| /* |
| * Copyright 2018 The Android Open Source Project |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/core/SkGlyphRunPainter.h" |
| |
| #if SK_SUPPORT_GPU |
| #include "include/private/GrRecordingContext.h" |
| #include "src/gpu/GrCaps.h" |
| #include "src/gpu/GrColorInfo.h" |
| #include "src/gpu/GrContextPriv.h" |
| #include "src/gpu/GrRecordingContextPriv.h" |
| #include "src/gpu/GrRenderTargetContext.h" |
| #include "src/gpu/SkGr.h" |
| #include "src/gpu/text/GrTextBlobCache.h" |
| #include "src/gpu/text/GrTextContext.h" |
| #endif |
| |
| #include "include/core/SkColorFilter.h" |
| #include "include/core/SkMaskFilter.h" |
| #include "include/core/SkPathEffect.h" |
| #include "include/private/SkTDArray.h" |
| #include "src/core/SkDevice.h" |
| #include "src/core/SkDistanceFieldGen.h" |
| #include "src/core/SkDraw.h" |
| #include "src/core/SkFontPriv.h" |
| #include "src/core/SkRasterClip.h" |
| #include "src/core/SkStrike.h" |
| #include "src/core/SkStrikeCache.h" |
| #include "src/core/SkStrikeForGPU.h" |
| #include "src/core/SkStrikeSpec.h" |
| #include "src/core/SkTraceEvent.h" |
| |
| #include <climits> |
| |
| // -- SkGlyphRunListPainter ------------------------------------------------------------------------ |
| SkGlyphRunListPainter::SkGlyphRunListPainter(const SkSurfaceProps& props, |
| SkColorType colorType, |
| SkScalerContextFlags flags, |
| SkStrikeForGPUCacheInterface* strikeCache) |
| : fDeviceProps{props} |
| , fBitmapFallbackProps{SkSurfaceProps{props.flags(), kUnknown_SkPixelGeometry}} |
| , fColorType{colorType}, fScalerContextFlags{flags} |
| , fStrikeCache{strikeCache} {} |
| |
| // TODO: unify with code in GrTextContext.cpp |
| static SkScalerContextFlags compute_scaler_context_flags(const SkColorSpace* cs) { |
| // If we're doing linear blending, then we can disable the gamma hacks. |
| // Otherwise, leave them on. In either case, we still want the contrast boost: |
| // TODO: Can we be even smarter about mask gamma based on the dest transfer function? |
| if (cs && cs->gammaIsLinear()) { |
| return SkScalerContextFlags::kBoostContrast; |
| } else { |
| return SkScalerContextFlags::kFakeGammaAndBoostContrast; |
| } |
| } |
| |
| SkGlyphRunListPainter::SkGlyphRunListPainter(const SkSurfaceProps& props, |
| SkColorType colorType, |
| SkColorSpace* cs, |
| SkStrikeForGPUCacheInterface* strikeCache) |
| : SkGlyphRunListPainter(props, colorType, compute_scaler_context_flags(cs), strikeCache) {} |
| |
| #if SK_SUPPORT_GPU |
| SkGlyphRunListPainter::SkGlyphRunListPainter(const SkSurfaceProps& props, const GrColorInfo& csi) |
| : SkGlyphRunListPainter(props, |
| kUnknown_SkColorType, |
| compute_scaler_context_flags(csi.colorSpace()), |
| SkStrikeCache::GlobalStrikeCache()) {} |
| |
| SkGlyphRunListPainter::SkGlyphRunListPainter(const GrRenderTargetContext& rtc) |
| : SkGlyphRunListPainter{rtc.surfaceProps(), rtc.colorInfo()} {} |
| |
| #endif |
| |
| SkSpan<const SkPackedGlyphID> SkGlyphRunListPainter::DeviceSpacePackedGlyphIDs( |
| const SkGlyphPositionRoundingSpec& roundingSpec, |
| const SkMatrix& viewMatrix, |
| const SkPoint& origin, |
| int n, |
| const SkGlyphID* glyphIDs, |
| const SkPoint* positions, |
| SkPoint* mappedPositions, |
| SkPackedGlyphID* results) { |
| // Add rounding and origin. |
| SkMatrix matrix = viewMatrix; |
| matrix.preTranslate(origin.x(), origin.y()); |
| SkPoint rounding = roundingSpec.halfAxisSampleFreq; |
| matrix.postTranslate(rounding.x(), rounding.y()); |
| matrix.mapPoints(mappedPositions, positions, n); |
| |
| SkIPoint mask = roundingSpec.ignorePositionMask; |
| |
| for (int i = 0; i < n; i++) { |
| SkFixed subX = SkScalarToFixed(mappedPositions[i].x()) & mask.x(), |
| subY = SkScalarToFixed(mappedPositions[i].y()) & mask.y(); |
| results[i] = SkPackedGlyphID{glyphIDs[i], subX, subY}; |
| } |
| |
| return SkSpan<const SkPackedGlyphID>{results, SkTo<size_t>(n)}; |
| } |
| |
| SkSpan<const SkPackedGlyphID> SkGlyphRunListPainter::SourceSpacePackedGlyphIDs( |
| const SkPoint& origin, |
| int n, |
| const SkGlyphID* glyphIDs, |
| const SkPoint* positions, |
| SkPoint* mappedPositions, |
| SkPackedGlyphID* results) { |
| |
| SkMatrix::MakeTrans(origin.x(), origin.y()).mapPoints( |
| mappedPositions, positions, n); |
| |
| SkPackedGlyphID* cursor = results; |
| for (int i = 0; i < n; i++) { |
| *cursor++ = SkPackedGlyphID{glyphIDs[i]}; |
| } |
| |
| return SkSpan<const SkPackedGlyphID>{results, SkTo<size_t>(n)}; |
| } |
| |
| void SkGlyphRunListPainter::drawForBitmapDevice( |
| const SkGlyphRunList& glyphRunList, const SkMatrix& deviceMatrix, |
| const BitmapDevicePainter* bitmapDevice) { |
| ScopedBuffers _ = this->ensureBuffers(glyphRunList); |
| |
| const SkPaint& runPaint = glyphRunList.paint(); |
| // The bitmap blitters can only draw lcd text to a N32 bitmap in srcOver. Otherwise, |
| // convert the lcd text into A8 text. The props communicates this to the scaler. |
| auto& props = (kN32_SkColorType == fColorType && runPaint.isSrcOver()) |
| ? fDeviceProps |
| : fBitmapFallbackProps; |
| |
| SkPoint origin = glyphRunList.origin(); |
| for (auto& glyphRun : glyphRunList) { |
| const SkFont& runFont = glyphRun.font(); |
| |
| if (SkStrikeSpec::ShouldDrawAsPath(runPaint, runFont, deviceMatrix)) { |
| |
| SkStrikeSpec strikeSpec = SkStrikeSpec::MakePath( |
| runFont, runPaint, props, fScalerContextFlags); |
| |
| auto strike = strikeSpec.findOrCreateExclusiveStrike(); |
| |
| fDrawable.startSource(glyphRun.source(), origin); |
| strike->prepareForDrawingPathsCPU(&fDrawable); |
| |
| // The paint we draw paths with must have the same anti-aliasing state as the runFont |
| // allowing the paths to have the same edging as the glyph masks. |
| SkPaint pathPaint = runPaint; |
| pathPaint.setAntiAlias(runFont.hasSomeAntiAliasing()); |
| |
| bitmapDevice->paintPaths(&fDrawable, strikeSpec.strikeToSourceRatio(), pathPaint); |
| } else { |
| SkStrikeSpec strikeSpec = SkStrikeSpec::MakeMask( |
| runFont, runPaint, props, fScalerContextFlags, deviceMatrix); |
| |
| auto strike = strikeSpec.findOrCreateExclusiveStrike(); |
| |
| fDrawable.startDevice(glyphRun.source(), origin, deviceMatrix, strike->roundingSpec()); |
| strike->prepareForDrawingMasksCPU(&fDrawable); |
| bitmapDevice->paintMasks(&fDrawable, runPaint); |
| } |
| } |
| } |
| |
| // Getting glyphs to the screen in a fallback situation can be complex. Here is the set of |
| // transformations that have to happen. Normally, they would all be accommodated by the font |
| // scaler, but the atlas has an upper limit to the glyphs it can handle. So the GPU is used to |
| // make up the difference from the smaller atlas size to the larger size needed by the final |
| // transform. Here are the transformations that are applied. |
| // |
| // final transform = [view matrix] * [text scale] * [text size] |
| // |
| // There are three cases: |
| // * Go Fast - view matrix is scale and translate, and all the glyphs are small enough |
| // Just scale the positions, and have the glyph cache handle the view matrix transformation. |
| // The text scale is 1. |
| // * It's complicated - view matrix is not scale and translate, and the glyphs are small enough |
| // The glyph cache does not handle the view matrix, but stores the glyphs at the text size |
| // specified by the run paint. The GPU handles the rotation, etc. specified by the view matrix. |
| // The text scale is 1. |
| // * Too big - The glyphs are too big to fit in the atlas |
| // Reduce the text size so the glyphs will fit in the atlas, but don't apply any |
| // transformations from the view matrix. Calculate a text scale based on that reduction. This |
| // scale factor is used to increase the size of the destination rectangles. The destination |
| // rectangles are then scaled, rotated, etc. by the GPU using the view matrix. |
| void SkGlyphRunListPainter::processARGBFallback(SkScalar maxSourceGlyphDimension, |
| const SkPaint& runPaint, |
| const SkFont& runFont, |
| const SkMatrix& viewMatrix, |
| SkGlyphRunPainterInterface* process) { |
| SkASSERT(!fARGBGlyphsIDs.empty()); |
| |
| // if maxSourceGlyphDimension then no pixels will change. |
| if (maxSourceGlyphDimension == 0) { return; } |
| |
| SkScalar maxScale = viewMatrix.getMaxScale(); |
| |
| // This is a linear estimate of the longest dimension among all the glyph widths and heights. |
| SkScalar conservativeMaxGlyphDimension = maxSourceGlyphDimension * maxScale; |
| |
| // If the situation that the matrix is simple, and all the glyphs are small enough. Go fast! |
| // N.B. If the matrix has scale, that will be reflected in the strike through the viewMatrix |
| // in the useFastPath case. |
| bool useDeviceCache = |
| viewMatrix.isScaleTranslate() |
| && conservativeMaxGlyphDimension <= SkStrikeCommon::kSkSideTooBigForAtlas; |
| |
| // A scaled and translated transform is the common case, and is handled directly in fallback. |
| // Even if the transform is scale and translate, fallback must be careful to use glyphs that |
| // fit in the atlas. If a glyph will not fit in the atlas, then the general transform case is |
| // used to render the glyphs. |
| if (useDeviceCache) { |
| // Translate the positions to device space. |
| // TODO: this code is dubious |
| viewMatrix.mapPoints(fARGBPositions.data(), fARGBPositions.size()); |
| for (SkPoint& point : fARGBPositions) { |
| point.fX = SkScalarFloorToScalar(point.fX); |
| point.fY = SkScalarFloorToScalar(point.fY); |
| } |
| |
| SkStrikeSpec strikeSpec = SkStrikeSpec::MakeMask( |
| runFont, runPaint, fDeviceProps, fScalerContextFlags, viewMatrix); |
| |
| SkScopedStrikeForGPU strike = strikeSpec.findOrCreateScopedStrike(fStrikeCache); |
| |
| SkPackedGlyphID* cursor = fPackedGlyphIDs; |
| for (auto glyphID : fARGBGlyphsIDs) { |
| *cursor++ = SkPackedGlyphID{glyphID}; |
| } |
| |
| SkSpan<const SkGlyphPos> glyphPosSpan = strike->prepareForDrawingRemoveEmpty( |
| fPackedGlyphIDs, |
| fARGBPositions.data(), |
| fARGBGlyphsIDs.size(), |
| SkStrikeCommon::kSkSideTooBigForAtlas, |
| fGlyphPos); |
| |
| if (process) { |
| process->processDeviceFallback(glyphPosSpan, strikeSpec); |
| } |
| |
| } else { |
| // If the matrix is complicated or if scaling is used to fit the glyphs in the cache, |
| // then this case is used. |
| |
| SkStrikeSpec strikeSpec = SkStrikeSpec::MakeSourceFallback( |
| runFont, runPaint, fDeviceProps, fScalerContextFlags, maxSourceGlyphDimension); |
| |
| SkScopedStrikeForGPU strike = strikeSpec.findOrCreateScopedStrike(fStrikeCache); |
| |
| SkPackedGlyphID* cursor = fPackedGlyphIDs; |
| for (auto glyphID : fARGBGlyphsIDs) { |
| *cursor++ = SkPackedGlyphID{glyphID}; |
| } |
| |
| auto glyphPosSpan = strike->prepareForDrawingRemoveEmpty( |
| fPackedGlyphIDs, |
| fARGBPositions.data(), |
| fARGBGlyphsIDs.size(), |
| SkStrikeCommon::kSkSideTooBigForAtlas, |
| fGlyphPos); |
| |
| if (process) { |
| process->processSourceFallback( |
| glyphPosSpan, |
| strikeSpec, |
| viewMatrix.hasPerspective()); |
| } |
| } |
| } |
| |
| #if SK_SUPPORT_GPU |
| void SkGlyphRunListPainter::processGlyphRunList(const SkGlyphRunList& glyphRunList, |
| const SkMatrix& viewMatrix, |
| const SkSurfaceProps& props, |
| bool contextSupportsDistanceFieldText, |
| const GrTextContext::Options& options, |
| SkGlyphRunPainterInterface* process) { |
| |
| SkPoint origin = glyphRunList.origin(); |
| const SkPaint& runPaint = glyphRunList.paint(); |
| |
| for (const auto& glyphRun : glyphRunList) { |
| SkScalar maxFallbackDimension{-SK_ScalarInfinity}; |
| ScopedBuffers _ = this->ensureBuffers(glyphRun); |
| |
| auto addFallback = [this, &maxFallbackDimension] |
| (const SkGlyph& glyph, SkPoint sourcePosition) { |
| maxFallbackDimension = std::max(maxFallbackDimension, |
| SkIntToScalar(glyph.maxDimension())); |
| fARGBGlyphsIDs.push_back(glyph.getGlyphID()); |
| fARGBPositions.push_back(sourcePosition); |
| }; |
| |
| const SkFont& runFont = glyphRun.font(); |
| |
| bool useSDFT = GrTextContext::CanDrawAsDistanceFields( |
| runPaint, runFont, viewMatrix, props, contextSupportsDistanceFieldText, options); |
| if (process) { |
| process->startRun(glyphRun, useSDFT); |
| } |
| |
| if (useSDFT) { |
| SkScalar minScale, maxScale; |
| SkStrikeSpec strikeSpec; |
| std::tie(strikeSpec, minScale, maxScale) = |
| SkStrikeSpec::MakeSDFT( |
| runFont, runPaint,fDeviceProps, viewMatrix, options); |
| |
| SkScopedStrikeForGPU strike = strikeSpec.findOrCreateScopedStrike(fStrikeCache); |
| |
| auto packedGlyphIDs = SourceSpacePackedGlyphIDs( |
| origin, |
| glyphRun.runSize(), |
| glyphRun.glyphsIDs().data(), |
| glyphRun.positions().data(), |
| fPositions, |
| fPackedGlyphIDs); |
| |
| SkSpan<const SkGlyphPos> glyphPosSpan = strike->prepareForDrawingRemoveEmpty( |
| packedGlyphIDs.data(), |
| fPositions, |
| glyphRun.runSize(), |
| SkStrikeCommon::kSkSideTooBigForAtlas, |
| fGlyphPos); |
| |
| size_t glyphsWithMaskCount = 0; |
| for (const SkGlyphPos& glyphPos : glyphPosSpan) { |
| const SkGlyph& glyph = *glyphPos.glyph; |
| SkPoint position = glyphPos.position; |
| |
| // The SDF scaler context system ensures that a glyph is empty, kSDF_Format, or |
| // kARGB32_Format. The following if statements use this assumption. |
| SkASSERT(glyph.maskFormat() == SkMask::kSDF_Format || glyph.isColor()); |
| |
| if (SkStrikeForGPU::CanDrawAsSDFT(glyph)) { |
| // SDF mask will work. |
| fGlyphPos[glyphsWithMaskCount++] = glyphPos; |
| } else if (SkStrikeForGPU::CanDrawAsPath(glyph)) { |
| // If not color but too big, use a path. |
| fPaths.push_back(glyphPos); |
| } else { |
| // If no path, or it is color, then fallback. |
| addFallback(glyph, position); |
| } |
| } |
| |
| if (process) { |
| bool hasWCoord = |
| viewMatrix.hasPerspective() || options.fDistanceFieldVerticesAlwaysHaveW; |
| |
| // processSourceSDFT must be called even if there are no glyphs to make sure runs |
| // are set correctly. |
| process->processSourceSDFT( |
| SkSpan<const SkGlyphPos>{fGlyphPos, glyphsWithMaskCount}, |
| strikeSpec, |
| runFont, |
| minScale, |
| maxScale, |
| hasWCoord); |
| |
| if (!fPaths.empty()) { |
| process->processSourcePaths( |
| SkMakeSpan(fPaths), |
| strikeSpec); |
| } |
| } |
| |
| // fGlyphPos will be reused here. |
| if (!fARGBGlyphsIDs.empty()) { |
| this->processARGBFallback(maxFallbackDimension * strikeSpec.strikeToSourceRatio(), |
| runPaint, runFont, viewMatrix, process); |
| } |
| } else if (SkStrikeSpec::ShouldDrawAsPath(runPaint, runFont, viewMatrix)) { |
| SkStrikeSpec strikeSpec = SkStrikeSpec::MakePath( |
| runFont, runPaint, fDeviceProps, fScalerContextFlags); |
| |
| SkScopedStrikeForGPU strike = strikeSpec.findOrCreateScopedStrike(fStrikeCache); |
| |
| auto packedGlyphIDs = SourceSpacePackedGlyphIDs( |
| origin, |
| glyphRun.runSize(), |
| glyphRun.glyphsIDs().data(), |
| glyphRun.positions().data(), |
| fPositions, |
| fPackedGlyphIDs); |
| |
| SkSpan<const SkGlyphPos> glyphPosSpan = strike->prepareForDrawingRemoveEmpty( |
| packedGlyphIDs.data(), |
| fPositions, |
| glyphRun.runSize(), |
| 0, |
| fGlyphPos); |
| |
| // As opposed to SDF and mask, path handling puts paths in fGlyphPos instead of fPaths. |
| size_t glyphsWithPathCount = 0; |
| for (const SkGlyphPos& glyphPos : glyphPosSpan) { |
| const SkGlyph& glyph = *glyphPos.glyph; |
| SkPoint position = glyphPos.position; |
| if (SkStrikeForGPU::CanDrawAsPath(glyph)) { |
| // Place paths in fGlyphPos |
| fGlyphPos[glyphsWithPathCount++] = glyphPos; |
| } else { |
| addFallback(glyph, position); |
| } |
| } |
| |
| if (process) { |
| // processSourcePaths must be called even if there are no glyphs to make sure runs |
| // are set correctly. |
| process->processSourcePaths( |
| SkSpan<const SkGlyphPos>{fGlyphPos, glyphsWithPathCount}, |
| strikeSpec); |
| } |
| |
| // fGlyphPos will be reused here. |
| if (!fARGBGlyphsIDs.empty()) { |
| this->processARGBFallback(maxFallbackDimension * strikeSpec.strikeToSourceRatio(), |
| runPaint, runFont, viewMatrix, process); |
| } |
| } else { |
| SkStrikeSpec strikeSpec = |
| SkStrikeSpec::MakeMask(runFont, runPaint, |
| fDeviceProps, fScalerContextFlags, viewMatrix); |
| |
| SkScopedStrikeForGPU strike = strikeSpec.findOrCreateScopedStrike(fStrikeCache); |
| |
| auto packedGlyphIDs = DeviceSpacePackedGlyphIDs( |
| strike->roundingSpec(), |
| viewMatrix, |
| origin, |
| glyphRun.runSize(), |
| glyphRun.glyphsIDs().data(), |
| glyphRun.positions().data(), |
| fPositions, |
| fPackedGlyphIDs); |
| |
| // Lookup all the glyphs from the cache. Strip empty glyphs. |
| SkSpan<const SkGlyphPos> glyphPosSpan = strike->prepareForDrawingRemoveEmpty( |
| packedGlyphIDs.data(), |
| fPositions, |
| glyphRun.runSize(), |
| SkStrikeCommon::kSkSideTooBigForAtlas, |
| fGlyphPos); |
| |
| // Sort glyphs into the three bins: mask (fGlyphPos), path (fPaths), and fallback. |
| size_t glyphsWithMaskCount = 0; |
| for (const SkGlyphPos& glyphPos : glyphPosSpan) { |
| const SkGlyph& glyph = *glyphPos.glyph; |
| const SkPoint position = glyphPos.position; |
| |
| // Does the glyph have work to do or is the code able to position the glyph? |
| if (!SkScalarsAreFinite(position.x(), position.y())) { |
| // Do nothing; |
| } else if (SkStrikeForGPU::CanDrawAsMask(glyph)) { |
| fGlyphPos[glyphsWithMaskCount++] = glyphPos; |
| } else if (SkStrikeForGPU::CanDrawAsPath(glyph)) { |
| fPaths.push_back(glyphPos); |
| } else { |
| addFallback(glyph, origin + glyphRun.positions()[glyphPos.index]); |
| } |
| } |
| |
| if (process) { |
| // processDeviceMasks must be called even if there are no glyphs to make sure runs |
| // are set correctly. |
| process->processDeviceMasks( |
| SkSpan<const SkGlyphPos>{fGlyphPos, glyphsWithMaskCount}, strikeSpec); |
| if (!fPaths.empty()) { |
| process->processDevicePaths(SkMakeSpan(fPaths)); |
| } |
| } |
| |
| // fGlyphPos will be reused here. |
| if (!fARGBGlyphsIDs.empty()) { |
| this->processARGBFallback(maxFallbackDimension / viewMatrix.getMaxScale(), |
| runPaint, runFont, viewMatrix, process); |
| } |
| } // Mask case |
| } // For all glyph runs |
| } |
| #endif // SK_SUPPORT_GPU |
| |
| auto SkGlyphRunListPainter::ensureBuffers(const SkGlyphRunList& glyphRunList) -> ScopedBuffers { |
| size_t size = 0; |
| for (const SkGlyphRun& run : glyphRunList) { |
| size = std::max(run.runSize(), size); |
| } |
| return ScopedBuffers(this, size); |
| } |
| |
| SkGlyphRunListPainter::ScopedBuffers |
| SkGlyphRunListPainter::ensureBuffers(const SkGlyphRun& glyphRun) { |
| return ScopedBuffers(this, glyphRun.runSize()); |
| } |
| |
| #if SK_SUPPORT_GPU |
| // -- GrTextContext -------------------------------------------------------------------------------- |
| SkPMColor4f generate_filtered_color(const SkPaint& paint, const GrColorInfo& colorInfo) { |
| SkColor4f filteredColor = paint.getColor4f(); |
| if (auto* xform = colorInfo.colorSpaceXformFromSRGB()) { |
| filteredColor = xform->apply(filteredColor); |
| } |
| if (paint.getColorFilter() != nullptr) { |
| filteredColor = paint.getColorFilter()->filterColor4f(filteredColor, colorInfo.colorSpace(), |
| colorInfo.colorSpace()); |
| } |
| return filteredColor.premul(); |
| } |
| |
| void GrTextContext::drawGlyphRunList( |
| GrRecordingContext* context, GrTextTarget* target, const GrClip& clip, |
| const SkMatrix& viewMatrix, const SkSurfaceProps& props, |
| const SkGlyphRunList& glyphRunList) { |
| SkPoint origin = glyphRunList.origin(); |
| |
| // Get the first paint to use as the key paint. |
| const SkPaint& listPaint = glyphRunList.paint(); |
| |
| SkPMColor4f filteredColor = generate_filtered_color(listPaint, target->colorInfo()); |
| GrColor color = generate_filtered_color(listPaint, target->colorInfo()).toBytes_RGBA(); |
| |
| // If we have been abandoned, then don't draw |
| if (context->priv().abandoned()) { |
| return; |
| } |
| |
| SkMaskFilterBase::BlurRec blurRec; |
| // It might be worth caching these things, but its not clear at this time |
| // TODO for animated mask filters, this will fill up our cache. We need a safeguard here |
| const SkMaskFilter* mf = listPaint.getMaskFilter(); |
| bool canCache = glyphRunList.canCache() && !(listPaint.getPathEffect() || |
| (mf && !as_MFB(mf)->asABlur(&blurRec))); |
| SkScalerContextFlags scalerContextFlags = ComputeScalerContextFlags(target->colorInfo()); |
| |
| auto grStrikeCache = context->priv().getGrStrikeCache(); |
| GrTextBlobCache* textBlobCache = context->priv().getTextBlobCache(); |
| |
| sk_sp<GrTextBlob> cacheBlob; |
| GrTextBlob::Key key; |
| if (canCache) { |
| bool hasLCD = glyphRunList.anyRunsLCD(); |
| |
| // We canonicalize all non-lcd draws to use kUnknown_SkPixelGeometry |
| SkPixelGeometry pixelGeometry = hasLCD ? props.pixelGeometry() : |
| kUnknown_SkPixelGeometry; |
| |
| // TODO we want to figure out a way to be able to use the canonical color on LCD text, |
| // see the note on ComputeCanonicalColor above. We pick a dummy value for LCD text to |
| // ensure we always match the same key |
| GrColor canonicalColor = hasLCD ? SK_ColorTRANSPARENT : |
| ComputeCanonicalColor(listPaint, hasLCD); |
| |
| key.fPixelGeometry = pixelGeometry; |
| key.fUniqueID = glyphRunList.uniqueID(); |
| key.fStyle = listPaint.getStyle(); |
| key.fHasBlur = SkToBool(mf); |
| key.fCanonicalColor = canonicalColor; |
| key.fScalerContextFlags = scalerContextFlags; |
| cacheBlob = textBlobCache->find(key); |
| } |
| |
| if (cacheBlob) { |
| if (cacheBlob->mustRegenerate(listPaint, glyphRunList.anyRunsSubpixelPositioned(), |
| blurRec, viewMatrix, origin.x(),origin.y())) { |
| // We have to remake the blob because changes may invalidate our masks. |
| // TODO we could probably get away reuse most of the time if the pointer is unique, |
| // but we'd have to clear the subrun information |
| textBlobCache->remove(cacheBlob.get()); |
| cacheBlob = textBlobCache->makeCachedBlob( |
| glyphRunList, key, blurRec, listPaint, color, grStrikeCache); |
| cacheBlob->generateFromGlyphRunList( |
| *context->priv().caps()->shaderCaps(), fOptions, |
| listPaint, scalerContextFlags, viewMatrix, props, |
| glyphRunList, target->glyphPainter()); |
| } else { |
| textBlobCache->makeMRU(cacheBlob.get()); |
| |
| if (CACHE_SANITY_CHECK) { |
| sk_sp<GrTextBlob> sanityBlob(textBlobCache->makeBlob( |
| glyphRunList, color, grStrikeCache)); |
| sanityBlob->setupKey(key, blurRec, listPaint); |
| cacheBlob->generateFromGlyphRunList( |
| *context->priv().caps()->shaderCaps(), fOptions, |
| listPaint, scalerContextFlags, viewMatrix, props, glyphRunList, |
| target->glyphPainter()); |
| GrTextBlob::AssertEqual(*sanityBlob, *cacheBlob); |
| } |
| } |
| } else { |
| if (canCache) { |
| cacheBlob = textBlobCache->makeCachedBlob( |
| glyphRunList, key, blurRec, listPaint, color, grStrikeCache); |
| } else { |
| cacheBlob = textBlobCache->makeBlob(glyphRunList, color, grStrikeCache); |
| } |
| cacheBlob->generateFromGlyphRunList( |
| *context->priv().caps()->shaderCaps(), fOptions, listPaint, |
| scalerContextFlags, viewMatrix, props, glyphRunList, |
| target->glyphPainter()); |
| } |
| |
| cacheBlob->flush(target, props, fDistanceAdjustTable.get(), listPaint, filteredColor, |
| clip, viewMatrix, origin.x(), origin.y()); |
| } |
| |
| void GrTextBlob::SubRun::appendGlyph(GrGlyph* glyph, SkRect dstRect) { |
| |
| this->joinGlyphBounds(dstRect); |
| |
| GrTextBlob* blob = fRun->fBlob; |
| |
| bool hasW = this->hasWCoord(); |
| // glyphs drawn in perspective must always have a w coord. |
| SkASSERT(hasW || !blob->fInitialViewMatrix.hasPerspective()); |
| auto maskFormat = this->maskFormat(); |
| size_t vertexStride = GetVertexStride(maskFormat, hasW); |
| |
| intptr_t vertex = reinterpret_cast<intptr_t>(blob->fVertices + fVertexEndIndex); |
| |
| // We always write the third position component used by SDFs. If it is unused it gets |
| // overwritten. Similarly, we always write the color and the blob will later overwrite it |
| // with texture coords if it is unused. |
| size_t colorOffset = hasW ? sizeof(SkPoint3) : sizeof(SkPoint); |
| // V0 |
| *reinterpret_cast<SkPoint3*>(vertex) = {dstRect.fLeft, dstRect.fTop, 1.f}; |
| *reinterpret_cast<GrColor*>(vertex + colorOffset) = fColor; |
| vertex += vertexStride; |
| |
| // V1 |
| *reinterpret_cast<SkPoint3*>(vertex) = {dstRect.fLeft, dstRect.fBottom, 1.f}; |
| *reinterpret_cast<GrColor*>(vertex + colorOffset) = fColor; |
| vertex += vertexStride; |
| |
| // V2 |
| *reinterpret_cast<SkPoint3*>(vertex) = {dstRect.fRight, dstRect.fTop, 1.f}; |
| *reinterpret_cast<GrColor*>(vertex + colorOffset) = fColor; |
| vertex += vertexStride; |
| |
| // V3 |
| *reinterpret_cast<SkPoint3*>(vertex) = {dstRect.fRight, dstRect.fBottom, 1.f}; |
| *reinterpret_cast<GrColor*>(vertex + colorOffset) = fColor; |
| |
| fVertexEndIndex += vertexStride * kVerticesPerGlyph; |
| blob->fGlyphs[fGlyphEndIndex++] = glyph; |
| } |
| |
| void GrTextBlob::Run::switchSubRunIfNeededAndAppendGlyph(GrGlyph* glyph, |
| const sk_sp<GrTextStrike>& strike, |
| const SkRect& destRect, |
| bool needsTransform) { |
| GrMaskFormat format = glyph->fMaskFormat; |
| |
| SubRun* subRun = &fSubRunInfo.back(); |
| if (fInitialized && subRun->maskFormat() != format) { |
| subRun = pushBackSubRun(fStrikeSpec, fColor); |
| subRun->setStrike(strike); |
| } else if (!fInitialized) { |
| subRun->setStrike(strike); |
| } |
| |
| fInitialized = true; |
| subRun->setMaskFormat(format); |
| subRun->setNeedsTransform(needsTransform); |
| subRun->appendGlyph(glyph, destRect); |
| } |
| |
| void GrTextBlob::Run::appendDeviceSpaceGlyph(const sk_sp<GrTextStrike>& strike, |
| const SkGlyph& skGlyph, SkPoint origin) { |
| if (GrGlyph* glyph = strike->getGlyph(skGlyph)) { |
| |
| SkRect glyphRect = glyph->destRect(origin); |
| |
| if (!glyphRect.isEmpty()) { |
| this->switchSubRunIfNeededAndAppendGlyph(glyph, strike, glyphRect, false); |
| } |
| } |
| } |
| |
| void GrTextBlob::Run::appendSourceSpaceGlyph(const sk_sp<GrTextStrike>& strike, |
| const SkGlyph& skGlyph, |
| SkPoint origin, |
| SkScalar textScale) { |
| if (GrGlyph* glyph = strike->getGlyph(skGlyph)) { |
| |
| SkRect glyphRect = glyph->destRect(origin, textScale); |
| |
| if (!glyphRect.isEmpty()) { |
| this->switchSubRunIfNeededAndAppendGlyph(glyph, strike, glyphRect, true); |
| } |
| } |
| } |
| |
| void GrTextBlob::generateFromGlyphRunList(const GrShaderCaps& shaderCaps, |
| const GrTextContext::Options& options, |
| const SkPaint& paint, |
| SkScalerContextFlags scalerContextFlags, |
| const SkMatrix& viewMatrix, |
| const SkSurfaceProps& props, |
| const SkGlyphRunList& glyphRunList, |
| SkGlyphRunListPainter* glyphPainter) { |
| SkPoint origin = glyphRunList.origin(); |
| const SkPaint& runPaint = glyphRunList.paint(); |
| this->initReusableBlob(SkPaintPriv::ComputeLuminanceColor(runPaint), viewMatrix, |
| origin.x(), origin.y()); |
| |
| glyphPainter->processGlyphRunList(glyphRunList, |
| viewMatrix, |
| props, |
| shaderCaps.supportsDistanceFieldText(), |
| options, |
| this); |
| } |
| |
| GrTextBlob::Run* GrTextBlob::currentRun() { |
| return &fRuns[fRunCount - 1]; |
| } |
| |
| void GrTextBlob::startRun(const SkGlyphRun& glyphRun, bool useSDFT) { |
| if (useSDFT) { |
| this->setHasDistanceField(); |
| } |
| Run* run = this->pushBackRun(); |
| run->setRunFontAntiAlias(glyphRun.font().hasSomeAntiAliasing()); |
| } |
| |
| void GrTextBlob::processDeviceMasks(SkSpan<const SkGlyphPos> masks, |
| const SkStrikeSpec& strikeSpec) { |
| Run* run = this->currentRun(); |
| this->setHasBitmap(); |
| run->setupFont(strikeSpec); |
| sk_sp<GrTextStrike> currStrike = strikeSpec.findOrCreateGrStrike(fStrikeCache); |
| for (const auto& mask : masks) { |
| SkPoint pt{SkScalarFloorToScalar(mask.position.fX), |
| SkScalarFloorToScalar(mask.position.fY)}; |
| run->appendDeviceSpaceGlyph(currStrike, *mask.glyph, pt); |
| } |
| } |
| |
| void GrTextBlob::processSourcePaths(SkSpan<const SkGlyphPos> paths, |
| const SkStrikeSpec& strikeSpec) { |
| Run* run = this->currentRun(); |
| this->setHasBitmap(); |
| run->setupFont(strikeSpec); |
| for (const auto& path : paths) { |
| if (const SkPath* glyphPath = path.glyph->path()) { |
| run->appendPathGlyph(*glyphPath, path.position, strikeSpec.strikeToSourceRatio(), |
| false); |
| } |
| } |
| } |
| |
| void GrTextBlob::processDevicePaths(SkSpan<const SkGlyphPos> paths) { |
| Run* run = this->currentRun(); |
| this->setHasBitmap(); |
| for (const auto& path : paths) { |
| SkPoint pt{SkScalarFloorToScalar(path.position.fX), |
| SkScalarFloorToScalar(path.position.fY)}; |
| // TODO: path should always be set. Remove when proven. |
| if (const SkPath* glyphPath = path.glyph->path()) { |
| run->appendPathGlyph(*glyphPath, pt, SK_Scalar1, true); |
| } |
| } |
| } |
| |
| void GrTextBlob::processSourceSDFT(SkSpan<const SkGlyphPos> masks, |
| const SkStrikeSpec& strikeSpec, |
| const SkFont& runFont, |
| SkScalar minScale, |
| SkScalar maxScale, |
| bool hasWCoord) { |
| |
| Run* run = this->currentRun(); |
| run->setSubRunHasDistanceFields( |
| runFont.getEdging() == SkFont::Edging::kSubpixelAntiAlias, |
| runFont.hasSomeAntiAliasing(), |
| hasWCoord); |
| this->setMinAndMaxScale(minScale, maxScale); |
| run->setupFont(strikeSpec); |
| sk_sp<GrTextStrike> currStrike = strikeSpec.findOrCreateGrStrike(fStrikeCache); |
| for (const auto& mask : masks) { |
| run->appendSourceSpaceGlyph( |
| currStrike, *mask.glyph, mask.position, strikeSpec.strikeToSourceRatio()); |
| } |
| } |
| |
| void GrTextBlob::processSourceFallback(SkSpan<const SkGlyphPos> masks, |
| const SkStrikeSpec& strikeSpec, |
| bool hasW) { |
| Run* run = this->currentRun(); |
| |
| auto subRun = run->initARGBFallback(); |
| sk_sp<GrTextStrike> grStrike = strikeSpec.findOrCreateGrStrike(fStrikeCache); |
| subRun->setStrike(grStrike); |
| subRun->setHasWCoord(hasW); |
| |
| this->setHasBitmap(); |
| run->setupFont(strikeSpec); |
| for (const auto& mask : masks) { |
| run->appendSourceSpaceGlyph |
| (grStrike, *mask.glyph, mask.position, strikeSpec.strikeToSourceRatio()); |
| } |
| } |
| |
| void GrTextBlob::processDeviceFallback(SkSpan<const SkGlyphPos> masks, |
| const SkStrikeSpec& strikeSpec) { |
| Run* run = this->currentRun(); |
| this->setHasBitmap(); |
| sk_sp<GrTextStrike> grStrike = strikeSpec.findOrCreateGrStrike(fStrikeCache); |
| auto subRun = run->initARGBFallback(); |
| run->setupFont(strikeSpec); |
| subRun->setStrike(grStrike); |
| for (const auto& mask : masks) { |
| run->appendDeviceSpaceGlyph(grStrike, *mask.glyph, mask.position); |
| } |
| } |
| |
| #if GR_TEST_UTILS |
| |
| #include "src/gpu/GrRecordingContextPriv.h" |
| #include "src/gpu/GrRenderTargetContext.h" |
| |
| std::unique_ptr<GrDrawOp> GrTextContext::createOp_TestingOnly(GrRecordingContext* context, |
| GrTextContext* textContext, |
| GrRenderTargetContext* rtc, |
| const SkPaint& skPaint, |
| const SkFont& font, |
| const SkMatrix& viewMatrix, |
| const char* text, |
| int x, |
| int y) { |
| auto direct = context->priv().asDirectContext(); |
| if (!direct) { |
| return nullptr; |
| } |
| |
| auto strikeCache = direct->priv().getGrStrikeCache(); |
| |
| static SkSurfaceProps surfaceProps(SkSurfaceProps::kLegacyFontHost_InitType); |
| |
| size_t textLen = (int)strlen(text); |
| |
| SkPMColor4f filteredColor = generate_filtered_color(skPaint, rtc->colorInfo()); |
| GrColor color = filteredColor.toBytes_RGBA(); |
| |
| auto origin = SkPoint::Make(x, y); |
| SkGlyphRunBuilder builder; |
| builder.drawTextUTF8(skPaint, font, text, textLen, origin); |
| |
| auto glyphRunList = builder.useGlyphRunList(); |
| sk_sp<GrTextBlob> blob; |
| if (!glyphRunList.empty()) { |
| blob = direct->priv().getTextBlobCache()->makeBlob(glyphRunList, color, strikeCache); |
| // Use the text and textLen below, because we don't want to mess with the paint. |
| SkScalerContextFlags scalerContextFlags = ComputeScalerContextFlags(rtc->colorInfo()); |
| blob->generateFromGlyphRunList( |
| *context->priv().caps()->shaderCaps(), textContext->fOptions, |
| skPaint, scalerContextFlags, viewMatrix, surfaceProps, |
| glyphRunList, rtc->textTarget()->glyphPainter()); |
| } |
| |
| return blob->test_makeOp(textLen, 0, 0, viewMatrix, x, y, skPaint, filteredColor, surfaceProps, |
| textContext->dfAdjustTable(), rtc->textTarget()); |
| } |
| |
| #endif // GR_TEST_UTILS |
| #endif // SK_SUPPORT_GPU |
| |
| SkGlyphRunListPainter::ScopedBuffers::ScopedBuffers(SkGlyphRunListPainter* painter, size_t size) |
| : fPainter{painter} { |
| fPainter->fDrawable.ensureSize(size); |
| if (fPainter->fMaxRunSize < size) { |
| fPainter->fMaxRunSize = size; |
| |
| fPainter->fPositions.reset(size); |
| fPainter->fPackedGlyphIDs.reset(size); |
| fPainter->fGlyphPos.reset(size); |
| } |
| } |
| |
| SkGlyphRunListPainter::ScopedBuffers::~ScopedBuffers() { |
| fPainter->fDrawable.reset(); |
| fPainter->fPaths.clear(); |
| fPainter->fARGBGlyphsIDs.clear(); |
| fPainter->fARGBPositions.clear(); |
| |
| if (fPainter->fMaxRunSize > 200) { |
| fPainter->fMaxRunSize = 0; |
| fPainter->fPositions.reset(); |
| fPainter->fPackedGlyphIDs.reset(); |
| fPainter->fGlyphPos.reset(); |
| fPainter->fPaths.shrink_to_fit(); |
| fPainter->fARGBGlyphsIDs.shrink_to_fit(); |
| fPainter->fARGBPositions.shrink_to_fit(); |
| } |
| } |
| |
| SkVector SkGlyphPositionRoundingSpec::HalfAxisSampleFreq(bool isSubpixel, SkAxisAlignment axisAlignment) { |
| if (!isSubpixel) { |
| return {SK_ScalarHalf, SK_ScalarHalf}; |
| } else { |
| static constexpr SkScalar kSubpixelRounding = SkFixedToScalar(SkGlyph::kSubpixelRound); |
| switch (axisAlignment) { |
| case kX_SkAxisAlignment: |
| return {kSubpixelRounding, SK_ScalarHalf}; |
| case kY_SkAxisAlignment: |
| return {SK_ScalarHalf, kSubpixelRounding}; |
| case kNone_SkAxisAlignment: |
| return {kSubpixelRounding, kSubpixelRounding}; |
| } |
| } |
| |
| // Some compilers need this. |
| return {0, 0}; |
| } |
| |
| SkIPoint SkGlyphPositionRoundingSpec::IgnorePositionMask( |
| bool isSubpixel, SkAxisAlignment axisAlignment) { |
| return SkIPoint::Make((!isSubpixel || axisAlignment == kY_SkAxisAlignment) ? 0 : ~0, |
| (!isSubpixel || axisAlignment == kX_SkAxisAlignment) ? 0 : ~0); |
| } |
| |
| SkGlyphPositionRoundingSpec::SkGlyphPositionRoundingSpec(bool isSubpixel, |
| SkAxisAlignment axisAlignment) |
| : halfAxisSampleFreq{HalfAxisSampleFreq(isSubpixel, axisAlignment)} |
| , ignorePositionMask{IgnorePositionMask(isSubpixel, axisAlignment)} { |
| } |