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/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkPath.h"
#include "src/core/SkRasterClip.h"
#include "src/core/SkRegionPriv.h"
enum MutateResult {
kDoNothing_MutateResult,
kReplaceClippedAgainstGlobalBounds_MutateResult,
kContinue_MutateResult,
};
static MutateResult mutate_conservative_op(SkRegion::Op* op, bool inverseFilled) {
if (inverseFilled) {
switch (*op) {
case SkRegion::kIntersect_Op:
case SkRegion::kDifference_Op:
// These ops can only shrink the current clip. So leaving
// the clip unchanged conservatively respects the contract.
return kDoNothing_MutateResult;
case SkRegion::kUnion_Op:
case SkRegion::kReplace_Op:
case SkRegion::kReverseDifference_Op:
case SkRegion::kXOR_Op: {
// These ops can grow the current clip up to the extents of
// the input clip, which is inverse filled, so we just set
// the current clip to the device bounds.
*op = SkRegion::kReplace_Op;
return kReplaceClippedAgainstGlobalBounds_MutateResult;
}
}
} else {
// Not inverse filled
switch (*op) {
case SkRegion::kIntersect_Op:
case SkRegion::kUnion_Op:
case SkRegion::kReplace_Op:
return kContinue_MutateResult;
case SkRegion::kDifference_Op:
// Difference can only shrink the current clip.
// Leaving clip unchanged conservatively fullfills the contract.
return kDoNothing_MutateResult;
case SkRegion::kReverseDifference_Op:
// To reverse, we swap in the bounds with a replace op.
// As with difference, leave it unchanged.
*op = SkRegion::kReplace_Op;
return kContinue_MutateResult;
case SkRegion::kXOR_Op:
// Be conservative, based on (A XOR B) always included in (A union B),
// which is always included in (bounds(A) union bounds(B))
*op = SkRegion::kUnion_Op;
return kContinue_MutateResult;
}
}
SkASSERT(false); // unknown op
return kDoNothing_MutateResult;
}
void SkConservativeClip::opRect(const SkRect& localRect, const SkMatrix& ctm,
const SkIRect& devBounds, SkRegion::Op op, bool doAA) {
SkIRect ir;
switch (mutate_conservative_op(&op, false)) {
case kDoNothing_MutateResult:
return;
case kReplaceClippedAgainstGlobalBounds_MutateResult:
ir = devBounds;
break;
case kContinue_MutateResult: {
SkRect devRect;
ctm.mapRect(&devRect, localRect);
ir = doAA ? devRect.roundOut() : devRect.round();
} break;
}
this->opIRect(ir, op);
}
void SkConservativeClip::opRRect(const SkRRect& rrect, const SkMatrix& ctm,
const SkIRect& devBounds, SkRegion::Op op, bool doAA) {
this->opRect(rrect.getBounds(), ctm, devBounds, op, doAA);
}
void SkConservativeClip::opPath(const SkPath& path, const SkMatrix& ctm, const SkIRect& devBounds,
SkRegion::Op op, bool doAA) {
SkIRect ir;
switch (mutate_conservative_op(&op, path.isInverseFillType())) {
case kDoNothing_MutateResult:
return;
case kReplaceClippedAgainstGlobalBounds_MutateResult:
ir = devBounds;
break;
case kContinue_MutateResult: {
SkRect bounds = path.getBounds();
ctm.mapRect(&bounds);
ir = bounds.roundOut();
break;
}
}
return this->opIRect(ir, op);
}
void SkConservativeClip::opRegion(const SkRegion& rgn, SkRegion::Op op) {
this->opIRect(rgn.getBounds(), op);
}
void SkConservativeClip::opIRect(const SkIRect& devRect, SkRegion::Op op) {
if (SkRegion::kIntersect_Op == op) {
if (!fBounds.intersect(devRect)) {
fBounds.setEmpty();
}
return;
}
// This may still create a complex region (which we would then take the bounds
// Perhaps we should inline the op-logic directly to never create the rgn...
SkRegion result;
result.op(SkRegion(fBounds), SkRegion(devRect), op);
fBounds = result.getBounds();
this->applyClipRestriction(op, &fBounds);
}
///////////////////////////////////////////////////////////////////////////////////////////////////
SkRasterClip::SkRasterClip(const SkRasterClip& src) {
AUTO_RASTERCLIP_VALIDATE(src);
fIsBW = src.fIsBW;
if (fIsBW) {
fBW = src.fBW;
} else {
fAA = src.fAA;
}
fIsEmpty = src.isEmpty();
fIsRect = src.isRect();
fClipRestrictionRect = src.fClipRestrictionRect;
SkDEBUGCODE(this->validate();)
}
SkRasterClip::SkRasterClip(const SkRegion& rgn) : fBW(rgn) {
fIsBW = true;
fIsEmpty = this->computeIsEmpty(); // bounds might be empty, so compute
fIsRect = !fIsEmpty;
SkDEBUGCODE(this->validate();)
}
SkRasterClip::SkRasterClip(const SkIRect& bounds) : fBW(bounds) {
fIsBW = true;
fIsEmpty = this->computeIsEmpty(); // bounds might be empty, so compute
fIsRect = !fIsEmpty;
SkDEBUGCODE(this->validate();)
}
SkRasterClip::SkRasterClip() {
fIsBW = true;
fIsEmpty = true;
fIsRect = false;
SkDEBUGCODE(this->validate();)
}
SkRasterClip::~SkRasterClip() {
SkDEBUGCODE(this->validate();)
}
bool SkRasterClip::operator==(const SkRasterClip& other) const {
if (fIsBW != other.fIsBW) {
return false;
}
bool isEqual = fIsBW ? fBW == other.fBW : fAA == other.fAA;
#ifdef SK_DEBUG
if (isEqual) {
SkASSERT(fIsEmpty == other.fIsEmpty);
SkASSERT(fIsRect == other.fIsRect);
}
#endif
return isEqual;
}
bool SkRasterClip::isComplex() const {
return fIsBW ? fBW.isComplex() : !fAA.isEmpty();
}
const SkIRect& SkRasterClip::getBounds() const {
return fIsBW ? fBW.getBounds() : fAA.getBounds();
}
bool SkRasterClip::setEmpty() {
AUTO_RASTERCLIP_VALIDATE(*this);
fIsBW = true;
fBW.setEmpty();
fAA.setEmpty();
fIsEmpty = true;
fIsRect = false;
return false;
}
bool SkRasterClip::setRect(const SkIRect& rect) {
AUTO_RASTERCLIP_VALIDATE(*this);
fIsBW = true;
fAA.setEmpty();
fIsRect = fBW.setRect(rect);
fIsEmpty = !fIsRect;
return fIsRect;
}
/////////////////////////////////////////////////////////////////////////////////////
bool SkRasterClip::setConservativeRect(const SkRect& r, const SkIRect& clipR, bool isInverse) {
SkRegion::Op op;
if (isInverse) {
op = SkRegion::kDifference_Op;
} else {
op = SkRegion::kIntersect_Op;
}
fBW.setRect(clipR);
fBW.op(r.roundOut(), op);
return this->updateCacheAndReturnNonEmpty();
}
/////////////////////////////////////////////////////////////////////////////////////
bool SkRasterClip::setPath(const SkPath& path, const SkRegion& clip, bool doAA) {
AUTO_RASTERCLIP_VALIDATE(*this);
if (this->isBW() && !doAA) {
(void)fBW.setPath(path, clip);
} else {
// TODO: since we are going to over-write fAA completely (aren't we?)
// we should just clear our BW data (if any) and set fIsAA=true
if (this->isBW()) {
this->convertToAA();
}
(void)fAA.setPath(path, &clip, doAA);
}
return this->updateCacheAndReturnNonEmpty();
}
bool SkRasterClip::op(const SkRRect& rrect, const SkMatrix& matrix, const SkIRect& devBounds,
SkRegion::Op op, bool doAA) {
SkIRect bounds(devBounds);
this->applyClipRestriction(op, &bounds);
SkPath path;
path.addRRect(rrect);
return this->op(path, matrix, bounds, op, doAA);
}
bool SkRasterClip::op(const SkPath& path, const SkMatrix& matrix, const SkIRect& devBounds,
SkRegion::Op op, bool doAA) {
AUTO_RASTERCLIP_VALIDATE(*this);
SkIRect bounds(devBounds);
this->applyClipRestriction(op, &bounds);
// base is used to limit the size (and therefore memory allocation) of the
// region that results from scan converting devPath.
SkRegion base;
SkPath devPath;
if (matrix.isIdentity()) {
devPath = path;
} else {
path.transform(matrix, &devPath);
devPath.setIsVolatile(true);
}
if (SkRegion::kIntersect_Op == op) {
// since we are intersect, we can do better (tighter) with currRgn's
// bounds, than just using the device. However, if currRgn is complex,
// our region blitter may hork, so we do that case in two steps.
if (this->isRect()) {
// FIXME: we should also be able to do this when this->isBW(),
// but relaxing the test above triggers GM asserts in
// SkRgnBuilder::blitH(). We need to investigate what's going on.
return this->setPath(devPath, this->bwRgn(), doAA);
} else {
base.setRect(this->getBounds());
SkRasterClip clip;
clip.setPath(devPath, base, doAA);
return this->op(clip, op);
}
} else {
base.setRect(bounds);
if (SkRegion::kReplace_Op == op) {
return this->setPath(devPath, base, doAA);
} else {
SkRasterClip clip;
clip.setPath(devPath, base, doAA);
return this->op(clip, op);
}
}
}
bool SkRasterClip::setPath(const SkPath& path, const SkIRect& clip, bool doAA) {
SkRegion tmp;
tmp.setRect(clip);
return this->setPath(path, tmp, doAA);
}
bool SkRasterClip::op(const SkIRect& rect, SkRegion::Op op) {
AUTO_RASTERCLIP_VALIDATE(*this);
fIsBW ? fBW.op(rect, op) : fAA.op(rect, op);
return this->updateCacheAndReturnNonEmpty();
}
bool SkRasterClip::op(const SkRegion& rgn, SkRegion::Op op) {
AUTO_RASTERCLIP_VALIDATE(*this);
if (fIsBW) {
(void)fBW.op(rgn, op);
} else {
SkAAClip tmp;
tmp.setRegion(rgn);
(void)fAA.op(tmp, op);
}
return this->updateCacheAndReturnNonEmpty();
}
bool SkRasterClip::op(const SkRasterClip& clip, SkRegion::Op op) {
AUTO_RASTERCLIP_VALIDATE(*this);
clip.validate();
if (this->isBW() && clip.isBW()) {
(void)fBW.op(clip.fBW, op);
} else {
SkAAClip tmp;
const SkAAClip* other;
if (this->isBW()) {
this->convertToAA();
}
if (clip.isBW()) {
tmp.setRegion(clip.bwRgn());
other = &tmp;
} else {
other = &clip.aaRgn();
}
(void)fAA.op(*other, op);
}
return this->updateCacheAndReturnNonEmpty();
}
/**
* Our antialiasing currently has a granularity of 1/4 of a pixel along each
* axis. Thus we can treat an axis coordinate as an integer if it differs
* from its nearest int by < half of that value (1.8 in this case).
*/
static bool nearly_integral(SkScalar x) {
static const SkScalar domain = SK_Scalar1 / 4;
static const SkScalar halfDomain = domain / 2;
x += halfDomain;
return x - SkScalarFloorToScalar(x) < domain;
}
bool SkRasterClip::op(const SkRect& localRect, const SkMatrix& matrix, const SkIRect& devBounds,
SkRegion::Op op, bool doAA) {
AUTO_RASTERCLIP_VALIDATE(*this);
SkRect devRect;
const bool isScaleTrans = matrix.isScaleTranslate();
if (!isScaleTrans) {
SkPath path;
path.addRect(localRect);
path.setIsVolatile(true);
return this->op(path, matrix, devBounds, op, doAA);
}
matrix.mapRect(&devRect, localRect);
if (fIsBW && doAA) {
// check that the rect really needs aa, or is it close enought to
// integer boundaries that we can just treat it as a BW rect?
if (nearly_integral(devRect.fLeft) && nearly_integral(devRect.fTop) &&
nearly_integral(devRect.fRight) && nearly_integral(devRect.fBottom)) {
doAA = false;
}
}
if (fIsBW && !doAA) {
SkIRect ir;
devRect.round(&ir);
this->applyClipRestriction(op, &ir);
(void)fBW.op(ir, op);
} else {
if (fIsBW) {
this->convertToAA();
}
this->applyClipRestriction(op, &devRect);
(void)fAA.op(devRect, op, doAA);
}
return this->updateCacheAndReturnNonEmpty();
}
void SkRasterClip::translate(int dx, int dy, SkRasterClip* dst) const {
if (nullptr == dst) {
return;
}
AUTO_RASTERCLIP_VALIDATE(*this);
if (this->isEmpty()) {
dst->setEmpty();
return;
}
if (0 == (dx | dy)) {
*dst = *this;
return;
}
dst->fIsBW = fIsBW;
if (fIsBW) {
fBW.translate(dx, dy, &dst->fBW);
dst->fAA.setEmpty();
} else {
fAA.translate(dx, dy, &dst->fAA);
dst->fBW.setEmpty();
}
dst->updateCacheAndReturnNonEmpty();
}
bool SkRasterClip::quickContains(const SkIRect& ir) const {
return fIsBW ? fBW.quickContains(ir) : fAA.quickContains(ir);
}
///////////////////////////////////////////////////////////////////////////////
const SkRegion& SkRasterClip::forceGetBW() {
AUTO_RASTERCLIP_VALIDATE(*this);
if (!fIsBW) {
fBW.setRect(fAA.getBounds());
}
return fBW;
}
void SkRasterClip::convertToAA() {
AUTO_RASTERCLIP_VALIDATE(*this);
SkASSERT(fIsBW);
fAA.setRegion(fBW);
fIsBW = false;
// since we are being explicitly asked to convert-to-aa, we pass false so we don't "optimize"
// ourselves back to BW.
(void)this->updateCacheAndReturnNonEmpty(false);
}
#ifdef SK_DEBUG
void SkRasterClip::validate() const {
// can't ever assert that fBW is empty, since we may have called forceGetBW
if (fIsBW) {
SkASSERT(fAA.isEmpty());
}
SkRegionPriv::Validate(fBW);
fAA.validate();
SkASSERT(this->computeIsEmpty() == fIsEmpty);
SkASSERT(this->computeIsRect() == fIsRect);
}
#endif
///////////////////////////////////////////////////////////////////////////////
SkAAClipBlitterWrapper::SkAAClipBlitterWrapper() {
SkDEBUGCODE(fClipRgn = nullptr;)
SkDEBUGCODE(fBlitter = nullptr;)
}
SkAAClipBlitterWrapper::SkAAClipBlitterWrapper(const SkRasterClip& clip,
SkBlitter* blitter) {
this->init(clip, blitter);
}
SkAAClipBlitterWrapper::SkAAClipBlitterWrapper(const SkAAClip* aaclip,
SkBlitter* blitter) {
SkASSERT(blitter);
SkASSERT(aaclip);
fBWRgn.setRect(aaclip->getBounds());
fAABlitter.init(blitter, aaclip);
// now our return values
fClipRgn = &fBWRgn;
fBlitter = &fAABlitter;
}
void SkAAClipBlitterWrapper::init(const SkRasterClip& clip, SkBlitter* blitter) {
SkASSERT(blitter);
if (clip.isBW()) {
fClipRgn = &clip.bwRgn();
fBlitter = blitter;
} else {
const SkAAClip& aaclip = clip.aaRgn();
fBWRgn.setRect(aaclip.getBounds());
fAABlitter.init(blitter, &aaclip);
// now our return values
fClipRgn = &fBWRgn;
fBlitter = &fAABlitter;
}
}