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/*
* Copyright 2017 The Cobalt Authors. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef COBALT_INPUT_CAMERA_3D_INPUT_POLLER_H_
#define COBALT_INPUT_CAMERA_3D_INPUT_POLLER_H_
#include <map>
#include <utility>
#include "base/basictypes.h"
#include "base/optional.h"
#include "base/synchronization/lock.h"
#include "cobalt/input/camera_3d.h"
#include "cobalt/input/input_poller.h"
#include "third_party/glm/glm/mat4x4.hpp"
namespace cobalt {
namespace input {
// Implements a camera that gets its orientation information from hand-
// controlled inputs.
class Camera3DInputPoller : public Camera3D {
public:
explicit Camera3DInputPoller(
const scoped_refptr<input::InputPoller>& input_poller);
void CreateKeyMapping(int keycode, uint32 camera_axis,
float degrees_per_second) override;
void ClearKeyMapping(int keycode) override;
void ClearAllKeyMappings() override;
glm::quat GetOrientation() const override;
// Returns the camera transforms based on hand-controlled inputs mapped
// by the functions above
base::CameraTransform GetCameraTransformAndUpdateOrientation() override;
void UpdatePerspective(float width_to_height_aspect_ratio,
float vertical_fov) override;
void Reset() override;
private:
struct KeycodeMappingInfo {
KeycodeMappingInfo() : axis(0), degrees_per_second(0.0f) {}
KeycodeMappingInfo(uint32 axis, float degrees_per_second)
: axis(axis), degrees_per_second(degrees_per_second) {}
uint32 axis;
float degrees_per_second;
};
typedef std::map<int, KeycodeMappingInfo> KeycodeMap;
void AccumulateOrientation();
void ClampAngles();
glm::quat orientation() const;
mutable base::Lock mutex_;
// The current accumulated camera orientation state.
float roll_in_radians_;
float pitch_in_radians_;
float yaw_in_radians_;
// The time that the last update to the camera's state has occurred.
base::Optional<base::TimeTicks> last_update_;
// A map of keys bound to camera movements.
KeycodeMap keycode_map_;
// The input poller from which we can check the state of a given key.
scoped_refptr<input::InputPoller> input_poller_;
float width_to_height_aspect_ratio_;
float vertical_fov_;
DISALLOW_COPY_AND_ASSIGN(Camera3DInputPoller);
};
} // namespace input
} // namespace cobalt
#endif // COBALT_INPUT_CAMERA_3D_INPUT_POLLER_H_