| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // entry_points_gl_1_0_autogen.h: |
| // Defines the GL 1.0 entry points. |
| |
| #ifndef LIBGL_ENTRY_POINTS_GL_1_0_AUTOGEN_H_ |
| #define LIBGL_ENTRY_POINTS_GL_1_0_AUTOGEN_H_ |
| |
| #include <export.h> |
| #include "angle_gl.h" |
| |
| namespace gl |
| { |
| ANGLE_EXPORT void GL_APIENTRY Accum(GLenum op, GLfloat value); |
| ANGLE_EXPORT void GL_APIENTRY AlphaFunc(GLenum func, GLfloat ref); |
| ANGLE_EXPORT void GL_APIENTRY Begin(GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY Bitmap(GLsizei width, |
| GLsizei height, |
| GLfloat xorig, |
| GLfloat yorig, |
| GLfloat xmove, |
| GLfloat ymove, |
| const GLubyte *bitmap); |
| ANGLE_EXPORT void GL_APIENTRY BlendFunc(GLenum sfactor, GLenum dfactor); |
| ANGLE_EXPORT void GL_APIENTRY CallList(GLuint list); |
| ANGLE_EXPORT void GL_APIENTRY CallLists(GLsizei n, GLenum type, const void *lists); |
| ANGLE_EXPORT void GL_APIENTRY Clear(GLbitfield mask); |
| ANGLE_EXPORT void GL_APIENTRY ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| ANGLE_EXPORT void GL_APIENTRY ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| ANGLE_EXPORT void GL_APIENTRY ClearDepth(GLdouble depth); |
| ANGLE_EXPORT void GL_APIENTRY ClearIndex(GLfloat c); |
| ANGLE_EXPORT void GL_APIENTRY ClearStencil(GLint s); |
| ANGLE_EXPORT void GL_APIENTRY ClipPlane(GLenum plane, const GLdouble *equation); |
| ANGLE_EXPORT void GL_APIENTRY Color3b(GLbyte red, GLbyte green, GLbyte blue); |
| ANGLE_EXPORT void GL_APIENTRY Color3bv(const GLbyte *v); |
| ANGLE_EXPORT void GL_APIENTRY Color3d(GLdouble red, GLdouble green, GLdouble blue); |
| ANGLE_EXPORT void GL_APIENTRY Color3dv(const GLdouble *v); |
| ANGLE_EXPORT void GL_APIENTRY Color3f(GLfloat red, GLfloat green, GLfloat blue); |
| ANGLE_EXPORT void GL_APIENTRY Color3fv(const GLfloat *v); |
| ANGLE_EXPORT void GL_APIENTRY Color3i(GLint red, GLint green, GLint blue); |
| ANGLE_EXPORT void GL_APIENTRY Color3iv(const GLint *v); |
| ANGLE_EXPORT void GL_APIENTRY Color3s(GLshort red, GLshort green, GLshort blue); |
| ANGLE_EXPORT void GL_APIENTRY Color3sv(const GLshort *v); |
| ANGLE_EXPORT void GL_APIENTRY Color3ub(GLubyte red, GLubyte green, GLubyte blue); |
| ANGLE_EXPORT void GL_APIENTRY Color3ubv(const GLubyte *v); |
| ANGLE_EXPORT void GL_APIENTRY Color3ui(GLuint red, GLuint green, GLuint blue); |
| ANGLE_EXPORT void GL_APIENTRY Color3uiv(const GLuint *v); |
| ANGLE_EXPORT void GL_APIENTRY Color3us(GLushort red, GLushort green, GLushort blue); |
| ANGLE_EXPORT void GL_APIENTRY Color3usv(const GLushort *v); |
| ANGLE_EXPORT void GL_APIENTRY Color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
| ANGLE_EXPORT void GL_APIENTRY Color4bv(const GLbyte *v); |
| ANGLE_EXPORT void GL_APIENTRY Color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
| ANGLE_EXPORT void GL_APIENTRY Color4dv(const GLdouble *v); |
| ANGLE_EXPORT void GL_APIENTRY Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| ANGLE_EXPORT void GL_APIENTRY Color4fv(const GLfloat *v); |
| ANGLE_EXPORT void GL_APIENTRY Color4i(GLint red, GLint green, GLint blue, GLint alpha); |
| ANGLE_EXPORT void GL_APIENTRY Color4iv(const GLint *v); |
| ANGLE_EXPORT void GL_APIENTRY Color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
| ANGLE_EXPORT void GL_APIENTRY Color4sv(const GLshort *v); |
| ANGLE_EXPORT void GL_APIENTRY Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
| ANGLE_EXPORT void GL_APIENTRY Color4ubv(const GLubyte *v); |
| ANGLE_EXPORT void GL_APIENTRY Color4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
| ANGLE_EXPORT void GL_APIENTRY Color4uiv(const GLuint *v); |
| ANGLE_EXPORT void GL_APIENTRY Color4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
| ANGLE_EXPORT void GL_APIENTRY Color4usv(const GLushort *v); |
| ANGLE_EXPORT void GL_APIENTRY ColorMask(GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha); |
| ANGLE_EXPORT void GL_APIENTRY ColorMaterial(GLenum face, GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY |
| CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
| ANGLE_EXPORT void GL_APIENTRY CullFace(GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY DeleteLists(GLuint list, GLsizei range); |
| ANGLE_EXPORT void GL_APIENTRY DepthFunc(GLenum func); |
| ANGLE_EXPORT void GL_APIENTRY DepthMask(GLboolean flag); |
| ANGLE_EXPORT void GL_APIENTRY DepthRange(GLdouble n, GLdouble f); |
| ANGLE_EXPORT void GL_APIENTRY Disable(GLenum cap); |
| ANGLE_EXPORT void GL_APIENTRY DrawBuffer(GLenum buf); |
| ANGLE_EXPORT void GL_APIENTRY |
| DrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY EdgeFlag(GLboolean flag); |
| ANGLE_EXPORT void GL_APIENTRY EdgeFlagv(const GLboolean *flag); |
| ANGLE_EXPORT void GL_APIENTRY Enable(GLenum cap); |
| ANGLE_EXPORT void GL_APIENTRY End(); |
| ANGLE_EXPORT void GL_APIENTRY EndList(); |
| ANGLE_EXPORT void GL_APIENTRY EvalCoord1d(GLdouble u); |
| ANGLE_EXPORT void GL_APIENTRY EvalCoord1dv(const GLdouble *u); |
| ANGLE_EXPORT void GL_APIENTRY EvalCoord1f(GLfloat u); |
| ANGLE_EXPORT void GL_APIENTRY EvalCoord1fv(const GLfloat *u); |
| ANGLE_EXPORT void GL_APIENTRY EvalCoord2d(GLdouble u, GLdouble v); |
| ANGLE_EXPORT void GL_APIENTRY EvalCoord2dv(const GLdouble *u); |
| ANGLE_EXPORT void GL_APIENTRY EvalCoord2f(GLfloat u, GLfloat v); |
| ANGLE_EXPORT void GL_APIENTRY EvalCoord2fv(const GLfloat *u); |
| ANGLE_EXPORT void GL_APIENTRY EvalMesh1(GLenum mode, GLint i1, GLint i2); |
| ANGLE_EXPORT void GL_APIENTRY EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
| ANGLE_EXPORT void GL_APIENTRY EvalPoint1(GLint i); |
| ANGLE_EXPORT void GL_APIENTRY EvalPoint2(GLint i, GLint j); |
| ANGLE_EXPORT void GL_APIENTRY FeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); |
| ANGLE_EXPORT void GL_APIENTRY Finish(); |
| ANGLE_EXPORT void GL_APIENTRY Flush(); |
| ANGLE_EXPORT void GL_APIENTRY Fogf(GLenum pname, GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY Fogfv(GLenum pname, const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY Fogi(GLenum pname, GLint param); |
| ANGLE_EXPORT void GL_APIENTRY Fogiv(GLenum pname, const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY FrontFace(GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY Frustum(GLdouble left, |
| GLdouble right, |
| GLdouble bottom, |
| GLdouble top, |
| GLdouble zNear, |
| GLdouble zFar); |
| ANGLE_EXPORT GLuint GL_APIENTRY GenLists(GLsizei range); |
| ANGLE_EXPORT void GL_APIENTRY GetBooleanv(GLenum pname, GLboolean *data); |
| ANGLE_EXPORT void GL_APIENTRY GetClipPlane(GLenum plane, GLdouble *equation); |
| ANGLE_EXPORT void GL_APIENTRY GetDoublev(GLenum pname, GLdouble *data); |
| ANGLE_EXPORT GLenum GL_APIENTRY GetError(); |
| ANGLE_EXPORT void GL_APIENTRY GetFloatv(GLenum pname, GLfloat *data); |
| ANGLE_EXPORT void GL_APIENTRY GetIntegerv(GLenum pname, GLint *data); |
| ANGLE_EXPORT void GL_APIENTRY GetLightfv(GLenum light, GLenum pname, GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetLightiv(GLenum light, GLenum pname, GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetMapdv(GLenum target, GLenum query, GLdouble *v); |
| ANGLE_EXPORT void GL_APIENTRY GetMapfv(GLenum target, GLenum query, GLfloat *v); |
| ANGLE_EXPORT void GL_APIENTRY GetMapiv(GLenum target, GLenum query, GLint *v); |
| ANGLE_EXPORT void GL_APIENTRY GetMaterialfv(GLenum face, GLenum pname, GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetMaterialiv(GLenum face, GLenum pname, GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetPixelMapfv(GLenum map, GLfloat *values); |
| ANGLE_EXPORT void GL_APIENTRY GetPixelMapuiv(GLenum map, GLuint *values); |
| ANGLE_EXPORT void GL_APIENTRY GetPixelMapusv(GLenum map, GLushort *values); |
| ANGLE_EXPORT void GL_APIENTRY GetPolygonStipple(GLubyte *mask); |
| ANGLE_EXPORT const GLubyte *GL_APIENTRY GetString(GLenum name); |
| ANGLE_EXPORT void GL_APIENTRY GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexEnviv(GLenum target, GLenum pname, GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexGendv(GLenum coord, GLenum pname, GLdouble *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexGeniv(GLenum coord, GLenum pname, GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY |
| GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterfv(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameteriv(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY Hint(GLenum target, GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY IndexMask(GLuint mask); |
| ANGLE_EXPORT void GL_APIENTRY Indexd(GLdouble c); |
| ANGLE_EXPORT void GL_APIENTRY Indexdv(const GLdouble *c); |
| ANGLE_EXPORT void GL_APIENTRY Indexf(GLfloat c); |
| ANGLE_EXPORT void GL_APIENTRY Indexfv(const GLfloat *c); |
| ANGLE_EXPORT void GL_APIENTRY Indexi(GLint c); |
| ANGLE_EXPORT void GL_APIENTRY Indexiv(const GLint *c); |
| ANGLE_EXPORT void GL_APIENTRY Indexs(GLshort c); |
| ANGLE_EXPORT void GL_APIENTRY Indexsv(const GLshort *c); |
| ANGLE_EXPORT void GL_APIENTRY InitNames(); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsEnabled(GLenum cap); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsList(GLuint list); |
| ANGLE_EXPORT void GL_APIENTRY LightModelf(GLenum pname, GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY LightModelfv(GLenum pname, const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY LightModeli(GLenum pname, GLint param); |
| ANGLE_EXPORT void GL_APIENTRY LightModeliv(GLenum pname, const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY Lightf(GLenum light, GLenum pname, GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY Lightfv(GLenum light, GLenum pname, const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY Lighti(GLenum light, GLenum pname, GLint param); |
| ANGLE_EXPORT void GL_APIENTRY Lightiv(GLenum light, GLenum pname, const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY LineStipple(GLint factor, GLushort pattern); |
| ANGLE_EXPORT void GL_APIENTRY LineWidth(GLfloat width); |
| ANGLE_EXPORT void GL_APIENTRY ListBase(GLuint base); |
| ANGLE_EXPORT void GL_APIENTRY LoadIdentity(); |
| ANGLE_EXPORT void GL_APIENTRY LoadMatrixd(const GLdouble *m); |
| ANGLE_EXPORT void GL_APIENTRY LoadMatrixf(const GLfloat *m); |
| ANGLE_EXPORT void GL_APIENTRY LoadName(GLuint name); |
| ANGLE_EXPORT void GL_APIENTRY LogicOp(GLenum opcode); |
| ANGLE_EXPORT void GL_APIENTRY |
| Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); |
| ANGLE_EXPORT void GL_APIENTRY |
| Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); |
| ANGLE_EXPORT void GL_APIENTRY Map2d(GLenum target, |
| GLdouble u1, |
| GLdouble u2, |
| GLint ustride, |
| GLint uorder, |
| GLdouble v1, |
| GLdouble v2, |
| GLint vstride, |
| GLint vorder, |
| const GLdouble *points); |
| ANGLE_EXPORT void GL_APIENTRY Map2f(GLenum target, |
| GLfloat u1, |
| GLfloat u2, |
| GLint ustride, |
| GLint uorder, |
| GLfloat v1, |
| GLfloat v2, |
| GLint vstride, |
| GLint vorder, |
| const GLfloat *points); |
| ANGLE_EXPORT void GL_APIENTRY MapGrid1d(GLint un, GLdouble u1, GLdouble u2); |
| ANGLE_EXPORT void GL_APIENTRY MapGrid1f(GLint un, GLfloat u1, GLfloat u2); |
| ANGLE_EXPORT void GL_APIENTRY |
| MapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
| ANGLE_EXPORT void GL_APIENTRY |
| MapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
| ANGLE_EXPORT void GL_APIENTRY Materialf(GLenum face, GLenum pname, GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY Materialfv(GLenum face, GLenum pname, const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY Materiali(GLenum face, GLenum pname, GLint param); |
| ANGLE_EXPORT void GL_APIENTRY Materialiv(GLenum face, GLenum pname, const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY MatrixMode(GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY MultMatrixd(const GLdouble *m); |
| ANGLE_EXPORT void GL_APIENTRY MultMatrixf(const GLfloat *m); |
| ANGLE_EXPORT void GL_APIENTRY NewList(GLuint list, GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY Normal3b(GLbyte nx, GLbyte ny, GLbyte nz); |
| ANGLE_EXPORT void GL_APIENTRY Normal3bv(const GLbyte *v); |
| ANGLE_EXPORT void GL_APIENTRY Normal3d(GLdouble nx, GLdouble ny, GLdouble nz); |
| ANGLE_EXPORT void GL_APIENTRY Normal3dv(const GLdouble *v); |
| ANGLE_EXPORT void GL_APIENTRY Normal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
| ANGLE_EXPORT void GL_APIENTRY Normal3fv(const GLfloat *v); |
| ANGLE_EXPORT void GL_APIENTRY Normal3i(GLint nx, GLint ny, GLint nz); |
| ANGLE_EXPORT void GL_APIENTRY Normal3iv(const GLint *v); |
| ANGLE_EXPORT void GL_APIENTRY Normal3s(GLshort nx, GLshort ny, GLshort nz); |
| ANGLE_EXPORT void GL_APIENTRY Normal3sv(const GLshort *v); |
| ANGLE_EXPORT void GL_APIENTRY |
| Ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
| ANGLE_EXPORT void GL_APIENTRY PassThrough(GLfloat token); |
| ANGLE_EXPORT void GL_APIENTRY PixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values); |
| ANGLE_EXPORT void GL_APIENTRY PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values); |
| ANGLE_EXPORT void GL_APIENTRY PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values); |
| ANGLE_EXPORT void GL_APIENTRY PixelStoref(GLenum pname, GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY PixelStorei(GLenum pname, GLint param); |
| ANGLE_EXPORT void GL_APIENTRY PixelTransferf(GLenum pname, GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY PixelTransferi(GLenum pname, GLint param); |
| ANGLE_EXPORT void GL_APIENTRY PixelZoom(GLfloat xfactor, GLfloat yfactor); |
| ANGLE_EXPORT void GL_APIENTRY PointSize(GLfloat size); |
| ANGLE_EXPORT void GL_APIENTRY PolygonMode(GLenum face, GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY PolygonStipple(const GLubyte *mask); |
| ANGLE_EXPORT void GL_APIENTRY PopAttrib(); |
| ANGLE_EXPORT void GL_APIENTRY PopMatrix(); |
| ANGLE_EXPORT void GL_APIENTRY PopName(); |
| ANGLE_EXPORT void GL_APIENTRY PushAttrib(GLbitfield mask); |
| ANGLE_EXPORT void GL_APIENTRY PushMatrix(); |
| ANGLE_EXPORT void GL_APIENTRY PushName(GLuint name); |
| ANGLE_EXPORT void GL_APIENTRY RasterPos2d(GLdouble x, GLdouble y); |
| ANGLE_EXPORT void GL_APIENTRY RasterPos2dv(const GLdouble *v); |
| ANGLE_EXPORT void GL_APIENTRY RasterPos2f(GLfloat x, GLfloat y); |
| ANGLE_EXPORT void GL_APIENTRY RasterPos2fv(const GLfloat *v); |
| ANGLE_EXPORT void GL_APIENTRY RasterPos2i(GLint x, GLint y); |
| ANGLE_EXPORT void GL_APIENTRY RasterPos2iv(const GLint *v); |
| ANGLE_EXPORT void GL_APIENTRY RasterPos2s(GLshort x, GLshort y); |
| ANGLE_EXPORT void GL_APIENTRY RasterPos2sv(const GLshort *v); |
| ANGLE_EXPORT void GL_APIENTRY RasterPos3d(GLdouble x, GLdouble y, GLdouble z); |
| ANGLE_EXPORT void GL_APIENTRY RasterPos3dv(const GLdouble *v); |
| ANGLE_EXPORT void GL_APIENTRY RasterPos3f(GLfloat x, GLfloat y, GLfloat z); |
| ANGLE_EXPORT void GL_APIENTRY RasterPos3fv(const GLfloat *v); |
| ANGLE_EXPORT void GL_APIENTRY RasterPos3i(GLint x, GLint y, GLint z); |
| ANGLE_EXPORT void GL_APIENTRY RasterPos3iv(const GLint *v); |
| ANGLE_EXPORT void GL_APIENTRY RasterPos3s(GLshort x, GLshort y, GLshort z); |
| ANGLE_EXPORT void GL_APIENTRY RasterPos3sv(const GLshort *v); |
| ANGLE_EXPORT void GL_APIENTRY RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| ANGLE_EXPORT void GL_APIENTRY RasterPos4dv(const GLdouble *v); |
| ANGLE_EXPORT void GL_APIENTRY RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| ANGLE_EXPORT void GL_APIENTRY RasterPos4fv(const GLfloat *v); |
| ANGLE_EXPORT void GL_APIENTRY RasterPos4i(GLint x, GLint y, GLint z, GLint w); |
| ANGLE_EXPORT void GL_APIENTRY RasterPos4iv(const GLint *v); |
| ANGLE_EXPORT void GL_APIENTRY RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); |
| ANGLE_EXPORT void GL_APIENTRY RasterPos4sv(const GLshort *v); |
| ANGLE_EXPORT void GL_APIENTRY ReadBuffer(GLenum src); |
| ANGLE_EXPORT void GL_APIENTRY ReadPixels(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
| ANGLE_EXPORT void GL_APIENTRY Rectdv(const GLdouble *v1, const GLdouble *v2); |
| ANGLE_EXPORT void GL_APIENTRY Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
| ANGLE_EXPORT void GL_APIENTRY Rectfv(const GLfloat *v1, const GLfloat *v2); |
| ANGLE_EXPORT void GL_APIENTRY Recti(GLint x1, GLint y1, GLint x2, GLint y2); |
| ANGLE_EXPORT void GL_APIENTRY Rectiv(const GLint *v1, const GLint *v2); |
| ANGLE_EXPORT void GL_APIENTRY Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
| ANGLE_EXPORT void GL_APIENTRY Rectsv(const GLshort *v1, const GLshort *v2); |
| ANGLE_EXPORT GLint GL_APIENTRY RenderMode(GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
| ANGLE_EXPORT void GL_APIENTRY Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
| ANGLE_EXPORT void GL_APIENTRY Scaled(GLdouble x, GLdouble y, GLdouble z); |
| ANGLE_EXPORT void GL_APIENTRY Scalef(GLfloat x, GLfloat y, GLfloat z); |
| ANGLE_EXPORT void GL_APIENTRY Scissor(GLint x, GLint y, GLsizei width, GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY SelectBuffer(GLsizei size, GLuint *buffer); |
| ANGLE_EXPORT void GL_APIENTRY ShadeModel(GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY StencilFunc(GLenum func, GLint ref, GLuint mask); |
| ANGLE_EXPORT void GL_APIENTRY StencilMask(GLuint mask); |
| ANGLE_EXPORT void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
| ANGLE_EXPORT void GL_APIENTRY TexCoord1d(GLdouble s); |
| ANGLE_EXPORT void GL_APIENTRY TexCoord1dv(const GLdouble *v); |
| ANGLE_EXPORT void GL_APIENTRY TexCoord1f(GLfloat s); |
| ANGLE_EXPORT void GL_APIENTRY TexCoord1fv(const GLfloat *v); |
| ANGLE_EXPORT void GL_APIENTRY TexCoord1i(GLint s); |
| ANGLE_EXPORT void GL_APIENTRY TexCoord1iv(const GLint *v); |
| ANGLE_EXPORT void GL_APIENTRY TexCoord1s(GLshort s); |
| ANGLE_EXPORT void GL_APIENTRY TexCoord1sv(const GLshort *v); |
| ANGLE_EXPORT void GL_APIENTRY TexCoord2d(GLdouble s, GLdouble t); |
| ANGLE_EXPORT void GL_APIENTRY TexCoord2dv(const GLdouble *v); |
| ANGLE_EXPORT void GL_APIENTRY TexCoord2f(GLfloat s, GLfloat t); |
| ANGLE_EXPORT void GL_APIENTRY TexCoord2fv(const GLfloat *v); |
| ANGLE_EXPORT void GL_APIENTRY TexCoord2i(GLint s, GLint t); |
| ANGLE_EXPORT void GL_APIENTRY TexCoord2iv(const GLint *v); |
| ANGLE_EXPORT void GL_APIENTRY TexCoord2s(GLshort s, GLshort t); |
| ANGLE_EXPORT void GL_APIENTRY TexCoord2sv(const GLshort *v); |
| ANGLE_EXPORT void GL_APIENTRY TexCoord3d(GLdouble s, GLdouble t, GLdouble r); |
| ANGLE_EXPORT void GL_APIENTRY TexCoord3dv(const GLdouble *v); |
| ANGLE_EXPORT void GL_APIENTRY TexCoord3f(GLfloat s, GLfloat t, GLfloat r); |
| ANGLE_EXPORT void GL_APIENTRY TexCoord3fv(const GLfloat *v); |
| ANGLE_EXPORT void GL_APIENTRY TexCoord3i(GLint s, GLint t, GLint r); |
| ANGLE_EXPORT void GL_APIENTRY TexCoord3iv(const GLint *v); |
| ANGLE_EXPORT void GL_APIENTRY TexCoord3s(GLshort s, GLshort t, GLshort r); |
| ANGLE_EXPORT void GL_APIENTRY TexCoord3sv(const GLshort *v); |
| ANGLE_EXPORT void GL_APIENTRY TexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
| ANGLE_EXPORT void GL_APIENTRY TexCoord4dv(const GLdouble *v); |
| ANGLE_EXPORT void GL_APIENTRY TexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
| ANGLE_EXPORT void GL_APIENTRY TexCoord4fv(const GLfloat *v); |
| ANGLE_EXPORT void GL_APIENTRY TexCoord4i(GLint s, GLint t, GLint r, GLint q); |
| ANGLE_EXPORT void GL_APIENTRY TexCoord4iv(const GLint *v); |
| ANGLE_EXPORT void GL_APIENTRY TexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); |
| ANGLE_EXPORT void GL_APIENTRY TexCoord4sv(const GLshort *v); |
| ANGLE_EXPORT void GL_APIENTRY TexEnvf(GLenum target, GLenum pname, GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY TexEnvfv(GLenum target, GLenum pname, const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY TexEnvi(GLenum target, GLenum pname, GLint param); |
| ANGLE_EXPORT void GL_APIENTRY TexEnviv(GLenum target, GLenum pname, const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY TexGend(GLenum coord, GLenum pname, GLdouble param); |
| ANGLE_EXPORT void GL_APIENTRY TexGendv(GLenum coord, GLenum pname, const GLdouble *params); |
| ANGLE_EXPORT void GL_APIENTRY TexGenf(GLenum coord, GLenum pname, GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY TexGenfv(GLenum coord, GLenum pname, const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY TexGeni(GLenum coord, GLenum pname, GLint param); |
| ANGLE_EXPORT void GL_APIENTRY TexGeniv(GLenum coord, GLenum pname, const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY TexImage1D(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY TexImage2D(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY TexParameterf(GLenum target, GLenum pname, GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY TexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY TexParameteri(GLenum target, GLenum pname, GLint param); |
| ANGLE_EXPORT void GL_APIENTRY TexParameteriv(GLenum target, GLenum pname, const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY Translated(GLdouble x, GLdouble y, GLdouble z); |
| ANGLE_EXPORT void GL_APIENTRY Translatef(GLfloat x, GLfloat y, GLfloat z); |
| ANGLE_EXPORT void GL_APIENTRY Vertex2d(GLdouble x, GLdouble y); |
| ANGLE_EXPORT void GL_APIENTRY Vertex2dv(const GLdouble *v); |
| ANGLE_EXPORT void GL_APIENTRY Vertex2f(GLfloat x, GLfloat y); |
| ANGLE_EXPORT void GL_APIENTRY Vertex2fv(const GLfloat *v); |
| ANGLE_EXPORT void GL_APIENTRY Vertex2i(GLint x, GLint y); |
| ANGLE_EXPORT void GL_APIENTRY Vertex2iv(const GLint *v); |
| ANGLE_EXPORT void GL_APIENTRY Vertex2s(GLshort x, GLshort y); |
| ANGLE_EXPORT void GL_APIENTRY Vertex2sv(const GLshort *v); |
| ANGLE_EXPORT void GL_APIENTRY Vertex3d(GLdouble x, GLdouble y, GLdouble z); |
| ANGLE_EXPORT void GL_APIENTRY Vertex3dv(const GLdouble *v); |
| ANGLE_EXPORT void GL_APIENTRY Vertex3f(GLfloat x, GLfloat y, GLfloat z); |
| ANGLE_EXPORT void GL_APIENTRY Vertex3fv(const GLfloat *v); |
| ANGLE_EXPORT void GL_APIENTRY Vertex3i(GLint x, GLint y, GLint z); |
| ANGLE_EXPORT void GL_APIENTRY Vertex3iv(const GLint *v); |
| ANGLE_EXPORT void GL_APIENTRY Vertex3s(GLshort x, GLshort y, GLshort z); |
| ANGLE_EXPORT void GL_APIENTRY Vertex3sv(const GLshort *v); |
| ANGLE_EXPORT void GL_APIENTRY Vertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| ANGLE_EXPORT void GL_APIENTRY Vertex4dv(const GLdouble *v); |
| ANGLE_EXPORT void GL_APIENTRY Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| ANGLE_EXPORT void GL_APIENTRY Vertex4fv(const GLfloat *v); |
| ANGLE_EXPORT void GL_APIENTRY Vertex4i(GLint x, GLint y, GLint z, GLint w); |
| ANGLE_EXPORT void GL_APIENTRY Vertex4iv(const GLint *v); |
| ANGLE_EXPORT void GL_APIENTRY Vertex4s(GLshort x, GLshort y, GLshort z, GLshort w); |
| ANGLE_EXPORT void GL_APIENTRY Vertex4sv(const GLshort *v); |
| ANGLE_EXPORT void GL_APIENTRY Viewport(GLint x, GLint y, GLsizei width, GLsizei height); |
| } // namespace gl |
| |
| #endif // LIBGL_ENTRY_POINTS_GL_1_0_AUTOGEN_H_ |