| GLint basevertex); |
| |
| // GL_OES_draw_texture |
| angle::CallCapture CaptureDrawTexfOES(const State &glState, |
| bool isCallValid, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat width, |
| GLfloat height); |
| angle::CallCapture CaptureDrawTexfvOES(const State &glState, |
| bool isCallValid, |
| const GLfloat *coords); |
| angle::CallCapture CaptureDrawTexiOES(const State &glState, |
| bool isCallValid, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint width, |
| GLint height); |
| angle::CallCapture CaptureDrawTexivOES(const State &glState, bool isCallValid, const GLint *coords); |
| angle::CallCapture CaptureDrawTexsOES(const State &glState, |
| bool isCallValid, |
| GLshort x, |
| GLshort y, |
| GLshort z, |
| GLshort width, |
| GLshort height); |
| angle::CallCapture CaptureDrawTexsvOES(const State &glState, |
| bool isCallValid, |
| const GLshort *coords); |
| angle::CallCapture CaptureDrawTexxOES(const State &glState, |
| bool isCallValid, |
| GLfixed x, |
| GLfixed y, |
| GLfixed z, |
| GLfixed width, |
| GLfixed height); |
| angle::CallCapture CaptureDrawTexxvOES(const State &glState, |
| bool isCallValid, |
| const GLfixed *coords); |
| |
| // GL_OES_framebuffer_object |
| angle::CallCapture CaptureBindFramebufferOES(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| FramebufferID framebufferPacked); |
| angle::CallCapture CaptureBindRenderbufferOES(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| RenderbufferID renderbufferPacked); |
| angle::CallCapture CaptureCheckFramebufferStatusOES(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum returnValue); |
| angle::CallCapture CaptureDeleteFramebuffersOES(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| const FramebufferID *framebuffersPacked); |
| angle::CallCapture CaptureDeleteRenderbuffersOES(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| const RenderbufferID *renderbuffersPacked); |
| angle::CallCapture CaptureFramebufferRenderbufferOES(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| RenderbufferID renderbufferPacked); |
| angle::CallCapture CaptureFramebufferTexture2DOES(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum attachment, |
| TextureTarget textargetPacked, |
| TextureID texturePacked, |
| GLint level); |
| angle::CallCapture CaptureGenFramebuffersOES(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| FramebufferID *framebuffersPacked); |
| angle::CallCapture CaptureGenRenderbuffersOES(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| RenderbufferID *renderbuffersPacked); |
| angle::CallCapture CaptureGenerateMipmapOES(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked); |
| angle::CallCapture CaptureGetFramebufferAttachmentParameterivOES(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint *params); |
| angle::CallCapture CaptureGetRenderbufferParameterivOES(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum pname, |
| GLint *params); |
| angle::CallCapture CaptureIsFramebufferOES(const State &glState, |
| bool isCallValid, |
| FramebufferID framebufferPacked, |
| GLboolean returnValue); |
| angle::CallCapture CaptureIsRenderbufferOES(const State &glState, |
| bool isCallValid, |
| RenderbufferID renderbufferPacked, |
| GLboolean returnValue); |
| angle::CallCapture CaptureRenderbufferStorageOES(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| |
| // GL_OES_get_program_binary |
| angle::CallCapture CaptureGetProgramBinaryOES(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLenum *binaryFormat, |
| void *binary); |
| angle::CallCapture CaptureProgramBinaryOES(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLenum binaryFormat, |
| const void *binary, |
| GLint length); |
| |
| // GL_OES_mapbuffer |
| angle::CallCapture CaptureGetBufferPointervOES(const State &glState, |
| bool isCallValid, |
| BufferBinding targetPacked, |
| GLenum pname, |
| void **params); |
| angle::CallCapture CaptureMapBufferOES(const State &glState, |
| bool isCallValid, |
| BufferBinding targetPacked, |
| GLenum access, |
| void *returnValue); |
| angle::CallCapture CaptureUnmapBufferOES(const State &glState, |
| bool isCallValid, |
| BufferBinding targetPacked, |
| GLboolean returnValue); |
| |
| // GL_OES_matrix_palette |
| angle::CallCapture CaptureCurrentPaletteMatrixOES(const State &glState, |
| bool isCallValid, |
| GLuint matrixpaletteindex); |
| angle::CallCapture CaptureLoadPaletteFromModelViewMatrixOES(const State &glState, bool isCallValid); |
| angle::CallCapture CaptureMatrixIndexPointerOES(const State &glState, |
| bool isCallValid, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer); |
| angle::CallCapture CaptureWeightPointerOES(const State &glState, |
| bool isCallValid, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer); |
| |
| // GL_OES_point_size_array |
| angle::CallCapture CapturePointSizePointerOES(const State &glState, |
| bool isCallValid, |
| VertexAttribType typePacked, |
| GLsizei stride, |
| const void *pointer); |
| |
| // GL_OES_query_matrix |
| angle::CallCapture CaptureQueryMatrixxOES(const State &glState, |
| bool isCallValid, |
| GLfixed *mantissa, |
| GLint *exponent, |
| GLbitfield returnValue); |
| |
| // GL_OES_texture_3D |
| angle::CallCapture CaptureCompressedTexImage3DOES(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void *data); |
| angle::CallCapture CaptureCompressedTexSubImage3DOES(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data); |
| angle::CallCapture CaptureCopyTexSubImage3DOES(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| angle::CallCapture CaptureFramebufferTexture3DOES(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum attachment, |
| TextureTarget textargetPacked, |
| TextureID texturePacked, |
| GLint level, |
| GLint zoffset); |
| angle::CallCapture CaptureTexImage3DOES(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| angle::CallCapture CaptureTexSubImage3DOES(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| |
| // GL_OES_texture_border_clamp |
| angle::CallCapture CaptureGetSamplerParameterIivOES(const State &glState, |
| bool isCallValid, |
| SamplerID samplerPacked, |
| GLenum pname, |
| GLint *params); |
| angle::CallCapture CaptureGetSamplerParameterIuivOES(const State &glState, |
| bool isCallValid, |
| SamplerID samplerPacked, |
| GLenum pname, |
| GLuint *params); |
| angle::CallCapture CaptureGetTexParameterIivOES(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLenum pname, |
| GLint *params); |
| angle::CallCapture CaptureGetTexParameterIuivOES(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLenum pname, |
| GLuint *params); |
| angle::CallCapture CaptureSamplerParameterIivOES(const State &glState, |
| bool isCallValid, |
| SamplerID samplerPacked, |
| GLenum pname, |
| const GLint *param); |
| angle::CallCapture CaptureSamplerParameterIuivOES(const State &glState, |
| bool isCallValid, |
| SamplerID samplerPacked, |
| GLenum pname, |
| const GLuint *param); |
| angle::CallCapture CaptureTexParameterIivOES(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLenum pname, |
| const GLint *params); |
| angle::CallCapture CaptureTexParameterIuivOES(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLenum pname, |
| const GLuint *params); |
| |
| // GL_OES_texture_cube_map |
| angle::CallCapture CaptureGetTexGenfvOES(const State &glState, |
| bool isCallValid, |
| GLenum coord, |
| GLenum pname, |
| GLfloat *params); |
| angle::CallCapture CaptureGetTexGenivOES(const State &glState, |
| bool isCallValid, |
| GLenum coord, |
| GLenum pname, |
| GLint *params); |
| angle::CallCapture CaptureGetTexGenxvOES(const State &glState, |
| bool isCallValid, |
| GLenum coord, |
| GLenum pname, |
| GLfixed *params); |
| angle::CallCapture CaptureTexGenfOES(const State &glState, |
| bool isCallValid, |
| GLenum coord, |
| GLenum pname, |
| GLfloat param); |
| angle::CallCapture CaptureTexGenfvOES(const State &glState, |
| bool isCallValid, |
| GLenum coord, |
| GLenum pname, |
| const GLfloat *params); |
| angle::CallCapture CaptureTexGeniOES(const State &glState, |
| bool isCallValid, |
| GLenum coord, |
| GLenum pname, |
| GLint param); |
| angle::CallCapture CaptureTexGenivOES(const State &glState, |
| bool isCallValid, |
| GLenum coord, |
| GLenum pname, |
| const GLint *params); |
| angle::CallCapture CaptureTexGenxOES(const State &glState, |
| bool isCallValid, |
| GLenum coord, |
| GLenum pname, |
| GLfixed param); |
| angle::CallCapture CaptureTexGenxvOES(const State &glState, |
| bool isCallValid, |
| GLenum coord, |
| GLenum pname, |
| const GLfixed *params); |
| |
| // GL_OES_texture_storage_multisample_2d_array |
| angle::CallCapture CaptureTexStorage3DMultisampleOES(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedsamplelocations); |
| |
| // GL_OES_vertex_array_object |
| angle::CallCapture CaptureBindVertexArrayOES(const State &glState, |
| bool isCallValid, |
| VertexArrayID arrayPacked); |
| angle::CallCapture CaptureDeleteVertexArraysOES(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| const VertexArrayID *arraysPacked); |
| angle::CallCapture CaptureGenVertexArraysOES(const State &glState, |
| bool isCallValid, |
| GLsizei n, |
| VertexArrayID *arraysPacked); |
| angle::CallCapture CaptureIsVertexArrayOES(const State &glState, |
| bool isCallValid, |
| VertexArrayID arrayPacked, |
| GLboolean returnValue); |
| |
| // GL_OVR_multiview |
| angle::CallCapture CaptureFramebufferTextureMultiviewOVR(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum attachment, |
| TextureID texturePacked, |
| GLint level, |
| GLint baseViewIndex, |
| GLsizei numViews); |
| |
| // GL_OVR_multiview2 |
| |
| // Parameter Captures |
| |
| void CaptureDrawElementsInstancedBaseVertexBaseInstanceANGLE_indices( |
| const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| GLsizei count, |
| DrawElementsType typePacked, |
| const GLvoid *indices, |
| GLsizei instanceCounts, |
| GLint baseVertex, |
| GLuint baseInstance, |
| angle::ParamCapture *paramCapture); |
| void CaptureMultiDrawArraysInstancedBaseInstanceANGLE_firsts(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| const GLint *firsts, |
| const GLsizei *counts, |
| const GLsizei *instanceCounts, |
| const GLuint *baseInstances, |
| GLsizei drawcount, |
| angle::ParamCapture *paramCapture); |
| void CaptureMultiDrawArraysInstancedBaseInstanceANGLE_counts(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| const GLint *firsts, |
| const GLsizei *counts, |
| const GLsizei *instanceCounts, |
| const GLuint *baseInstances, |
| GLsizei drawcount, |
| angle::ParamCapture *paramCapture); |
| void CaptureMultiDrawArraysInstancedBaseInstanceANGLE_instanceCounts( |
| const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| const GLint *firsts, |
| const GLsizei *counts, |
| const GLsizei *instanceCounts, |
| const GLuint *baseInstances, |
| GLsizei drawcount, |
| angle::ParamCapture *paramCapture); |
| void CaptureMultiDrawArraysInstancedBaseInstanceANGLE_baseInstances( |
| const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| const GLint *firsts, |
| const GLsizei *counts, |
| const GLsizei *instanceCounts, |
| const GLuint *baseInstances, |
| GLsizei drawcount, |
| angle::ParamCapture *paramCapture); |
| void CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_counts( |
| const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| const GLsizei *counts, |
| DrawElementsType typePacked, |
| const GLvoid *const *indices, |
| const GLsizei *instanceCounts, |
| const GLint *baseVertices, |
| const GLuint *baseInstances, |
| GLsizei drawcount, |
| angle::ParamCapture *paramCapture); |
| void CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_indices( |
| const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| const GLsizei *counts, |
| DrawElementsType typePacked, |
| const GLvoid *const *indices, |
| const GLsizei *instanceCounts, |
| const GLint *baseVertices, |
| const GLuint *baseInstances, |
| GLsizei drawcount, |
| angle::ParamCapture *paramCapture); |
| void CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_instanceCounts( |
| const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| const GLsizei *counts, |
| DrawElementsType typePacked, |
| const GLvoid *const *indices, |
| const GLsizei *instanceCounts, |
| const GLint *baseVertices, |
| const GLuint *baseInstances, |
| GLsizei drawcount, |
| angle::ParamCapture *paramCapture); |
| void CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_baseVertices( |
| const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| const GLsizei *counts, |
| DrawElementsType typePacked, |
| const GLvoid *const *indices, |
| const GLsizei *instanceCounts, |
| const GLint *baseVertices, |
| const GLuint *baseInstances, |
| GLsizei drawcount, |
| angle::ParamCapture *paramCapture); |
| void CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_baseInstances( |
| const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| const GLsizei *counts, |
| DrawElementsType typePacked, |
| const GLvoid *const *indices, |
| const GLsizei *instanceCounts, |
| const GLint *baseVertices, |
| const GLuint *baseInstances, |
| GLsizei drawcount, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetTexImageANGLE_pixels(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLenum format, |
| GLenum type, |
| void *pixels, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetRenderbufferImageANGLE_pixels(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum format, |
| GLenum type, |
| void *pixels, |
| angle::ParamCapture *paramCapture); |
| void CaptureDrawElementsInstancedANGLE_indices(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| GLsizei count, |
| DrawElementsType typePacked, |
| const void *indices, |
| GLsizei primcount, |
| angle::ParamCapture *paramCapture); |
| void CaptureMultiDrawArraysANGLE_firsts(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| const GLint *firsts, |
| const GLsizei *counts, |
| GLsizei drawcount, |
| angle::ParamCapture *paramCapture); |
| void CaptureMultiDrawArraysANGLE_counts(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| const GLint *firsts, |
| const GLsizei *counts, |
| GLsizei drawcount, |
| angle::ParamCapture *paramCapture); |
| void CaptureMultiDrawArraysInstancedANGLE_firsts(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| const GLint *firsts, |
| const GLsizei *counts, |
| const GLsizei *instanceCounts, |
| GLsizei drawcount, |
| angle::ParamCapture *paramCapture); |
| void CaptureMultiDrawArraysInstancedANGLE_counts(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| const GLint *firsts, |
| const GLsizei *counts, |
| const GLsizei *instanceCounts, |
| GLsizei drawcount, |
| angle::ParamCapture *paramCapture); |
| void CaptureMultiDrawArraysInstancedANGLE_instanceCounts(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| const GLint *firsts, |
| const GLsizei *counts, |
| const GLsizei *instanceCounts, |
| GLsizei drawcount, |
| angle::ParamCapture *paramCapture); |
| void CaptureMultiDrawElementsANGLE_counts(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| const GLsizei *counts, |
| DrawElementsType typePacked, |
| const GLvoid *const *indices, |
| GLsizei drawcount, |
| angle::ParamCapture *paramCapture); |
| void CaptureMultiDrawElementsANGLE_indices(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| const GLsizei *counts, |
| DrawElementsType typePacked, |
| const GLvoid *const *indices, |
| GLsizei drawcount, |
| angle::ParamCapture *paramCapture); |
| void CaptureMultiDrawElementsInstancedANGLE_counts(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| const GLsizei *counts, |
| DrawElementsType typePacked, |
| const GLvoid *const *indices, |
| const GLsizei *instanceCounts, |
| GLsizei drawcount, |
| angle::ParamCapture *paramCapture); |
| void CaptureMultiDrawElementsInstancedANGLE_indices(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| const GLsizei *counts, |
| DrawElementsType typePacked, |
| const GLvoid *const *indices, |
| const GLsizei *instanceCounts, |
| GLsizei drawcount, |
| angle::ParamCapture *paramCapture); |
| void CaptureMultiDrawElementsInstancedANGLE_instanceCounts(const State &glState, |
| bool isCallValid, |
| PrimitiveMode modePacked, |
| const GLsizei *counts, |
| DrawElementsType typePacked, |
| const GLvoid *const *indices, |
| const GLsizei *instanceCounts, |
| GLsizei drawcount, |
| angle::ParamCapture *paramCapture); |
| void CaptureRequestExtensionANGLE_name(const State &glState, |
| bool isCallValid, |
| const GLchar *name, |
| angle::ParamCapture *paramCapture); |
| void CaptureDisableExtensionANGLE_name(const State &glState, |
| bool isCallValid, |
| const GLchar *name, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetBooleanvRobustANGLE_length(const State &glState, |
| bool isCallValid, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLboolean *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetBooleanvRobustANGLE_params(const State &glState, |
| bool isCallValid, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLboolean *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetBufferParameterivRobustANGLE_length(const State &glState, |
| bool isCallValid, |
| BufferBinding targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetBufferParameterivRobustANGLE_params(const State &glState, |
| bool isCallValid, |
| BufferBinding targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetFloatvRobustANGLE_length(const State &glState, |
| bool isCallValid, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetFloatvRobustANGLE_params(const State &glState, |
| bool isCallValid, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetFramebufferAttachmentParameterivRobustANGLE_length( |
| const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetFramebufferAttachmentParameterivRobustANGLE_params( |
| const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetIntegervRobustANGLE_length(const State &glState, |
| bool isCallValid, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *data, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetIntegervRobustANGLE_data(const State &glState, |
| bool isCallValid, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *data, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetProgramivRobustANGLE_length(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetProgramivRobustANGLE_params(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetRenderbufferParameterivRobustANGLE_length(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetRenderbufferParameterivRobustANGLE_params(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetShaderivRobustANGLE_length(const State &glState, |
| bool isCallValid, |
| ShaderProgramID shaderPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetShaderivRobustANGLE_params(const State &glState, |
| bool isCallValid, |
| ShaderProgramID shaderPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetTexParameterfvRobustANGLE_length(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetTexParameterfvRobustANGLE_params(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetTexParameterivRobustANGLE_length(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetTexParameterivRobustANGLE_params(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetUniformfvRobustANGLE_length(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetUniformfvRobustANGLE_params(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetUniformivRobustANGLE_length(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetUniformivRobustANGLE_params(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetVertexAttribfvRobustANGLE_length(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetVertexAttribfvRobustANGLE_params(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetVertexAttribivRobustANGLE_length(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetVertexAttribivRobustANGLE_params(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetVertexAttribPointervRobustANGLE_length(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| void **pointer, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetVertexAttribPointervRobustANGLE_pointer(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| void **pointer, |
| angle::ParamCapture *paramCapture); |
| void CaptureReadPixelsRobustANGLE_length(const State &glState, |
| bool isCallValid, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *columns, |
| GLsizei *rows, |
| void *pixels, |
| angle::ParamCapture *paramCapture); |
| void CaptureReadPixelsRobustANGLE_columns(const State &glState, |
| bool isCallValid, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *columns, |
| GLsizei *rows, |
| void *pixels, |
| angle::ParamCapture *paramCapture); |
| void CaptureReadPixelsRobustANGLE_rows(const State &glState, |
| bool isCallValid, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *columns, |
| GLsizei *rows, |
| void *pixels, |
| angle::ParamCapture *paramCapture); |
| void CaptureReadPixelsRobustANGLE_pixels(const State &glState, |
| bool isCallValid, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *columns, |
| GLsizei *rows, |
| void *pixels, |
| angle::ParamCapture *paramCapture); |
| void CaptureTexImage2DRobustANGLE_pixels(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels, |
| angle::ParamCapture *paramCapture); |
| void CaptureTexParameterfvRobustANGLE_params(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureTexParameterivRobustANGLE_params(const State &glState, |
| bool isCallValid, |
| TextureType targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureTexSubImage2DRobustANGLE_pixels(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels, |
| angle::ParamCapture *paramCapture); |
| void CaptureTexImage3DRobustANGLE_pixels(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels, |
| angle::ParamCapture *paramCapture); |
| void CaptureTexSubImage3DRobustANGLE_pixels(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels, |
| angle::ParamCapture *paramCapture); |
| void CaptureCompressedTexImage2DRobustANGLE_data(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data, |
| angle::ParamCapture *paramCapture); |
| void CaptureCompressedTexSubImage2DRobustANGLE_data(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLsizei xoffset, |
| GLsizei yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data, |
| angle::ParamCapture *paramCapture); |
| void CaptureCompressedTexImage3DRobustANGLE_data(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data, |
| angle::ParamCapture *paramCapture); |
| void CaptureCompressedTexSubImage3DRobustANGLE_data(const State &glState, |
| bool isCallValid, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetQueryivRobustANGLE_length(const State &glState, |
| bool isCallValid, |
| QueryType targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetQueryivRobustANGLE_params(const State &glState, |
| bool isCallValid, |
| QueryType targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetQueryObjectuivRobustANGLE_length(const State &glState, |
| bool isCallValid, |
| QueryID idPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetQueryObjectuivRobustANGLE_params(const State &glState, |
| bool isCallValid, |
| QueryID idPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetBufferPointervRobustANGLE_length(const State &glState, |
| bool isCallValid, |
| BufferBinding targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| void **params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetBufferPointervRobustANGLE_params(const State &glState, |
| bool isCallValid, |
| BufferBinding targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| void **params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetIntegeri_vRobustANGLE_length(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *data, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetIntegeri_vRobustANGLE_data(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *data, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetInternalformativRobustANGLE_length(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetInternalformativRobustANGLE_params(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetVertexAttribIivRobustANGLE_length(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetVertexAttribIivRobustANGLE_params(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetVertexAttribIuivRobustANGLE_length(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetVertexAttribIuivRobustANGLE_params(const State &glState, |
| bool isCallValid, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetUniformuivRobustANGLE_length(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetUniformuivRobustANGLE_params(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetActiveUniformBlockivRobustANGLE_length(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetActiveUniformBlockivRobustANGLE_params(const State &glState, |
| bool isCallValid, |
| ShaderProgramID programPacked, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetInteger64vRobustANGLE_length(const State &glState, |
| bool isCallValid, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *data, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetInteger64vRobustANGLE_data(const State &glState, |
| bool isCallValid, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *data, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetInteger64i_vRobustANGLE_length(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *data, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetInteger64i_vRobustANGLE_data(const State &glState, |
| bool isCallValid, |
| GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *data, |
| angle::ParamCapture *paramCapture); |
| void CaptureGetBufferParameteri64vRobustANGLE_length(const State &glState, |
| |