| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // entry_points_gl_2_0_autogen.cpp: |
| // Defines the GL 2.0 entry points. |
| |
| #include "libGL/entry_points_gl_2_0_autogen.h" |
| |
| #include "libANGLE/Context.h" |
| #include "libANGLE/Context.inl.h" |
| #include "libANGLE/entry_points_utils.h" |
| #include "libANGLE/gl_enum_utils.h" |
| #include "libANGLE/validationEGL.h" |
| #include "libANGLE/validationES.h" |
| #include "libANGLE/validationES1.h" |
| #include "libANGLE/validationES2.h" |
| #include "libANGLE/validationES3.h" |
| #include "libANGLE/validationES31.h" |
| #include "libANGLE/validationES32.h" |
| #include "libANGLE/validationESEXT.h" |
| #include "libANGLE/validationGL2_autogen.h" |
| #include "libGLESv2/global_state.h" |
| |
| namespace gl |
| { |
| void GL_APIENTRY AttachShader(GLuint program, GLuint shader) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glAttachShader", "context = %d, GLuint program = %u, GLuint shader = %u", CID(context), |
| program, shader); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); |
| ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateAttachShader(context, programPacked, shaderPacked)); |
| if (isCallValid) |
| { |
| context->attachShader(programPacked, shaderPacked); |
| } |
| ANGLE_CAPTURE(AttachShader, isCallValid, context, programPacked, shaderPacked); |
| } |
| } |
| |
| void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar *name) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT( |
| "glBindAttribLocation", |
| "context = %d, GLuint program = %u, GLuint index = %u, const GLchar *name = 0x%016" PRIxPTR |
| "", |
| CID(context), program, index, (uintptr_t)name); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateBindAttribLocation(context, programPacked, index, name)); |
| if (isCallValid) |
| { |
| context->bindAttribLocation(programPacked, index, name); |
| } |
| ANGLE_CAPTURE(BindAttribLocation, isCallValid, context, programPacked, index, name); |
| } |
| } |
| |
| void GL_APIENTRY BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glBlendEquationSeparate", "context = %d, GLenum modeRGB = %s, GLenum modeAlpha = %s", |
| CID(context), GLenumToString(GLenumGroup::BlendEquationModeEXT, modeRGB), |
| GLenumToString(GLenumGroup::BlendEquationModeEXT, modeAlpha)); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateBlendEquationSeparate(context, modeRGB, modeAlpha)); |
| if (isCallValid) |
| { |
| context->blendEquationSeparate(modeRGB, modeAlpha); |
| } |
| ANGLE_CAPTURE(BlendEquationSeparate, isCallValid, context, modeRGB, modeAlpha); |
| } |
| } |
| |
| void GL_APIENTRY CompileShader(GLuint shader) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glCompileShader", "context = %d, GLuint shader = %u", CID(context), shader); |
| |
| if (context) |
| { |
| ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateCompileShader(context, shaderPacked)); |
| if (isCallValid) |
| { |
| context->compileShader(shaderPacked); |
| } |
| ANGLE_CAPTURE(CompileShader, isCallValid, context, shaderPacked); |
| } |
| } |
| |
| GLuint GL_APIENTRY CreateProgram() |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glCreateProgram", "context = %d", CID(context)); |
| |
| GLuint returnValue; |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || ValidateCreateProgram(context)); |
| if (isCallValid) |
| { |
| returnValue = context->createProgram(); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<EntryPoint::CreateProgram, GLuint>(); |
| } |
| ANGLE_CAPTURE(CreateProgram, isCallValid, context, returnValue); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<EntryPoint::CreateProgram, GLuint>(); |
| } |
| return returnValue; |
| } |
| |
| GLuint GL_APIENTRY CreateShader(GLenum type) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glCreateShader", "context = %d, GLenum type = %s", CID(context), |
| GLenumToString(GLenumGroup::ShaderType, type)); |
| |
| GLuint returnValue; |
| if (context) |
| { |
| ShaderType typePacked = FromGL<ShaderType>(type); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || ValidateCreateShader(context, typePacked)); |
| if (isCallValid) |
| { |
| returnValue = context->createShader(typePacked); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<EntryPoint::CreateShader, GLuint>(); |
| } |
| ANGLE_CAPTURE(CreateShader, isCallValid, context, typePacked, returnValue); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<EntryPoint::CreateShader, GLuint>(); |
| } |
| return returnValue; |
| } |
| |
| void GL_APIENTRY DeleteProgram(GLuint program) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glDeleteProgram", "context = %d, GLuint program = %u", CID(context), program); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateDeleteProgram(context, programPacked)); |
| if (isCallValid) |
| { |
| context->deleteProgram(programPacked); |
| } |
| ANGLE_CAPTURE(DeleteProgram, isCallValid, context, programPacked); |
| } |
| } |
| |
| void GL_APIENTRY DeleteShader(GLuint shader) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glDeleteShader", "context = %d, GLuint shader = %u", CID(context), shader); |
| |
| if (context) |
| { |
| ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateDeleteShader(context, shaderPacked)); |
| if (isCallValid) |
| { |
| context->deleteShader(shaderPacked); |
| } |
| ANGLE_CAPTURE(DeleteShader, isCallValid, context, shaderPacked); |
| } |
| } |
| |
| void GL_APIENTRY DetachShader(GLuint program, GLuint shader) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glDetachShader", "context = %d, GLuint program = %u, GLuint shader = %u", CID(context), |
| program, shader); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); |
| ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateDetachShader(context, programPacked, shaderPacked)); |
| if (isCallValid) |
| { |
| context->detachShader(programPacked, shaderPacked); |
| } |
| ANGLE_CAPTURE(DetachShader, isCallValid, context, programPacked, shaderPacked); |
| } |
| } |
| |
| void GL_APIENTRY DisableVertexAttribArray(GLuint index) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glDisableVertexAttribArray", "context = %d, GLuint index = %u", CID(context), index); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateDisableVertexAttribArray(context, index)); |
| if (isCallValid) |
| { |
| context->disableVertexAttribArray(index); |
| } |
| ANGLE_CAPTURE(DisableVertexAttribArray, isCallValid, context, index); |
| } |
| } |
| |
| void GL_APIENTRY DrawBuffers(GLsizei n, const GLenum *bufs) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glDrawBuffers", "context = %d, GLsizei n = %d, const GLenum *bufs = 0x%016" PRIxPTR "", |
| CID(context), n, (uintptr_t)bufs); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || ValidateDrawBuffers(context, n, bufs)); |
| if (isCallValid) |
| { |
| context->drawBuffers(n, bufs); |
| } |
| ANGLE_CAPTURE(DrawBuffers, isCallValid, context, n, bufs); |
| } |
| } |
| |
| void GL_APIENTRY EnableVertexAttribArray(GLuint index) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glEnableVertexAttribArray", "context = %d, GLuint index = %u", CID(context), index); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateEnableVertexAttribArray(context, index)); |
| if (isCallValid) |
| { |
| context->enableVertexAttribArray(index); |
| } |
| ANGLE_CAPTURE(EnableVertexAttribArray, isCallValid, context, index); |
| } |
| } |
| |
| void GL_APIENTRY GetActiveAttrib(GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glGetActiveAttrib", |
| "context = %d, GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei " |
| "*length = 0x%016" PRIxPTR ", GLint *size = 0x%016" PRIxPTR |
| ", GLenum *type = 0x%016" PRIxPTR ", GLchar *name = 0x%016" PRIxPTR "", |
| CID(context), program, index, bufSize, (uintptr_t)length, (uintptr_t)size, |
| (uintptr_t)type, (uintptr_t)name); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetActiveAttrib(context, programPacked, index, bufSize, length, |
| size, type, name)); |
| if (isCallValid) |
| { |
| context->getActiveAttrib(programPacked, index, bufSize, length, size, type, name); |
| } |
| ANGLE_CAPTURE(GetActiveAttrib, isCallValid, context, programPacked, index, bufSize, length, |
| size, type, name); |
| } |
| } |
| |
| void GL_APIENTRY GetActiveUniform(GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glGetActiveUniform", |
| "context = %d, GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei " |
| "*length = 0x%016" PRIxPTR ", GLint *size = 0x%016" PRIxPTR |
| ", GLenum *type = 0x%016" PRIxPTR ", GLchar *name = 0x%016" PRIxPTR "", |
| CID(context), program, index, bufSize, (uintptr_t)length, (uintptr_t)size, |
| (uintptr_t)type, (uintptr_t)name); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetActiveUniform(context, programPacked, index, bufSize, length, |
| size, type, name)); |
| if (isCallValid) |
| { |
| context->getActiveUniform(programPacked, index, bufSize, length, size, type, name); |
| } |
| ANGLE_CAPTURE(GetActiveUniform, isCallValid, context, programPacked, index, bufSize, length, |
| size, type, name); |
| } |
| } |
| |
| void GL_APIENTRY GetAttachedShaders(GLuint program, |
| GLsizei maxCount, |
| GLsizei *count, |
| GLuint *shaders) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT( |
| "glGetAttachedShaders", |
| "context = %d, GLuint program = %u, GLsizei maxCount = %d, GLsizei *count = 0x%016" PRIxPTR |
| ", GLuint *shaders = 0x%016" PRIxPTR "", |
| CID(context), program, maxCount, (uintptr_t)count, (uintptr_t)shaders); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); |
| ShaderProgramID *shadersPacked = FromGL<ShaderProgramID *>(shaders); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetAttachedShaders(context, programPacked, maxCount, count, shadersPacked)); |
| if (isCallValid) |
| { |
| context->getAttachedShaders(programPacked, maxCount, count, shadersPacked); |
| } |
| ANGLE_CAPTURE(GetAttachedShaders, isCallValid, context, programPacked, maxCount, count, |
| shadersPacked); |
| } |
| } |
| |
| GLint GL_APIENTRY GetAttribLocation(GLuint program, const GLchar *name) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glGetAttribLocation", |
| "context = %d, GLuint program = %u, const GLchar *name = 0x%016" PRIxPTR "", CID(context), |
| program, (uintptr_t)name); |
| |
| GLint returnValue; |
| if (context) |
| { |
| ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateGetAttribLocation(context, programPacked, name)); |
| if (isCallValid) |
| { |
| returnValue = context->getAttribLocation(programPacked, name); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<EntryPoint::GetAttribLocation, GLint>(); |
| } |
| ANGLE_CAPTURE(GetAttribLocation, isCallValid, context, programPacked, name, returnValue); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<EntryPoint::GetAttribLocation, GLint>(); |
| } |
| return returnValue; |
| } |
| |
| void GL_APIENTRY GetProgramInfoLog(GLuint program, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT( |
| "glGetProgramInfoLog", |
| "context = %d, GLuint program = %u, GLsizei bufSize = %d, GLsizei *length = 0x%016" PRIxPTR |
| ", GLchar *infoLog = 0x%016" PRIxPTR "", |
| CID(context), program, bufSize, (uintptr_t)length, (uintptr_t)infoLog); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetProgramInfoLog(context, programPacked, bufSize, length, infoLog)); |
| if (isCallValid) |
| { |
| context->getProgramInfoLog(programPacked, bufSize, length, infoLog); |
| } |
| ANGLE_CAPTURE(GetProgramInfoLog, isCallValid, context, programPacked, bufSize, length, |
| infoLog); |
| } |
| } |
| |
| void GL_APIENTRY GetProgramiv(GLuint program, GLenum pname, GLint *params) |
| { |
| Context *context = GetGlobalContext(); |
| EVENT("glGetProgramiv", |
| "context = %d, GLuint program = %u, GLenum pname = %s, GLint *params = 0x%016" PRIxPTR "", |
| CID(context), program, GLenumToString(GLenumGroup::ProgramPropertyARB, pname), |
| (uintptr_t)params); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetProgramiv(context, programPacked, pname, params)); |
| if (isCallValid) |
| { |
| context->getProgramiv(programPacked, pname, params); |
| } |
| ANGLE_CAPTURE(GetProgramiv, isCallValid, context, programPacked, pname, params); |
| } |
| } |
| |
| void GL_APIENTRY GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glGetShaderInfoLog", |
| "context = %d, GLuint shader = %u, GLsizei bufSize = %d, GLsizei *length = 0x%016" PRIxPTR |
| ", GLchar *infoLog = 0x%016" PRIxPTR "", |
| CID(context), shader, bufSize, (uintptr_t)length, (uintptr_t)infoLog); |
| |
| if (context) |
| { |
| ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetShaderInfoLog(context, shaderPacked, bufSize, length, infoLog)); |
| if (isCallValid) |
| { |
| context->getShaderInfoLog(shaderPacked, bufSize, length, infoLog); |
| } |
| ANGLE_CAPTURE(GetShaderInfoLog, isCallValid, context, shaderPacked, bufSize, length, |
| infoLog); |
| } |
| } |
| |
| void GL_APIENTRY GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glGetShaderSource", |
| "context = %d, GLuint shader = %u, GLsizei bufSize = %d, GLsizei *length = 0x%016" PRIxPTR |
| ", GLchar *source = 0x%016" PRIxPTR "", |
| CID(context), shader, bufSize, (uintptr_t)length, (uintptr_t)source); |
| |
| if (context) |
| { |
| ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetShaderSource(context, shaderPacked, bufSize, length, source)); |
| if (isCallValid) |
| { |
| context->getShaderSource(shaderPacked, bufSize, length, source); |
| } |
| ANGLE_CAPTURE(GetShaderSource, isCallValid, context, shaderPacked, bufSize, length, source); |
| } |
| } |
| |
| void GL_APIENTRY GetShaderiv(GLuint shader, GLenum pname, GLint *params) |
| { |
| Context *context = GetGlobalContext(); |
| EVENT("glGetShaderiv", |
| "context = %d, GLuint shader = %u, GLenum pname = %s, GLint *params = 0x%016" PRIxPTR "", |
| CID(context), shader, GLenumToString(GLenumGroup::ShaderParameterName, pname), |
| (uintptr_t)params); |
| |
| if (context) |
| { |
| ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetShaderiv(context, shaderPacked, pname, params)); |
| if (isCallValid) |
| { |
| context->getShaderiv(shaderPacked, pname, params); |
| } |
| ANGLE_CAPTURE(GetShaderiv, isCallValid, context, shaderPacked, pname, params); |
| } |
| } |
| |
| GLint GL_APIENTRY GetUniformLocation(GLuint program, const GLchar *name) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glGetUniformLocation", |
| "context = %d, GLuint program = %u, const GLchar *name = 0x%016" PRIxPTR "", CID(context), |
| program, (uintptr_t)name); |
| |
| GLint returnValue; |
| if (context) |
| { |
| ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateGetUniformLocation(context, programPacked, name)); |
| if (isCallValid) |
| { |
| returnValue = context->getUniformLocation(programPacked, name); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<EntryPoint::GetUniformLocation, GLint>(); |
| } |
| ANGLE_CAPTURE(GetUniformLocation, isCallValid, context, programPacked, name, returnValue); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<EntryPoint::GetUniformLocation, GLint>(); |
| } |
| return returnValue; |
| } |
| |
| void GL_APIENTRY GetUniformfv(GLuint program, GLint location, GLfloat *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glGetUniformfv", |
| "context = %d, GLuint program = %u, GLint location = %d, GLfloat *params = 0x%016" PRIxPTR |
| "", |
| CID(context), program, location, (uintptr_t)params); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetUniformfv(context, programPacked, location, params)); |
| if (isCallValid) |
| { |
| context->getUniformfv(programPacked, location, params); |
| } |
| ANGLE_CAPTURE(GetUniformfv, isCallValid, context, programPacked, location, params); |
| } |
| } |
| |
| void GL_APIENTRY GetUniformiv(GLuint program, GLint location, GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glGetUniformiv", |
| "context = %d, GLuint program = %u, GLint location = %d, GLint *params = 0x%016" PRIxPTR |
| "", |
| CID(context), program, location, (uintptr_t)params); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetUniformiv(context, programPacked, location, params)); |
| if (isCallValid) |
| { |
| context->getUniformiv(programPacked, location, params); |
| } |
| ANGLE_CAPTURE(GetUniformiv, isCallValid, context, programPacked, location, params); |
| } |
| } |
| |
| void GL_APIENTRY GetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glGetVertexAttribPointerv", |
| "context = %d, GLuint index = %u, GLenum pname = %s, void **pointer = 0x%016" PRIxPTR "", |
| CID(context), index, GLenumToString(GLenumGroup::DefaultGroup, pname), |
| (uintptr_t)pointer); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetVertexAttribPointerv(context, index, pname, pointer)); |
| if (isCallValid) |
| { |
| context->getVertexAttribPointerv(index, pname, pointer); |
| } |
| ANGLE_CAPTURE(GetVertexAttribPointerv, isCallValid, context, index, pname, pointer); |
| } |
| } |
| |
| void GL_APIENTRY GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glGetVertexAttribdv", |
| "context = %d, GLuint index = %u, GLenum pname = %s, GLdouble *params = 0x%016" PRIxPTR |
| "", |
| CID(context), index, GLenumToString(GLenumGroup::DefaultGroup, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateGetVertexAttribdv(context, index, pname, params)); |
| if (isCallValid) |
| { |
| context->getVertexAttribdv(index, pname, params); |
| } |
| ANGLE_CAPTURE(GetVertexAttribdv, isCallValid, context, index, pname, params); |
| } |
| } |
| |
| void GL_APIENTRY GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glGetVertexAttribfv", |
| "context = %d, GLuint index = %u, GLenum pname = %s, GLfloat *params = 0x%016" PRIxPTR "", |
| CID(context), index, GLenumToString(GLenumGroup::DefaultGroup, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateGetVertexAttribfv(context, index, pname, params)); |
| if (isCallValid) |
| { |
| context->getVertexAttribfv(index, pname, params); |
| } |
| ANGLE_CAPTURE(GetVertexAttribfv, isCallValid, context, index, pname, params); |
| } |
| } |
| |
| void GL_APIENTRY GetVertexAttribiv(GLuint index, GLenum pname, GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glGetVertexAttribiv", |
| "context = %d, GLuint index = %u, GLenum pname = %s, GLint *params = 0x%016" PRIxPTR "", |
| CID(context), index, GLenumToString(GLenumGroup::DefaultGroup, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateGetVertexAttribiv(context, index, pname, params)); |
| if (isCallValid) |
| { |
| context->getVertexAttribiv(index, pname, params); |
| } |
| ANGLE_CAPTURE(GetVertexAttribiv, isCallValid, context, index, pname, params); |
| } |
| } |
| |
| GLboolean GL_APIENTRY IsProgram(GLuint program) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glIsProgram", "context = %d, GLuint program = %u", CID(context), program); |
| |
| GLboolean returnValue; |
| if (context) |
| { |
| ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || ValidateIsProgram(context, programPacked)); |
| if (isCallValid) |
| { |
| returnValue = context->isProgram(programPacked); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<EntryPoint::IsProgram, GLboolean>(); |
| } |
| ANGLE_CAPTURE(IsProgram, isCallValid, context, programPacked, returnValue); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<EntryPoint::IsProgram, GLboolean>(); |
| } |
| return returnValue; |
| } |
| |
| GLboolean GL_APIENTRY IsShader(GLuint shader) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glIsShader", "context = %d, GLuint shader = %u", CID(context), shader); |
| |
| GLboolean returnValue; |
| if (context) |
| { |
| ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || ValidateIsShader(context, shaderPacked)); |
| if (isCallValid) |
| { |
| returnValue = context->isShader(shaderPacked); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<EntryPoint::IsShader, GLboolean>(); |
| } |
| ANGLE_CAPTURE(IsShader, isCallValid, context, shaderPacked, returnValue); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<EntryPoint::IsShader, GLboolean>(); |
| } |
| return returnValue; |
| } |
| |
| void GL_APIENTRY LinkProgram(GLuint program) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glLinkProgram", "context = %d, GLuint program = %u", CID(context), program); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateLinkProgram(context, programPacked)); |
| if (isCallValid) |
| { |
| context->linkProgram(programPacked); |
| } |
| ANGLE_CAPTURE(LinkProgram, isCallValid, context, programPacked); |
| } |
| } |
| |
| void GL_APIENTRY ShaderSource(GLuint shader, |
| GLsizei count, |
| const GLchar *const *string, |
| const GLint *length) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glShaderSource", |
| "context = %d, GLuint shader = %u, GLsizei count = %d, const GLchar *const*string = " |
| "0x%016" PRIxPTR ", const GLint *length = 0x%016" PRIxPTR "", |
| CID(context), shader, count, (uintptr_t)string, (uintptr_t)length); |
| |
| if (context) |
| { |
| ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateShaderSource(context, shaderPacked, count, string, length)); |
| if (isCallValid) |
| { |
| context->shaderSource(shaderPacked, count, string, length); |
| } |
| ANGLE_CAPTURE(ShaderSource, isCallValid, context, shaderPacked, count, string, length); |
| } |
| } |
| |
| void GL_APIENTRY StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glStencilFuncSeparate", |
| "context = %d, GLenum face = %s, GLenum func = %s, GLint ref = %d, GLuint mask = %u", |
| CID(context), GLenumToString(GLenumGroup::StencilFaceDirection, face), |
| GLenumToString(GLenumGroup::StencilFunction, func), ref, mask); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateStencilFuncSeparate(context, face, func, ref, mask)); |
| if (isCallValid) |
| { |
| context->stencilFuncSeparate(face, func, ref, mask); |
| } |
| ANGLE_CAPTURE(StencilFuncSeparate, isCallValid, context, face, func, ref, mask); |
| } |
| } |
| |
| void GL_APIENTRY StencilMaskSeparate(GLenum face, GLuint mask) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glStencilMaskSeparate", "context = %d, GLenum face = %s, GLuint mask = %u", CID(context), |
| GLenumToString(GLenumGroup::StencilFaceDirection, face), mask); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateStencilMaskSeparate(context, face, mask)); |
| if (isCallValid) |
| { |
| context->stencilMaskSeparate(face, mask); |
| } |
| ANGLE_CAPTURE(StencilMaskSeparate, isCallValid, context, face, mask); |
| } |
| } |
| |
| void GL_APIENTRY StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT( |
| "glStencilOpSeparate", |
| "context = %d, GLenum face = %s, GLenum sfail = %s, GLenum dpfail = %s, GLenum dppass = %s", |
| CID(context), GLenumToString(GLenumGroup::StencilFaceDirection, face), |
| GLenumToString(GLenumGroup::StencilOp, sfail), |
| GLenumToString(GLenumGroup::StencilOp, dpfail), |
| GLenumToString(GLenumGroup::StencilOp, dppass)); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateStencilOpSeparate(context, face, sfail, dpfail, dppass)); |
| if (isCallValid) |
| { |
| context->stencilOpSeparate(face, sfail, dpfail, dppass); |
| } |
| ANGLE_CAPTURE(StencilOpSeparate, isCallValid, context, face, sfail, dpfail, dppass); |
| } |
| } |
| |
| void GL_APIENTRY Uniform1f(GLint location, GLfloat v0) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glUniform1f", "context = %d, GLint location = %d, GLfloat v0 = %f", CID(context), |
| location, v0); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || ValidateUniform1f(context, location, v0)); |
| if (isCallValid) |
| { |
| context->uniform1f(location, v0); |
| } |
| ANGLE_CAPTURE(Uniform1f, isCallValid, context, location, v0); |
| } |
| } |
| |
| void GL_APIENTRY Uniform1fv(GLint location, GLsizei count, const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glUniform1fv", |
| "context = %d, GLint location = %d, GLsizei count = %d, const GLfloat *value = " |
| "0x%016" PRIxPTR "", |
| CID(context), location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateUniform1fv(context, location, count, value)); |
| if (isCallValid) |
| { |
| context->uniform1fv(location, count, value); |
| } |
| ANGLE_CAPTURE(Uniform1fv, isCallValid, context, location, count, value); |
| } |
| } |
| |
| void GL_APIENTRY Uniform1i(GLint location, GLint v0) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glUniform1i", "context = %d, GLint location = %d, GLint v0 = %d", CID(context), location, |
| v0); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || ValidateUniform1i(context, location, v0)); |
| if (isCallValid) |
| { |
| context->uniform1i(location, v0); |
| } |
| ANGLE_CAPTURE(Uniform1i, isCallValid, context, location, v0); |
| } |
| } |
| |
| void GL_APIENTRY Uniform1iv(GLint location, GLsizei count, const GLint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT( |
| "glUniform1iv", |
| "context = %d, GLint location = %d, GLsizei count = %d, const GLint *value = 0x%016" PRIxPTR |
| "", |
| CID(context), location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateUniform1iv(context, location, count, value)); |
| if (isCallValid) |
| { |
| context->uniform1iv(location, count, value); |
| } |
| ANGLE_CAPTURE(Uniform1iv, isCallValid, context, location, count, value); |
| } |
| } |
| |
| void GL_APIENTRY Uniform2f(GLint location, GLfloat v0, GLfloat v1) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glUniform2f", "context = %d, GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f", |
| CID(context), location, v0, v1); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateUniform2f(context, location, v0, v1)); |
| if (isCallValid) |
| { |
| context->uniform2f(location, v0, v1); |
| } |
| ANGLE_CAPTURE(Uniform2f, isCallValid, context, location, v0, v1); |
| } |
| } |
| |
| void GL_APIENTRY Uniform2fv(GLint location, GLsizei count, const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glUniform2fv", |
| "context = %d, GLint location = %d, GLsizei count = %d, const GLfloat *value = " |
| "0x%016" PRIxPTR "", |
| CID(context), location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateUniform2fv(context, location, count, value)); |
| if (isCallValid) |
| { |
| context->uniform2fv(location, count, value); |
| } |
| ANGLE_CAPTURE(Uniform2fv, isCallValid, context, location, count, value); |
| } |
| } |
| |
| void GL_APIENTRY Uniform2i(GLint location, GLint v0, GLint v1) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glUniform2i", "context = %d, GLint location = %d, GLint v0 = %d, GLint v1 = %d", |
| CID(context), location, v0, v1); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateUniform2i(context, location, v0, v1)); |
| if (isCallValid) |
| { |
| context->uniform2i(location, v0, v1); |
| } |
| ANGLE_CAPTURE(Uniform2i, isCallValid, context, location, v0, v1); |
| } |
| } |
| |
| void GL_APIENTRY Uniform2iv(GLint location, GLsizei count, const GLint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT( |
| "glUniform2iv", |
| "context = %d, GLint location = %d, GLsizei count = %d, const GLint *value = 0x%016" PRIxPTR |
| "", |
| CID(context), location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateUniform2iv(context, location, count, value)); |
| if (isCallValid) |
| { |
| context->uniform2iv(location, count, value); |
| } |
| ANGLE_CAPTURE(Uniform2iv, isCallValid, context, location, count, value); |
| } |
| } |
| |
| void GL_APIENTRY Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glUniform3f", |
| "context = %d, GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = %f", |
| CID(context), location, v0, v1, v2); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateUniform3f(context, location, v0, v1, v2)); |
| if (isCallValid) |
| { |
| context->uniform3f(location, v0, v1, v2); |
| } |
| ANGLE_CAPTURE(Uniform3f, isCallValid, context, location, v0, v1, v2); |
| } |
| } |
| |
| void GL_APIENTRY Uniform3fv(GLint location, GLsizei count, const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glUniform3fv", |
| "context = %d, GLint location = %d, GLsizei count = %d, const GLfloat *value = " |
| "0x%016" PRIxPTR "", |
| CID(context), location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateUniform3fv(context, location, count, value)); |
| if (isCallValid) |
| { |
| context->uniform3fv(location, count, value); |
| } |
| ANGLE_CAPTURE(Uniform3fv, isCallValid, context, location, count, value); |
| } |
| } |
| |
| void GL_APIENTRY Uniform3i(GLint location, GLint v0, GLint v1, GLint v2) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glUniform3i", |
| "context = %d, GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d", |
| CID(context), location, v0, v1, v2); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateUniform3i(context, location, v0, v1, v2)); |
| if (isCallValid) |
| { |
| context->uniform3i(location, v0, v1, v2); |
| } |
| ANGLE_CAPTURE(Uniform3i, isCallValid, context, location, v0, v1, v2); |
| } |
| } |
| |
| void GL_APIENTRY Uniform3iv(GLint location, GLsizei count, const GLint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT( |
| "glUniform3iv", |
| "context = %d, GLint location = %d, GLsizei count = %d, const GLint *value = 0x%016" PRIxPTR |
| "", |
| CID(context), location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateUniform3iv(context, location, count, value)); |
| if (isCallValid) |
| { |
| context->uniform3iv(location, count, value); |
| } |
| ANGLE_CAPTURE(Uniform3iv, isCallValid, context, location, count, value); |
| } |
| } |
| |
| void GL_APIENTRY Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glUniform4f", |
| "context = %d, GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = %f, " |
| "GLfloat v3 = %f", |
| CID(context), location, v0, v1, v2, v3); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateUniform4f(context, location, v0, v1, v2, v3)); |
| if (isCallValid) |
| { |
| context->uniform4f(location, v0, v1, v2, v3); |
| } |
| ANGLE_CAPTURE(Uniform4f, isCallValid, context, location, v0, v1, v2, v3); |
| } |
| } |
| |
| void GL_APIENTRY Uniform4fv(GLint location, GLsizei count, const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glUniform4fv", |
| "context = %d, GLint location = %d, GLsizei count = %d, const GLfloat *value = " |
| "0x%016" PRIxPTR "", |
| CID(context), location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateUniform4fv(context, location, count, value)); |
| if (isCallValid) |
| { |
| context->uniform4fv(location, count, value); |
| } |
| ANGLE_CAPTURE(Uniform4fv, isCallValid, context, location, count, value); |
| } |
| } |
| |
| void GL_APIENTRY Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glUniform4i", |
| "context = %d, GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d, GLint " |
| "v3 = %d", |
| CID(context), location, v0, v1, v2, v3); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateUniform4i(context, location, v0, v1, v2, v3)); |
| if (isCallValid) |
| { |
| context->uniform4i(location, v0, v1, v2, v3); |
| } |
| ANGLE_CAPTURE(Uniform4i, isCallValid, context, location, v0, v1, v2, v3); |
| } |
| } |
| |
| void GL_APIENTRY Uniform4iv(GLint location, GLsizei count, const GLint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT( |
| "glUniform4iv", |
| "context = %d, GLint location = %d, GLsizei count = %d, const GLint *value = 0x%016" PRIxPTR |
| "", |
| CID(context), location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateUniform4iv(context, location, count, value)); |
| if (isCallValid) |
| { |
| context->uniform4iv(location, count, value); |
| } |
| ANGLE_CAPTURE(Uniform4iv, isCallValid, context, location, count, value); |
| } |
| } |
| |
| void GL_APIENTRY UniformMatrix2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glUniformMatrix2fv", |
| "context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const " |
| "GLfloat *value = 0x%016" PRIxPTR "", |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniformMatrix2fv(context, location, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->uniformMatrix2fv(location, count, transpose, value); |
| } |
| ANGLE_CAPTURE(UniformMatrix2fv, isCallValid, context, location, count, transpose, value); |
| } |
| } |
| |
| void GL_APIENTRY UniformMatrix3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glUniformMatrix3fv", |
| "context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const " |
| "GLfloat *value = 0x%016" PRIxPTR "", |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniformMatrix3fv(context, location, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->uniformMatrix3fv(location, count, transpose, value); |
| } |
| ANGLE_CAPTURE(UniformMatrix3fv, isCallValid, context, location, count, transpose, value); |
| } |
| } |
| |
| void GL_APIENTRY UniformMatrix4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glUniformMatrix4fv", |
| "context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const " |
| "GLfloat *value = 0x%016" PRIxPTR "", |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniformMatrix4fv(context, location, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->uniformMatrix4fv(location, count, transpose, value); |
| } |
| ANGLE_CAPTURE(UniformMatrix4fv, isCallValid, context, location, count, transpose, value); |
| } |
| } |
| |
| void GL_APIENTRY UseProgram(GLuint program) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glUseProgram", "context = %d, GLuint program = %u", CID(context), program); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateUseProgram(context, programPacked)); |
| if (isCallValid) |
| { |
| context->useProgram(programPacked); |
| } |
| ANGLE_CAPTURE(UseProgram, isCallValid, context, programPacked); |
| } |
| } |
| |
| void GL_APIENTRY ValidateProgram(GLuint program) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glValidateProgram", "context = %d, GLuint program = %u", CID(context), program); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateValidateProgram(context, programPacked)); |
| if (isCallValid) |
| { |
| context->validateProgram(programPacked); |
| } |
| ANGLE_CAPTURE(ValidateProgram, isCallValid, context, programPacked); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib1d(GLuint index, GLdouble x) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib1d", "context = %d, GLuint index = %u, GLdouble x = %f", CID(context), |
| index, x); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || ValidateVertexAttrib1d(context, index, x)); |
| if (isCallValid) |
| { |
| context->vertexAttrib1d(index, x); |
| } |
| ANGLE_CAPTURE(VertexAttrib1d, isCallValid, context, index, x); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib1dv(GLuint index, const GLdouble *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib1dv", |
| "context = %d, GLuint index = %u, const GLdouble *v = 0x%016" PRIxPTR "", CID(context), |
| index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib1dv(context, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttrib1dv(index, v); |
| } |
| ANGLE_CAPTURE(VertexAttrib1dv, isCallValid, context, index, v); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib1f(GLuint index, GLfloat x) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib1f", "context = %d, GLuint index = %u, GLfloat x = %f", CID(context), |
| index, x); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || ValidateVertexAttrib1f(context, index, x)); |
| if (isCallValid) |
| { |
| context->vertexAttrib1f(index, x); |
| } |
| ANGLE_CAPTURE(VertexAttrib1f, isCallValid, context, index, x); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib1fv(GLuint index, const GLfloat *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib1fv", |
| "context = %d, GLuint index = %u, const GLfloat *v = 0x%016" PRIxPTR "", CID(context), |
| index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib1fv(context, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttrib1fv(index, v); |
| } |
| ANGLE_CAPTURE(VertexAttrib1fv, isCallValid, context, index, v); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib1s(GLuint index, GLshort x) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib1s", "context = %d, GLuint index = %u, GLshort x = %d", CID(context), |
| index, x); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || ValidateVertexAttrib1s(context, index, x)); |
| if (isCallValid) |
| { |
| context->vertexAttrib1s(index, x); |
| } |
| ANGLE_CAPTURE(VertexAttrib1s, isCallValid, context, index, x); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib1sv(GLuint index, const GLshort *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib1sv", |
| "context = %d, GLuint index = %u, const GLshort *v = 0x%016" PRIxPTR "", CID(context), |
| index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib1sv(context, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttrib1sv(index, v); |
| } |
| ANGLE_CAPTURE(VertexAttrib1sv, isCallValid, context, index, v); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib2d(GLuint index, GLdouble x, GLdouble y) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib2d", "context = %d, GLuint index = %u, GLdouble x = %f, GLdouble y = %f", |
| CID(context), index, x, y); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib2d(context, index, x, y)); |
| if (isCallValid) |
| { |
| context->vertexAttrib2d(index, x, y); |
| } |
| ANGLE_CAPTURE(VertexAttrib2d, isCallValid, context, index, x, y); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib2dv(GLuint index, const GLdouble *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib2dv", |
| "context = %d, GLuint index = %u, const GLdouble *v = 0x%016" PRIxPTR "", CID(context), |
| index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib2dv(context, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttrib2dv(index, v); |
| } |
| ANGLE_CAPTURE(VertexAttrib2dv, isCallValid, context, index, v); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib2f(GLuint index, GLfloat x, GLfloat y) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib2f", "context = %d, GLuint index = %u, GLfloat x = %f, GLfloat y = %f", |
| CID(context), index, x, y); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib2f(context, index, x, y)); |
| if (isCallValid) |
| { |
| context->vertexAttrib2f(index, x, y); |
| } |
| ANGLE_CAPTURE(VertexAttrib2f, isCallValid, context, index, x, y); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib2fv(GLuint index, const GLfloat *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib2fv", |
| "context = %d, GLuint index = %u, const GLfloat *v = 0x%016" PRIxPTR "", CID(context), |
| index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib2fv(context, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttrib2fv(index, v); |
| } |
| ANGLE_CAPTURE(VertexAttrib2fv, isCallValid, context, index, v); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib2s(GLuint index, GLshort x, GLshort y) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib2s", "context = %d, GLuint index = %u, GLshort x = %d, GLshort y = %d", |
| CID(context), index, x, y); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib2s(context, index, x, y)); |
| if (isCallValid) |
| { |
| context->vertexAttrib2s(index, x, y); |
| } |
| ANGLE_CAPTURE(VertexAttrib2s, isCallValid, context, index, x, y); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib2sv(GLuint index, const GLshort *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib2sv", |
| "context = %d, GLuint index = %u, const GLshort *v = 0x%016" PRIxPTR "", CID(context), |
| index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib2sv(context, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttrib2sv(index, v); |
| } |
| ANGLE_CAPTURE(VertexAttrib2sv, isCallValid, context, index, v); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib3d", |
| "context = %d, GLuint index = %u, GLdouble x = %f, GLdouble y = %f, GLdouble z = %f", |
| CID(context), index, x, y, z); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib3d(context, index, x, y, z)); |
| if (isCallValid) |
| { |
| context->vertexAttrib3d(index, x, y, z); |
| } |
| ANGLE_CAPTURE(VertexAttrib3d, isCallValid, context, index, x, y, z); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib3dv(GLuint index, const GLdouble *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib3dv", |
| "context = %d, GLuint index = %u, const GLdouble *v = 0x%016" PRIxPTR "", CID(context), |
| index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib3dv(context, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttrib3dv(index, v); |
| } |
| ANGLE_CAPTURE(VertexAttrib3dv, isCallValid, context, index, v); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib3f", |
| "context = %d, GLuint index = %u, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f", |
| CID(context), index, x, y, z); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib3f(context, index, x, y, z)); |
| if (isCallValid) |
| { |
| context->vertexAttrib3f(index, x, y, z); |
| } |
| ANGLE_CAPTURE(VertexAttrib3f, isCallValid, context, index, x, y, z); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib3fv(GLuint index, const GLfloat *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib3fv", |
| "context = %d, GLuint index = %u, const GLfloat *v = 0x%016" PRIxPTR "", CID(context), |
| index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib3fv(context, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttrib3fv(index, v); |
| } |
| ANGLE_CAPTURE(VertexAttrib3fv, isCallValid, context, index, v); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib3s", |
| "context = %d, GLuint index = %u, GLshort x = %d, GLshort y = %d, GLshort z = %d", |
| CID(context), index, x, y, z); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib3s(context, index, x, y, z)); |
| if (isCallValid) |
| { |
| context->vertexAttrib3s(index, x, y, z); |
| } |
| ANGLE_CAPTURE(VertexAttrib3s, isCallValid, context, index, x, y, z); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib3sv(GLuint index, const GLshort *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib3sv", |
| "context = %d, GLuint index = %u, const GLshort *v = 0x%016" PRIxPTR "", CID(context), |
| index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib3sv(context, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttrib3sv(index, v); |
| } |
| ANGLE_CAPTURE(VertexAttrib3sv, isCallValid, context, index, v); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib4Nbv(GLuint index, const GLbyte *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib4Nbv", |
| "context = %d, GLuint index = %u, const GLbyte *v = 0x%016" PRIxPTR "", CID(context), |
| index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib4Nbv(context, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttrib4Nbv(index, v); |
| } |
| ANGLE_CAPTURE(VertexAttrib4Nbv, isCallValid, context, index, v); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib4Niv(GLuint index, const GLint *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib4Niv", |
| "context = %d, GLuint index = %u, const GLint *v = 0x%016" PRIxPTR "", CID(context), |
| index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib4Niv(context, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttrib4Niv(index, v); |
| } |
| ANGLE_CAPTURE(VertexAttrib4Niv, isCallValid, context, index, v); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib4Nsv(GLuint index, const GLshort *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib4Nsv", |
| "context = %d, GLuint index = %u, const GLshort *v = 0x%016" PRIxPTR "", CID(context), |
| index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib4Nsv(context, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttrib4Nsv(index, v); |
| } |
| ANGLE_CAPTURE(VertexAttrib4Nsv, isCallValid, context, index, v); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib4Nub", |
| "context = %d, GLuint index = %u, GLubyte x = %d, GLubyte y = %d, GLubyte z = %d, " |
| "GLubyte w = %d", |
| CID(context), index, x, y, z, w); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib4Nub(context, index, x, y, z, w)); |
| if (isCallValid) |
| { |
| context->vertexAttrib4Nub(index, x, y, z, w); |
| } |
| ANGLE_CAPTURE(VertexAttrib4Nub, isCallValid, context, index, x, y, z, w); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib4Nubv(GLuint index, const GLubyte *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib4Nubv", |
| "context = %d, GLuint index = %u, const GLubyte *v = 0x%016" PRIxPTR "", CID(context), |
| index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib4Nubv(context, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttrib4Nubv(index, v); |
| } |
| ANGLE_CAPTURE(VertexAttrib4Nubv, isCallValid, context, index, v); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib4Nuiv(GLuint index, const GLuint *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib4Nuiv", |
| "context = %d, GLuint index = %u, const GLuint *v = 0x%016" PRIxPTR "", CID(context), |
| index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib4Nuiv(context, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttrib4Nuiv(index, v); |
| } |
| ANGLE_CAPTURE(VertexAttrib4Nuiv, isCallValid, context, index, v); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib4Nusv(GLuint index, const GLushort *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib4Nusv", |
| "context = %d, GLuint index = %u, const GLushort *v = 0x%016" PRIxPTR "", CID(context), |
| index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib4Nusv(context, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttrib4Nusv(index, v); |
| } |
| ANGLE_CAPTURE(VertexAttrib4Nusv, isCallValid, context, index, v); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib4bv(GLuint index, const GLbyte *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib4bv", |
| "context = %d, GLuint index = %u, const GLbyte *v = 0x%016" PRIxPTR "", CID(context), |
| index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib4bv(context, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttrib4bv(index, v); |
| } |
| ANGLE_CAPTURE(VertexAttrib4bv, isCallValid, context, index, v); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib4d", |
| "context = %d, GLuint index = %u, GLdouble x = %f, GLdouble y = %f, GLdouble z = %f, " |
| "GLdouble w = %f", |
| CID(context), index, x, y, z, w); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib4d(context, index, x, y, z, w)); |
| if (isCallValid) |
| { |
| context->vertexAttrib4d(index, x, y, z, w); |
| } |
| ANGLE_CAPTURE(VertexAttrib4d, isCallValid, context, index, x, y, z, w); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib4dv(GLuint index, const GLdouble *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib4dv", |
| "context = %d, GLuint index = %u, const GLdouble *v = 0x%016" PRIxPTR "", CID(context), |
| index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib4dv(context, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttrib4dv(index, v); |
| } |
| ANGLE_CAPTURE(VertexAttrib4dv, isCallValid, context, index, v); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib4f", |
| "context = %d, GLuint index = %u, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, " |
| "GLfloat w = %f", |
| CID(context), index, x, y, z, w); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib4f(context, index, x, y, z, w)); |
| if (isCallValid) |
| { |
| context->vertexAttrib4f(index, x, y, z, w); |
| } |
| ANGLE_CAPTURE(VertexAttrib4f, isCallValid, context, index, x, y, z, w); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib4fv(GLuint index, const GLfloat *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib4fv", |
| "context = %d, GLuint index = %u, const GLfloat *v = 0x%016" PRIxPTR "", CID(context), |
| index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib4fv(context, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttrib4fv(index, v); |
| } |
| ANGLE_CAPTURE(VertexAttrib4fv, isCallValid, context, index, v); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib4iv(GLuint index, const GLint *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib4iv", |
| "context = %d, GLuint index = %u, const GLint *v = 0x%016" PRIxPTR "", CID(context), |
| index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib4iv(context, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttrib4iv(index, v); |
| } |
| ANGLE_CAPTURE(VertexAttrib4iv, isCallValid, context, index, v); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib4s", |
| "context = %d, GLuint index = %u, GLshort x = %d, GLshort y = %d, GLshort z = %d, " |
| "GLshort w = %d", |
| CID(context), index, x, y, z, w); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib4s(context, index, x, y, z, w)); |
| if (isCallValid) |
| { |
| context->vertexAttrib4s(index, x, y, z, w); |
| } |
| ANGLE_CAPTURE(VertexAttrib4s, isCallValid, context, index, x, y, z, w); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib4sv(GLuint index, const GLshort *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib4sv", |
| "context = %d, GLuint index = %u, const GLshort *v = 0x%016" PRIxPTR "", CID(context), |
| index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib4sv(context, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttrib4sv(index, v); |
| } |
| ANGLE_CAPTURE(VertexAttrib4sv, isCallValid, context, index, v); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib4ubv(GLuint index, const GLubyte *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib4ubv", |
| "context = %d, GLuint index = %u, const GLubyte *v = 0x%016" PRIxPTR "", CID(context), |
| index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib4ubv(context, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttrib4ubv(index, v); |
| } |
| ANGLE_CAPTURE(VertexAttrib4ubv, isCallValid, context, index, v); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib4uiv(GLuint index, const GLuint *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib4uiv", |
| "context = %d, GLuint index = %u, const GLuint *v = 0x%016" PRIxPTR "", CID(context), |
| index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib4uiv(context, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttrib4uiv(index, v); |
| } |
| ANGLE_CAPTURE(VertexAttrib4uiv, isCallValid, context, index, v); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttrib4usv(GLuint index, const GLushort *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttrib4usv", |
| "context = %d, GLuint index = %u, const GLushort *v = 0x%016" PRIxPTR "", CID(context), |
| index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttrib4usv(context, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttrib4usv(index, v); |
| } |
| ANGLE_CAPTURE(VertexAttrib4usv, isCallValid, context, index, v); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttribPointer(GLuint index, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const void *pointer) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glVertexAttribPointer", |
| "context = %d, GLuint index = %u, GLint size = %d, GLenum type = %s, GLboolean " |
| "normalized = %s, GLsizei stride = %d, const void *pointer = 0x%016" PRIxPTR "", |
| CID(context), index, size, GLenumToString(GLenumGroup::VertexAttribPointerType, type), |
| GLbooleanToString(normalized), stride, (uintptr_t)pointer); |
| |
| if (context) |
| { |
| VertexAttribType typePacked = FromGL<VertexAttribType>(type); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateVertexAttribPointer(context, index, size, typePacked, |
| normalized, stride, pointer)); |
| if (isCallValid) |
| { |
| context->vertexAttribPointer(index, size, typePacked, normalized, stride, pointer); |
| } |
| ANGLE_CAPTURE(VertexAttribPointer, isCallValid, context, index, size, typePacked, |
| normalized, stride, pointer); |
| } |
| } |
| } // namespace gl |