| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // entry_points_gles_3_0_autogen.h: |
| // Defines the GLES 3.0 entry points. |
| |
| #ifndef LIBGLESV2_ENTRY_POINTS_GLES_3_0_AUTOGEN_H_ |
| #define LIBGLESV2_ENTRY_POINTS_GLES_3_0_AUTOGEN_H_ |
| |
| #include <GLES3/gl3.h> |
| #include <export.h> |
| |
| namespace gl |
| { |
| ANGLE_EXPORT void GL_APIENTRY BeginQuery(GLenum target, GLuint id); |
| ANGLE_EXPORT void GL_APIENTRY BeginTransformFeedback(GLenum primitiveMode); |
| ANGLE_EXPORT void GL_APIENTRY BindBufferBase(GLenum target, GLuint index, GLuint buffer); |
| ANGLE_EXPORT void GL_APIENTRY |
| BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
| ANGLE_EXPORT void GL_APIENTRY BindSampler(GLuint unit, GLuint sampler); |
| ANGLE_EXPORT void GL_APIENTRY BindTransformFeedback(GLenum target, GLuint id); |
| ANGLE_EXPORT void GL_APIENTRY BindVertexArray(GLuint array); |
| ANGLE_EXPORT void GL_APIENTRY BlitFramebuffer(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter); |
| ANGLE_EXPORT void GL_APIENTRY ClearBufferfi(GLenum buffer, |
| GLint drawbuffer, |
| GLfloat depth, |
| GLint stencil); |
| ANGLE_EXPORT void GL_APIENTRY ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); |
| ANGLE_EXPORT GLenum GL_APIENTRY ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); |
| ANGLE_EXPORT void GL_APIENTRY CompressedTexImage3D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage3D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY CopyBufferSubData(GLenum readTarget, |
| GLenum writeTarget, |
| GLintptr readOffset, |
| GLintptr writeOffset, |
| GLsizeiptr size); |
| ANGLE_EXPORT void GL_APIENTRY CopyTexSubImage3D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY DeleteQueries(GLsizei n, const GLuint *ids); |
| ANGLE_EXPORT void GL_APIENTRY DeleteSamplers(GLsizei count, const GLuint *samplers); |
| ANGLE_EXPORT void GL_APIENTRY DeleteSync(GLsync sync); |
| ANGLE_EXPORT void GL_APIENTRY DeleteTransformFeedbacks(GLsizei n, const GLuint *ids); |
| ANGLE_EXPORT void GL_APIENTRY DeleteVertexArrays(GLsizei n, const GLuint *arrays); |
| ANGLE_EXPORT void GL_APIENTRY DrawArraysInstanced(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instancecount); |
| ANGLE_EXPORT void GL_APIENTRY DrawBuffers(GLsizei n, const GLenum *bufs); |
| ANGLE_EXPORT void GL_APIENTRY DrawElementsInstanced(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instancecount); |
| ANGLE_EXPORT void GL_APIENTRY DrawRangeElements(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void *indices); |
| ANGLE_EXPORT void GL_APIENTRY EndQuery(GLenum target); |
| ANGLE_EXPORT void GL_APIENTRY EndTransformFeedback(); |
| ANGLE_EXPORT GLsync GL_APIENTRY FenceSync(GLenum condition, GLbitfield flags); |
| ANGLE_EXPORT void GL_APIENTRY FlushMappedBufferRange(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length); |
| ANGLE_EXPORT void GL_APIENTRY |
| FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
| ANGLE_EXPORT void GL_APIENTRY GenQueries(GLsizei n, GLuint *ids); |
| ANGLE_EXPORT void GL_APIENTRY GenSamplers(GLsizei count, GLuint *samplers); |
| ANGLE_EXPORT void GL_APIENTRY GenTransformFeedbacks(GLsizei n, GLuint *ids); |
| ANGLE_EXPORT void GL_APIENTRY GenVertexArrays(GLsizei n, GLuint *arrays); |
| ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockName(GLuint program, |
| GLuint uniformBlockIndex, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *uniformBlockName); |
| ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockiv(GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetActiveUniformsiv(GLuint program, |
| GLsizei uniformCount, |
| const GLuint *uniformIndices, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); |
| ANGLE_EXPORT void GL_APIENTRY GetBufferPointerv(GLenum target, GLenum pname, void **params); |
| ANGLE_EXPORT GLint GL_APIENTRY GetFragDataLocation(GLuint program, const GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GetInteger64i_v(GLenum target, GLuint index, GLint64 *data); |
| ANGLE_EXPORT void GL_APIENTRY GetInteger64v(GLenum pname, GLint64 *data); |
| ANGLE_EXPORT void GL_APIENTRY GetIntegeri_v(GLenum target, GLuint index, GLint *data); |
| ANGLE_EXPORT void GL_APIENTRY GetInternalformativ(GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetProgramBinary(GLuint program, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLenum *binaryFormat, |
| void *binary); |
| ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetQueryiv(GLenum target, GLenum pname, GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); |
| ANGLE_EXPORT const GLubyte *GL_APIENTRY GetStringi(GLenum name, GLuint index); |
| ANGLE_EXPORT void GL_APIENTRY |
| GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); |
| ANGLE_EXPORT void GL_APIENTRY GetTransformFeedbackVarying(GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *size, |
| GLenum *type, |
| GLchar *name); |
| ANGLE_EXPORT GLuint GL_APIENTRY GetUniformBlockIndex(GLuint program, |
| const GLchar *uniformBlockName); |
| ANGLE_EXPORT void GL_APIENTRY GetUniformIndices(GLuint program, |
| GLsizei uniformCount, |
| const GLchar *const *uniformNames, |
| GLuint *uniformIndices); |
| ANGLE_EXPORT void GL_APIENTRY GetUniformuiv(GLuint program, GLint location, GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY InvalidateFramebuffer(GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments); |
| ANGLE_EXPORT void GL_APIENTRY InvalidateSubFramebuffer(GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsQuery(GLuint id); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsSampler(GLuint sampler); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsSync(GLsync sync); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsTransformFeedback(GLuint id); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsVertexArray(GLuint array); |
| ANGLE_EXPORT void *GL_APIENTRY MapBufferRange(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access); |
| ANGLE_EXPORT void GL_APIENTRY PauseTransformFeedback(); |
| ANGLE_EXPORT void GL_APIENTRY ProgramBinary(GLuint program, |
| GLenum binaryFormat, |
| const void *binary, |
| GLsizei length); |
| ANGLE_EXPORT void GL_APIENTRY ProgramParameteri(GLuint program, GLenum pname, GLint value); |
| ANGLE_EXPORT void GL_APIENTRY ReadBuffer(GLenum src); |
| ANGLE_EXPORT void GL_APIENTRY RenderbufferStorageMultisample(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY ResumeTransformFeedback(); |
| ANGLE_EXPORT void GL_APIENTRY SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY SamplerParameterfv(GLuint sampler, |
| GLenum pname, |
| const GLfloat *param); |
| ANGLE_EXPORT void GL_APIENTRY SamplerParameteri(GLuint sampler, GLenum pname, GLint param); |
| ANGLE_EXPORT void GL_APIENTRY SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param); |
| ANGLE_EXPORT void GL_APIENTRY TexImage3D(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY |
| TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY TexStorage3D(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth); |
| ANGLE_EXPORT void GL_APIENTRY TexSubImage3D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY TransformFeedbackVaryings(GLuint program, |
| GLsizei count, |
| const GLchar *const *varyings, |
| GLenum bufferMode); |
| ANGLE_EXPORT void GL_APIENTRY Uniform1ui(GLint location, GLuint v0); |
| ANGLE_EXPORT void GL_APIENTRY Uniform1uiv(GLint location, GLsizei count, const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY Uniform2ui(GLint location, GLuint v0, GLuint v1); |
| ANGLE_EXPORT void GL_APIENTRY Uniform2uiv(GLint location, GLsizei count, const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); |
| ANGLE_EXPORT void GL_APIENTRY Uniform3uiv(GLint location, GLsizei count, const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| ANGLE_EXPORT void GL_APIENTRY Uniform4uiv(GLint location, GLsizei count, const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY UniformBlockBinding(GLuint program, |
| GLuint uniformBlockIndex, |
| GLuint uniformBlockBinding); |
| ANGLE_EXPORT void GL_APIENTRY UniformMatrix2x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY UniformMatrix2x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY UniformMatrix3x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY UniformMatrix3x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY UniformMatrix4x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY UniformMatrix4x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT GLboolean GL_APIENTRY UnmapBuffer(GLenum target); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribDivisor(GLuint index, GLuint divisor); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribI4iv(GLuint index, const GLint *v); |
| ANGLE_EXPORT void GL_APIENTRY |
| VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribI4uiv(GLuint index, const GLuint *v); |
| ANGLE_EXPORT void GL_APIENTRY |
| VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); |
| ANGLE_EXPORT void GL_APIENTRY WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); |
| } // namespace gl |
| |
| #endif // LIBGLESV2_ENTRY_POINTS_GLES_3_0_AUTOGEN_H_ |