blob: 6db60234e000de9e6d134e4cb533726172aff87b [file] [log] [blame]
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL13.cpp: Validation functions for OpenGL 1.3 entry point parameters
#include "libANGLE/validationGL13_autogen.h"
namespace gl
{
bool ValidateCompressedTexImage1D(Context *context,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLint border,
GLsizei imageSize,
const void *data)
{
return true;
}
bool ValidateCompressedTexSubImage1D(Context *context,
GLenum target,
GLint level,
GLint xoffset,
GLsizei width,
GLenum format,
GLsizei imageSize,
const void *data)
{
return true;
}
bool ValidateGetCompressedTexImage(Context *context, GLenum target, GLint level, void *img)
{
return true;
}
bool ValidateLoadTransposeMatrixd(Context *context, const GLdouble *m)
{
return true;
}
bool ValidateLoadTransposeMatrixf(Context *context, const GLfloat *m)
{
return true;
}
bool ValidateMultTransposeMatrixd(Context *context, const GLdouble *m)
{
return true;
}
bool ValidateMultTransposeMatrixf(Context *context, const GLfloat *m)
{
return true;
}
bool ValidateMultiTexCoord1d(Context *context, GLenum target, GLdouble s)
{
return true;
}
bool ValidateMultiTexCoord1dv(Context *context, GLenum target, const GLdouble *v)
{
return true;
}
bool ValidateMultiTexCoord1f(Context *context, GLenum target, GLfloat s)
{
return true;
}
bool ValidateMultiTexCoord1fv(Context *context, GLenum target, const GLfloat *v)
{
return true;
}
bool ValidateMultiTexCoord1i(Context *context, GLenum target, GLint s)
{
return true;
}
bool ValidateMultiTexCoord1iv(Context *context, GLenum target, const GLint *v)
{
return true;
}
bool ValidateMultiTexCoord1s(Context *context, GLenum target, GLshort s)
{
return true;
}
bool ValidateMultiTexCoord1sv(Context *context, GLenum target, const GLshort *v)
{
return true;
}
bool ValidateMultiTexCoord2d(Context *context, GLenum target, GLdouble s, GLdouble t)
{
return true;
}
bool ValidateMultiTexCoord2dv(Context *context, GLenum target, const GLdouble *v)
{
return true;
}
bool ValidateMultiTexCoord2f(Context *context, GLenum target, GLfloat s, GLfloat t)
{
return true;
}
bool ValidateMultiTexCoord2fv(Context *context, GLenum target, const GLfloat *v)
{
return true;
}
bool ValidateMultiTexCoord2i(Context *context, GLenum target, GLint s, GLint t)
{
return true;
}
bool ValidateMultiTexCoord2iv(Context *context, GLenum target, const GLint *v)
{
return true;
}
bool ValidateMultiTexCoord2s(Context *context, GLenum target, GLshort s, GLshort t)
{
return true;
}
bool ValidateMultiTexCoord2sv(Context *context, GLenum target, const GLshort *v)
{
return true;
}
bool ValidateMultiTexCoord3d(Context *context, GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
return true;
}
bool ValidateMultiTexCoord3dv(Context *context, GLenum target, const GLdouble *v)
{
return true;
}
bool ValidateMultiTexCoord3f(Context *context, GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
return true;
}
bool ValidateMultiTexCoord3fv(Context *context, GLenum target, const GLfloat *v)
{
return true;
}
bool ValidateMultiTexCoord3i(Context *context, GLenum target, GLint s, GLint t, GLint r)
{
return true;
}
bool ValidateMultiTexCoord3iv(Context *context, GLenum target, const GLint *v)
{
return true;
}
bool ValidateMultiTexCoord3s(Context *context, GLenum target, GLshort s, GLshort t, GLshort r)
{
return true;
}
bool ValidateMultiTexCoord3sv(Context *context, GLenum target, const GLshort *v)
{
return true;
}
bool ValidateMultiTexCoord4d(Context *context,
GLenum target,
GLdouble s,
GLdouble t,
GLdouble r,
GLdouble q)
{
return true;
}
bool ValidateMultiTexCoord4dv(Context *context, GLenum target, const GLdouble *v)
{
return true;
}
bool ValidateMultiTexCoord4fv(Context *context, GLenum target, const GLfloat *v)
{
return true;
}
bool ValidateMultiTexCoord4i(Context *context, GLenum target, GLint s, GLint t, GLint r, GLint q)
{
return true;
}
bool ValidateMultiTexCoord4iv(Context *context, GLenum target, const GLint *v)
{
return true;
}
bool ValidateMultiTexCoord4s(Context *context,
GLenum target,
GLshort s,
GLshort t,
GLshort r,
GLshort q)
{
return true;
}
bool ValidateMultiTexCoord4sv(Context *context, GLenum target, const GLshort *v)
{
return true;
}
} // namespace gl