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// Copyright 2015 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef COBALT_DOM_WINDOW_H_
#define COBALT_DOM_WINDOW_H_
#include <string>
#include "base/callback.h"
#include "base/hash_tables.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/timer.h"
#include "cobalt/base/application_state.h"
#include "cobalt/cssom/css_parser.h"
#include "cobalt/cssom/css_style_declaration.h"
#include "cobalt/dom/animation_frame_request_callback_list.h"
#include "cobalt/dom/crypto.h"
#include "cobalt/dom/csp_delegate_type.h"
#include "cobalt/dom/dom_stat_tracker.h"
#include "cobalt/dom/event_target.h"
#include "cobalt/dom/html_element_context.h"
#include "cobalt/dom/media_query_list.h"
#include "cobalt/dom/parser.h"
#if defined(ENABLE_TEST_RUNNER)
#include "cobalt/dom/test_runner.h"
#endif // ENABLE_TEST_RUNNER
#include "cobalt/dom/url_registry.h"
#include "cobalt/dom/window_timers.h"
#include "cobalt/input/camera_3d.h"
#include "cobalt/loader/decoder.h"
#include "cobalt/loader/fetcher_factory.h"
#include "cobalt/loader/font/remote_typeface_cache.h"
#include "cobalt/loader/image/animated_image_tracker.h"
#include "cobalt/loader/image/image_cache.h"
#include "cobalt/loader/loader.h"
#include "cobalt/loader/mesh/mesh_cache.h"
#include "cobalt/media/can_play_type_handler.h"
#include "cobalt/media/web_media_player_factory.h"
#include "cobalt/network_bridge/cookie_jar.h"
#include "cobalt/network_bridge/net_poster.h"
#include "cobalt/page_visibility/page_visibility_state.h"
#include "cobalt/script/callback_function.h"
#include "cobalt/script/environment_settings.h"
#include "cobalt/script/error_report.h"
#include "cobalt/script/execution_state.h"
#include "cobalt/script/script_runner.h"
#include "cobalt/script/script_value_factory.h"
#include "googleurl/src/gurl.h"
#include "starboard/window.h"
namespace cobalt {
namespace media_session {
class MediaSession;
} // namespace media_session
namespace speech {
class SpeechSynthesis;
} // namespace speech
} // namespace cobalt
namespace cobalt {
namespace dom {
class Camera3D;
class Console;
class Document;
class Element;
class Event;
class History;
class LocalStorageDatabase;
class Location;
class MediaSource;
class Navigator;
class Performance;
class Screen;
class Storage;
class WindowTimers;
// The window object represents a window containing a DOM document.
// https://www.w3.org/TR/html5/browsers.html#the-window-object
//
// TODO: Properly handle viewport resolution change event.
class Window : public EventTarget,
public page_visibility::PageVisibilityState::Observer {
public:
typedef AnimationFrameRequestCallbackList::FrameRequestCallback
FrameRequestCallback;
typedef WindowTimers::TimerCallback TimerCallback;
typedef base::Callback<scoped_ptr<loader::Decoder>(
HTMLElementContext*, const scoped_refptr<Document>&,
const base::SourceLocation&, const base::Closure&,
const base::Callback<void(const std::string&)>&)>
HTMLDecoderCreatorCallback;
typedef UrlRegistry<MediaSource> MediaSourceRegistry;
enum ClockType {
kClockTypeTestRunner,
kClockTypeSystemTime
};
Window(
int width, int height, float device_pixel_ratio,
base::ApplicationState initial_application_state,
cssom::CSSParser* css_parser, Parser* dom_parser,
loader::FetcherFactory* fetcher_factory,
render_tree::ResourceProvider** resource_provider,
loader::image::AnimatedImageTracker* animated_image_tracker,
loader::image::ImageCache* image_cache,
loader::image::ReducedCacheCapacityManager*
reduced_image_cache_capacity_manager,
loader::font::RemoteTypefaceCache* remote_typeface_cache,
loader::mesh::MeshCache* mesh_cache,
LocalStorageDatabase* local_storage_database,
media::CanPlayTypeHandler* can_play_type_handler,
media::WebMediaPlayerFactory* web_media_player_factory,
script::ExecutionState* execution_state,
script::ScriptRunner* script_runner,
script::ScriptValueFactory* script_value_factory,
MediaSourceRegistry* media_source_registry,
DomStatTracker* dom_stat_tracker, const GURL& url,
const std::string& user_agent, const std::string& language,
const base::Callback<void(const GURL&)> navigation_callback,
const base::Callback<void(const std::string&)>& error_callback,
network_bridge::CookieJar* cookie_jar,
const network_bridge::PostSender& post_sender,
const std::string& default_security_policy,
dom::CspEnforcementType csp_enforcement_mode,
const base::Closure& csp_policy_changed_callback,
const base::Closure& ran_animation_frame_callbacks_callback,
const base::Closure& window_close_callback,
const base::Closure& window_minimize_callback,
const scoped_refptr<input::Camera3D>& camera_3d,
const scoped_refptr<cobalt::media_session::MediaSession>& media_session,
int csp_insecure_allowed_token = 0, int dom_max_element_depth = 0,
float video_playback_rate_multiplier = 1.f,
ClockType clock_type = kClockTypeSystemTime,
const base::Callback<bool(const std::string&)>&
splash_screen_cache_callback =
base::Callback<bool(const std::string&)>());
// Web API: Window
//
scoped_refptr<Window> window() { return this; }
scoped_refptr<Window> self() { return this; }
const scoped_refptr<Document>& document() const;
const scoped_refptr<Location>& location() const;
const scoped_refptr<History>& history() const;
void Close();
void Minimize();
scoped_refptr<Window> frames() { return this; }
unsigned int length() { return 0; }
scoped_refptr<Window> top() { return this; }
scoped_refptr<Window> opener() { return this; }
scoped_refptr<Window> parent() { return this; }
scoped_refptr<Window> AnonymousIndexedGetter(unsigned int /* index */) {
return NULL;
}
const scoped_refptr<Navigator>& navigator() const;
// Web API: CSSOM (partial interface)
// Returns the computed style of the given element, as described in
// https://www.w3.org/TR/2013/WD-cssom-20131205/#dom-window-getcomputedstyle.
scoped_refptr<cssom::CSSStyleDeclaration> GetComputedStyle(
const scoped_refptr<Element>& elt);
scoped_refptr<cssom::CSSStyleDeclaration> GetComputedStyle(
const scoped_refptr<Element>& elt, const std::string& pseudoElt);
// Web API: Timing control for script-based animations (partial interface)
// https://www.w3.org/TR/animation-timing/#Window-interface-extensions
int32 RequestAnimationFrame(
const AnimationFrameRequestCallbackList::FrameRequestCallbackArg&);
void CancelAnimationFrame(int32 handle);
// Web API: CSSOM View Module (partial interface)
//
// Parses a media query.
scoped_refptr<MediaQueryList> MatchMedia(const std::string& query);
// As its name suggests, the Screen interface represents information about the
// screen of the output device.
// https://www.w3.org/TR/2013/WD-cssom-view-20131217/#the-screen-interface
const scoped_refptr<Screen>& screen();
// The innerWidth attribute must return the viewport width including the size
// of a rendered scroll bar (if any), or zero if there is no viewport.
// https://www.w3.org/TR/2013/WD-cssom-view-20131217/#dom-window-innerwidth
float inner_width() const { return static_cast<float>(width_); }
// The innerHeight attribute must return the viewport height including the
// size of a rendered scroll bar (if any), or zero if there is no viewport.
// https://www.w3.org/TR/2013/WD-cssom-view-20131217/#dom-window-innerheight
float inner_height() const { return static_cast<float>(height_); }
// The screenX attribute must return the x-coordinate, relative to the origin
// of the screen of the output device, of the left of the client window as
// number of pixels, or zero if there is no such thing.
// https://www.w3.org/TR/2013/WD-cssom-view-20131217/#dom-window-screenx
float screen_x() const { return 0.0f; }
// The screenY attribute must return the y-coordinate, relative to the origin
// of the screen of the output device, of the top of the client window as
// number of pixels, or zero if there is no such thing.
// https://www.w3.org/TR/2013/WD-cssom-view-20131217/#dom-window-screeny
float screen_y() const { return 0.0f; }
// The outerWidth attribute must return the width of the client window.
// https://www.w3.org/TR/2013/WD-cssom-view-20131217/#dom-window-outerwidth
float outer_width() const { return static_cast<float>(width_); }
// The outerHeight attribute must return the height of the client window.
// https://www.w3.org/TR/2013/WD-cssom-view-20131217/#dom-window-outerheight
float outer_height() const { return static_cast<float>(height_); }
// The devicePixelRatio attribute returns the ratio of CSS pixels per device
// pixel.
// https://www.w3.org/TR/2013/WD-cssom-view-20131217/#dom-window-devicepixelratio
float device_pixel_ratio() const { return device_pixel_ratio_; }
// Web API: GlobalCrypto (implements)
// https://www.w3.org/TR/WebCryptoAPI/#crypto-interface
scoped_refptr<Crypto> crypto() const;
// Web API: WindowTimers (implements)
// https://www.w3.org/TR/html5/webappapis.html#timers
//
int SetTimeout(const WindowTimers::TimerCallbackArg& handler) {
return SetTimeout(handler, 0);
}
int SetTimeout(const WindowTimers::TimerCallbackArg& handler, int timeout);
void ClearTimeout(int handle);
int SetInterval(const WindowTimers::TimerCallbackArg& handler) {
return SetInterval(handler, 0);
}
int SetInterval(const WindowTimers::TimerCallbackArg& handler, int timeout);
void ClearInterval(int handle);
void DestroyTimers();
// Web API: Storage (implements)
scoped_refptr<Storage> local_storage() const;
scoped_refptr<Storage> session_storage() const;
// Access to the Performance API (partial interface)
// https://dvcs.w3.org/hg/webperf/raw-file/tip/specs/NavigationTiming/Overview.html#sec-window.performance-attribute
const scoped_refptr<Performance>& performance() const;
// Web API: SpeechSynthesisGetter (implements)
// https://dvcs.w3.org/hg/speech-api/raw-file/4f41ea1126bb/webspeechapi.html#tts-section
scoped_refptr<speech::SpeechSynthesis> speech_synthesis() const;
// Custom, not in any spec.
//
const scoped_refptr<Console>& console() const;
const scoped_refptr<Camera3D>& camera_3d() const;
#if defined(ENABLE_TEST_RUNNER)
const scoped_refptr<TestRunner>& test_runner() const;
#endif // ENABLE_TEST_RUNNER
void Gc(script::EnvironmentSettings* settings);
HTMLElementContext* html_element_context() const;
// Will fire the animation frame callbacks and reset the animation frame
// request callback list.
void RunAnimationFrameCallbacks();
bool HasPendingAnimationFrameCallbacks() const;
// Call this to inject an event into the window which will ultimately make
// its way to the appropriate object in DOM.
void InjectEvent(const scoped_refptr<Event>& event);
scoped_refptr<Window> opener() const { return NULL; }
// Sets the function to call to trigger a synchronous layout.
void SetSynchronousLayoutCallback(
const base::Closure& synchronous_layout_callback);
void SetSize(int width, int height, float device_pixel_ratio);
void SetCamera3D(const scoped_refptr<input::Camera3D>& camera_3d);
void set_can_play_type_handler(
media::CanPlayTypeHandler* can_play_type_handler) {
html_element_context_->set_can_play_type_handler(can_play_type_handler);
}
void set_web_media_player_factory(
media::WebMediaPlayerFactory* web_media_player_factory) {
html_element_context_->set_web_media_player_factory(
web_media_player_factory);
}
// Sets the current application state, forwarding on to the
// PageVisibilityState associated with it and its document, causing
// precipitate events to be dispatched.
void SetApplicationState(base::ApplicationState state);
// Performs the steps specified for runtime script errors:
// https://www.w3.org/TR/html5/webappapis.html#runtime-script-errors
// Returns whether or not the script was handled.
bool ReportScriptError(const script::ErrorReport& error_report);
// page_visibility::PageVisibilityState::Observer implementation.
void OnWindowFocusChanged(bool has_focus) OVERRIDE;
void OnVisibilityStateChanged(
page_visibility::VisibilityState visibility_state) OVERRIDE;
void TraceMembers(script::Tracer* tracer) OVERRIDE;
const base::Callback<bool(const std::string&)> splash_screen_cache_callback()
const {
return splash_screen_cache_callback_;
}
DEFINE_WRAPPABLE_TYPE(Window);
private:
void StartDocumentLoad(
loader::FetcherFactory* fetcher_factory, const GURL& url,
Parser* dom_parser,
const base::Callback<void(const std::string&)>& error_callback);
class RelayLoadEvent;
~Window() OVERRIDE;
// From EventTarget.
std::string GetDebugName() OVERRIDE { return "Window"; }
void FireHashChangeEvent();
int width_;
int height_;
float device_pixel_ratio_;
// A resize event can be pending if a resize occurs and the current visibility
// state is not visible. In this case, the resize event will run when the
// visibility state changes to visible.
bool is_resize_event_pending_;
// Whether or not the window is currently reporting a script error. This is
// used to prevent infinite recursion, because reporting the error causes an
// event to be dispatched, which can generate a new script error.
bool is_reporting_script_error_;
#if defined(ENABLE_TEST_RUNNER)
scoped_refptr<TestRunner> test_runner_;
#endif // ENABLE_TEST_RUNNER
const scoped_ptr<HTMLElementContext> html_element_context_;
scoped_refptr<Performance> performance_;
scoped_refptr<Document> document_;
scoped_ptr<loader::Loader> document_loader_;
scoped_refptr<History> history_;
scoped_refptr<Navigator> navigator_;
scoped_ptr<RelayLoadEvent> relay_on_load_event_;
scoped_refptr<Console> console_;
scoped_refptr<Camera3D> camera_3d_;
scoped_ptr<WindowTimers> window_timers_;
scoped_ptr<AnimationFrameRequestCallbackList>
animation_frame_request_callback_list_;
scoped_refptr<Crypto> crypto_;
scoped_refptr<speech::SpeechSynthesis> speech_synthesis_;
scoped_refptr<Storage> local_storage_;
scoped_refptr<Storage> session_storage_;
scoped_refptr<Screen> screen_;
const base::Closure ran_animation_frame_callbacks_callback_;
const base::Closure window_close_callback_;
const base::Closure window_minimize_callback_;
base::Callback<bool(const std::string&)> splash_screen_cache_callback_;
DISALLOW_COPY_AND_ASSIGN(Window);
};
} // namespace dom
} // namespace cobalt
#endif // COBALT_DOM_WINDOW_H_