blob: dca01024435194a94ede69967e059a451e1745f2 [file] [log] [blame]
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkPathOpsDebug_DEFINED
#define SkPathOpsDebug_DEFINED
#include "include/core/SkString.h"
#include "include/core/SkTypes.h"
#include "include/pathops/SkPathOps.h"
#include <stdlib.h>
#include <stdio.h>
enum class SkOpPhase : char;
struct SkDQuad;
class SkOpAngle;
class SkOpCoincidence;
class SkOpContour;
class SkOpContourHead;
class SkOpPtT;
class SkOpSegment;
class SkOpSpan;
class SkOpSpanBase;
struct SkDPoint;
struct SkDLine;
struct SkDQuad;
struct SkDConic;
struct SkDCubic;
class SkTSect;
// define this when running fuzz
// #define IS_FUZZING_WITH_LIBFUZZER
// dummy classes to fool msvs Visual Studio 2018 Immediate Window
#define DummyClasses(a, b) \
class SkDebugTCoincident##a##b; \
class SkDebugTSect##a##b; \
class SkDebugTSpan##a##b
DummyClasses(Quad, Quad);
DummyClasses(Conic, Quad);
DummyClasses(Conic, Conic);
DummyClasses(Cubic, Quad);
DummyClasses(Cubic, Conic);
DummyClasses(Cubic, Cubic);
#undef DummyClasses
#ifdef SK_RELEASE
#define FORCE_RELEASE 1
#else
#define FORCE_RELEASE 1 // set force release to 1 for multiple thread -- no debugging
#endif
#define DEBUG_UNDER_DEVELOPMENT 0
#define ONE_OFF_DEBUG 0
#define ONE_OFF_DEBUG_MATHEMATICA 0
#if defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_FOR_ANDROID)
#define SK_RAND(seed) rand()
#else
#define SK_RAND(seed) rand_r(&seed)
#endif
#ifdef SK_BUILD_FOR_WIN
#define SK_SNPRINTF _snprintf
#else
#define SK_SNPRINTF snprintf
#endif
#define WIND_AS_STRING(x) char x##Str[12]; \
if (!SkPathOpsDebug::ValidWind(x)) strcpy(x##Str, "?"); \
else SK_SNPRINTF(x##Str, sizeof(x##Str), "%d", x)
#if FORCE_RELEASE
#define DEBUG_ACTIVE_OP 0
#define DEBUG_ACTIVE_SPANS 0
#define DEBUG_ADD_INTERSECTING_TS 0
#define DEBUG_ADD_T 0
#define DEBUG_ALIGNMENT 0
#define DEBUG_ANGLE 0
#define DEBUG_ASSEMBLE 0
#define DEBUG_COINCIDENCE 0 // sanity checking
#define DEBUG_COINCIDENCE_DUMP 0 // accumulate and dump which algorithms fired
#define DEBUG_COINCIDENCE_ORDER 0 // for well behaved curves, check if pairs match up in t-order
#define DEBUG_COINCIDENCE_VERBOSE 0 // usually whether the next function generates coincidence
#define DEBUG_CUBIC_BINARY_SEARCH 0
#define DEBUG_CUBIC_SPLIT 0
#define DEBUG_DUMP_SEGMENTS 0
#define DEBUG_DUMP_VERIFY 0
#define DEBUG_FLOW 0
#define DEBUG_LIMIT_WIND_SUM 0
#define DEBUG_MARK_DONE 0
#define DEBUG_PATH_CONSTRUCTION 0
#define DEBUG_PERP 0
#define DEBUG_SHOW_TEST_NAME 0
#define DEBUG_SORT 0
#define DEBUG_T_SECT 0
#define DEBUG_T_SECT_DUMP 0
#define DEBUG_T_SECT_LOOP_COUNT 0
#define DEBUG_VALIDATE 0
#define DEBUG_WINDING 0
#define DEBUG_WINDING_AT_T 0
#else
#define DEBUG_ACTIVE_OP 1
#define DEBUG_ACTIVE_SPANS 1
#define DEBUG_ADD_INTERSECTING_TS 1
#define DEBUG_ADD_T 1
#define DEBUG_ALIGNMENT 0
#define DEBUG_ANGLE 1
#define DEBUG_ASSEMBLE 1
#define DEBUG_COINCIDENCE 1
#define DEBUG_COINCIDENCE_DUMP 0
#define DEBUG_COINCIDENCE_ORDER 0 // tight arc quads may generate out-of-order coincidence spans
#define DEBUG_COINCIDENCE_VERBOSE 1
#define DEBUG_CUBIC_BINARY_SEARCH 0
#define DEBUG_CUBIC_SPLIT 1
#define DEBUG_DUMP_VERIFY 0
#define DEBUG_DUMP_SEGMENTS 1
#define DEBUG_FLOW 1
#define DEBUG_LIMIT_WIND_SUM 15
#define DEBUG_MARK_DONE 1
#define DEBUG_PATH_CONSTRUCTION 1
#define DEBUG_PERP 1
#define DEBUG_SHOW_TEST_NAME 1
#define DEBUG_SORT 1
#define DEBUG_T_SECT 0 // enabling may trigger validate asserts even though op does not fail
#define DEBUG_T_SECT_DUMP 0 // Use 1 normally. Use 2 to number segments, 3 for script output
#define DEBUG_T_SECT_LOOP_COUNT 0
#define DEBUG_VALIDATE 1
#define DEBUG_WINDING 1
#define DEBUG_WINDING_AT_T 1
#endif
#ifdef SK_RELEASE
#define SkDEBUGRELEASE(a, b) b
#define SkDEBUGPARAMS(...)
#else
#define SkDEBUGRELEASE(a, b) a
#define SkDEBUGPARAMS(...) , __VA_ARGS__
#endif
#if DEBUG_VALIDATE == 0
#define PATH_OPS_DEBUG_VALIDATE_PARAMS(...)
#else
#define PATH_OPS_DEBUG_VALIDATE_PARAMS(...) , __VA_ARGS__
#endif
#if DEBUG_T_SECT == 0
#define PATH_OPS_DEBUG_T_SECT_RELEASE(a, b) b
#define PATH_OPS_DEBUG_T_SECT_PARAMS(...)
#define PATH_OPS_DEBUG_T_SECT_CODE(...)
#else
#define PATH_OPS_DEBUG_T_SECT_RELEASE(a, b) a
#define PATH_OPS_DEBUG_T_SECT_PARAMS(...) , __VA_ARGS__
#define PATH_OPS_DEBUG_T_SECT_CODE(...) __VA_ARGS__
#endif
#if DEBUG_T_SECT_DUMP > 1
extern int gDumpTSectNum;
#endif
#if DEBUG_COINCIDENCE || DEBUG_COINCIDENCE_DUMP
#define DEBUG_COIN 1
#else
#define DEBUG_COIN 0
#endif
#if DEBUG_COIN
#define DEBUG_COIN_DECLARE_ONLY_PARAMS() \
int lineNo, SkOpPhase phase, int iteration
#define DEBUG_COIN_DECLARE_PARAMS() \
, DEBUG_COIN_DECLARE_ONLY_PARAMS()
#define DEBUG_COIN_ONLY_PARAMS() \
__LINE__, SkOpPhase::kNoChange, 0
#define DEBUG_COIN_PARAMS() \
, DEBUG_COIN_ONLY_PARAMS()
#define DEBUG_ITER_ONLY_PARAMS(iteration) \
__LINE__, SkOpPhase::kNoChange, iteration
#define DEBUG_ITER_PARAMS(iteration) \
, DEBUG_ITER_ONLY_PARAMS(iteration)
#define DEBUG_PHASE_ONLY_PARAMS(phase) \
__LINE__, SkOpPhase::phase, 0
#define DEBUG_PHASE_PARAMS(phase) \
, DEBUG_PHASE_ONLY_PARAMS(phase)
#define DEBUG_SET_PHASE() \
this->globalState()->debugSetPhase(__func__, lineNo, phase, iteration)
#define DEBUG_STATIC_SET_PHASE(obj) \
obj->globalState()->debugSetPhase(__func__, lineNo, phase, iteration)
#elif DEBUG_VALIDATE
#define DEBUG_COIN_DECLARE_ONLY_PARAMS() \
SkOpPhase phase
#define DEBUG_COIN_DECLARE_PARAMS() \
, DEBUG_COIN_DECLARE_ONLY_PARAMS()
#define DEBUG_COIN_ONLY_PARAMS() \
SkOpPhase::kNoChange
#define DEBUG_COIN_PARAMS() \
, DEBUG_COIN_ONLY_PARAMS()
#define DEBUG_ITER_ONLY_PARAMS(iteration) \
SkOpPhase::kNoChange
#define DEBUG_ITER_PARAMS(iteration) \
, DEBUG_ITER_ONLY_PARAMS(iteration)
#define DEBUG_PHASE_ONLY_PARAMS(phase) \
SkOpPhase::phase
#define DEBUG_PHASE_PARAMS(phase) \
, DEBUG_PHASE_ONLY_PARAMS(phase)
#define DEBUG_SET_PHASE() \
this->globalState()->debugSetPhase(phase)
#define DEBUG_STATIC_SET_PHASE(obj) \
obj->globalState()->debugSetPhase(phase)
#else
#define DEBUG_COIN_DECLARE_ONLY_PARAMS()
#define DEBUG_COIN_DECLARE_PARAMS()
#define DEBUG_COIN_ONLY_PARAMS()
#define DEBUG_COIN_PARAMS()
#define DEBUG_ITER_ONLY_PARAMS(iteration)
#define DEBUG_ITER_PARAMS(iteration)
#define DEBUG_PHASE_ONLY_PARAMS(phase)
#define DEBUG_PHASE_PARAMS(phase)
#define DEBUG_SET_PHASE()
#define DEBUG_STATIC_SET_PHASE(obj)
#endif
#define CUBIC_DEBUG_STR "{{{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}}}"
#define CONIC_DEBUG_STR "{{{{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}}}, %1.9g}"
#define QUAD_DEBUG_STR "{{{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}}}"
#define LINE_DEBUG_STR "{{{%1.9g,%1.9g}, {%1.9g,%1.9g}}}"
#define PT_DEBUG_STR "{{%1.9g,%1.9g}}"
#define T_DEBUG_STR(t, n) #t "[" #n "]=%1.9g"
#define TX_DEBUG_STR(t) #t "[%d]=%1.9g"
#define CUBIC_DEBUG_DATA(c) c[0].fX, c[0].fY, c[1].fX, c[1].fY, c[2].fX, c[2].fY, c[3].fX, c[3].fY
#define CONIC_DEBUG_DATA(c, w) c[0].fX, c[0].fY, c[1].fX, c[1].fY, c[2].fX, c[2].fY, w
#define QUAD_DEBUG_DATA(q) q[0].fX, q[0].fY, q[1].fX, q[1].fY, q[2].fX, q[2].fY
#define LINE_DEBUG_DATA(l) l[0].fX, l[0].fY, l[1].fX, l[1].fY
#define PT_DEBUG_DATA(i, n) i.pt(n).asSkPoint().fX, i.pt(n).asSkPoint().fY
#ifndef DEBUG_TEST
#define DEBUG_TEST 0
#endif
#if DEBUG_SHOW_TEST_NAME
#include "src/core/SkTLS.h"
#endif
// Tests with extreme numbers may fail, but all other tests should never fail.
#define FAIL_IF(cond) \
do { bool fail = (cond); SkOPASSERT(!fail); if (fail) return false; } while (false)
#define FAIL_WITH_NULL_IF(cond) \
do { bool fail = (cond); SkOPASSERT(!fail); if (fail) return nullptr; } while (false)
// Some functions serve two masters: one allows the function to fail, the other expects success
// always. If abort is true, tests with normal numbers may not fail and assert if they do so.
// If abort is false, both normal and extreme numbers may return false without asserting.
#define RETURN_FALSE_IF(abort, cond) \
do { bool fail = (cond); SkOPASSERT(!(abort) || !fail); if (fail) return false; \
} while (false)
class SkPathOpsDebug {
public:
#if DEBUG_COIN
struct GlitchLog;
enum GlitchType {
kUninitialized_Glitch,
kAddCorruptCoin_Glitch,
kAddExpandedCoin_Glitch,
kAddExpandedFail_Glitch,
kAddIfCollapsed_Glitch,
kAddIfMissingCoin_Glitch,
kAddMissingCoin_Glitch,
kAddMissingExtend_Glitch,
kAddOrOverlap_Glitch,
kCollapsedCoin_Glitch,
kCollapsedDone_Glitch,
kCollapsedOppValue_Glitch,
kCollapsedSpan_Glitch,
kCollapsedWindValue_Glitch,
kCorrectEnd_Glitch,
kDeletedCoin_Glitch,
kExpandCoin_Glitch,
kFail_Glitch,
kMarkCoinEnd_Glitch,
kMarkCoinInsert_Glitch,
kMarkCoinMissing_Glitch,
kMarkCoinStart_Glitch,
kMergeMatches_Glitch,
kMissingCoin_Glitch,
kMissingDone_Glitch,
kMissingIntersection_Glitch,
kMoveMultiple_Glitch,
kMoveNearbyClearAll_Glitch,
kMoveNearbyClearAll2_Glitch,
kMoveNearbyMerge_Glitch,
kMoveNearbyMergeFinal_Glitch,
kMoveNearbyRelease_Glitch,
kMoveNearbyReleaseFinal_Glitch,
kReleasedSpan_Glitch,
kReturnFalse_Glitch,
kUnaligned_Glitch,
kUnalignedHead_Glitch,
kUnalignedTail_Glitch,
};
struct CoinDictEntry {
int fIteration;
int fLineNumber;
GlitchType fGlitchType;
const char* fFunctionName;
};
struct CoinDict {
void add(const CoinDictEntry& key);
void add(const CoinDict& dict);
void dump(const char* str, bool visitCheck) const;
SkTDArray<CoinDictEntry> fDict;
};
static CoinDict gCoinSumChangedDict;
static CoinDict gCoinSumVisitedDict;
static CoinDict gCoinVistedDict;
#endif
#if defined(SK_DEBUG) || !FORCE_RELEASE
static int gContourID;
static int gSegmentID;
#endif
#if DEBUG_SORT
static int gSortCountDefault;
static int gSortCount;
#endif
#if DEBUG_ACTIVE_OP
static const char* kPathOpStr[];
#endif
static bool gRunFail;
static bool gVeryVerbose;
#if DEBUG_ACTIVE_SPANS
static SkString gActiveSpans;
#endif
#if DEBUG_DUMP_VERIFY
static bool gDumpOp;
static bool gVerifyOp;
#endif
static const char* OpStr(SkPathOp );
static void MathematicaIze(char* str, size_t bufferSize);
static bool ValidWind(int winding);
static void WindingPrintf(int winding);
#if DEBUG_SHOW_TEST_NAME
static void* CreateNameStr();
static void DeleteNameStr(void* v);
#define DEBUG_FILENAME_STRING_LENGTH 64
#define DEBUG_FILENAME_STRING (reinterpret_cast<char* >(SkTLS::Get(SkPathOpsDebug::CreateNameStr, \
SkPathOpsDebug::DeleteNameStr)))
static void BumpTestName(char* );
#endif
static void ShowActiveSpans(SkOpContourHead* contourList);
static void ShowOnePath(const SkPath& path, const char* name, bool includeDeclaration);
static void ShowPath(const SkPath& one, const SkPath& two, SkPathOp op, const char* name);
static bool ChaseContains(const SkTDArray<SkOpSpanBase*>& , const SkOpSpanBase* );
static void CheckHealth(class SkOpContourHead* contourList);
#if DEBUG_COIN
static void DumpCoinDict();
static void DumpGlitchType(GlitchType );
#endif
};
// Visual Studio 2017 does not permit calling member functions from the Immediate Window.
// Global functions work fine, however. Use globals rather than static members inside a class.
const SkOpAngle* AngleAngle(const SkOpAngle*, int id);
SkOpContour* AngleContour(SkOpAngle*, int id);
const SkOpPtT* AnglePtT(const SkOpAngle*, int id);
const SkOpSegment* AngleSegment(const SkOpAngle*, int id);
const SkOpSpanBase* AngleSpan(const SkOpAngle*, int id);
const SkOpAngle* ContourAngle(SkOpContour*, int id);
SkOpContour* ContourContour(SkOpContour*, int id);
const SkOpPtT* ContourPtT(SkOpContour*, int id);
const SkOpSegment* ContourSegment(SkOpContour*, int id);
const SkOpSpanBase* ContourSpan(SkOpContour*, int id);
const SkOpAngle* CoincidenceAngle(SkOpCoincidence*, int id);
SkOpContour* CoincidenceContour(SkOpCoincidence*, int id);
const SkOpPtT* CoincidencePtT(SkOpCoincidence*, int id);
const SkOpSegment* CoincidenceSegment(SkOpCoincidence*, int id);
const SkOpSpanBase* CoincidenceSpan(SkOpCoincidence*, int id);
const SkOpAngle* PtTAngle(const SkOpPtT*, int id);
SkOpContour* PtTContour(SkOpPtT*, int id);
const SkOpPtT* PtTPtT(const SkOpPtT*, int id);
const SkOpSegment* PtTSegment(const SkOpPtT*, int id);
const SkOpSpanBase* PtTSpan(const SkOpPtT*, int id);
const SkOpAngle* SegmentAngle(const SkOpSegment*, int id);
SkOpContour* SegmentContour(SkOpSegment*, int id);
const SkOpPtT* SegmentPtT(const SkOpSegment*, int id);
const SkOpSegment* SegmentSegment(const SkOpSegment*, int id);
const SkOpSpanBase* SegmentSpan(const SkOpSegment*, int id);
const SkOpAngle* SpanAngle(const SkOpSpanBase*, int id);
SkOpContour* SpanContour(SkOpSpanBase*, int id);
const SkOpPtT* SpanPtT(const SkOpSpanBase*, int id);
const SkOpSegment* SpanSegment(const SkOpSpanBase*, int id);
const SkOpSpanBase* SpanSpan(const SkOpSpanBase*, int id);
#if DEBUG_DUMP_VERIFY
void DumpOp(const SkPath& one, const SkPath& two, SkPathOp op,
const char* testName);
void DumpOp(FILE* file, const SkPath& one, const SkPath& two, SkPathOp op,
const char* testName);
void DumpSimplify(const SkPath& path, const char* testName);
void DumpSimplify(FILE* file, const SkPath& path, const char* testName);
void ReportOpFail(const SkPath& one, const SkPath& two, SkPathOp op);
void ReportSimplifyFail(const SkPath& path);
void VerifyOp(const SkPath& one, const SkPath& two, SkPathOp op,
const SkPath& result);
void VerifySimplify(const SkPath& path, const SkPath& result);
#endif
// global path dumps for msvs Visual Studio 17 to use from Immediate Window
void Dump(const SkOpContour& );
void DumpAll(const SkOpContour& );
void DumpAngles(const SkOpContour& );
void DumpContours(const SkOpContour& );
void DumpContoursAll(const SkOpContour& );
void DumpContoursAngles(const SkOpContour& );
void DumpContoursPts(const SkOpContour& );
void DumpContoursPt(const SkOpContour& , int segmentID);
void DumpContoursSegment(const SkOpContour& , int segmentID);
void DumpContoursSpan(const SkOpContour& , int segmentID);
void DumpContoursSpans(const SkOpContour& );
void DumpPt(const SkOpContour& , int );
void DumpPts(const SkOpContour& , const char* prefix = "seg");
void DumpSegment(const SkOpContour& , int );
void DumpSegments(const SkOpContour& , const char* prefix = "seg", SkPathOp op = (SkPathOp) -1);
void DumpSpan(const SkOpContour& , int );
void DumpSpans(const SkOpContour& );
void Dump(const SkOpSegment& );
void DumpAll(const SkOpSegment& );
void DumpAngles(const SkOpSegment& );
void DumpCoin(const SkOpSegment& );
void DumpPts(const SkOpSegment& , const char* prefix = "seg");
void Dump(const SkOpPtT& );
void DumpAll(const SkOpPtT& );
void Dump(const SkOpSpanBase& );
void DumpCoin(const SkOpSpanBase& );
void DumpAll(const SkOpSpanBase& );
void DumpCoin(const SkOpSpan& );
bool DumpSpan(const SkOpSpan& );
void Dump(const SkDConic& );
void DumpID(const SkDConic& , int id);
void Dump(const SkDCubic& );
void DumpID(const SkDCubic& , int id);
void Dump(const SkDLine& );
void DumpID(const SkDLine& , int id);
void Dump(const SkDQuad& );
void DumpID(const SkDQuad& , int id);
void Dump(const SkDPoint& );
void Dump(const SkOpAngle& );
// generates tools/path_sorter.htm and path_visualizer.htm compatible data
void DumpQ(const SkDQuad& quad1, const SkDQuad& quad2, int testNo);
void DumpT(const SkDQuad& quad, double t);
// global path dumps for msvs Visual Studio 17 to use from Immediate Window
void Dump(const SkPath& path);
void DumpHex(const SkPath& path);
#endif