| /* |
| * Copyright 2018 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/mtl/GrMtlPipelineStateDataManager.h" |
| |
| #include "src/gpu/mtl/GrMtlBuffer.h" |
| #include "src/gpu/mtl/GrMtlGpu.h" |
| |
| #if !__has_feature(objc_arc) |
| #error This file must be compiled with Arc. Use -fobjc-arc flag |
| #endif |
| |
| GrMtlPipelineStateDataManager::GrMtlPipelineStateDataManager(const UniformInfoArray& uniforms, |
| uint32_t uniformSize) |
| : fUniformSize(uniformSize) |
| , fUniformsDirty(false) { |
| fUniformData.reset(uniformSize); |
| int count = uniforms.count(); |
| fUniforms.push_back_n(count); |
| // We must add uniforms in same order is the UniformInfoArray so that UniformHandles already |
| // owned by other objects will still match up here. |
| for (int i = 0; i < count; i++) { |
| Uniform& uniform = fUniforms[i]; |
| const GrMtlUniformHandler::UniformInfo uniformInfo = uniforms[i]; |
| SkASSERT(GrShaderVar::kNonArray == uniformInfo.fVariable.getArrayCount() || |
| uniformInfo.fVariable.getArrayCount() > 0); |
| SkDEBUGCODE( |
| uniform.fArrayCount = uniformInfo.fVariable.getArrayCount(); |
| uniform.fType = uniformInfo.fVariable.getType(); |
| ); |
| uniform.fOffset = uniformInfo.fUBOffset; |
| } |
| } |
| |
| void* GrMtlPipelineStateDataManager::getBufferPtrAndMarkDirty(const Uniform& uni) const { |
| fUniformsDirty = true; |
| return static_cast<char*>(fUniformData.get())+uni.fOffset; |
| } |
| |
| void GrMtlPipelineStateDataManager::set1i(UniformHandle u, int32_t i) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == kInt_GrSLType || uni.fType == kShort_GrSLType); |
| SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| memcpy(buffer, &i, sizeof(int32_t)); |
| } |
| |
| void GrMtlPipelineStateDataManager::set1iv(UniformHandle u, |
| int arrayCount, |
| const int32_t v[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == kInt_GrSLType || uni.fType == kShort_GrSLType); |
| SkASSERT(arrayCount > 0); |
| SkASSERT(arrayCount <= uni.fArrayCount || |
| (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); |
| |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| SkASSERT(sizeof(int32_t) == 4); |
| for (int i = 0; i < arrayCount; ++i) { |
| const int32_t* curVec = &v[i]; |
| memcpy(buffer, curVec, sizeof(int32_t)); |
| buffer = static_cast<char*>(buffer) + 4*sizeof(int32_t); |
| } |
| } |
| |
| void GrMtlPipelineStateDataManager::set1f(UniformHandle u, float v0) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == kFloat_GrSLType || uni.fType == kHalf_GrSLType); |
| SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| SkASSERT(sizeof(float) == 4); |
| memcpy(buffer, &v0, sizeof(float)); |
| } |
| |
| void GrMtlPipelineStateDataManager::set1fv(UniformHandle u, |
| int arrayCount, |
| const float v[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == kFloat_GrSLType || uni.fType == kHalf_GrSLType); |
| SkASSERT(arrayCount > 0); |
| SkASSERT(arrayCount <= uni.fArrayCount || |
| (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); |
| |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| SkASSERT(sizeof(float) == 4); |
| memcpy(buffer, v, arrayCount * sizeof(float)); |
| } |
| |
| void GrMtlPipelineStateDataManager::set2i(UniformHandle u, int32_t i0, int32_t i1) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == kInt2_GrSLType || uni.fType == kShort2_GrSLType); |
| SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| int32_t v[2] = { i0, i1 }; |
| memcpy(buffer, v, 2 * sizeof(int32_t)); |
| } |
| |
| void GrMtlPipelineStateDataManager::set2iv(UniformHandle u, |
| int arrayCount, |
| const int32_t v[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == kInt2_GrSLType || uni.fType == kShort2_GrSLType); |
| SkASSERT(arrayCount > 0); |
| SkASSERT(arrayCount <= uni.fArrayCount || |
| (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); |
| |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| SkASSERT(sizeof(int32_t) == 4); |
| memcpy(buffer, v, arrayCount*sizeof(int32_t)); |
| } |
| |
| void GrMtlPipelineStateDataManager::set2f(UniformHandle u, float v0, float v1) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == kFloat2_GrSLType || uni.fType == kHalf2_GrSLType); |
| SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| SkASSERT(sizeof(float) == 4); |
| float v[2] = { v0, v1 }; |
| memcpy(buffer, v, 2 * sizeof(float)); |
| } |
| |
| void GrMtlPipelineStateDataManager::set2fv(UniformHandle u, |
| int arrayCount, |
| const float v[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == kFloat2_GrSLType || uni.fType == kHalf2_GrSLType); |
| SkASSERT(arrayCount > 0); |
| SkASSERT(arrayCount <= uni.fArrayCount || |
| (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); |
| |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| SkASSERT(sizeof(float) == 4); |
| memcpy(buffer, v, arrayCount * 2 * sizeof(float)); |
| } |
| |
| void GrMtlPipelineStateDataManager::set3i(UniformHandle u, |
| int32_t i0, |
| int32_t i1, |
| int32_t i2) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == kInt3_GrSLType || uni.fType == kShort3_GrSLType); |
| SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| int32_t v[3] = { i0, i1, i2 }; |
| memcpy(buffer, v, 3 * sizeof(int32_t)); |
| } |
| |
| void GrMtlPipelineStateDataManager::set3iv(UniformHandle u, |
| int arrayCount, |
| const int32_t v[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == kInt3_GrSLType || uni.fType == kShort3_GrSLType); |
| SkASSERT(arrayCount > 0); |
| SkASSERT(arrayCount <= uni.fArrayCount || |
| (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); |
| |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| SkASSERT(sizeof(int32_t) == 4); |
| for (int i = 0; i < arrayCount; ++i) { |
| const int32_t* curVec = &v[3 * i]; |
| memcpy(buffer, curVec, 3 * sizeof(int32_t)); |
| buffer = static_cast<char*>(buffer) + 4*sizeof(int32_t); |
| } |
| } |
| |
| void GrMtlPipelineStateDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); |
| SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| SkASSERT(sizeof(float) == 4); |
| float v[3] = { v0, v1, v2 }; |
| memcpy(buffer, v, 3 * sizeof(float)); |
| } |
| |
| void GrMtlPipelineStateDataManager::set3fv(UniformHandle u, |
| int arrayCount, |
| const float v[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); |
| SkASSERT(arrayCount > 0); |
| SkASSERT(arrayCount <= uni.fArrayCount || |
| (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); |
| |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| SkASSERT(sizeof(float) == 4); |
| for (int i = 0; i < arrayCount; ++i) { |
| const float* curVec = &v[3 * i]; |
| memcpy(buffer, curVec, 3 * sizeof(float)); |
| buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
| } |
| } |
| |
| void GrMtlPipelineStateDataManager::set4i(UniformHandle u, |
| int32_t i0, |
| int32_t i1, |
| int32_t i2, |
| int32_t i3) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == kInt4_GrSLType || uni.fType == kShort4_GrSLType); |
| SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| int32_t v[4] = { i0, i1, i2, i3 }; |
| memcpy(buffer, v, 4 * sizeof(int32_t)); |
| } |
| |
| void GrMtlPipelineStateDataManager::set4iv(UniformHandle u, |
| int arrayCount, |
| const int32_t v[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == kInt4_GrSLType || uni.fType == kShort4_GrSLType); |
| SkASSERT(arrayCount > 0); |
| SkASSERT(arrayCount <= uni.fArrayCount || |
| (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); |
| |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| SkASSERT(sizeof(int32_t) == 4); |
| memcpy(buffer, v, arrayCount * 4 * sizeof(int32_t)); |
| } |
| |
| void GrMtlPipelineStateDataManager::set4f(UniformHandle u, |
| float v0, |
| float v1, |
| float v2, |
| float v3) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType); |
| SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| SkASSERT(sizeof(float) == 4); |
| float v[4] = { v0, v1, v2, v3 }; |
| memcpy(buffer, v, 4 * sizeof(float)); |
| } |
| |
| void GrMtlPipelineStateDataManager::set4fv(UniformHandle u, |
| int arrayCount, |
| const float v[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType); |
| SkASSERT(arrayCount > 0); |
| SkASSERT(arrayCount <= uni.fArrayCount || |
| (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); |
| |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| SkASSERT(sizeof(float) == 4); |
| memcpy(buffer, v, arrayCount * 4 * sizeof(float)); |
| } |
| |
| void GrMtlPipelineStateDataManager::setMatrix2f(UniformHandle u, const float matrix[]) const { |
| this->setMatrices<2>(u, 1, matrix); |
| } |
| |
| void GrMtlPipelineStateDataManager::setMatrix2fv(UniformHandle u, |
| int arrayCount, |
| const float m[]) const { |
| this->setMatrices<2>(u, arrayCount, m); |
| } |
| |
| void GrMtlPipelineStateDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const { |
| this->setMatrices<3>(u, 1, matrix); |
| } |
| |
| void GrMtlPipelineStateDataManager::setMatrix3fv(UniformHandle u, |
| int arrayCount, |
| const float m[]) const { |
| this->setMatrices<3>(u, arrayCount, m); |
| } |
| |
| void GrMtlPipelineStateDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const { |
| this->setMatrices<4>(u, 1, matrix); |
| } |
| |
| void GrMtlPipelineStateDataManager::setMatrix4fv(UniformHandle u, |
| int arrayCount, |
| const float m[]) const { |
| this->setMatrices<4>(u, arrayCount, m); |
| } |
| |
| template<int N> struct set_uniform_matrix; |
| |
| template<int N> inline void GrMtlPipelineStateDataManager::setMatrices( |
| UniformHandle u, |
| int arrayCount, |
| const float matrices[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == kFloat2x2_GrSLType + (N - 2) || |
| uni.fType == kHalf2x2_GrSLType + (N - 2)); |
| SkASSERT(arrayCount > 0); |
| SkASSERT(arrayCount <= uni.fArrayCount || |
| (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); |
| |
| fUniformsDirty = true; |
| set_uniform_matrix<N>::set(fUniformData.get(), uni.fOffset, arrayCount, matrices); |
| } |
| |
| template<> struct set_uniform_matrix<2> { |
| inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) { |
| GR_STATIC_ASSERT(sizeof(float) == 4); |
| buffer = static_cast<char*>(buffer) + uniformOffset; |
| memcpy(buffer, matrices, count * 4 * sizeof(float)); |
| } |
| }; |
| |
| template<> struct set_uniform_matrix<3> { |
| inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) { |
| GR_STATIC_ASSERT(sizeof(float) == 4); |
| buffer = static_cast<char*>(buffer) + uniformOffset; |
| for (int i = 0; i < count; ++i) { |
| const float* matrix = &matrices[3 * 3 * i]; |
| for (int j = 0; j < 3; ++j) { |
| memcpy(buffer, &matrix[j * 3], 3 * sizeof(float)); |
| buffer = static_cast<char*>(buffer) + 4 * sizeof(float); |
| } |
| } |
| } |
| }; |
| |
| template<> struct set_uniform_matrix<4> { |
| inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) { |
| GR_STATIC_ASSERT(sizeof(float) == 4); |
| buffer = static_cast<char*>(buffer) + uniformOffset; |
| memcpy(buffer, matrices, count * 16 * sizeof(float)); |
| } |
| }; |
| |
| void GrMtlPipelineStateDataManager::uploadAndBindUniformBuffers( |
| GrMtlGpu* gpu, |
| id<MTLRenderCommandEncoder> renderCmdEncoder) const { |
| if (fUniformSize && fUniformsDirty) { |
| SkASSERT(fUniformSize < 4*1024); |
| if (@available(macOS 10.11, iOS 8.3, *)) { |
| [renderCmdEncoder setVertexBytes: fUniformData.get() |
| length: fUniformSize |
| atIndex: GrMtlUniformHandler::kUniformBinding]; |
| [renderCmdEncoder setFragmentBytes: fUniformData.get() |
| length: fUniformSize |
| atIndex: GrMtlUniformHandler::kUniformBinding]; |
| } else { |
| size_t bufferOffset; |
| id<MTLBuffer> uniformBuffer = gpu->resourceProvider().getDynamicBuffer( |
| fUniformSize, &bufferOffset); |
| SkASSERT(uniformBuffer); |
| char* bufferData = (char*) uniformBuffer.contents + bufferOffset; |
| memcpy(bufferData, fUniformData.get(), fUniformSize); |
| [renderCmdEncoder setVertexBuffer: uniformBuffer |
| offset: bufferOffset |
| atIndex: GrMtlUniformHandler::kUniformBinding]; |
| [renderCmdEncoder setFragmentBuffer: uniformBuffer |
| offset: bufferOffset |
| atIndex: GrMtlUniformHandler::kUniformBinding]; |
| } |
| fUniformsDirty = false; |
| } |
| } |
| |
| void GrMtlPipelineStateDataManager::resetDirtyBits() { |
| fUniformsDirty = true; |
| } |