blob: 3bac799901dafe97ae662be56e0ce671cd8f125d [file] [log] [blame]
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkCanvas.h"
#include "include/core/SkSurface.h"
#include "include/effects/SkBlurMaskFilter.h"
#include "samplecode/Sample.h"
#include "src/core/SkBlurMask.h"
static SkBitmap make_bitmap() {
SkBitmap bm;
bm.allocN32Pixels(5, 5);
for (int y = 0; y < bm.height(); y++) {
uint32_t* p = bm.getAddr32(0, y);
for (int x = 0; x < bm.width(); x++) {
p[x] = ((x + y) & 1) ? SK_ColorWHITE : SK_ColorBLACK;
}
}
return bm;
}
class TextureDomainView : public Sample {
SkBitmap fBM;
public:
TextureDomainView(){
fBM = make_bitmap();
}
protected:
virtual SkString name() { return SkString("Texture Domain"); }
virtual void onDrawContent(SkCanvas* canvas) {
SkRect srcRect;
SkRect dstRect;
SkPaint paint;
paint.setFilterQuality(kLow_SkFilterQuality);
// Test that bitmap draws from malloc-backed bitmaps respect
// the constrained texture domain.
srcRect.setXYWH(1, 1, 3, 3);
dstRect.setXYWH(5, 5, 305, 305);
canvas->drawBitmapRect(fBM, srcRect, dstRect, &paint, SkCanvas::kStrict_SrcRectConstraint);
// Test that bitmap draws across separate devices also respect
// the constrainted texture domain.
// Note: GPU-backed bitmaps follow a different rendering path
// when copying from one GPU device to another.
SkImageInfo info = SkImageInfo::MakeN32(5, 5, kOpaque_SkAlphaType);
auto surface(canvas->makeSurface(info));
srcRect.setXYWH(1, 1, 3, 3);
dstRect.setXYWH(1, 1, 3, 3);
surface->getCanvas()->drawBitmapRect(fBM, srcRect, dstRect, &paint,
SkCanvas::kStrict_SrcRectConstraint);
sk_sp<SkImage> image(surface->makeImageSnapshot());
srcRect.setXYWH(1, 1, 3, 3);
dstRect.setXYWH(405, 5, 305, 305);
canvas->drawImageRect(image, srcRect, dstRect, &paint);
// Test that bitmap blurring using a subrect
// renders correctly
srcRect.setXYWH(1, 1, 3, 3);
dstRect.setXYWH(5, 405, 305, 305);
paint.setMaskFilter(SkMaskFilter::MakeBlur(
kNormal_SkBlurStyle, SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)), false));
canvas->drawImageRect(image, srcRect, dstRect, &paint);
// Blur and a rotation + nullptr src rect
// This should not trigger the texture domain code
// but it will test a code path in SkGpuDevice::drawBitmap
// that handles blurs with rects transformed to non-
// orthogonal rects. It also tests the nullptr src rect handling
paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle,
SkBlurMask::ConvertRadiusToSigma(5)));
dstRect.setXYWH(-150, -150, 300, 300);
canvas->translate(550, 550);
canvas->rotate(45);
canvas->drawBitmapRect(fBM, dstRect, &paint);
}
private:
typedef Sample INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_SAMPLE( return new TextureDomainView(); )