| |
| /* |
| * Copyright 2006 The Android Open Source Project |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #ifndef SkDraw_DEFINED |
| #define SkDraw_DEFINED |
| |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkPaint.h" |
| #include "include/core/SkPixmap.h" |
| #include "include/core/SkStrokeRec.h" |
| #include "include/core/SkVertices.h" |
| #include "src/core/SkGlyphRunPainter.h" |
| #include "src/core/SkMask.h" |
| |
| class SkBitmap; |
| class SkClipStack; |
| class SkBaseDevice; |
| class SkBlitter; |
| class SkMatrix; |
| class SkPath; |
| class SkRegion; |
| class SkRasterClip; |
| struct SkRect; |
| class SkRRect; |
| |
| class SkDraw : public SkGlyphRunListPainter::BitmapDevicePainter { |
| public: |
| SkDraw(); |
| |
| void drawPaint(const SkPaint&) const; |
| void drawPoints(SkCanvas::PointMode, size_t count, const SkPoint[], |
| const SkPaint&, SkBaseDevice*) const; |
| void drawRect(const SkRect& prePaintRect, const SkPaint&, const SkMatrix* paintMatrix, |
| const SkRect* postPaintRect) const; |
| void drawRect(const SkRect& rect, const SkPaint& paint) const { |
| this->drawRect(rect, paint, nullptr, nullptr); |
| } |
| void drawRRect(const SkRRect&, const SkPaint&) const; |
| /** |
| * To save on mallocs, we allow a flag that tells us that srcPath is |
| * mutable, so that we don't have to make copies of it as we transform it. |
| * |
| * If prePathMatrix is not null, it should logically be applied before any |
| * stroking or other effects. If there are no effects on the paint that |
| * affect the geometry/rasterization, then the pre matrix can just be |
| * pre-concated with the current matrix. |
| */ |
| void drawPath(const SkPath& path, const SkPaint& paint, |
| const SkMatrix* prePathMatrix = nullptr, bool pathIsMutable = false) const { |
| this->drawPath(path, paint, prePathMatrix, pathIsMutable, false); |
| } |
| |
| /* If dstOrNull is null, computes a dst by mapping the bitmap's bounds through the matrix. */ |
| void drawBitmap(const SkBitmap&, const SkMatrix&, const SkRect* dstOrNull, |
| const SkPaint&) const; |
| void drawSprite(const SkBitmap&, int x, int y, const SkPaint&) const; |
| void drawGlyphRunList(const SkGlyphRunList& glyphRunList, |
| SkGlyphRunListPainter* glyphPainter) const; |
| void drawVertices(SkVertices::VertexMode mode, int vertexCount, |
| const SkPoint vertices[], const SkPoint textures[], |
| const SkColor colors[], const SkVertices::BoneIndices boneIndices[], |
| const SkVertices::BoneWeights boneWeights[], SkBlendMode bmode, |
| const uint16_t indices[], int ptCount, |
| const SkPaint& paint, const SkVertices::Bone bones[], int boneCount) const; |
| void drawAtlas(const SkImage*, const SkRSXform[], const SkRect[], const SkColor[], int count, |
| SkBlendMode, const SkPaint&); |
| |
| /** |
| * Overwrite the target with the path's coverage (i.e. its mask). |
| * Will overwrite the entire device, so it need not be zero'd first. |
| * |
| * Only device A8 is supported right now. |
| */ |
| void drawPathCoverage(const SkPath& src, const SkPaint& paint, |
| SkBlitter* customBlitter = nullptr) const { |
| bool isHairline = paint.getStyle() == SkPaint::kStroke_Style && |
| paint.getStrokeWidth() > 0; |
| this->drawPath(src, paint, nullptr, false, !isHairline, customBlitter); |
| } |
| |
| void paintPaths(SkDrawableGlyphBuffer* drawables, |
| SkScalar scale, |
| const SkPaint& paint) const override; |
| |
| void paintMasks(SkDrawableGlyphBuffer* drawables, const SkPaint& paint) const override; |
| |
| static bool ComputeMaskBounds(const SkRect& devPathBounds, const SkIRect* clipBounds, |
| const SkMaskFilter* filter, const SkMatrix* filterMatrix, |
| SkIRect* bounds); |
| |
| /** Helper function that creates a mask from a path and an optional maskfilter. |
| Note however, that the resulting mask will not have been actually filtered, |
| that must be done afterwards (by calling filterMask). The maskfilter is provided |
| solely to assist in computing the mask's bounds (if the mode requests that). |
| */ |
| static bool DrawToMask(const SkPath& devPath, const SkIRect* clipBounds, |
| const SkMaskFilter*, const SkMatrix* filterMatrix, |
| SkMask* mask, SkMask::CreateMode mode, |
| SkStrokeRec::InitStyle style); |
| |
| void drawDevMask(const SkMask& mask, const SkPaint&) const; |
| |
| enum RectType { |
| kHair_RectType, |
| kFill_RectType, |
| kStroke_RectType, |
| kPath_RectType |
| }; |
| |
| /** |
| * Based on the paint's style, strokeWidth, and the matrix, classify how |
| * to draw the rect. If no special-case is available, returns |
| * kPath_RectType. |
| * |
| * Iff RectType == kStroke_RectType, then strokeSize is set to the device |
| * width and height of the stroke. |
| */ |
| static RectType ComputeRectType(const SkPaint&, const SkMatrix&, |
| SkPoint* strokeSize); |
| |
| static SkScalar ComputeResScaleForStroking(const SkMatrix& ); |
| |
| private: |
| void drawBitmapAsMask(const SkBitmap&, const SkPaint&) const; |
| |
| void drawPath(const SkPath&, |
| const SkPaint&, |
| const SkMatrix* preMatrix, |
| bool pathIsMutable, |
| bool drawCoverage, |
| SkBlitter* customBlitter = nullptr) const; |
| |
| void drawLine(const SkPoint[2], const SkPaint&) const; |
| |
| void drawDevPath(const SkPath& devPath, |
| const SkPaint& paint, |
| bool drawCoverage, |
| SkBlitter* customBlitter, |
| bool doFill) const; |
| /** |
| * Return the current clip bounds, in local coordinates, with slop to account |
| * for antialiasing or hairlines (i.e. device-bounds outset by 1, and then |
| * run through the inverse of the matrix). |
| * |
| * If the matrix cannot be inverted, or the current clip is empty, return |
| * false and ignore bounds parameter. |
| */ |
| bool SK_WARN_UNUSED_RESULT computeConservativeLocalClipBounds(SkRect* bounds) const; |
| |
| public: |
| SkPixmap fDst; |
| const SkMatrix* fMatrix{nullptr}; // required |
| const SkRasterClip* fRC{nullptr}; // required |
| |
| // optional, will be same dimensions as fDst if present |
| const SkPixmap* fCoverage{nullptr}; |
| |
| #ifdef SK_DEBUG |
| void validate() const; |
| #else |
| void validate() const {} |
| #endif |
| }; |
| |
| #endif |