| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkDrawShadowInfo_DEFINED |
| #define SkDrawShadowInfo_DEFINED |
| |
| #include "include/core/SkColor.h" |
| #include "include/core/SkPoint.h" |
| #include "include/core/SkPoint3.h" |
| |
| class SkMatrix; |
| class SkPath; |
| struct SkRect; |
| |
| struct SkDrawShadowRec { |
| SkPoint3 fZPlaneParams; |
| SkPoint3 fLightPos; |
| SkScalar fLightRadius; |
| SkColor fAmbientColor; |
| SkColor fSpotColor; |
| uint32_t fFlags; |
| }; |
| |
| namespace SkDrawShadowMetrics { |
| |
| static constexpr auto kAmbientHeightFactor = 1.0f / 128.0f; |
| static constexpr auto kAmbientGeomFactor = 64.0f; |
| // Assuming that we have a light height of 600 for the spot shadow, |
| // the spot values will reach their maximum at a height of approximately 292.3077. |
| // We'll round up to 300 to keep it simple. |
| static constexpr auto kMaxAmbientRadius = 300*kAmbientHeightFactor*kAmbientGeomFactor; |
| |
| static inline float divide_and_pin(float numer, float denom, float min, float max) { |
| float result = SkTPin(sk_ieee_float_divide(numer, denom), min, max); |
| // ensure that SkTPin handled non-finites correctly |
| SkASSERT(result >= min && result <= max); |
| return result; |
| } |
| |
| inline SkScalar AmbientBlurRadius(SkScalar height) { |
| return SkTMin(height*kAmbientHeightFactor*kAmbientGeomFactor, kMaxAmbientRadius); |
| } |
| |
| inline SkScalar AmbientRecipAlpha(SkScalar height) { |
| return 1.0f + SkTMax(height*kAmbientHeightFactor, 0.0f); |
| } |
| |
| inline SkScalar SpotBlurRadius(SkScalar occluderZ, SkScalar lightZ, SkScalar lightRadius) { |
| return lightRadius*divide_and_pin(occluderZ, lightZ - occluderZ, 0.0f, 0.95f); |
| } |
| |
| inline void GetSpotParams(SkScalar occluderZ, SkScalar lightX, SkScalar lightY, SkScalar lightZ, |
| SkScalar lightRadius, |
| SkScalar* blurRadius, SkScalar* scale, SkVector* translate) { |
| SkScalar zRatio = divide_and_pin(occluderZ, lightZ - occluderZ, 0.0f, 0.95f); |
| *blurRadius = lightRadius*zRatio; |
| *scale = divide_and_pin(lightZ, lightZ - occluderZ, 1.0f, 1.95f); |
| *translate = SkVector::Make(-zRatio * lightX, -zRatio * lightY); |
| } |
| |
| // Create the transformation to apply to a path to get its base shadow outline, given the light |
| // parameters and the path's 3D transformation (given by ctm and zPlaneParams). |
| // Also computes the blur radius to apply the transformed outline. |
| bool GetSpotShadowTransform(const SkPoint3& lightPos, SkScalar lightRadius, |
| const SkMatrix& ctm, const SkPoint3& zPlaneParams, |
| const SkRect& pathBounds, SkMatrix* shadowTransform, SkScalar* radius); |
| |
| // get bounds prior to the ctm being applied |
| void GetLocalBounds(const SkPath&, const SkDrawShadowRec&, const SkMatrix& ctm, SkRect* bounds); |
| |
| } |
| |
| #endif |