| // Copyright 2017 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "cobalt/renderer/rasterizer/egl/draw_rrect_color.h" |
| |
| #include <GLES2/gl2.h> |
| |
| #include "cobalt/renderer/backend/egl/utils.h" |
| #include "egl/generated_shader_impl.h" |
| #include "starboard/memory.h" |
| |
| namespace cobalt { |
| namespace renderer { |
| namespace rasterizer { |
| namespace egl { |
| |
| namespace { |
| const int kVertexCount = 4 * 6; |
| } // namespace |
| |
| DrawRRectColor::DrawRRectColor(GraphicsState* graphics_state, |
| const BaseState& base_state, const math::RectF& rect, |
| const render_tree::RoundedCorners& corners, |
| const render_tree::ColorRGBA& color) |
| : DrawObject(base_state), |
| rect_(rect), |
| corners_(corners), |
| vertex_buffer_(NULL) { |
| color_ = GetDrawColor(color) * base_state_.opacity; |
| graphics_state->ReserveVertexData(kVertexCount * sizeof(VertexAttributes)); |
| |
| // Extract scale from the transform and move it into the vertex attributes |
| // so that the anti-aliased edges remain 1 pixel wide. |
| math::Vector2dF scale = RemoveScaleFromTransform(); |
| rect_.Scale(scale.x(), scale.y()); |
| corners_ = corners_.Scale(scale.x(), scale.y()); |
| } |
| |
| void DrawRRectColor::ExecuteUpdateVertexBuffer( |
| GraphicsState* graphics_state, |
| ShaderProgramManager* program_manager) { |
| // Draw the rect with an extra pixel outset for anti-aliasing. The fragment |
| // shader will handle the rounded corners. |
| VertexAttributes attributes[kVertexCount]; |
| math::RectF outer_rect(rect_); |
| outer_rect.Outset(1.0f, 1.0f); |
| |
| RRectAttributes rrect[4]; |
| GetRRectAttributes(outer_rect, rect_, corners_, rrect); |
| for (int r = 0, v = 0; r < arraysize(rrect); ++r) { |
| attributes[v ].position[0] = rrect[r].bounds.x(); |
| attributes[v ].position[1] = rrect[r].bounds.y(); |
| attributes[v ].rcorner = |
| RCorner(attributes[v ].position, rrect[r].rcorner); |
| attributes[v+1].position[0] = rrect[r].bounds.right(); |
| attributes[v+1].position[1] = rrect[r].bounds.y(); |
| attributes[v+1].rcorner = |
| RCorner(attributes[v+1].position, rrect[r].rcorner); |
| attributes[v+2].position[0] = rrect[r].bounds.x(); |
| attributes[v+2].position[1] = rrect[r].bounds.bottom(); |
| attributes[v+2].rcorner = |
| RCorner(attributes[v+2].position, rrect[r].rcorner); |
| attributes[v+3].position[0] = rrect[r].bounds.right(); |
| attributes[v+3].position[1] = rrect[r].bounds.bottom(); |
| attributes[v+3].rcorner = |
| RCorner(attributes[v+3].position, rrect[r].rcorner); |
| attributes[v+4] = attributes[v+1]; |
| attributes[v+5] = attributes[v+2]; |
| v += 6; |
| } |
| |
| vertex_buffer_ = graphics_state->AllocateVertexData(sizeof(attributes)); |
| SbMemoryCopy(vertex_buffer_, attributes, sizeof(attributes)); |
| } |
| |
| void DrawRRectColor::ExecuteRasterize( |
| GraphicsState* graphics_state, |
| ShaderProgramManager* program_manager) { |
| ShaderProgram<ShaderVertexRcorner, |
| ShaderFragmentRcornerColor>* program; |
| program_manager->GetProgram(&program); |
| graphics_state->UseProgram(program->GetHandle()); |
| graphics_state->UpdateClipAdjustment( |
| program->GetVertexShader().u_clip_adjustment()); |
| graphics_state->UpdateTransformMatrix( |
| program->GetVertexShader().u_view_matrix(), |
| base_state_.transform); |
| graphics_state->Scissor(base_state_.scissor.x(), base_state_.scissor.y(), |
| base_state_.scissor.width(), base_state_.scissor.height()); |
| graphics_state->VertexAttribPointer( |
| program->GetVertexShader().a_position(), 2, GL_FLOAT, GL_FALSE, |
| sizeof(VertexAttributes), vertex_buffer_ + |
| offsetof(VertexAttributes, position)); |
| graphics_state->VertexAttribPointer( |
| program->GetVertexShader().a_rcorner(), 4, GL_FLOAT, GL_FALSE, |
| sizeof(VertexAttributes), vertex_buffer_ + |
| offsetof(VertexAttributes, rcorner)); |
| graphics_state->VertexAttribFinish(); |
| |
| GL_CALL(glUniform4f(program->GetFragmentShader().u_color(), |
| color_.r(), color_.g(), color_.b(), color_.a())); |
| GL_CALL(glDrawArrays(GL_TRIANGLES, 0, kVertexCount)); |
| } |
| |
| base::TypeId DrawRRectColor::GetTypeId() const { |
| return ShaderProgram<ShaderVertexRcorner, |
| ShaderFragmentRcornerColor>::GetTypeId(); |
| } |
| |
| } // namespace egl |
| } // namespace rasterizer |
| } // namespace renderer |
| } // namespace cobalt |