| /* |
| * Copyright 2006 The Android Open Source Project |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/core/SkPath.h" |
| #include "include/core/SkRegion.h" |
| #include "include/private/SkMacros.h" |
| #include "include/private/SkSafe32.h" |
| #include "include/private/SkTemplates.h" |
| #include "src/core/SkBlitter.h" |
| #include "src/core/SkEdge.h" |
| #include "src/core/SkEdgeBuilder.h" |
| #include "src/core/SkGeometry.h" |
| #include "src/core/SkQuadClipper.h" |
| #include "src/core/SkRasterClip.h" |
| #include "src/core/SkRectPriv.h" |
| #include "src/core/SkScanPriv.h" |
| #include "src/core/SkTSort.h" |
| |
| #include <utility> |
| |
| #define kEDGE_HEAD_Y SK_MinS32 |
| #define kEDGE_TAIL_Y SK_MaxS32 |
| |
| #ifdef SK_DEBUG |
| static void validate_sort(const SkEdge* edge) { |
| int y = kEDGE_HEAD_Y; |
| |
| while (edge->fFirstY != SK_MaxS32) { |
| edge->validate(); |
| SkASSERT(y <= edge->fFirstY); |
| |
| y = edge->fFirstY; |
| edge = edge->fNext; |
| } |
| } |
| #else |
| #define validate_sort(edge) |
| #endif |
| |
| static void insert_new_edges(SkEdge* newEdge, int curr_y) { |
| if (newEdge->fFirstY != curr_y) { |
| return; |
| } |
| SkEdge* prev = newEdge->fPrev; |
| if (prev->fX <= newEdge->fX) { |
| return; |
| } |
| // find first x pos to insert |
| SkEdge* start = backward_insert_start(prev, newEdge->fX); |
| // insert the lot, fixing up the links as we go |
| do { |
| SkEdge* next = newEdge->fNext; |
| do { |
| if (start->fNext == newEdge) { |
| goto nextEdge; |
| } |
| SkEdge* after = start->fNext; |
| if (after->fX >= newEdge->fX) { |
| break; |
| } |
| start = after; |
| } while (true); |
| remove_edge(newEdge); |
| insert_edge_after(newEdge, start); |
| nextEdge: |
| start = newEdge; |
| newEdge = next; |
| } while (newEdge->fFirstY == curr_y); |
| } |
| |
| #ifdef SK_DEBUG |
| static void validate_edges_for_y(const SkEdge* edge, int curr_y) { |
| while (edge->fFirstY <= curr_y) { |
| SkASSERT(edge->fPrev && edge->fNext); |
| SkASSERT(edge->fPrev->fNext == edge); |
| SkASSERT(edge->fNext->fPrev == edge); |
| SkASSERT(edge->fFirstY <= edge->fLastY); |
| |
| SkASSERT(edge->fPrev->fX <= edge->fX); |
| edge = edge->fNext; |
| } |
| } |
| #else |
| #define validate_edges_for_y(edge, curr_y) |
| #endif |
| |
| #if defined _WIN32 // disable warning : local variable used without having been initialized |
| #pragma warning ( push ) |
| #pragma warning ( disable : 4701 ) |
| #endif |
| |
| typedef void (*PrePostProc)(SkBlitter* blitter, int y, bool isStartOfScanline); |
| #define PREPOST_START true |
| #define PREPOST_END false |
| |
| static void walk_edges(SkEdge* prevHead, SkPath::FillType fillType, |
| SkBlitter* blitter, int start_y, int stop_y, |
| PrePostProc proc, int rightClip) { |
| validate_sort(prevHead->fNext); |
| |
| int curr_y = start_y; |
| // returns 1 for evenodd, -1 for winding, regardless of inverse-ness |
| int windingMask = (fillType & 1) ? 1 : -1; |
| |
| for (;;) { |
| int w = 0; |
| int left SK_INIT_TO_AVOID_WARNING; |
| SkEdge* currE = prevHead->fNext; |
| SkFixed prevX = prevHead->fX; |
| |
| validate_edges_for_y(currE, curr_y); |
| |
| if (proc) { |
| proc(blitter, curr_y, PREPOST_START); // pre-proc |
| } |
| |
| while (currE->fFirstY <= curr_y) { |
| SkASSERT(currE->fLastY >= curr_y); |
| |
| int x = SkFixedRoundToInt(currE->fX); |
| |
| if ((w & windingMask) == 0) { // we're starting interval |
| left = x; |
| } |
| |
| w += currE->fWinding; |
| |
| if ((w & windingMask) == 0) { // we finished an interval |
| int width = x - left; |
| SkASSERT(width >= 0); |
| if (width > 0) { |
| blitter->blitH(left, curr_y, width); |
| } |
| } |
| |
| SkEdge* next = currE->fNext; |
| SkFixed newX; |
| |
| if (currE->fLastY == curr_y) { // are we done with this edge? |
| if (currE->fCurveCount > 0) { |
| if (((SkQuadraticEdge*)currE)->updateQuadratic()) { |
| newX = currE->fX; |
| goto NEXT_X; |
| } |
| } else if (currE->fCurveCount < 0) { |
| if (((SkCubicEdge*)currE)->updateCubic()) { |
| SkASSERT(currE->fFirstY == curr_y + 1); |
| |
| newX = currE->fX; |
| goto NEXT_X; |
| } |
| } |
| remove_edge(currE); |
| } else { |
| SkASSERT(currE->fLastY > curr_y); |
| newX = currE->fX + currE->fDX; |
| currE->fX = newX; |
| NEXT_X: |
| if (newX < prevX) { // ripple currE backwards until it is x-sorted |
| backward_insert_edge_based_on_x(currE); |
| } else { |
| prevX = newX; |
| } |
| } |
| currE = next; |
| SkASSERT(currE); |
| } |
| |
| if ((w & windingMask) != 0) { // was our right-edge culled away? |
| int width = rightClip - left; |
| if (width > 0) { |
| blitter->blitH(left, curr_y, width); |
| } |
| } |
| |
| if (proc) { |
| proc(blitter, curr_y, PREPOST_END); // post-proc |
| } |
| |
| curr_y += 1; |
| if (curr_y >= stop_y) { |
| break; |
| } |
| // now currE points to the first edge with a Yint larger than curr_y |
| insert_new_edges(currE, curr_y); |
| } |
| } |
| |
| // return true if we're NOT done with this edge |
| static bool update_edge(SkEdge* edge, int last_y) { |
| SkASSERT(edge->fLastY >= last_y); |
| if (last_y == edge->fLastY) { |
| if (edge->fCurveCount < 0) { |
| if (((SkCubicEdge*)edge)->updateCubic()) { |
| SkASSERT(edge->fFirstY == last_y + 1); |
| return true; |
| } |
| } else if (edge->fCurveCount > 0) { |
| if (((SkQuadraticEdge*)edge)->updateQuadratic()) { |
| SkASSERT(edge->fFirstY == last_y + 1); |
| return true; |
| } |
| } |
| return false; |
| } |
| return true; |
| } |
| |
| // Unexpected conditions for which we need to return |
| #define ASSERT_RETURN(cond) \ |
| do { \ |
| if (!(cond)) { \ |
| SkASSERT(false); \ |
| return; \ |
| } \ |
| } while (0) |
| |
| // Needs Y to only change once (looser than convex in X) |
| static void walk_simple_edges(SkEdge* prevHead, SkBlitter* blitter, int start_y, int stop_y) { |
| validate_sort(prevHead->fNext); |
| |
| SkEdge* leftE = prevHead->fNext; |
| SkEdge* riteE = leftE->fNext; |
| SkEdge* currE = riteE->fNext; |
| |
| // our edge choppers for curves can result in the initial edges |
| // not lining up, so we take the max. |
| int local_top = SkMax32(leftE->fFirstY, riteE->fFirstY); |
| ASSERT_RETURN(local_top >= start_y); |
| |
| while (local_top < stop_y) { |
| SkASSERT(leftE->fFirstY <= stop_y); |
| SkASSERT(riteE->fFirstY <= stop_y); |
| |
| int local_bot = SkMin32(leftE->fLastY, riteE->fLastY); |
| local_bot = SkMin32(local_bot, stop_y - 1); |
| ASSERT_RETURN(local_top <= local_bot); |
| |
| SkFixed left = leftE->fX; |
| SkFixed dLeft = leftE->fDX; |
| SkFixed rite = riteE->fX; |
| SkFixed dRite = riteE->fDX; |
| int count = local_bot - local_top; |
| ASSERT_RETURN(count >= 0); |
| |
| if (0 == (dLeft | dRite)) { |
| int L = SkFixedRoundToInt(left); |
| int R = SkFixedRoundToInt(rite); |
| if (L > R) { |
| std::swap(L, R); |
| } |
| if (L < R) { |
| count += 1; |
| blitter->blitRect(L, local_top, R - L, count); |
| } |
| local_top = local_bot + 1; |
| } else { |
| do { |
| int L = SkFixedRoundToInt(left); |
| int R = SkFixedRoundToInt(rite); |
| if (L > R) { |
| std::swap(L, R); |
| } |
| if (L < R) { |
| blitter->blitH(L, local_top, R - L); |
| } |
| // Either/both of these might overflow, since we perform this step even if |
| // (later) we determine that we are done with the edge, and so the computed |
| // left or rite edge will not be used (see update_edge). Use this helper to |
| // silence UBSAN when we perform the add. |
| left = Sk32_can_overflow_add(left, dLeft); |
| rite = Sk32_can_overflow_add(rite, dRite); |
| local_top += 1; |
| } while (--count >= 0); |
| } |
| |
| leftE->fX = left; |
| riteE->fX = rite; |
| |
| if (!update_edge(leftE, local_bot)) { |
| if (currE->fFirstY >= stop_y) { |
| return; // we're done |
| } |
| leftE = currE; |
| currE = currE->fNext; |
| ASSERT_RETURN(leftE->fFirstY == local_top); |
| } |
| if (!update_edge(riteE, local_bot)) { |
| if (currE->fFirstY >= stop_y) { |
| return; // we're done |
| } |
| riteE = currE; |
| currE = currE->fNext; |
| ASSERT_RETURN(riteE->fFirstY == local_top); |
| } |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| // this guy overrides blitH, and will call its proxy blitter with the inverse |
| // of the spans it is given (clipped to the left/right of the cliprect) |
| // |
| // used to implement inverse filltypes on paths |
| // |
| class InverseBlitter : public SkBlitter { |
| public: |
| void setBlitter(SkBlitter* blitter, const SkIRect& clip, int shift) { |
| fBlitter = blitter; |
| fFirstX = clip.fLeft << shift; |
| fLastX = clip.fRight << shift; |
| } |
| void prepost(int y, bool isStart) { |
| if (isStart) { |
| fPrevX = fFirstX; |
| } else { |
| int invWidth = fLastX - fPrevX; |
| if (invWidth > 0) { |
| fBlitter->blitH(fPrevX, y, invWidth); |
| } |
| } |
| } |
| |
| // overrides |
| void blitH(int x, int y, int width) override { |
| int invWidth = x - fPrevX; |
| if (invWidth > 0) { |
| fBlitter->blitH(fPrevX, y, invWidth); |
| } |
| fPrevX = x + width; |
| } |
| |
| // we do not expect to get called with these entrypoints |
| void blitAntiH(int, int, const SkAlpha[], const int16_t runs[]) override { |
| SkDEBUGFAIL("blitAntiH unexpected"); |
| } |
| void blitV(int x, int y, int height, SkAlpha alpha) override { |
| SkDEBUGFAIL("blitV unexpected"); |
| } |
| void blitRect(int x, int y, int width, int height) override { |
| SkDEBUGFAIL("blitRect unexpected"); |
| } |
| void blitMask(const SkMask&, const SkIRect& clip) override { |
| SkDEBUGFAIL("blitMask unexpected"); |
| } |
| const SkPixmap* justAnOpaqueColor(uint32_t* value) override { |
| SkDEBUGFAIL("justAnOpaqueColor unexpected"); |
| return nullptr; |
| } |
| |
| private: |
| SkBlitter* fBlitter; |
| int fFirstX, fLastX, fPrevX; |
| }; |
| |
| static void PrePostInverseBlitterProc(SkBlitter* blitter, int y, bool isStart) { |
| ((InverseBlitter*)blitter)->prepost(y, isStart); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| #if defined _WIN32 |
| #pragma warning ( pop ) |
| #endif |
| |
| static bool operator<(const SkEdge& a, const SkEdge& b) { |
| int valuea = a.fFirstY; |
| int valueb = b.fFirstY; |
| |
| if (valuea == valueb) { |
| valuea = a.fX; |
| valueb = b.fX; |
| } |
| |
| return valuea < valueb; |
| } |
| |
| static SkEdge* sort_edges(SkEdge* list[], int count, SkEdge** last) { |
| SkTQSort(list, list + count - 1); |
| |
| // now make the edges linked in sorted order |
| for (int i = 1; i < count; i++) { |
| list[i - 1]->fNext = list[i]; |
| list[i]->fPrev = list[i - 1]; |
| } |
| |
| *last = list[count - 1]; |
| return list[0]; |
| } |
| |
| // clipRect has not been shifted up |
| void sk_fill_path(const SkPath& path, const SkIRect& clipRect, SkBlitter* blitter, |
| int start_y, int stop_y, int shiftEdgesUp, bool pathContainedInClip) { |
| SkASSERT(blitter); |
| |
| SkIRect shiftedClip = clipRect; |
| shiftedClip.fLeft = SkLeftShift(shiftedClip.fLeft, shiftEdgesUp); |
| shiftedClip.fRight = SkLeftShift(shiftedClip.fRight, shiftEdgesUp); |
| shiftedClip.fTop = SkLeftShift(shiftedClip.fTop, shiftEdgesUp); |
| shiftedClip.fBottom = SkLeftShift(shiftedClip.fBottom, shiftEdgesUp); |
| |
| SkBasicEdgeBuilder builder(shiftEdgesUp); |
| int count = builder.buildEdges(path, pathContainedInClip ? nullptr : &shiftedClip); |
| SkEdge** list = builder.edgeList(); |
| |
| if (0 == count) { |
| if (path.isInverseFillType()) { |
| /* |
| * Since we are in inverse-fill, our caller has already drawn above |
| * our top (start_y) and will draw below our bottom (stop_y). Thus |
| * we need to restrict our drawing to the intersection of the clip |
| * and those two limits. |
| */ |
| SkIRect rect = clipRect; |
| if (rect.fTop < start_y) { |
| rect.fTop = start_y; |
| } |
| if (rect.fBottom > stop_y) { |
| rect.fBottom = stop_y; |
| } |
| if (!rect.isEmpty()) { |
| blitter->blitRect(rect.fLeft << shiftEdgesUp, |
| rect.fTop << shiftEdgesUp, |
| rect.width() << shiftEdgesUp, |
| rect.height() << shiftEdgesUp); |
| } |
| } |
| return; |
| } |
| |
| SkEdge headEdge, tailEdge, *last; |
| // this returns the first and last edge after they're sorted into a dlink list |
| SkEdge* edge = sort_edges(list, count, &last); |
| |
| headEdge.fPrev = nullptr; |
| headEdge.fNext = edge; |
| headEdge.fFirstY = kEDGE_HEAD_Y; |
| headEdge.fX = SK_MinS32; |
| edge->fPrev = &headEdge; |
| |
| tailEdge.fPrev = last; |
| tailEdge.fNext = nullptr; |
| tailEdge.fFirstY = kEDGE_TAIL_Y; |
| last->fNext = &tailEdge; |
| |
| // now edge is the head of the sorted linklist |
| |
| start_y = SkLeftShift(start_y, shiftEdgesUp); |
| stop_y = SkLeftShift(stop_y, shiftEdgesUp); |
| if (!pathContainedInClip && start_y < shiftedClip.fTop) { |
| start_y = shiftedClip.fTop; |
| } |
| if (!pathContainedInClip && stop_y > shiftedClip.fBottom) { |
| stop_y = shiftedClip.fBottom; |
| } |
| |
| InverseBlitter ib; |
| PrePostProc proc = nullptr; |
| |
| if (path.isInverseFillType()) { |
| ib.setBlitter(blitter, clipRect, shiftEdgesUp); |
| blitter = &ib; |
| proc = PrePostInverseBlitterProc; |
| } |
| |
| // count >= 2 is required as the convex walker does not handle missing right edges |
| if (path.isConvex() && (nullptr == proc) && count >= 2) { |
| walk_simple_edges(&headEdge, blitter, start_y, stop_y); |
| } else { |
| walk_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, proc, |
| shiftedClip.right()); |
| } |
| } |
| |
| void sk_blit_above(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) { |
| const SkIRect& cr = clip.getBounds(); |
| SkIRect tmp; |
| |
| tmp.fLeft = cr.fLeft; |
| tmp.fRight = cr.fRight; |
| tmp.fTop = cr.fTop; |
| tmp.fBottom = ir.fTop; |
| if (!tmp.isEmpty()) { |
| blitter->blitRectRegion(tmp, clip); |
| } |
| } |
| |
| void sk_blit_below(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) { |
| const SkIRect& cr = clip.getBounds(); |
| SkIRect tmp; |
| |
| tmp.fLeft = cr.fLeft; |
| tmp.fRight = cr.fRight; |
| tmp.fTop = ir.fBottom; |
| tmp.fBottom = cr.fBottom; |
| if (!tmp.isEmpty()) { |
| blitter->blitRectRegion(tmp, clip); |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| /** |
| * If the caller is drawing an inverse-fill path, then it pass true for |
| * skipRejectTest, so we don't abort drawing just because the src bounds (ir) |
| * is outside of the clip. |
| */ |
| SkScanClipper::SkScanClipper(SkBlitter* blitter, const SkRegion* clip, |
| const SkIRect& ir, bool skipRejectTest, bool irPreClipped) { |
| fBlitter = nullptr; // null means blit nothing |
| fClipRect = nullptr; |
| |
| if (clip) { |
| fClipRect = &clip->getBounds(); |
| if (!skipRejectTest && !SkIRect::Intersects(*fClipRect, ir)) { // completely clipped out |
| return; |
| } |
| |
| if (clip->isRect()) { |
| if (!irPreClipped && fClipRect->contains(ir)) { |
| #ifdef SK_DEBUG |
| fRectClipCheckBlitter.init(blitter, *fClipRect); |
| blitter = &fRectClipCheckBlitter; |
| #endif |
| fClipRect = nullptr; |
| } else { |
| // only need a wrapper blitter if we're horizontally clipped |
| if (irPreClipped || |
| fClipRect->fLeft > ir.fLeft || fClipRect->fRight < ir.fRight) { |
| fRectBlitter.init(blitter, *fClipRect); |
| blitter = &fRectBlitter; |
| } else { |
| #ifdef SK_DEBUG |
| fRectClipCheckBlitter.init(blitter, *fClipRect); |
| blitter = &fRectClipCheckBlitter; |
| #endif |
| } |
| } |
| } else { |
| fRgnBlitter.init(blitter, clip); |
| blitter = &fRgnBlitter; |
| } |
| } |
| fBlitter = blitter; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| static bool clip_to_limit(const SkRegion& orig, SkRegion* reduced) { |
| // need to limit coordinates such that the width/height of our rect can be represented |
| // in SkFixed (16.16). See skbug.com/7998 |
| const int32_t limit = 32767 >> 1; |
| |
| SkIRect limitR; |
| limitR.setLTRB(-limit, -limit, limit, limit); |
| if (limitR.contains(orig.getBounds())) { |
| return false; |
| } |
| reduced->op(orig, limitR, SkRegion::kIntersect_Op); |
| return true; |
| } |
| |
| // Bias used for conservative rounding of float rects to int rects, to nudge the irects a little |
| // larger, so we don't "think" a path's bounds are inside a clip, when (due to numeric drift in |
| // the scan-converter) we might walk beyond the predicted limits. |
| // |
| // This value has been determined trial and error: pick the smallest value (after the 0.5) that |
| // fixes any problematic cases (e.g. crbug.com/844457) |
| // NOTE: cubics appear to be the main reason for needing this slop. If we could (perhaps) have a |
| // more accurate walker for cubics, we may be able to reduce this fudge factor. |
| static const double kConservativeRoundBias = 0.5 + 1.5 / SK_FDot6One; |
| |
| /** |
| * Round the value down. This is used to round the top and left of a rectangle, |
| * and corresponds to the way the scan converter treats the top and left edges. |
| * It has a slight bias to make the "rounded" int smaller than a normal round, to create a more |
| * conservative int-bounds (larger) from a float rect. |
| */ |
| static inline int round_down_to_int(SkScalar x) { |
| double xx = x; |
| xx -= kConservativeRoundBias; |
| return sk_double_saturate2int(ceil(xx)); |
| } |
| |
| /** |
| * Round the value up. This is used to round the right and bottom of a rectangle. |
| * It has a slight bias to make the "rounded" int smaller than a normal round, to create a more |
| * conservative int-bounds (larger) from a float rect. |
| */ |
| static inline int round_up_to_int(SkScalar x) { |
| double xx = x; |
| xx += kConservativeRoundBias; |
| return sk_double_saturate2int(floor(xx)); |
| } |
| |
| /* |
| * Conservative rounding function, which effectively nudges the int-rect to be slightly larger |
| * than SkRect::round() might have produced. This is a safety-net for the scan-converter, which |
| * inspects the returned int-rect, and may disable clipping (for speed) if it thinks all of the |
| * edges will fit inside the clip's bounds. The scan-converter introduces slight numeric errors |
| * due to accumulated += of the slope, so this function is used to return a conservatively large |
| * int-bounds, and thus we will only disable clipping if we're sure the edges will stay in-bounds. |
| */ |
| static SkIRect conservative_round_to_int(const SkRect& src) { |
| return { |
| round_down_to_int(src.fLeft), |
| round_down_to_int(src.fTop), |
| round_up_to_int(src.fRight), |
| round_up_to_int(src.fBottom), |
| }; |
| } |
| |
| void SkScan::FillPath(const SkPath& path, const SkRegion& origClip, |
| SkBlitter* blitter) { |
| if (origClip.isEmpty()) { |
| return; |
| } |
| |
| // Our edges are fixed-point, and don't like the bounds of the clip to |
| // exceed that. Here we trim the clip just so we don't overflow later on |
| const SkRegion* clipPtr = &origClip; |
| SkRegion finiteClip; |
| if (clip_to_limit(origClip, &finiteClip)) { |
| if (finiteClip.isEmpty()) { |
| return; |
| } |
| clipPtr = &finiteClip; |
| } |
| // don't reference "origClip" any more, just use clipPtr |
| |
| |
| SkRect bounds = path.getBounds(); |
| bool irPreClipped = false; |
| if (!SkRectPriv::MakeLargeS32().contains(bounds)) { |
| if (!bounds.intersect(SkRectPriv::MakeLargeS32())) { |
| bounds.setEmpty(); |
| } |
| irPreClipped = true; |
| } |
| |
| SkIRect ir = conservative_round_to_int(bounds); |
| if (ir.isEmpty()) { |
| if (path.isInverseFillType()) { |
| blitter->blitRegion(*clipPtr); |
| } |
| return; |
| } |
| |
| SkScanClipper clipper(blitter, clipPtr, ir, path.isInverseFillType(), irPreClipped); |
| |
| blitter = clipper.getBlitter(); |
| if (blitter) { |
| // we have to keep our calls to blitter in sorted order, so we |
| // must blit the above section first, then the middle, then the bottom. |
| if (path.isInverseFillType()) { |
| sk_blit_above(blitter, ir, *clipPtr); |
| } |
| SkASSERT(clipper.getClipRect() == nullptr || |
| *clipper.getClipRect() == clipPtr->getBounds()); |
| sk_fill_path(path, clipPtr->getBounds(), blitter, ir.fTop, ir.fBottom, |
| 0, clipper.getClipRect() == nullptr); |
| if (path.isInverseFillType()) { |
| sk_blit_below(blitter, ir, *clipPtr); |
| } |
| } else { |
| // what does it mean to not have a blitter if path.isInverseFillType??? |
| } |
| } |
| |
| void SkScan::FillPath(const SkPath& path, const SkIRect& ir, |
| SkBlitter* blitter) { |
| SkRegion rgn(ir); |
| FillPath(path, rgn, blitter); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| static int build_tri_edges(SkEdge edge[], const SkPoint pts[], |
| const SkIRect* clipRect, SkEdge* list[]) { |
| SkEdge** start = list; |
| |
| if (edge->setLine(pts[0], pts[1], clipRect, 0)) { |
| *list++ = edge; |
| edge = (SkEdge*)((char*)edge + sizeof(SkEdge)); |
| } |
| if (edge->setLine(pts[1], pts[2], clipRect, 0)) { |
| *list++ = edge; |
| edge = (SkEdge*)((char*)edge + sizeof(SkEdge)); |
| } |
| if (edge->setLine(pts[2], pts[0], clipRect, 0)) { |
| *list++ = edge; |
| } |
| return (int)(list - start); |
| } |
| |
| |
| static void sk_fill_triangle(const SkPoint pts[], const SkIRect* clipRect, |
| SkBlitter* blitter, const SkIRect& ir) { |
| SkASSERT(pts && blitter); |
| |
| SkEdge edgeStorage[3]; |
| SkEdge* list[3]; |
| |
| int count = build_tri_edges(edgeStorage, pts, clipRect, list); |
| if (count < 2) { |
| return; |
| } |
| |
| SkEdge headEdge, tailEdge, *last; |
| |
| // this returns the first and last edge after they're sorted into a dlink list |
| SkEdge* edge = sort_edges(list, count, &last); |
| |
| headEdge.fPrev = nullptr; |
| headEdge.fNext = edge; |
| headEdge.fFirstY = kEDGE_HEAD_Y; |
| headEdge.fX = SK_MinS32; |
| edge->fPrev = &headEdge; |
| |
| tailEdge.fPrev = last; |
| tailEdge.fNext = nullptr; |
| tailEdge.fFirstY = kEDGE_TAIL_Y; |
| last->fNext = &tailEdge; |
| |
| // now edge is the head of the sorted linklist |
| int stop_y = ir.fBottom; |
| if (clipRect && stop_y > clipRect->fBottom) { |
| stop_y = clipRect->fBottom; |
| } |
| int start_y = ir.fTop; |
| if (clipRect && start_y < clipRect->fTop) { |
| start_y = clipRect->fTop; |
| } |
| walk_simple_edges(&headEdge, blitter, start_y, stop_y); |
| } |
| |
| void SkScan::FillTriangle(const SkPoint pts[], const SkRasterClip& clip, |
| SkBlitter* blitter) { |
| if (clip.isEmpty()) { |
| return; |
| } |
| |
| SkRect r; |
| r.setBounds(pts, 3); |
| // If r is too large (larger than can easily fit in SkFixed) then we need perform geometric |
| // clipping. This is a bit of work, so we just call the general FillPath() to handle it. |
| // Use FixedMax/2 as the limit so we can subtract two edges and still store that in Fixed. |
| const SkScalar limit = SK_MaxS16 >> 1; |
| if (!SkRect::MakeLTRB(-limit, -limit, limit, limit).contains(r)) { |
| SkPath path; |
| path.addPoly(pts, 3, false); |
| FillPath(path, clip, blitter); |
| return; |
| } |
| |
| SkIRect ir = conservative_round_to_int(r); |
| if (ir.isEmpty() || !SkIRect::Intersects(ir, clip.getBounds())) { |
| return; |
| } |
| |
| SkAAClipBlitterWrapper wrap; |
| const SkRegion* clipRgn; |
| if (clip.isBW()) { |
| clipRgn = &clip.bwRgn(); |
| } else { |
| wrap.init(clip, blitter); |
| clipRgn = &wrap.getRgn(); |
| blitter = wrap.getBlitter(); |
| } |
| |
| SkScanClipper clipper(blitter, clipRgn, ir); |
| blitter = clipper.getBlitter(); |
| if (blitter) { |
| sk_fill_triangle(pts, clipper.getClipRect(), blitter, ir); |
| } |
| } |