| <!DOCTYPE html> |
| <meta charset="utf-8"> |
| <link rel=match href=drawimage_canvas_10_ref.html> |
| <style> |
| html, body { |
| margin: 0; |
| } |
| </style> |
| <canvas id="dest" height="100" width="100"></canvas> |
| <script> |
| |
| var sourceWidth = 50; |
| var sourceHeight = 50; |
| var smoothingEnabled = false; |
| var destCanvas = document.getElementById('dest'); |
| var sourceCanvas = document.createElement('canvas'); |
| sourceCanvas.width = sourceWidth; |
| sourceCanvas.height = sourceHeight; |
| |
| var sourceCtx = sourceCanvas.getContext('2d'); |
| sourceCtx.fillStyle = "#00FFFF"; |
| sourceCtx.fillRect(0, 0, sourceWidth, sourceHeight); |
| sourceCtx.fillStyle = "#000000"; |
| sourceCtx.fillRect(5,5,40,40); |
| |
| var destCtx = destCanvas.getContext('2d'); |
| destCtx.fillStyle = "#FF0000"; |
| destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height); |
| destCtx.imageSmoothingEnabled = smoothingEnabled; |
| |
| // The destination rectangle is larger than the destination canvas |
| // When the destination rectangle is outside the destination image (the scratch bitmap), |
| // the pixels that land outside the scratch bitmap are discarded, |
| // as if the destination was an infinite canvas whose rendering was |
| // clipped to the dimensions of the scratch bitmap. |
| destCtx.drawImage(sourceCanvas, 0, 0, 50, 50, 0, 0, 200, 200); |
| |
| </script> |