| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // entry_points_gl_4_5_autogen.h: |
| // Defines the GL 4.5 entry points. |
| |
| #ifndef LIBGL_ENTRY_POINTS_GL_4_5_AUTOGEN_H_ |
| #define LIBGL_ENTRY_POINTS_GL_4_5_AUTOGEN_H_ |
| |
| #include <export.h> |
| #include "angle_gl.h" |
| |
| namespace gl |
| { |
| ANGLE_EXPORT void GL_APIENTRY BindTextureUnit(GLuint unit, GLuint texture); |
| ANGLE_EXPORT void GL_APIENTRY BlitNamedFramebuffer(GLuint readFramebuffer, |
| GLuint drawFramebuffer, |
| GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter); |
| ANGLE_EXPORT GLenum GL_APIENTRY CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target); |
| ANGLE_EXPORT void GL_APIENTRY ClearNamedBufferData(GLuint buffer, |
| GLenum internalformat, |
| GLenum format, |
| GLenum type, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY ClearNamedBufferSubData(GLuint buffer, |
| GLenum internalformat, |
| GLintptr offset, |
| GLsizeiptr size, |
| GLenum format, |
| GLenum type, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY ClearNamedFramebufferfi(GLuint framebuffer, |
| GLenum buffer, |
| GLint drawbuffer, |
| GLfloat depth, |
| GLint stencil); |
| ANGLE_EXPORT void GL_APIENTRY ClearNamedFramebufferfv(GLuint framebuffer, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY ClearNamedFramebufferiv(GLuint framebuffer, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY ClearNamedFramebufferuiv(GLuint framebuffer, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY ClipControl(GLenum origin, GLenum depth); |
| ANGLE_EXPORT void GL_APIENTRY CompressedTextureSubImage1D(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLsizei width, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY CompressedTextureSubImage2D(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY CompressedTextureSubImage3D(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY CopyNamedBufferSubData(GLuint readBuffer, |
| GLuint writeBuffer, |
| GLintptr readOffset, |
| GLintptr writeOffset, |
| GLsizeiptr size); |
| ANGLE_EXPORT void GL_APIENTRY |
| CopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
| ANGLE_EXPORT void GL_APIENTRY CopyTextureSubImage2D(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY CopyTextureSubImage3D(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY CreateBuffers(GLsizei n, GLuint *buffers); |
| ANGLE_EXPORT void GL_APIENTRY CreateFramebuffers(GLsizei n, GLuint *framebuffers); |
| ANGLE_EXPORT void GL_APIENTRY CreateProgramPipelines(GLsizei n, GLuint *pipelines); |
| ANGLE_EXPORT void GL_APIENTRY CreateQueries(GLenum target, GLsizei n, GLuint *ids); |
| ANGLE_EXPORT void GL_APIENTRY CreateRenderbuffers(GLsizei n, GLuint *renderbuffers); |
| ANGLE_EXPORT void GL_APIENTRY CreateSamplers(GLsizei n, GLuint *samplers); |
| ANGLE_EXPORT void GL_APIENTRY CreateTextures(GLenum target, GLsizei n, GLuint *textures); |
| ANGLE_EXPORT void GL_APIENTRY CreateTransformFeedbacks(GLsizei n, GLuint *ids); |
| ANGLE_EXPORT void GL_APIENTRY CreateVertexArrays(GLsizei n, GLuint *arrays); |
| ANGLE_EXPORT void GL_APIENTRY DisableVertexArrayAttrib(GLuint vaobj, GLuint index); |
| ANGLE_EXPORT void GL_APIENTRY EnableVertexArrayAttrib(GLuint vaobj, GLuint index); |
| ANGLE_EXPORT void GL_APIENTRY FlushMappedNamedBufferRange(GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr length); |
| ANGLE_EXPORT void GL_APIENTRY GenerateTextureMipmap(GLuint texture); |
| ANGLE_EXPORT void GL_APIENTRY GetCompressedTextureImage(GLuint texture, |
| GLint level, |
| GLsizei bufSize, |
| void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY GetCompressedTextureSubImage(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLsizei bufSize, |
| void *pixels); |
| ANGLE_EXPORT GLenum GL_APIENTRY GetGraphicsResetStatus(); |
| ANGLE_EXPORT void GL_APIENTRY GetNamedBufferParameteri64v(GLuint buffer, |
| GLenum pname, |
| GLint64 *params); |
| ANGLE_EXPORT void GL_APIENTRY GetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetNamedBufferPointerv(GLuint buffer, GLenum pname, void **params); |
| ANGLE_EXPORT void GL_APIENTRY GetNamedBufferSubData(GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size, |
| void *data); |
| ANGLE_EXPORT void GL_APIENTRY GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, |
| GLenum attachment, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetNamedFramebufferParameteriv(GLuint framebuffer, |
| GLenum pname, |
| GLint *param); |
| ANGLE_EXPORT void GL_APIENTRY GetNamedRenderbufferParameteriv(GLuint renderbuffer, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetQueryBufferObjecti64v(GLuint id, |
| GLuint buffer, |
| GLenum pname, |
| GLintptr offset); |
| ANGLE_EXPORT void GL_APIENTRY GetQueryBufferObjectiv(GLuint id, |
| GLuint buffer, |
| GLenum pname, |
| GLintptr offset); |
| ANGLE_EXPORT void GL_APIENTRY GetQueryBufferObjectui64v(GLuint id, |
| GLuint buffer, |
| GLenum pname, |
| GLintptr offset); |
| ANGLE_EXPORT void GL_APIENTRY GetQueryBufferObjectuiv(GLuint id, |
| GLuint buffer, |
| GLenum pname, |
| GLintptr offset); |
| ANGLE_EXPORT void GL_APIENTRY GetTextureImage(GLuint texture, |
| GLint level, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY GetTextureLevelParameterfv(GLuint texture, |
| GLint level, |
| GLenum pname, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTextureLevelParameteriv(GLuint texture, |
| GLint level, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTextureParameterIiv(GLuint texture, GLenum pname, GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTextureParameterfv(GLuint texture, GLenum pname, GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTextureParameteriv(GLuint texture, GLenum pname, GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTextureSubImage(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY GetTransformFeedbacki64_v(GLuint xfb, |
| GLenum pname, |
| GLuint index, |
| GLint64 *param); |
| ANGLE_EXPORT void GL_APIENTRY GetTransformFeedbacki_v(GLuint xfb, |
| GLenum pname, |
| GLuint index, |
| GLint *param); |
| ANGLE_EXPORT void GL_APIENTRY GetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param); |
| ANGLE_EXPORT void GL_APIENTRY GetVertexArrayIndexed64iv(GLuint vaobj, |
| GLuint index, |
| GLenum pname, |
| GLint64 *param); |
| ANGLE_EXPORT void GL_APIENTRY GetVertexArrayIndexediv(GLuint vaobj, |
| GLuint index, |
| GLenum pname, |
| GLint *param); |
| ANGLE_EXPORT void GL_APIENTRY GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param); |
| ANGLE_EXPORT void GL_APIENTRY |
| GetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); |
| ANGLE_EXPORT void GL_APIENTRY GetnCompressedTexImage(GLenum target, |
| GLint lod, |
| GLsizei bufSize, |
| void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY |
| GetnConvolutionFilter(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); |
| ANGLE_EXPORT void GL_APIENTRY GetnHistogram(GLenum target, |
| GLboolean reset, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *values); |
| ANGLE_EXPORT void GL_APIENTRY GetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); |
| ANGLE_EXPORT void GL_APIENTRY GetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); |
| ANGLE_EXPORT void GL_APIENTRY GetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint *v); |
| ANGLE_EXPORT void GL_APIENTRY GetnMinmax(GLenum target, |
| GLboolean reset, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *values); |
| ANGLE_EXPORT void GL_APIENTRY GetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat *values); |
| ANGLE_EXPORT void GL_APIENTRY GetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint *values); |
| ANGLE_EXPORT void GL_APIENTRY GetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort *values); |
| ANGLE_EXPORT void GL_APIENTRY GetnPolygonStipple(GLsizei bufSize, GLubyte *pattern); |
| ANGLE_EXPORT void GL_APIENTRY GetnSeparableFilter(GLenum target, |
| GLenum format, |
| GLenum type, |
| GLsizei rowBufSize, |
| void *row, |
| GLsizei columnBufSize, |
| void *column, |
| void *span); |
| ANGLE_EXPORT void GL_APIENTRY |
| GetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY GetnUniformdv(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLdouble *params); |
| ANGLE_EXPORT void GL_APIENTRY GetnUniformfv(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetnUniformiv(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetnUniformuiv(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY InvalidateNamedFramebufferData(GLuint framebuffer, |
| GLsizei numAttachments, |
| const GLenum *attachments); |
| ANGLE_EXPORT void GL_APIENTRY InvalidateNamedFramebufferSubData(GLuint framebuffer, |
| GLsizei numAttachments, |
| const GLenum *attachments, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT void *GL_APIENTRY MapNamedBuffer(GLuint buffer, GLenum access); |
| ANGLE_EXPORT void *GL_APIENTRY MapNamedBufferRange(GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access); |
| ANGLE_EXPORT void GL_APIENTRY MemoryBarrierByRegion(GLbitfield barriers); |
| ANGLE_EXPORT void GL_APIENTRY NamedBufferData(GLuint buffer, |
| GLsizeiptr size, |
| const void *data, |
| GLenum usage); |
| ANGLE_EXPORT void GL_APIENTRY NamedBufferStorage(GLuint buffer, |
| GLsizeiptr size, |
| const void *data, |
| GLbitfield flags); |
| ANGLE_EXPORT void GL_APIENTRY NamedBufferSubData(GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf); |
| ANGLE_EXPORT void GL_APIENTRY NamedFramebufferDrawBuffers(GLuint framebuffer, |
| GLsizei n, |
| const GLenum *bufs); |
| ANGLE_EXPORT void GL_APIENTRY NamedFramebufferParameteri(GLuint framebuffer, |
| GLenum pname, |
| GLint param); |
| ANGLE_EXPORT void GL_APIENTRY NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src); |
| ANGLE_EXPORT void GL_APIENTRY NamedFramebufferRenderbuffer(GLuint framebuffer, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer); |
| ANGLE_EXPORT void GL_APIENTRY NamedFramebufferTexture(GLuint framebuffer, |
| GLenum attachment, |
| GLuint texture, |
| GLint level); |
| ANGLE_EXPORT void GL_APIENTRY NamedFramebufferTextureLayer(GLuint framebuffer, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint layer); |
| ANGLE_EXPORT void GL_APIENTRY NamedRenderbufferStorage(GLuint renderbuffer, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY NamedRenderbufferStorageMultisample(GLuint renderbuffer, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY ReadnPixels(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *data); |
| ANGLE_EXPORT void GL_APIENTRY TextureBarrier(); |
| ANGLE_EXPORT void GL_APIENTRY TextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer); |
| ANGLE_EXPORT void GL_APIENTRY TextureBufferRange(GLuint texture, |
| GLenum internalformat, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size); |
| ANGLE_EXPORT void GL_APIENTRY TextureParameterIiv(GLuint texture, |
| GLenum pname, |
| const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY TextureParameterIuiv(GLuint texture, |
| GLenum pname, |
| const GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY TextureParameterf(GLuint texture, GLenum pname, GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY TextureParameterfv(GLuint texture, |
| GLenum pname, |
| const GLfloat *param); |
| ANGLE_EXPORT void GL_APIENTRY TextureParameteri(GLuint texture, GLenum pname, GLint param); |
| ANGLE_EXPORT void GL_APIENTRY TextureParameteriv(GLuint texture, GLenum pname, const GLint *param); |
| ANGLE_EXPORT void GL_APIENTRY TextureStorage1D(GLuint texture, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width); |
| ANGLE_EXPORT void GL_APIENTRY TextureStorage2D(GLuint texture, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY TextureStorage2DMultisample(GLuint texture, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations); |
| ANGLE_EXPORT void GL_APIENTRY TextureStorage3D(GLuint texture, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth); |
| ANGLE_EXPORT void GL_APIENTRY TextureStorage3DMultisample(GLuint texture, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedsamplelocations); |
| ANGLE_EXPORT void GL_APIENTRY TextureSubImage1D(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLsizei width, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY TextureSubImage2D(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY TextureSubImage3D(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY TransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer); |
| ANGLE_EXPORT void GL_APIENTRY TransformFeedbackBufferRange(GLuint xfb, |
| GLuint index, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size); |
| ANGLE_EXPORT GLboolean GL_APIENTRY UnmapNamedBuffer(GLuint buffer); |
| ANGLE_EXPORT void GL_APIENTRY VertexArrayAttribBinding(GLuint vaobj, |
| GLuint attribindex, |
| GLuint bindingindex); |
| ANGLE_EXPORT void GL_APIENTRY VertexArrayAttribFormat(GLuint vaobj, |
| GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLuint relativeoffset); |
| ANGLE_EXPORT void GL_APIENTRY VertexArrayAttribIFormat(GLuint vaobj, |
| GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset); |
| ANGLE_EXPORT void GL_APIENTRY VertexArrayAttribLFormat(GLuint vaobj, |
| GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset); |
| ANGLE_EXPORT void GL_APIENTRY VertexArrayBindingDivisor(GLuint vaobj, |
| GLuint bindingindex, |
| GLuint divisor); |
| ANGLE_EXPORT void GL_APIENTRY VertexArrayElementBuffer(GLuint vaobj, GLuint buffer); |
| ANGLE_EXPORT void GL_APIENTRY VertexArrayVertexBuffer(GLuint vaobj, |
| GLuint bindingindex, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizei stride); |
| ANGLE_EXPORT void GL_APIENTRY VertexArrayVertexBuffers(GLuint vaobj, |
| GLuint first, |
| GLsizei count, |
| const GLuint *buffers, |
| const GLintptr *offsets, |
| const GLsizei *strides); |
| } // namespace gl |
| |
| #endif // LIBGL_ENTRY_POINTS_GL_4_5_AUTOGEN_H_ |