| /** |
| * @fileoverview Counts the cyclomatic complexity of each function of the script. See http://en.wikipedia.org/wiki/Cyclomatic_complexity. |
| * Counts the number of if, conditional, for, whilte, try, switch/case, |
| * @author Patrick Brosset |
| */ |
| |
| "use strict"; |
| |
| //------------------------------------------------------------------------------ |
| // Requirements |
| //------------------------------------------------------------------------------ |
| |
| const lodash = require("lodash"); |
| |
| const astUtils = require("./utils/ast-utils"); |
| |
| //------------------------------------------------------------------------------ |
| // Rule Definition |
| //------------------------------------------------------------------------------ |
| |
| module.exports = { |
| meta: { |
| type: "suggestion", |
| |
| docs: { |
| description: "enforce a maximum cyclomatic complexity allowed in a program", |
| category: "Best Practices", |
| recommended: false, |
| url: "https://eslint.org/docs/rules/complexity" |
| }, |
| |
| schema: [ |
| { |
| oneOf: [ |
| { |
| type: "integer", |
| minimum: 0 |
| }, |
| { |
| type: "object", |
| properties: { |
| maximum: { |
| type: "integer", |
| minimum: 0 |
| }, |
| max: { |
| type: "integer", |
| minimum: 0 |
| } |
| }, |
| additionalProperties: false |
| } |
| ] |
| } |
| ], |
| |
| messages: { |
| complex: "{{name}} has a complexity of {{complexity}}. Maximum allowed is {{max}}." |
| } |
| }, |
| |
| create(context) { |
| const option = context.options[0]; |
| let THRESHOLD = 20; |
| |
| if ( |
| typeof option === "object" && |
| (Object.prototype.hasOwnProperty.call(option, "maximum") || Object.prototype.hasOwnProperty.call(option, "max")) |
| ) { |
| THRESHOLD = option.maximum || option.max; |
| } else if (typeof option === "number") { |
| THRESHOLD = option; |
| } |
| |
| //-------------------------------------------------------------------------- |
| // Helpers |
| //-------------------------------------------------------------------------- |
| |
| // Using a stack to store complexity (handling nested functions) |
| const fns = []; |
| |
| /** |
| * When parsing a new function, store it in our function stack |
| * @returns {void} |
| * @private |
| */ |
| function startFunction() { |
| fns.push(1); |
| } |
| |
| /** |
| * Evaluate the node at the end of function |
| * @param {ASTNode} node node to evaluate |
| * @returns {void} |
| * @private |
| */ |
| function endFunction(node) { |
| const name = lodash.upperFirst(astUtils.getFunctionNameWithKind(node)); |
| const complexity = fns.pop(); |
| |
| if (complexity > THRESHOLD) { |
| context.report({ |
| node, |
| messageId: "complex", |
| data: { name, complexity, max: THRESHOLD } |
| }); |
| } |
| } |
| |
| /** |
| * Increase the complexity of the function in context |
| * @returns {void} |
| * @private |
| */ |
| function increaseComplexity() { |
| if (fns.length) { |
| fns[fns.length - 1]++; |
| } |
| } |
| |
| /** |
| * Increase the switch complexity in context |
| * @param {ASTNode} node node to evaluate |
| * @returns {void} |
| * @private |
| */ |
| function increaseSwitchComplexity(node) { |
| |
| // Avoiding `default` |
| if (node.test) { |
| increaseComplexity(); |
| } |
| } |
| |
| //-------------------------------------------------------------------------- |
| // Public API |
| //-------------------------------------------------------------------------- |
| |
| return { |
| FunctionDeclaration: startFunction, |
| FunctionExpression: startFunction, |
| ArrowFunctionExpression: startFunction, |
| "FunctionDeclaration:exit": endFunction, |
| "FunctionExpression:exit": endFunction, |
| "ArrowFunctionExpression:exit": endFunction, |
| |
| CatchClause: increaseComplexity, |
| ConditionalExpression: increaseComplexity, |
| LogicalExpression: increaseComplexity, |
| ForStatement: increaseComplexity, |
| ForInStatement: increaseComplexity, |
| ForOfStatement: increaseComplexity, |
| IfStatement: increaseComplexity, |
| SwitchCase: increaseSwitchComplexity, |
| WhileStatement: increaseComplexity, |
| DoWhileStatement: increaseComplexity |
| }; |
| |
| } |
| }; |