| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // entry_points_gl_3_3_autogen.h: |
| // Defines the GL 3.3 entry points. |
| |
| #ifndef LIBGL_ENTRY_POINTS_GL_3_3_AUTOGEN_H_ |
| #define LIBGL_ENTRY_POINTS_GL_3_3_AUTOGEN_H_ |
| |
| #include <export.h> |
| #include "angle_gl.h" |
| |
| namespace gl |
| { |
| ANGLE_EXPORT void GL_APIENTRY BindFragDataLocationIndexed(GLuint program, |
| GLuint colorNumber, |
| GLuint index, |
| const GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY BindSampler(GLuint unit, GLuint sampler); |
| ANGLE_EXPORT void GL_APIENTRY ColorP3ui(GLenum type, GLuint color); |
| ANGLE_EXPORT void GL_APIENTRY ColorP3uiv(GLenum type, const GLuint *color); |
| ANGLE_EXPORT void GL_APIENTRY ColorP4ui(GLenum type, GLuint color); |
| ANGLE_EXPORT void GL_APIENTRY ColorP4uiv(GLenum type, const GLuint *color); |
| ANGLE_EXPORT void GL_APIENTRY DeleteSamplers(GLsizei count, const GLuint *samplers); |
| ANGLE_EXPORT void GL_APIENTRY GenSamplers(GLsizei count, GLuint *samplers); |
| ANGLE_EXPORT GLint GL_APIENTRY GetFragDataIndex(GLuint program, const GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params); |
| ANGLE_EXPORT void GL_APIENTRY GetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params); |
| ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsSampler(GLuint sampler); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords); |
| ANGLE_EXPORT void GL_APIENTRY NormalP3ui(GLenum type, GLuint coords); |
| ANGLE_EXPORT void GL_APIENTRY NormalP3uiv(GLenum type, const GLuint *coords); |
| ANGLE_EXPORT void GL_APIENTRY QueryCounter(GLuint id, GLenum target); |
| ANGLE_EXPORT void GL_APIENTRY SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param); |
| ANGLE_EXPORT void GL_APIENTRY SamplerParameterIuiv(GLuint sampler, |
| GLenum pname, |
| const GLuint *param); |
| ANGLE_EXPORT void GL_APIENTRY SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY SamplerParameterfv(GLuint sampler, |
| GLenum pname, |
| const GLfloat *param); |
| ANGLE_EXPORT void GL_APIENTRY SamplerParameteri(GLuint sampler, GLenum pname, GLint param); |
| ANGLE_EXPORT void GL_APIENTRY SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param); |
| ANGLE_EXPORT void GL_APIENTRY SecondaryColorP3ui(GLenum type, GLuint color); |
| ANGLE_EXPORT void GL_APIENTRY SecondaryColorP3uiv(GLenum type, const GLuint *color); |
| ANGLE_EXPORT void GL_APIENTRY TexCoordP1ui(GLenum type, GLuint coords); |
| ANGLE_EXPORT void GL_APIENTRY TexCoordP1uiv(GLenum type, const GLuint *coords); |
| ANGLE_EXPORT void GL_APIENTRY TexCoordP2ui(GLenum type, GLuint coords); |
| ANGLE_EXPORT void GL_APIENTRY TexCoordP2uiv(GLenum type, const GLuint *coords); |
| ANGLE_EXPORT void GL_APIENTRY TexCoordP3ui(GLenum type, GLuint coords); |
| ANGLE_EXPORT void GL_APIENTRY TexCoordP3uiv(GLenum type, const GLuint *coords); |
| ANGLE_EXPORT void GL_APIENTRY TexCoordP4ui(GLenum type, GLuint coords); |
| ANGLE_EXPORT void GL_APIENTRY TexCoordP4uiv(GLenum type, const GLuint *coords); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribDivisor(GLuint index, GLuint divisor); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribP1ui(GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| GLuint value); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribP1uiv(GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribP2ui(GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| GLuint value); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribP2uiv(GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribP3ui(GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| GLuint value); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribP3uiv(GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribP4ui(GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| GLuint value); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribP4uiv(GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY VertexP2ui(GLenum type, GLuint value); |
| ANGLE_EXPORT void GL_APIENTRY VertexP2uiv(GLenum type, const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY VertexP3ui(GLenum type, GLuint value); |
| ANGLE_EXPORT void GL_APIENTRY VertexP3uiv(GLenum type, const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY VertexP4ui(GLenum type, GLuint value); |
| ANGLE_EXPORT void GL_APIENTRY VertexP4uiv(GLenum type, const GLuint *value); |
| } // namespace gl |
| |
| #endif // LIBGL_ENTRY_POINTS_GL_3_3_AUTOGEN_H_ |