| /* |
| * Copyright 2018 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "bench/Benchmark.h" |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkPaint.h" |
| #include "include/core/SkPictureRecorder.h" |
| #include "include/core/SkSurface.h" |
| #include "include/effects/SkShaderMaskFilter.h" |
| #include "src/shaders/SkPictureShader.h" |
| |
| static sk_sp<SkShader> make_bitmap_shader() { |
| SkPaint p; |
| p.setColor(SK_ColorBLACK); |
| p.setAntiAlias(true); |
| |
| auto surface = SkSurface::MakeRasterN32Premul(100, 100); |
| surface->getCanvas()->drawCircle(50, 50, 50, p); |
| |
| return surface->makeImageSnapshot()->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat); |
| } |
| |
| static sk_sp<SkShader> make_picture_shader() { |
| SkPaint p; |
| p.setColor(SK_ColorBLACK); |
| p.setAntiAlias(true); |
| |
| SkPictureRecorder recorder; |
| recorder.beginRecording(100, 100)->drawCircle(50, 50, 50, p); |
| |
| return recorder.finishRecordingAsPicture()->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat); |
| } |
| |
| class ShaderMFBench final : public Benchmark { |
| |
| public: |
| using ShaderMaker = sk_sp<SkShader>(*)(); |
| |
| ShaderMFBench(const char* nm, bool opaque, const ShaderMaker& maker) { |
| fMaskFilter = SkShaderMaskFilter::Make(maker()); |
| fColor = opaque ? 0xff00ff00 : 0x8000ff00; |
| fName = SkStringPrintf("shadermaskfilter_%s_%x", nm, SkColorGetA(fColor)); |
| } |
| |
| protected: |
| const char* onGetName() override { |
| return fName.c_str(); |
| } |
| |
| void onDraw(int loops, SkCanvas* canvas) override { |
| SkPaint maskPaint; |
| maskPaint.setMaskFilter(fMaskFilter); |
| |
| for (int i = 0; i < loops; ++i) { |
| SkAutoCanvasRestore arc(canvas, false); |
| canvas->saveLayer(nullptr, &maskPaint); |
| canvas->drawColor(fColor); |
| } |
| } |
| |
| private: |
| SkString fName; |
| sk_sp<SkMaskFilter> fMaskFilter; |
| SkColor fColor; |
| |
| using INHERITED = Benchmark; |
| }; |
| |
| DEF_BENCH( return new ShaderMFBench("bitmap" , true , make_bitmap_shader ); ) |
| DEF_BENCH( return new ShaderMFBench("bitmap" , false, make_bitmap_shader ); ) |
| DEF_BENCH( return new ShaderMFBench("picture", true , make_picture_shader); ) |
| DEF_BENCH( return new ShaderMFBench("picture", false, make_picture_shader); ) |