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// Copyright 2015 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "cobalt/cssom/rotate_function.h"
#include "cobalt/cssom/transform_function_visitor.h"
#include "cobalt/math/transform_2d.h"
namespace cobalt {
namespace cssom {
void RotateFunction::Accept(TransformFunctionVisitor* visitor) const {
visitor->VisitRotate(this);
}
math::Matrix3F RotateFunction::ToMatrix(
const math::SizeF& used_size,
const scoped_refptr<ui_navigation::NavItem>& used_ui_nav_focus) const {
// Since RotateMatrix()'s parameter is interpreted as counter-clockwise, we
// must negate our clockwise angle before passing it in.
return math::RotateMatrix(-clockwise_angle_in_radians_);
}
} // namespace cssom
} // namespace cobalt