| // Copyright 2017 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef COBALT_RENDERER_RASTERIZER_EGL_DRAW_RECT_SHADOW_SPREAD_H_ |
| #define COBALT_RENDERER_RASTERIZER_EGL_DRAW_RECT_SHADOW_SPREAD_H_ |
| |
| #include <vector> |
| |
| #include "cobalt/math/rect_f.h" |
| #include "cobalt/render_tree/color_rgba.h" |
| #include "cobalt/renderer/rasterizer/egl/draw_object.h" |
| #include "egl/generated_shader_impl.h" |
| |
| namespace cobalt { |
| namespace renderer { |
| namespace rasterizer { |
| namespace egl { |
| |
| // Example CSS box shadow (outset): |
| // +-------------------------------------+ |
| // | Box shadow "blur" region | |
| // | +-----------------------------+ | |
| // | | Box shadow "spread" region | | |
| // | | +---------------------+ | | |
| // | | | Box shadow rect | | | |
| // | | | (exclude geometry) | | | |
| // | | +---------------------+ | | |
| // | | | | |
| // | +-----------------------------+ | |
| // | | |
| // +-------------------------------------+ |
| |
| // Handles drawing the solid "spread" portion of a box shadow. |
| class DrawRectShadowSpread : public DrawObject { |
| public: |
| // Fill the area between |inner_rect| and |outer_rect| with the specified |
| // color. |
| DrawRectShadowSpread(GraphicsState* graphics_state, |
| const BaseState& base_state, |
| const math::RectF& inner_rect, |
| const OptionalRoundedCorners& inner_corners, |
| const math::RectF& outer_rect, |
| const OptionalRoundedCorners& outer_corners, |
| const render_tree::ColorRGBA& color); |
| |
| void ExecuteUpdateVertexBuffer(GraphicsState* graphics_state, |
| ShaderProgramManager* program_manager) OVERRIDE; |
| void ExecuteRasterize(GraphicsState* graphics_state, |
| ShaderProgramManager* program_manager) OVERRIDE; |
| base::TypeId GetTypeId() const OVERRIDE; |
| |
| private: |
| struct VertexAttributesSquare { |
| VertexAttributesSquare(float x, float y, uint32_t color); |
| float position[2]; |
| uint32_t color; |
| }; |
| |
| struct VertexAttributesRound { |
| VertexAttributesRound(float x, float y, |
| const RCorner& inner, const RCorner& outer); |
| float position[2]; |
| RCorner rcorner_inner; |
| RCorner rcorner_outer; |
| }; |
| |
| void SetupVertexShader(GraphicsState* graphics_state, |
| const ShaderVertexColor& shader); |
| void SetupVertexShader(GraphicsState* graphics_state, |
| const ShaderVertexRcorner2& shader); |
| |
| void SetGeometry(GraphicsState* graphics_state, |
| const math::RectF& inner_rect, |
| const math::RectF& outer_rect); |
| void SetGeometry(GraphicsState* graphics_state, |
| const math::RectF& inner_rect, |
| const render_tree::RoundedCorners& inner_corners, |
| const math::RectF& outer_rect, |
| const render_tree::RoundedCorners& outer_corners); |
| |
| render_tree::ColorRGBA color_; |
| |
| std::vector<VertexAttributesSquare> attributes_square_; |
| std::vector<VertexAttributesRound> attributes_round_; |
| std::vector<uint16_t> indices_; |
| |
| uint8_t* vertex_buffer_; |
| uint16_t* index_buffer_; |
| }; |
| |
| } // namespace egl |
| } // namespace rasterizer |
| } // namespace renderer |
| } // namespace cobalt |
| |
| #endif // COBALT_RENDERER_RASTERIZER_EGL_DRAW_RECT_SHADOW_SPREAD_H_ |