| /* |
| * Copyright 2019 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/core/SkColorFilter.h" |
| #include "include/core/SkRSXform.h" |
| #include "src/core/SkBlendModePriv.h" |
| #include "src/core/SkColorSpacePriv.h" |
| #include "src/core/SkColorSpaceXformSteps.h" |
| #include "src/core/SkCoreBlitters.h" |
| #include "src/core/SkDraw.h" |
| #include "src/core/SkRasterPipeline.h" |
| #include "src/core/SkScan.h" |
| #include "src/shaders/SkShaderBase.h" |
| |
| #include "include/core/SkMatrix.h" |
| #include "src/core/SkScan.h" |
| |
| static void fill_rect(const SkMatrix& ctm, const SkRasterClip& rc, |
| const SkRect& r, SkBlitter* blitter, SkPath* scratchPath) { |
| if (ctm.rectStaysRect()) { |
| SkRect dr; |
| ctm.mapRect(&dr, r); |
| SkScan::FillRect(dr, rc, blitter); |
| } else { |
| SkPoint pts[4]; |
| r.toQuad(pts); |
| ctm.mapPoints(pts, pts, 4); |
| |
| scratchPath->rewind(); |
| scratchPath->addPoly(pts, 4, true); |
| SkScan::FillPath(*scratchPath, rc, blitter); |
| } |
| } |
| |
| static void load_color(SkRasterPipeline_UniformColorCtx* ctx, const float rgba[]) { |
| // only need one of these. can I query the pipeline to know if its lowp or highp? |
| ctx->rgba[0] = SkScalarRoundToInt(rgba[0]*255); ctx->r = rgba[0]; |
| ctx->rgba[1] = SkScalarRoundToInt(rgba[1]*255); ctx->g = rgba[1]; |
| ctx->rgba[2] = SkScalarRoundToInt(rgba[2]*255); ctx->b = rgba[2]; |
| ctx->rgba[3] = SkScalarRoundToInt(rgba[3]*255); ctx->a = rgba[3]; |
| } |
| |
| void SkDraw::drawAtlas(const SkImage* atlas, const SkRSXform xform[], const SkRect textures[], |
| const SkColor colors[], int count, SkBlendMode bmode, const SkPaint& paint) { |
| sk_sp<SkShader> atlasShader = atlas->makeShader(); |
| if (!atlasShader) { |
| return; |
| } |
| |
| SkPaint p(paint); |
| p.setAntiAlias(false); // we never respect this for drawAtlas(or drawVertices) |
| p.setStyle(SkPaint::kFill_Style); |
| p.setShader(nullptr); |
| p.setMaskFilter(nullptr); |
| |
| SkSTArenaAlloc<256> alloc; |
| SkRasterPipeline pipeline(&alloc); |
| SkStageRec rec = { |
| &pipeline, &alloc, fDst.colorType(), fDst.colorSpace(), p, nullptr, *fMatrix |
| }; |
| |
| SkStageUpdater* updator = as_SB(atlasShader.get())->appendUpdatableStages(rec); |
| if (!updator) { |
| SkDraw draw(*this); |
| |
| p.setShader(atlasShader); |
| for (int i = 0; i < count; ++i) { |
| if (colors) { |
| p.setShader(SkShaders::Blend(bmode, SkShaders::Color(colors[i]), atlasShader)); |
| } |
| SkMatrix mx; |
| mx.setRSXform(xform[i]); |
| mx.preTranslate(-textures[i].fLeft, -textures[i].fTop); |
| mx.postConcat(*fMatrix); |
| draw.fMatrix = &mx; |
| draw.drawRect(textures[i], p); |
| } |
| return; |
| } |
| |
| SkRasterPipeline_UniformColorCtx* uniformCtx = nullptr; |
| SkColorSpaceXformSteps steps(sk_srgb_singleton(), kUnpremul_SkAlphaType, |
| rec.fDstCS, kUnpremul_SkAlphaType); |
| |
| if (colors) { |
| // we will late-bind the values in ctx, once for each color in the loop |
| uniformCtx = alloc.make<SkRasterPipeline_UniformColorCtx>(); |
| rec.fPipeline->append(SkRasterPipeline::uniform_color_dst, uniformCtx); |
| SkBlendMode_AppendStages(bmode, rec.fPipeline); |
| } |
| |
| bool isOpaque = !colors && atlasShader->isOpaque(); |
| if (p.getAlphaf() != 1) { |
| rec.fPipeline->append(SkRasterPipeline::scale_1_float, alloc.make<float>(p.getAlphaf())); |
| isOpaque = false; |
| } |
| |
| auto blitter = SkCreateRasterPipelineBlitter(fDst, p, pipeline, isOpaque, &alloc); |
| SkPath scratchPath; |
| |
| for (int i = 0; i < count; ++i) { |
| if (colors) { |
| SkColor4f c4 = SkColor4f::FromColor(colors[i]); |
| steps.apply(c4.vec()); |
| load_color(uniformCtx, c4.premul().vec()); |
| } |
| |
| SkMatrix mx; |
| mx.setRSXform(xform[i]); |
| mx.preTranslate(-textures[i].fLeft, -textures[i].fTop); |
| mx.postConcat(*fMatrix); |
| |
| updator->update(mx, nullptr); |
| fill_rect(mx, *fRC, textures[i], blitter, &scratchPath); |
| } |
| } |