blob: f9981c94502103ae7e89429037c92559cd377231 [file] [log] [blame]
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL42.cpp: Validation functions for OpenGL 4.2 entry point parameters
#include "libANGLE/validationGL42_autogen.h"
namespace gl
{
bool ValidateDrawArraysInstancedBaseInstance(Context *context,
PrimitiveMode mode,
GLint first,
GLsizei count,
GLsizei instancecount,
GLuint baseinstance)
{
return true;
}
bool ValidateDrawElementsInstancedBaseInstance(Context *context,
GLenum mode,
GLsizei count,
GLenum type,
const void *indices,
GLsizei instancecount,
GLuint baseinstance)
{
return true;
}
bool ValidateDrawElementsInstancedBaseVertexBaseInstance(Context *context,
PrimitiveMode mode,
GLsizei count,
DrawElementsType type,
const void *indices,
GLsizei instancecount,
GLint basevertex,
GLuint baseinstance)
{
return true;
}
bool ValidateDrawTransformFeedbackInstanced(Context *context,
GLenum mode,
TransformFeedbackID id,
GLsizei instancecount)
{
return true;
}
bool ValidateDrawTransformFeedbackStreamInstanced(Context *context,
GLenum mode,
TransformFeedbackID id,
GLuint stream,
GLsizei instancecount)
{
return true;
}
bool ValidateGetActiveAtomicCounterBufferiv(Context *context,
ShaderProgramID program,
GLuint bufferIndex,
GLenum pname,
GLint *params)
{
return true;
}
bool ValidateTexStorage1D(Context *context,
GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width)
{
return true;
}
} // namespace gl