| /* |
| * Copyright 2018 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrMtlPipelineStateBuilder_DEFINED |
| #define GrMtlPipelineStateBuilder_DEFINED |
| |
| #include "src/gpu/GrPipeline.h" |
| #include "src/gpu/GrProgramDesc.h" |
| #include "src/gpu/glsl/GrGLSLProgramBuilder.h" |
| #include "src/gpu/mtl/GrMtlUniformHandler.h" |
| #include "src/gpu/mtl/GrMtlVaryingHandler.h" |
| #include "src/sksl/SkSLCompiler.h" |
| |
| #import <Metal/Metal.h> |
| |
| class GrProgramInfo; |
| class GrMtlGpu; |
| class GrMtlPipelineState; |
| |
| class GrMtlPipelineStateBuilder : public GrGLSLProgramBuilder { |
| public: |
| /** |
| * For Metal we want to cache the entire pipeline for reuse of draws. The Desc here holds all |
| * the information needed to differentiate one pipeline from another. |
| * |
| * The GrProgramDesc contains all the information need to create the actual shaders for the |
| * pipeline. |
| * |
| * For Metal we need to add to the GrProgramDesc to include the rest of the state on the |
| * pipeline. This includes blending information and primitive type. The pipeline is immutable |
| * so any remaining dynamic state is set via the MtlRenderCmdEncoder. |
| */ |
| class Desc : public GrProgramDesc { |
| public: |
| static bool Build(Desc*, GrRenderTarget*, |
| const GrProgramInfo&, GrPrimitiveType, GrMtlGpu* gpu); |
| |
| size_t shaderKeyLength() const { return fShaderKeyLength; } |
| |
| private: |
| size_t fShaderKeyLength; |
| |
| typedef GrProgramDesc INHERITED; |
| }; |
| |
| /** Generates a pipeline state. |
| * |
| * The GrMtlPipelineState implements what is specified in the GrPipeline and |
| * GrPrimitiveProcessor as input. After successful generation, the builder result objects are |
| * available to be used. This function may modify the program key by setting the surface origin |
| * key to 0 (unspecified) if it turns out the program does not care about the surface origin. |
| * @return true if generation was successful. |
| */ |
| static GrMtlPipelineState* CreatePipelineState(GrMtlGpu*, |
| GrRenderTarget*, |
| const GrProgramInfo&, |
| Desc*); |
| |
| private: |
| GrMtlPipelineStateBuilder(GrMtlGpu*, GrRenderTarget*, const GrProgramInfo&, GrProgramDesc*); |
| |
| GrMtlPipelineState* finalize(GrRenderTarget*, const GrProgramInfo&, Desc*); |
| |
| const GrCaps* caps() const override; |
| |
| void finalizeFragmentOutputColor(GrShaderVar& outputColor) override; |
| |
| void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) override; |
| |
| id<MTLLibrary> createMtlShaderLibrary(const GrGLSLShaderBuilder& builder, |
| SkSL::Program::Kind kind, |
| const SkSL::Program::Settings& settings, |
| GrProgramDesc* desc); |
| |
| GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } |
| const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } |
| GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; } |
| |
| GrMtlGpu* fGpu; |
| GrMtlUniformHandler fUniformHandler; |
| GrMtlVaryingHandler fVaryingHandler; |
| |
| typedef GrGLSLProgramBuilder INHERITED; |
| }; |
| #endif |