| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkFixed15_DEFINED |
| #define SkFixed15_DEFINED |
| |
| #include "include/core/SkTypes.h" |
| |
| // SkFixed15 is a fixed point value that represents values in [0,1] as [0x0000, 0x8000]. |
| // This mapping allows us to implement most operations in tightly packed 16-bit SIMD, |
| // most notably multiplying using Q15 multiplication instructions (and a little fixup). |
| |
| class SkFixed15 { |
| public: |
| SkFixed15() = default; |
| |
| SkFixed15(float val) : fVal(val * 32768) { SkASSERT(0.0f <= val && val <= 1.0f); } |
| explicit operator float() const { return fVal * (1/32768.0f); } |
| |
| static SkFixed15 Load(uint16_t val) { |
| SkASSERT(val <= 32768); |
| return val; |
| } |
| uint16_t store() const { return fVal; } |
| |
| static SkFixed15 FromU8(uint8_t val) { |
| return val*128 + (val>>1) // 32768/255 == 128.50196..., which is very close to 128 + 0.5. |
| + ((val+1)>>8); // All val but 255 are correct. +1 if val == 255 to get 32768. |
| } |
| |
| uint8_t to_u8() const { |
| // FromU8() and to_u8() roundtrip all bytes. |
| // There is still much room to tweak this towards the ideal, a rounding scale by 255/32768. |
| return (fVal - (fVal>>8))>>7; |
| } |
| |
| SkFixed15 operator +(SkFixed15 o) const { return fVal + o.fVal; } |
| SkFixed15 operator -(SkFixed15 o) const { return fVal - o.fVal; } |
| SkFixed15 operator *(SkFixed15 o) const { return (fVal * o.fVal + (1<<14)) >> 15; } |
| SkFixed15 operator<<(int bits) const { return fVal << bits; } |
| SkFixed15 operator>>(int bits) const { return fVal >> bits; } |
| |
| SkFixed15& operator +=(SkFixed15 o) { return (*this = *this + o); } |
| SkFixed15& operator -=(SkFixed15 o) { return (*this = *this - o); } |
| SkFixed15& operator *=(SkFixed15 o) { return (*this = *this * o); } |
| SkFixed15& operator<<=(int bits) { return (*this = *this << bits); } |
| SkFixed15& operator>>=(int bits) { return (*this = *this >> bits); } |
| |
| bool operator==(SkFixed15 o) const { return fVal == o.fVal; } |
| bool operator!=(SkFixed15 o) const { return fVal != o.fVal; } |
| bool operator<=(SkFixed15 o) const { return fVal <= o.fVal; } |
| bool operator>=(SkFixed15 o) const { return fVal >= o.fVal; } |
| bool operator< (SkFixed15 o) const { return fVal < o.fVal; } |
| bool operator> (SkFixed15 o) const { return fVal > o.fVal; } |
| |
| private: |
| SkFixed15(int val) : fVal(val) {} |
| |
| uint16_t fVal; |
| }; |
| |
| // Notes |
| // - SSSE3+ multiply is _mm_abs_epi16(_mm_mulhrs_epi16(x, y)); |
| // - NEON multipy is vsraq_n_u16(vabsq_s16(vqrdmulhq_s16(x,y)), |
| // vandq_s16(x,y), 15); |
| // - Conversion to and from float can be done manually with bit masks and float add/subtract, |
| // rather than the naive version here involving int<->float conversion and float multiply. |
| // - On x86, conversion to float is _mm_sub_ps(_mm_unpacklo_epi16(x, _mm_set1_epi16(0x4380)), |
| // _mm_set1_ps(256.0f)). // 0x43800000 |
| // - On ARM, we can use the vcvtq_n_f32_u32(vmovl_u16(x), 15) to convert to float, |
| // and vcvtq_n_u32_f32(..., 15) for the other way around. |
| |
| #endif//SkFixed15_DEFINED |