| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // validationGL45.cpp: Validation functions for OpenGL 4.5 entry point parameters |
| |
| #include "libANGLE/validationGL45_autogen.h" |
| |
| namespace gl |
| { |
| |
| bool ValidateBindTextureUnit(Context *context, GLuint unit, TextureID texture) |
| { |
| return true; |
| } |
| |
| bool ValidateBlitNamedFramebuffer(Context *context, |
| GLuint readFramebuffer, |
| GLuint drawFramebuffer, |
| GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) |
| { |
| return true; |
| } |
| |
| bool ValidateCheckNamedFramebufferStatus(Context *context, FramebufferID framebuffer, GLenum target) |
| { |
| return true; |
| } |
| |
| bool ValidateClearNamedBufferData(Context *context, |
| BufferID buffer, |
| GLenum internalformat, |
| GLenum format, |
| GLenum type, |
| const void *data) |
| { |
| return true; |
| } |
| |
| bool ValidateClearNamedBufferSubData(Context *context, |
| BufferID buffer, |
| GLenum internalformat, |
| GLintptr offset, |
| GLsizeiptr size, |
| GLenum format, |
| GLenum type, |
| const void *data) |
| { |
| return true; |
| } |
| |
| bool ValidateClearNamedFramebufferfi(Context *context, |
| FramebufferID framebuffer, |
| GLenum buffer, |
| GLint drawbuffer, |
| GLfloat depth, |
| GLint stencil) |
| { |
| return true; |
| } |
| |
| bool ValidateClearNamedFramebufferfv(Context *context, |
| FramebufferID framebuffer, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat *value) |
| { |
| return true; |
| } |
| |
| bool ValidateClearNamedFramebufferiv(Context *context, |
| FramebufferID framebuffer, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLint *value) |
| { |
| return true; |
| } |
| |
| bool ValidateClearNamedFramebufferuiv(Context *context, |
| FramebufferID framebuffer, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLuint *value) |
| { |
| return true; |
| } |
| |
| bool ValidateClipControl(Context *context, GLenum origin, GLenum depth) |
| { |
| return true; |
| } |
| |
| bool ValidateCompressedTextureSubImage1D(Context *context, |
| TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLsizei width, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data) |
| { |
| return true; |
| } |
| |
| bool ValidateCompressedTextureSubImage2D(Context *context, |
| TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data) |
| { |
| return true; |
| } |
| |
| bool ValidateCompressedTextureSubImage3D(Context *context, |
| TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data) |
| { |
| return true; |
| } |
| |
| bool ValidateCopyNamedBufferSubData(Context *context, |
| GLuint readBuffer, |
| GLuint writeBuffer, |
| GLintptr readOffset, |
| GLintptr writeOffset, |
| GLsizeiptr size) |
| { |
| return true; |
| } |
| |
| bool ValidateCopyTextureSubImage1D(Context *context, |
| TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLint x, |
| GLint y, |
| GLsizei width) |
| { |
| return true; |
| } |
| |
| bool ValidateCopyTextureSubImage2D(Context *context, |
| TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| return true; |
| } |
| |
| bool ValidateCopyTextureSubImage3D(Context *context, |
| TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| return true; |
| } |
| |
| bool ValidateCreateBuffers(Context *context, GLsizei n, BufferID *buffers) |
| { |
| return true; |
| } |
| |
| bool ValidateCreateFramebuffers(Context *context, GLsizei n, GLuint *framebuffers) |
| { |
| return true; |
| } |
| |
| bool ValidateCreateProgramPipelines(Context *context, GLsizei n, GLuint *pipelines) |
| { |
| return true; |
| } |
| |
| bool ValidateCreateQueries(Context *context, GLenum target, GLsizei n, GLuint *ids) |
| { |
| return true; |
| } |
| |
| bool ValidateCreateRenderbuffers(Context *context, GLsizei n, RenderbufferID *renderbuffers) |
| { |
| return true; |
| } |
| |
| bool ValidateCreateSamplers(Context *context, GLsizei n, GLuint *samplers) |
| { |
| return true; |
| } |
| |
| bool ValidateCreateTextures(Context *context, GLenum target, GLsizei n, GLuint *textures) |
| { |
| return true; |
| } |
| |
| bool ValidateCreateTransformFeedbacks(Context *context, GLsizei n, GLuint *ids) |
| { |
| return true; |
| } |
| |
| bool ValidateCreateVertexArrays(Context *context, GLsizei n, VertexArrayID *arrays) |
| { |
| return true; |
| } |
| |
| bool ValidateDisableVertexArrayAttrib(Context *context, VertexArrayID vaobj, GLuint index) |
| { |
| return true; |
| } |
| |
| bool ValidateEnableVertexArrayAttrib(Context *context, VertexArrayID vaobj, GLuint index) |
| { |
| return true; |
| } |
| |
| bool ValidateFlushMappedNamedBufferRange(Context *context, |
| BufferID buffer, |
| GLintptr offset, |
| GLsizeiptr length) |
| { |
| return true; |
| } |
| |
| bool ValidateGenerateTextureMipmap(Context *context, TextureID texture) |
| { |
| return true; |
| } |
| |
| bool ValidateGetCompressedTextureImage(Context *context, |
| TextureID texture, |
| GLint level, |
| GLsizei bufSize, |
| void *pixels) |
| { |
| return true; |
| } |
| |
| bool ValidateGetCompressedTextureSubImage(Context *context, |
| TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLsizei bufSize, |
| void *pixels) |
| { |
| return true; |
| } |
| |
| bool ValidateGetNamedBufferParameteri64v(Context *context, |
| BufferID buffer, |
| GLenum pname, |
| GLint64 *params) |
| { |
| return true; |
| } |
| |
| bool ValidateGetNamedBufferParameteriv(Context *context, |
| BufferID buffer, |
| GLenum pname, |
| GLint *params) |
| { |
| return true; |
| } |
| |
| bool ValidateGetNamedBufferPointerv(Context *context, BufferID buffer, GLenum pname, void **params) |
| { |
| return true; |
| } |
| |
| bool ValidateGetNamedBufferSubData(Context *context, |
| BufferID buffer, |
| GLintptr offset, |
| GLsizeiptr size, |
| void *data) |
| { |
| return true; |
| } |
| |
| bool ValidateGetNamedFramebufferAttachmentParameteriv(Context *context, |
| FramebufferID framebuffer, |
| GLenum attachment, |
| GLenum pname, |
| GLint *params) |
| { |
| return true; |
| } |
| |
| bool ValidateGetNamedFramebufferParameteriv(Context *context, |
| FramebufferID framebuffer, |
| GLenum pname, |
| GLint *param) |
| { |
| return true; |
| } |
| |
| bool ValidateGetNamedRenderbufferParameteriv(Context *context, |
| RenderbufferID renderbuffer, |
| GLenum pname, |
| GLint *params) |
| { |
| return true; |
| } |
| |
| bool ValidateGetQueryBufferObjecti64v(Context *context, |
| GLuint id, |
| BufferID buffer, |
| GLenum pname, |
| GLintptr offset) |
| { |
| return true; |
| } |
| |
| bool ValidateGetQueryBufferObjectiv(Context *context, |
| GLuint id, |
| BufferID buffer, |
| GLenum pname, |
| GLintptr offset) |
| { |
| return true; |
| } |
| |
| bool ValidateGetQueryBufferObjectui64v(Context *context, |
| GLuint id, |
| BufferID buffer, |
| GLenum pname, |
| GLintptr offset) |
| { |
| return true; |
| } |
| |
| bool ValidateGetQueryBufferObjectuiv(Context *context, |
| GLuint id, |
| BufferID buffer, |
| GLenum pname, |
| GLintptr offset) |
| { |
| return true; |
| } |
| |
| bool ValidateGetTextureImage(Context *context, |
| TextureID texture, |
| GLint level, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *pixels) |
| { |
| return true; |
| } |
| |
| bool ValidateGetTextureLevelParameterfv(Context *context, |
| TextureID texture, |
| GLint level, |
| GLenum pname, |
| GLfloat *params) |
| { |
| return true; |
| } |
| |
| bool ValidateGetTextureLevelParameteriv(Context *context, |
| TextureID texture, |
| GLint level, |
| GLenum pname, |
| GLint *params) |
| { |
| return true; |
| } |
| |
| bool ValidateGetTextureParameterIiv(Context *context, |
| TextureID texture, |
| GLenum pname, |
| GLint *params) |
| { |
| return true; |
| } |
| |
| bool ValidateGetTextureParameterIuiv(Context *context, |
| TextureID texture, |
| GLenum pname, |
| GLuint *params) |
| { |
| return true; |
| } |
| |
| bool ValidateGetTextureParameterfv(Context *context, |
| TextureID texture, |
| GLenum pname, |
| GLfloat *params) |
| { |
| return true; |
| } |
| |
| bool ValidateGetTextureParameteriv(Context *context, TextureID texture, GLenum pname, GLint *params) |
| { |
| return true; |
| } |
| |
| bool ValidateGetTextureSubImage(Context *context, |
| TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *pixels) |
| { |
| return true; |
| } |
| |
| bool ValidateGetTransformFeedbacki64_v(Context *context, |
| GLuint xfb, |
| GLenum pname, |
| GLuint index, |
| GLint64 *param) |
| { |
| return true; |
| } |
| |
| bool ValidateGetTransformFeedbacki_v(Context *context, |
| GLuint xfb, |
| GLenum pname, |
| GLuint index, |
| GLint *param) |
| { |
| return true; |
| } |
| |
| bool ValidateGetTransformFeedbackiv(Context *context, GLuint xfb, GLenum pname, GLint *param) |
| { |
| return true; |
| } |
| |
| bool ValidateGetVertexArrayIndexed64iv(Context *context, |
| VertexArrayID vaobj, |
| GLuint index, |
| GLenum pname, |
| GLint64 *param) |
| { |
| return true; |
| } |
| |
| bool ValidateGetVertexArrayIndexediv(Context *context, |
| VertexArrayID vaobj, |
| GLuint index, |
| GLenum pname, |
| GLint *param) |
| { |
| return true; |
| } |
| |
| bool ValidateGetVertexArrayiv(Context *context, VertexArrayID vaobj, GLenum pname, GLint *param) |
| { |
| return true; |
| } |
| |
| bool ValidateGetnColorTable(Context *context, |
| GLenum target, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *table) |
| { |
| return true; |
| } |
| |
| bool ValidateGetnCompressedTexImage(Context *context, |
| GLenum target, |
| GLint lod, |
| GLsizei bufSize, |
| void *pixels) |
| { |
| return true; |
| } |
| |
| bool ValidateGetnConvolutionFilter(Context *context, |
| GLenum target, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *image) |
| { |
| return true; |
| } |
| |
| bool ValidateGetnHistogram(Context *context, |
| GLenum target, |
| GLboolean reset, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *values) |
| { |
| return true; |
| } |
| |
| bool ValidateGetnMapdv(Context *context, GLenum target, GLenum query, GLsizei bufSize, GLdouble *v) |
| { |
| return true; |
| } |
| |
| bool ValidateGetnMapfv(Context *context, GLenum target, GLenum query, GLsizei bufSize, GLfloat *v) |
| { |
| return true; |
| } |
| |
| bool ValidateGetnMapiv(Context *context, GLenum target, GLenum query, GLsizei bufSize, GLint *v) |
| { |
| return true; |
| } |
| |
| bool ValidateGetnMinmax(Context *context, |
| GLenum target, |
| GLboolean reset, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *values) |
| { |
| return true; |
| } |
| |
| bool ValidateGetnPixelMapfv(Context *context, GLenum map, GLsizei bufSize, GLfloat *values) |
| { |
| return true; |
| } |
| |
| bool ValidateGetnPixelMapuiv(Context *context, GLenum map, GLsizei bufSize, GLuint *values) |
| { |
| return true; |
| } |
| |
| bool ValidateGetnPixelMapusv(Context *context, GLenum map, GLsizei bufSize, GLushort *values) |
| { |
| return true; |
| } |
| |
| bool ValidateGetnPolygonStipple(Context *context, GLsizei bufSize, GLubyte *pattern) |
| { |
| return true; |
| } |
| |
| bool ValidateGetnSeparableFilter(Context *context, |
| GLenum target, |
| GLenum format, |
| GLenum type, |
| GLsizei rowBufSize, |
| void *row, |
| GLsizei columnBufSize, |
| void *column, |
| void *span) |
| { |
| return true; |
| } |
| |
| bool ValidateGetnTexImage(Context *context, |
| GLenum target, |
| GLint level, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *pixels) |
| { |
| return true; |
| } |
| |
| bool ValidateGetnUniformdv(Context *context, |
| ShaderProgramID program, |
| GLint location, |
| GLsizei bufSize, |
| GLdouble *params) |
| { |
| return true; |
| } |
| |
| bool ValidateInvalidateNamedFramebufferData(Context *context, |
| FramebufferID framebuffer, |
| GLsizei numAttachments, |
| const GLenum *attachments) |
| { |
| return true; |
| } |
| |
| bool ValidateInvalidateNamedFramebufferSubData(Context *context, |
| FramebufferID framebuffer, |
| GLsizei numAttachments, |
| const GLenum *attachments, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| return true; |
| } |
| |
| bool ValidateMapNamedBuffer(Context *context, BufferID buffer, GLenum access) |
| { |
| return true; |
| } |
| |
| bool ValidateMapNamedBufferRange(Context *context, |
| BufferID buffer, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access) |
| { |
| return true; |
| } |
| |
| bool ValidateNamedBufferData(Context *context, |
| BufferID buffer, |
| GLsizeiptr size, |
| const void *data, |
| GLenum usage) |
| { |
| return true; |
| } |
| |
| bool ValidateNamedBufferStorage(Context *context, |
| BufferID buffer, |
| GLsizeiptr size, |
| const void *data, |
| GLbitfield flags) |
| { |
| return true; |
| } |
| |
| bool ValidateNamedBufferSubData(Context *context, |
| BufferID buffer, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void *data) |
| { |
| return true; |
| } |
| |
| bool ValidateNamedFramebufferDrawBuffer(Context *context, FramebufferID framebuffer, GLenum buf) |
| { |
| return true; |
| } |
| |
| bool ValidateNamedFramebufferDrawBuffers(Context *context, |
| FramebufferID framebuffer, |
| GLsizei n, |
| const GLenum *bufs) |
| { |
| return true; |
| } |
| |
| bool ValidateNamedFramebufferParameteri(Context *context, |
| FramebufferID framebuffer, |
| GLenum pname, |
| GLint param) |
| { |
| return true; |
| } |
| |
| bool ValidateNamedFramebufferReadBuffer(Context *context, FramebufferID framebuffer, GLenum src) |
| { |
| return true; |
| } |
| |
| bool ValidateNamedFramebufferRenderbuffer(Context *context, |
| FramebufferID framebuffer, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| RenderbufferID renderbuffer) |
| { |
| return true; |
| } |
| |
| bool ValidateNamedFramebufferTexture(Context *context, |
| FramebufferID framebuffer, |
| GLenum attachment, |
| TextureID texture, |
| GLint level) |
| { |
| return true; |
| } |
| |
| bool ValidateNamedFramebufferTextureLayer(Context *context, |
| FramebufferID framebuffer, |
| GLenum attachment, |
| TextureID texture, |
| GLint level, |
| GLint layer) |
| { |
| return true; |
| } |
| |
| bool ValidateNamedRenderbufferStorage(Context *context, |
| RenderbufferID renderbuffer, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| return true; |
| } |
| |
| bool ValidateNamedRenderbufferStorageMultisample(Context *context, |
| RenderbufferID renderbuffer, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureBarrier(Context *context) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureBuffer(Context *context, |
| TextureID texture, |
| GLenum internalformat, |
| BufferID buffer) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureBufferRange(Context *context, |
| TextureID texture, |
| GLenum internalformat, |
| BufferID buffer, |
| GLintptr offset, |
| GLsizeiptr size) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureParameterIiv(Context *context, |
| TextureID texture, |
| GLenum pname, |
| const GLint *params) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureParameterIuiv(Context *context, |
| TextureID texture, |
| GLenum pname, |
| const GLuint *params) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureParameterf(Context *context, TextureID texture, GLenum pname, GLfloat param) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureParameterfv(Context *context, |
| TextureID texture, |
| GLenum pname, |
| const GLfloat *param) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureParameteri(Context *context, TextureID texture, GLenum pname, GLint param) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureParameteriv(Context *context, |
| TextureID texture, |
| GLenum pname, |
| const GLint *param) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureStorage1D(Context *context, |
| TextureID texture, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureStorage2D(Context *context, |
| TextureID texture, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureStorage2DMultisample(Context *context, |
| TextureID texture, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureStorage3D(Context *context, |
| TextureID texture, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureStorage3DMultisample(Context *context, |
| TextureID texture, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedsamplelocations) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureSubImage1D(Context *context, |
| TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLsizei width, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureSubImage2D(Context *context, |
| TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureSubImage3D(Context *context, |
| TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| return true; |
| } |
| |
| bool ValidateTransformFeedbackBufferBase(Context *context, |
| GLuint xfb, |
| GLuint index, |
| BufferID buffer) |
| { |
| return true; |
| } |
| |
| bool ValidateTransformFeedbackBufferRange(Context *context, |
| GLuint xfb, |
| GLuint index, |
| BufferID buffer, |
| GLintptr offset, |
| GLsizeiptr size) |
| { |
| return true; |
| } |
| |
| bool ValidateUnmapNamedBuffer(Context *context, BufferID buffer) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexArrayAttribBinding(Context *context, |
| VertexArrayID vaobj, |
| GLuint attribindex, |
| GLuint bindingindex) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexArrayAttribFormat(Context *context, |
| VertexArrayID vaobj, |
| GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLuint relativeoffset) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexArrayAttribIFormat(Context *context, |
| VertexArrayID vaobj, |
| GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexArrayAttribLFormat(Context *context, |
| VertexArrayID vaobj, |
| GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexArrayBindingDivisor(Context *context, |
| VertexArrayID vaobj, |
| GLuint bindingindex, |
| GLuint divisor) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexArrayElementBuffer(Context *context, VertexArrayID vaobj, BufferID buffer) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexArrayVertexBuffer(Context *context, |
| VertexArrayID vaobj, |
| GLuint bindingindex, |
| BufferID buffer, |
| GLintptr offset, |
| GLsizei stride) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexArrayVertexBuffers(Context *context, |
| VertexArrayID vaobj, |
| GLuint first, |
| GLsizei count, |
| const BufferID *buffers, |
| const GLintptr *offsets, |
| const GLsizei *strides) |
| { |
| return true; |
| } |
| |
| } // namespace gl |