| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/core/SkColorFilter.h" |
| #include "include/core/SkPaint.h" |
| #include "src/core/SkPaintPriv.h" |
| #include "src/core/SkXfermodePriv.h" |
| #include "src/shaders/SkShaderBase.h" |
| |
| static bool changes_alpha(const SkPaint& paint) { |
| SkColorFilter* cf = paint.getColorFilter(); |
| return cf && !(cf->getFlags() & SkColorFilter::kAlphaUnchanged_Flag); |
| } |
| |
| bool SkPaintPriv::Overwrites(const SkPaint* paint, ShaderOverrideOpacity overrideOpacity) { |
| if (!paint) { |
| // No paint means we default to SRC_OVER, so we overwrite iff our shader-override |
| // is opaque, or we don't have one. |
| return overrideOpacity != kNotOpaque_ShaderOverrideOpacity; |
| } |
| |
| SkXfermode::SrcColorOpacity opacityType = SkXfermode::kUnknown_SrcColorOpacity; |
| |
| if (!changes_alpha(*paint)) { |
| const unsigned paintAlpha = paint->getAlpha(); |
| if (0xff == paintAlpha && overrideOpacity != kNotOpaque_ShaderOverrideOpacity && |
| (!paint->getShader() || paint->getShader()->isOpaque())) |
| { |
| opacityType = SkXfermode::kOpaque_SrcColorOpacity; |
| } else if (0 == paintAlpha) { |
| if (overrideOpacity == kNone_ShaderOverrideOpacity && !paint->getShader()) { |
| opacityType = SkXfermode::kTransparentBlack_SrcColorOpacity; |
| } else { |
| opacityType = SkXfermode::kTransparentAlpha_SrcColorOpacity; |
| } |
| } |
| } |
| |
| return SkXfermode::IsOpaque(paint->getBlendMode(), opacityType); |
| } |
| |
| bool SkPaintPriv::ShouldDither(const SkPaint& p, SkColorType dstCT) { |
| // The paint dither flag can veto. |
| if (!p.isDither()) { |
| return false; |
| } |
| |
| // We always dither 565 or 4444 when requested. |
| if (dstCT == kRGB_565_SkColorType || dstCT == kARGB_4444_SkColorType) { |
| return true; |
| } |
| |
| // Otherwise, dither is only needed for non-const paints. |
| return p.getImageFilter() || p.getMaskFilter() |
| || !p.getShader() || !as_SB(p.getShader())->isConstant(); |
| } |
| |
| // return true if the paint is just a single color (i.e. not a shader). If its |
| // a shader, then we can't compute a const luminance for it :( |
| static bool just_a_color(const SkPaint& paint, SkColor* color) { |
| SkColor c = paint.getColor(); |
| |
| const auto* shader = as_SB(paint.getShader()); |
| if (shader && !shader->asLuminanceColor(&c)) { |
| return false; |
| } |
| if (paint.getColorFilter()) { |
| c = paint.getColorFilter()->filterColor(c); |
| } |
| if (color) { |
| *color = c; |
| } |
| return true; |
| } |
| |
| SkColor SkPaintPriv::ComputeLuminanceColor(const SkPaint& paint) { |
| SkColor c; |
| if (!just_a_color(paint, &c)) { |
| c = SkColorSetRGB(0x7F, 0x80, 0x7F); |
| } |
| return c; |
| } |