blob: 1a58ba61075d7eb24e0845f595124b7c49954b89 [file] [log] [blame]
#version 100
precision mediump float;
precision mediump sampler2D;
uniform sampler2D uTextureSampler_0_Stage0;
varying mediump vec4 vcolor_Stage0;
varying highp vec2 vlocalCoord_Stage0;
void main() {
mediump vec4 outputColor_Stage0;
{
outputColor_Stage0 = vcolor_Stage0;
highp vec2 texCoord;
texCoord = vlocalCoord_Stage0;
outputColor_Stage0 = texture2D(uTextureSampler_0_Stage0, texCoord) * outputColor_Stage0;
}
{
gl_FragColor = outputColor_Stage0;
}
}