blob: 24306c3f3934cafc812a1c8e6e9d0723da7cf441 [file] [log] [blame]
#version 100
precision mediump float;
precision mediump sampler2D;
uniform sampler2D uTextureSampler_0_Stage1;
varying highp vec2 vTransformedCoords_0_Stage0;
void main() {
mediump vec4 output_Stage1;
{
output_Stage1 = texture2D(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0);
}
{
gl_FragColor = output_Stage1;
}
}