| // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "base/threading/simple_thread.h" |
| |
| #include "base/logging.h" |
| #include "base/strings/string_number_conversions.h" |
| #include "base/threading/platform_thread.h" |
| #include "base/threading/thread_restrictions.h" |
| |
| namespace base { |
| |
| SimpleThread::SimpleThread(const std::string& name_prefix) |
| : SimpleThread(name_prefix, Options()) {} |
| |
| SimpleThread::SimpleThread(const std::string& name_prefix, |
| const Options& options) |
| : name_prefix_(name_prefix), |
| options_(options), |
| event_(WaitableEvent::ResetPolicy::MANUAL, |
| WaitableEvent::InitialState::NOT_SIGNALED) {} |
| |
| SimpleThread::~SimpleThread() { |
| DCHECK(HasBeenStarted()) << "SimpleThread was never started."; |
| DCHECK(!options_.joinable || HasBeenJoined()) |
| << "Joinable SimpleThread destroyed without being Join()ed."; |
| } |
| |
| void SimpleThread::Start() { |
| StartAsync(); |
| ThreadRestrictions::ScopedAllowWait allow_wait; |
| event_.Wait(); // Wait for the thread to complete initialization. |
| } |
| |
| void SimpleThread::Join() { |
| DCHECK(options_.joinable) << "A non-joinable thread can't be joined."; |
| DCHECK(HasStartBeenAttempted()) << "Tried to Join a never-started thread."; |
| DCHECK(!HasBeenJoined()) << "Tried to Join a thread multiple times."; |
| BeforeJoin(); |
| PlatformThread::Join(thread_); |
| thread_ = PlatformThreadHandle(); |
| joined_ = true; |
| } |
| |
| void SimpleThread::StartAsync() { |
| DCHECK(!HasStartBeenAttempted()) << "Tried to Start a thread multiple times."; |
| start_called_ = true; |
| BeforeStart(); |
| bool success = |
| options_.joinable |
| ? PlatformThread::CreateWithPriority(options_.stack_size, this, |
| &thread_, options_.priority) |
| : PlatformThread::CreateNonJoinableWithPriority( |
| options_.stack_size, this, options_.priority); |
| CHECK(success); |
| } |
| |
| PlatformThreadId SimpleThread::tid() { |
| DCHECK(HasBeenStarted()); |
| return tid_; |
| } |
| |
| bool SimpleThread::HasBeenStarted() { |
| ThreadRestrictions::ScopedAllowWait allow_wait; |
| return event_.IsSignaled(); |
| } |
| |
| void SimpleThread::ThreadMain() { |
| tid_ = PlatformThread::CurrentId(); |
| // Construct our full name of the form "name_prefix_/TID". |
| std::string name(name_prefix_); |
| name.push_back('/'); |
| name.append(IntToString(tid_)); |
| PlatformThread::SetName(name); |
| |
| // We've initialized our new thread, signal that we're done to Start(). |
| event_.Signal(); |
| |
| BeforeRun(); |
| Run(); |
| } |
| |
| DelegateSimpleThread::DelegateSimpleThread(Delegate* delegate, |
| const std::string& name_prefix) |
| : DelegateSimpleThread(delegate, name_prefix, Options()) {} |
| |
| DelegateSimpleThread::DelegateSimpleThread(Delegate* delegate, |
| const std::string& name_prefix, |
| const Options& options) |
| : SimpleThread(name_prefix, options), |
| delegate_(delegate) { |
| DCHECK(delegate_); |
| } |
| |
| DelegateSimpleThread::~DelegateSimpleThread() = default; |
| |
| void DelegateSimpleThread::Run() { |
| DCHECK(delegate_) << "Tried to call Run without a delegate (called twice?)"; |
| |
| // Non-joinable DelegateSimpleThreads are allowed to be deleted during Run(). |
| // Member state must not be accessed after invoking Run(). |
| Delegate* delegate = delegate_; |
| delegate_ = nullptr; |
| delegate->Run(); |
| } |
| |
| DelegateSimpleThreadPool::DelegateSimpleThreadPool( |
| const std::string& name_prefix, |
| int num_threads) |
| : name_prefix_(name_prefix), |
| num_threads_(num_threads), |
| dry_(WaitableEvent::ResetPolicy::MANUAL, |
| WaitableEvent::InitialState::NOT_SIGNALED) {} |
| |
| DelegateSimpleThreadPool::~DelegateSimpleThreadPool() { |
| DCHECK(threads_.empty()); |
| DCHECK(delegates_.empty()); |
| DCHECK(!dry_.IsSignaled()); |
| } |
| |
| void DelegateSimpleThreadPool::Start() { |
| DCHECK(threads_.empty()) << "Start() called with outstanding threads."; |
| for (int i = 0; i < num_threads_; ++i) { |
| DelegateSimpleThread* thread = new DelegateSimpleThread(this, name_prefix_); |
| thread->Start(); |
| threads_.push_back(thread); |
| } |
| } |
| |
| void DelegateSimpleThreadPool::JoinAll() { |
| DCHECK(!threads_.empty()) << "JoinAll() called with no outstanding threads."; |
| |
| // Tell all our threads to quit their worker loop. |
| AddWork(nullptr, num_threads_); |
| |
| // Join and destroy all the worker threads. |
| for (int i = 0; i < num_threads_; ++i) { |
| threads_[i]->Join(); |
| delete threads_[i]; |
| } |
| threads_.clear(); |
| DCHECK(delegates_.empty()); |
| } |
| |
| void DelegateSimpleThreadPool::AddWork(Delegate* delegate, int repeat_count) { |
| AutoLock locked(lock_); |
| for (int i = 0; i < repeat_count; ++i) |
| delegates_.push(delegate); |
| // If we were empty, signal that we have work now. |
| if (!dry_.IsSignaled()) |
| dry_.Signal(); |
| } |
| |
| void DelegateSimpleThreadPool::Run() { |
| Delegate* work = nullptr; |
| |
| while (true) { |
| dry_.Wait(); |
| { |
| AutoLock locked(lock_); |
| if (!dry_.IsSignaled()) |
| continue; |
| |
| DCHECK(!delegates_.empty()); |
| work = delegates_.front(); |
| delegates_.pop(); |
| |
| // Signal to any other threads that we're currently out of work. |
| if (delegates_.empty()) |
| dry_.Reset(); |
| } |
| |
| // A NULL delegate pointer signals us to quit. |
| if (!work) |
| break; |
| |
| work->Run(); |
| } |
| } |
| |
| } // namespace base |